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Returning 35 results for 'choose weakness regards'.
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Monsters
Monster Manual
Legendary Resistance (3/Day, or 4/Day in Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Shadow Escape. If the vampire drops to 0 Hit Points outside its resting place
, after which it regains 1 Hit Point.
Vampire Weakness. The vampire has these weaknesses:
Forbiddance. The vampire can’t enter a residence without an invitation from an occupant.Running Water. The
Monsters
Monster Manual
Legendary Resistance (3/Day, or 4/Day in Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Misty Escape. If the vampire drops to 0 Hit Points outside its resting place
regains 1 Hit Point after spending 1 hour there.
Spider Climb. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness. The
Monsters
Quests from the Infinite Staircase
Legendary Resistance (3/Day). If Drelnza fails a saving throw, she can choose to succeed instead.
Special Equipment. Drelnza wields Heretic.
Spider Climb. Drelnza can climb difficult surfaces
Humanoid she can see within 30 feet of herself. The target must succeed on a DC 17 Wisdom saving throw or have the charmed condition. While charmed in this way, the target regards Drelnza as a trusted
Monsters
Candlekeep Mysteries
Legendary Resistance (3/Day). If Nintra fails a saving throw, she can choose to succeed instead.Multiattack. Nintra makes two attacks.
Claw. Melee Weapon Attack: +12;{"diceNotation":"1d20+12
;and all are less than me.”
Ideal. “After I destroy the Queen of Air and Darkness for her weakness and insolence, I will take my rightful place at the head of the Gloaming Court.&rdquo
Monsters
Waterdeep: Dungeon of the Mad Mage
, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.
Legendary Resistance (3/Day). If the Zorak fails a saving throw, he can choose
saving throw against this magic or be charmed by Zorak. The charmed target regards Zorak as a trusted friend to be heeded and protected. Although the target isn't under Zorak's control, it takes
Monsters
The Book of Many Things
Legendary Resistance (3/Day). If Malaxxix fails a saving throw, it can choose to succeed instead.
Magic Resistance. Malaxxix has advantage on saving throws against spells and other magical
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
Monsters
Vecna: Eve of Ruin
Legendary Resistance (3/Day). If Strahd fails a saving throw, he can choose to succeed instead.
Master of the House. When Strahd is reduced to 0 hit points, he dissolves into mist and immediately
succeed on a DC 17 Wisdom saving throw or have the charmed condition. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze spell.
Legendary Resistance (3/Day). If Baphomet fails a saving throw, he can choose to
provoking opportunity attacks, then makes a Gore attack.Civilization is weakness and brutality is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He is worshiped by those who
Baphomet
Legacy
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Monsters
Out of the Abyss
spell.
Legendary Resistance (3/Day). If Baphomet fails a saving throw, he can choose to succeed instead.
Magic Resistance. Baphomet has advantage on saving throws against spells and other magical
.
Heartcleaver Attack. Baphomet makes a melee attack with Heartcleaver.
Charge. Baphomet moves up to his speed, then makes a gore attack.Civilization is weakness and savagery is strength in the credo of Baphomet
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Iggwilv is immune to any effect that would age her, and she can’t die from old age.
Legendary Resistance (3/Day). If Iggwilv fails a saving throw, she can choose to
weakness. Now I see their strength.”
Bond. “Prismeer is my home now.”
Flaw. “My mother, Baba Yaga, warned me that arrogance would be my undoing, ‘as sure as stars light
Monsters
Waterdeep: Dungeon of the Mad Mage
can choose to succeed instead.
Misty Escape. When she drops to 0 hit points outside her resting place, Keresta transforms into a cloud of mist (as in the Shapechanger trait) instead of falling
succeed on a DC 17 Wisdom saving throw against this magic or be charmed by Keresta. The charmed target regards Keresta as a trusted friend to be heeded and protected. Although the target isn't under
Backgrounds
Baldur’s Gate: Descent into Avernus
Favorite Schemes
Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on the table below.
d6
Scam
1
I cheat at games of
chance.
2
I shave coins or forge documents.
3
I insinuate myself into people’s lives to prey on their weakness and secure their fortunes.
4
I put on new identities like clothes
Monsters
Curse of Strahd
, except the damage he takes from sunlight.
Legendary Resistance (3/Day). If Strahd fails a saving throw, he can choose to succeed instead.
Misty Escape. When Strahd drops to 0 hit points outside his
against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests
Backgrounds
Sword Coast Adventurer's Guide
you might or might not choose to share.
Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for
number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options
Backgrounds
Sword Coast Adventurer's Guide
inheritance, a set of traveler’s clothes, the tool you choose for this background’s tool proficiency, and a pouch containing 15 gp
FEATURE: INHERITANCE
Choose or randomly
blind to my shortcomings and the risk of failure.
3
The people who knew me when I was young know my shameful secret, so I can never go home again.
4
I have a weakness for the vices of the
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
throw, it can choose to succeed instead.
Misty Escape. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of
target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
). If the vampire fails a saving throw, it can choose to succeed instead.
Misty Escape. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the
vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
throw, it can choose to succeed instead.
Misty Escape. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of
vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, though, a settled life is no virtue, but a sign of weakness. The strong embrace nature—valuing keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in
, followed by Constitution. Second, choose the outlander background.
The Barbarian Table
Level
ProficiencyBonus
Features
Rages
RageDamage
1st
+2
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp
Favorite Schemes
Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam
weakness and secure their fortunes.
4
I put on new identities like clothes.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or
failure.
3
The people who knew me when I was young know my shameful secret, so I can never go home again.
4
I have a weakness for the vices of the city, especially hard drink.
5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
while its weakness is nearby. Roll on or choose a result from the Arch-hag Anathemas table to inspire an arch-hag’s weakness. Arch-hag Anathemas 1d10 The Arch-hag’s Weakness Is... 1 The bones of
-hag is brought low, its preparations allow it to magically slip away and begin plotting its revenge. Every arch-hag has a unique weakness tied to a fateful encounter the hag had in the past or something
Compendium
- Sources->Dungeons & Dragons->Monster Manual
while its weakness is nearby. Roll on or choose a result from the Arch-hag Anathemas table to inspire an arch-hag’s weakness. Arch-hag Anathemas 1d10 The Arch-hag’s Weakness Is... 1 The bones of
-hag is brought low, its preparations allow it to magically slip away and begin plotting its revenge. Every arch-hag has a unique weakness tied to a fateful encounter the hag had in the past or something
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
equipped to expose and end hidden evils. Inquisitive Features Rogue Level Feature 3rd Ear for Deceit, Eye for Detail, Insightful Fighting 9th Steady Eye 13th Unerring Eye 17th Eye for Weakness
Ear for Deceit When you choose this archetype at 3rd level, you develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
equipped to expose and end hidden evils. Inquisitive Features Rogue Level Feature 3rd Ear for Deceit, Eye for Detail, Insightful Fighting 9th Steady Eye 13th Unerring Eye 17th Eye for Weakness
Ear for Deceit When you choose this archetype at 3rd level, you develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
just the right moment to exploit an opponent’s weakness. Evoker Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
9 (–1
level (1 slot): chain lightning,* wall of ice*
*Evocation spell
Sculpt Spells. When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
just the right moment to exploit an opponent’s weakness. Evoker Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
9 (–1
level (1 slot): chain lightning,* wall of ice*
*Evocation spell
Sculpt Spells. When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the Shadowfell. Their victims rise as new shadows and prey on the living. Shadows might resemble the silhouettes of who they were in life or take on more menacing forms. Roll on or choose a result from
move through a space as narrow as 1 inch without expending extra movement to do so.
Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.
Actions
Draining Swipe. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the Shadowfell. Their victims rise as new shadows and prey on the living. Shadows might resemble the silhouettes of who they were in life or take on more menacing forms. Roll on or choose a result from
move through a space as narrow as 1 inch without expending extra movement to do so.
Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.
Actions
Draining Swipe. Melee
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
archdevils seeking signs of weakness that they can exploit to further their dreams of power. Fort Knucklebone
For characters of level 7
The adventurers question Chukka and Clonk, a pair of kenku junk
nest.
Path of Demons
For characters of levels 8—10
If the adventurers choose this path to finding the Sword of Zariel, a series of encounters leads them to the demon lord Kostchtchie and a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
archdevils seeking signs of weakness that they can exploit to further their dreams of power. Fort Knucklebone
For characters of level 7
The adventurers question Chukka and Clonk, a pair of kenku junk
nest.
Path of Demons
For characters of levels 8—10
If the adventurers choose this path to finding the Sword of Zariel, a series of encounters leads them to the demon lord Kostchtchie and a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
9th Panache 13th Elegant Maneuver 17th Master Duelist Fancy Footwork When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn
you and the target are more than 60 feet apart. If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Fancy Footwork When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that
charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it. Elegant Maneuver Starting at 13th level, you can use a bonus action