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Returning 35 results for 'choose wander revel'.
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Monsters
Planescape: Adventures in the Multiverse
(the hand is invisible)
1/day each: jump, plane shift (self only), see invisibilityGithzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to
Manipulation"}. The githzerai manipulates the energy of the plane of existence it’s on to produce one of the following effects (choose one or roll a d6;{"diceNotation":"1d6", "rollType":"roll
Species
Sword Coast Adventurer's Guide
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others
Magic Items
Tasha’s Cauldron of Everything
. Choose one of the following effects:
Weal. The creature has advantage on attack rolls, ability checks, and saving throws for the next hour.
Woe. The creature has disadvantage on attack rolls
creatures of the night. “We may wander amid the shadows,” Mother Luba said. “But we must ever serve as a light to our fellow travelers.”
Some years ago, Mother Luba disappeared into
Backgrounds
Guildmasters’ Guide to Ravnica
Riots, with your own performance.
Skill Proficiencies: Acrobatics, Performance
Languages: Choose either Abyssal or Giant
Tool Proficiencies: One type of musical instrument
standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options in the Performance Options table to determine your preferred
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +10
multiplanar lairs by opening portals between planes at will. They sometimes forget to close those portals, allowing the inhabitants of one plane to wander into others.
Moonstone Dragon Lair Features
You can
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
of one plane to wander into others.
Moonstone Dragon Lair Features
You can look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example
backgrounds
of mockery and merriment is a mad creature who demands sacrifice.
Feat: Reveling Fool
Skill Proficiencies: Performance, Stealth
Language Proficiencies: Choose one
;(Abyssal recommended)
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument (same as above), Ball Bearings, Costume (jovial
backgrounds
Ability Scores: Dexterity, Wisdom, Charisma
Feat: Magic Initiate (Druid)
Skill Proficiencies: Arcana and Nature
Tool Proficiencies: Woodcarver's Tools
Equipment: Choose A or B: (A) Woodcarver's
Tools, Herbalism Kit, Traveler's Clothes, 8 GP; or (B) 50 GP
On the fringes of the civilized world, parents warn their children not to wander away from their homes, especially at night. The many
monsters
the image’s space. The image is insubstantial, but it can manipulate objects as if it has a Strength of 10.
Legendary Resistance (3/Day). If the lord fails a saving throw, he can choose to
;s Revel carnival. The region containing the Lord of Fools’ lair is changed by its presence, creating the following effects:
Empty Treats. Within 1 mile of the lair, carnival snack food is
monsters
Resistance (4/Day, or 5/Day in Lair). If the mother fails a saving throw, she can choose to succeed instead.
Magic Resistance. The mother has Advantage on saving throws against spells and other magical
with in life or, more chillingly, their spirits, which also wander the world, but never in the same place as their mother’s shade.The Dusk Mother’s Lair
The Dusk Mother’s lair is a
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
;ll choose an origin that ties to a draconic bloodline or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
races
Mordenkainen Presents: Monsters of the Multiverse
A winged people who originated on the Elemental Plane of Air, aarakocra soar through the sky wherever they wander. The first aarakocra served the Wind Dukes of Aaqa—mighty beings of air&mdash
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
races
Mordenkainen Presents: Monsters of the Multiverse
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
backgrounds
injury, some traumatic experience, or the magical workings of a spell or curse could be the culprit behind your amnesia.
Feat: Memory Starved
Skill Proficiencies: Choose two (see Scattered
Memories)
Tool Proficiencies: Choose two (see Scattered Memories)
Equipment: Choose A or B: (A) Book (personal notes), Ink, Ink Pen, Traveler's Clothes, 11 GP; or (B) 50 GP
Scattered Memories
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ugly, Unpredictable, and Old Hags are mysterious, unfathomable, and dangerous, especially from the viewpoint of mortals. One day a hag might be stealing and eating children that wander into the woods
. They revel in having a hideous appearance and sometimes go out of their way “improve” upon it by picking at sores, wearing skins and bones as decoration, and rubbing refuse and dirt into their hair
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ugly, Unpredictable, and Old Hags are mysterious, unfathomable, and dangerous, especially from the viewpoint of mortals. One day a hag might be stealing and eating children that wander into the woods
. They revel in having a hideous appearance and sometimes go out of their way “improve” upon it by picking at sores, wearing skins and bones as decoration, and rubbing refuse and dirt into their hair
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Sorcerer The most important question to consider when creating your sorcerer is the origin of your power. As a starting character, you’ll choose an origin that ties to a draconic bloodline
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Sorcerer The most important question to consider when creating your sorcerer is the origin of your power. As a starting character, you’ll choose an origin that ties to a draconic bloodline
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the Dungeon Master’s Guide) or choose from the available options on the table to determine how that particular mongrelfolk’s madness is expressed. Map 8.2: Abbey of Saint Markovia - Ground FloorView
Player Version Most of the mongrelfolk in the abbey are locked up because they can’t be trusted to wander about unsupervised. The only mongrelfolk who are free to move about are the Abbot’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers wander into the area from a second entrance to the caverns (area 1) and become embroiled in the hunt. Whether they choose to avoid the hunting party, aid the hook horrors, or negotiate their way
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
easy to spot: boots and gloves dried with blood, strange coats and satchels hung with vials, and frightful masks meant to protect them from the disease. They now wander the city of Liesech—as well as
is achieved without suffering. Some who’ve seen the Morbus Doctore at work claim that they revel in the death they see every day. They torture their “patients.” They perform cruel and nauseating
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the Dungeon Master’s Guide) or choose from the available options on the table to determine how that particular mongrelfolk’s madness is expressed. Map 8.2: Abbey of Saint Markovia - Ground FloorView
Player Version Most of the mongrelfolk in the abbey are locked up because they can’t be trusted to wander about unsupervised. The only mongrelfolk who are free to move about are the Abbot’s
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
One of the Taken Ability Scores: Dexterity, Wisdom, Charisma
Feat: Magic Initiate (Druid)
Skill Proficiencies: Arcana and Nature
Tool Proficiency: Woodcarver’s Tools
Equipment: Choose A or B
: (A) Woodcarver’s Tools, Herbalism Kit, Traveler’s Clothes, 8 GP; or (B) 50 GP
On the fringes of the civilized world, parents warn their children not to wander away from their homes, especially at
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers wander into the area from a second entrance to the caverns (area 1) and become embroiled in the hunt. Whether they choose to avoid the hunting party, aid the hook horrors, or negotiate their way
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Oath of Slaughter Revel in Unbridled Violence
The only truth of war is death. The only virtue is to kill. The only victory is to survive. Heroism, honor, and glory are illusions. This is the creed
of Slaughter share the following tenets:
Violence is the end, not the means. Break the body to break the spirit. Revel in bloodshed, whether friend or foe.
Guilherme Castro
Level 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
other undead or cultists seeking to revel in their terrible might. Living dragons of all types loathe and seek to destroy dracoliches, viewing them as distortions of draconic magic. There are untold
, and the monster might one day regain its terrifying form. Dracoliches often sequester their soul gems within meaningful treasure from their hoard or in unassuming baubles. Roll on or choose a result
Compendium
- Sources->Dungeons & Dragons->Monster Manual
other undead or cultists seeking to revel in their terrible might. Living dragons of all types loathe and seek to destroy dracoliches, viewing them as distortions of draconic magic. There are untold
, and the monster might one day regain its terrifying form. Dracoliches often sequester their soul gems within meaningful treasure from their hoard or in unassuming baubles. Roll on or choose a result
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Sorcerer The most important question to consider when creating your sorcerer is the origin of your power. As a starting character, you’ll choose an origin that ties to a draconic bloodline
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Sorcerer The most important question to consider when creating your sorcerer is the origin of your power. As a starting character, you’ll choose an origin that ties to a draconic bloodline
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
culminate in a journey called peregrination, where they wander the world until they find a new place to call home. The few men who reside permanently in Setessa live in the Amatrophon, training and
fluidly between roles, and a few choose a special role that Setessans view as standing outside the dichotomy of gender, living in Ophis Tower. The warriors of Ophis Tower are martially trained as women are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
culminate in a journey called peregrination, where they wander the world until they find a new place to call home. The few men who reside permanently in Setessa live in the Amatrophon, training and
fluidly between roles, and a few choose a special role that Setessans view as standing outside the dichotomy of gender, living in Ophis Tower. The warriors of Ophis Tower are martially trained as women are
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world
lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Celestial Expanded Spells Spell Level Spells 1st
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world
lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Celestial Expanded Spells Spell Level Spells 1st
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to leave your island and wander the world? Are you in search
your DM allows it, your elf character can forgo Elf Weapon Training and instead take the elf trait based on their culture:
An Aereni elf can choose one skill or tool proficiency. Your proficiency
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Githzerai Traveler Githzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to manipulate planar energies to create wondrous effects. Githzerai
), see invisibility
Bonus Actions
Matter Manipulation (Recharge 4–6). The githzerai manipulates the energy of the plane of existence it’s on to produce one of the following effects (choose one or roll