Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 32 results for 'choose witnessed reforming'.
Other Suggestions:
choose witnesses recording
choose witness reforming
choose witnesses reporting
choose witness recording
choose witnesses reforming
Backgrounds
Van Richten’s Guide to Ravenloft
could have witnessed something remarkable or terrible, and now you must know more about this hidden truth. Or maybe you’re a detective for hire, uncovering secrets for well-paying clients. Whether
keep hidden in the shadows.
Skill Proficiencies: Choose two from among Insight, Investigation, or Perception
Tool Proficiencies: Disguise kit, thieves’ tools
Equipment: A magnifying glass
Backgrounds
Guildmasters’ Guide to Ravnica
Riots, with your own performance.
Skill Proficiencies: Acrobatics, Performance
Languages: Choose either Abyssal or Giant
Tool Proficiencies: One type of musical instrument
standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options in the Performance Options table to determine your preferred
Outlander
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could
table to determine your occupation during your time in the wild, or choose one that best fits your character.
d10
Origin
1
Forester
2
Trapper
3
Homesteader
4
Guide
races
Mordenkainen Presents: Monsters of the Multiverse
and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
law has failed you and you seek to make things right. You could have witnessed something remarkable or terrible, and now you must know more about this hidden truth. Or maybe you’re a detective for
elusive clues and reveal what others would keep hidden in the shadows. Skill Proficiencies: Choose two from among Insight, Investigation, or Perception Tool Proficiencies: Disguise kit, thieves’ tools
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
law has failed you and you seek to make things right. You could have witnessed something remarkable or terrible, and now you must know more about this hidden truth. Or maybe you’re a detective for
elusive clues and reveal what others would keep hidden in the shadows. Skill Proficiencies: Choose two from among Insight, Investigation, or Perception Tool Proficiencies: Disguise kit, thieves’ tools
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
late the previous night, they witnessed Galin sneaking out of the village and disappearing into the woods, accompanied by his pet raven. Galin has been making this sojourn most nights since the attack
humanoid, and it might take subtle coaxing to get the raven to describe a scene that likely frightened it. The characters might also choose to watch and follow Galin on one of his late night excursions
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
late the previous night, they witnessed Galin sneaking out of the village and disappearing into the woods, accompanied by his pet raven. Galin has been making this sojourn most nights since the attack
humanoid, and it might take subtle coaxing to get the raven to describe a scene that likely frightened it. The characters might also choose to watch and follow Galin on one of his late night excursions
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
late the previous night, they witnessed Galin sneaking out of the village and disappearing into the woods, accompanied by his pet raven. Galin has been making this sojourn most nights since the attack
humanoid, and it might take subtle coaxing to get the raven to describe a scene that likely frightened it. The characters might also choose to watch and follow Galin on one of his late night excursions
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
late the previous night, they witnessed Galin sneaking out of the village and disappearing into the woods, accompanied by his pet raven. Galin has been making this sojourn most nights since the attack
humanoid, and it might take subtle coaxing to get the raven to describe a scene that likely frightened it. The characters might also choose to watch and follow Galin on one of his late night excursions
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
abandon its shrine, run the “Race to Destruction” encounter. Parties that stay in the dungeon and choose not to return to town might be oblivious to the villains’ retaliations. If the characters never
witnessed the devastation but were too far away to lend any aid. If the characters visit the wrecked town, they can confirm the scope of the damage. They learn from survivors that the cultists marched
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
abandon its shrine, run the “Race to Destruction” encounter. Parties that stay in the dungeon and choose not to return to town might be oblivious to the villains’ retaliations. If the characters never
witnessed the devastation but were too far away to lend any aid. If the characters visit the wrecked town, they can confirm the scope of the damage. They learn from survivors that the cultists marched
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
magic item (of the DM’s choice). Arcane Matters d10 Magical Event 1 You were charmed or frightened by a spell. 2 You were injured by the effect of a spell. 3 You witnessed a powerful spell being
with a potion of healing or a flask of acid, as you choose. 9 You found a treasure map. 10 A distant relative left you a stipend that enables you to live at the comfortable lifestyle for 1d20 years
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
magic item (of the DM’s choice). Arcane Matters d10 Magical Event 1 You were charmed or frightened by a spell. 2 You were injured by the effect of a spell. 3 You witnessed a powerful spell being
with a potion of healing or a flask of acid, as you choose. 9 You found a treasure map. 10 A distant relative left you a stipend that enables you to live at the comfortable lifestyle for 1d20 years
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, realize that they’ve all just witnessed the same thing, learn that they all received similar messages, and raise questions they have no answers for. The Mists of Ravenloft have subtly claimed them
down the trails sees their path shrouded in haze. Eventually, characters will proceed along one of the paths and into this fog. Regardless of which trail they choose, those who enter the fog vanish for a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
held only unmoving stars. The great Silence of the gods serves as the backdrop for numerous tales of heroism and sacrifice. Many alive today witnessed the sky go dark and the temples grow quiet. Most
crossing the horizon. Then the blindfolds are removed as the faithful intone a paean to Kruphix. The hope is that Kruphix will choose to reveal himself at the climax of the ritual, whether by the appearance
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character’s backstory, consider how the gods have influenced your life. The gods are pervasive in the stories and cultures of Theros, and even their devout followers shouldn’t feel bound to choose a faith
of the Akroan hunter Arissa. While waiting to claim her second place award, Arissa witnessed a Nyxborn bat-creature snatch an infant from the crowd. The hunter threw her javelin an impossible distance
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character’s backstory, consider how the gods have influenced your life. The gods are pervasive in the stories and cultures of Theros, and even their devout followers shouldn’t feel bound to choose a faith
of the Akroan hunter Arissa. While waiting to claim her second place award, Arissa witnessed a Nyxborn bat-creature snatch an infant from the crowd. The hunter threw her javelin an impossible distance
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, realize that they’ve all just witnessed the same thing, learn that they all received similar messages, and raise questions they have no answers for. The Mists of Ravenloft have subtly claimed them
down the trails sees their path shrouded in haze. Eventually, characters will proceed along one of the paths and into this fog. Regardless of which trail they choose, those who enter the fog vanish for a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
detritus sometimes floats within a gelatinous cube, hinting at its past meals. Roll on or choose a result from the Gelatinous Cube Debris table to inspire a gelatinous cube’s contents. Gelatinous
if the creature hasn’t witnessed the cube move or otherwise act.
Actions
Pseudopod. Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Acid damage.
Engulf. The cube moves up to its Speed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
detritus sometimes floats within a gelatinous cube, hinting at its past meals. Roll on or choose a result from the Gelatinous Cube Debris table to inspire a gelatinous cube’s contents. Gelatinous
if the creature hasn’t witnessed the cube move or otherwise act.
Actions
Pseudopod. Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Acid damage.
Engulf. The cube moves up to its Speed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
held only unmoving stars. The great Silence of the gods serves as the backdrop for numerous tales of heroism and sacrifice. Many alive today witnessed the sky go dark and the temples grow quiet. Most
crossing the horizon. Then the blindfolds are removed as the faithful intone a paean to Kruphix. The hope is that Kruphix will choose to reveal himself at the climax of the ritual, whether by the appearance
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Outlander You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller
your occupation during your time in the wild, or choose one that best fits your character. d10 Origin 1 Forester 2 Trapper 3 Homesteader 4 Guide 5 Exile or outcast 6 Bounty hunter 7 Pilgrim 8 Tribal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Outlander You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller
your occupation during your time in the wild, or choose one that best fits your character. d10 Origin 1 Forester 2 Trapper 3 Homesteader 4 Guide 5 Exile or outcast 6 Bounty hunter 7 Pilgrim 8 Tribal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lands. Not ones to settle in permanent homes, though, centaurs might be found wherever there are wonders to be witnessed and adventures to be had. Markings of the Herd Though centaurs share the same
don’t recall this arrangement, the Pheres often cite it as justification for their raids. Pheres Renegades Pheres band members survive by working and fighting together, but still some centaurs choose to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lands. Not ones to settle in permanent homes, though, centaurs might be found wherever there are wonders to be witnessed and adventures to be had. Markings of the Herd Though centaurs share the same
don’t recall this arrangement, the Pheres often cite it as justification for their raids. Pheres Renegades Pheres band members survive by working and fighting together, but still some centaurs choose to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
visit a faction headquarters, they’re provided details on the faction’s philosophies and welcomed to join, if they so choose. See Sigil and the Outlands for details on the factions. Harmonium Officers
witnessed the characters’ spontaneous resurrection. The Guvners deploy a cadre of Harmonium officers to place the characters under arrest. When you’re ready to end the exploration, read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
visit a faction headquarters, they’re provided details on the faction’s philosophies and welcomed to join, if they so choose. See Sigil and the Outlands for details on the factions. Harmonium Officers
witnessed the characters’ spontaneous resurrection. The Guvners deploy a cadre of Harmonium officers to place the characters under arrest. When you’re ready to end the exploration, read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
players and let them choose. To help the party select a guide, you can give players copies of handouts 2 through 10 in appendix E. These handouts give players a sense of each guide’s personality. You can
characters into a dangerous location such as Omu or the Tomb of the Nine Gods. A tenuously loyal guide (loyalty score of 1 to 9) might choose to wait for the characters outside the location rather
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
players and let them choose. To help the party select a guide, you can give players copies of handouts 2 through 10 in appendix E. These handouts give players a sense of each guide’s personality. You can
characters into a dangerous location such as Omu or the Tomb of the Nine Gods. A tenuously loyal guide (loyalty score of 1 to 9) might choose to wait for the characters outside the location rather
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lizardfolk worked for free. That threat was the cause of the altercation the characters witnessed. The characters might easily recognize that this situation is a prime business opportunity. If not
can choose a living humanoid within 5 feet of it once per day, making a Charisma check contested by the target’s Charisma check. If the cursed victim wins, the curse transfers to the new target. If
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lizardfolk worked for free. That threat was the cause of the altercation the characters witnessed. The characters might easily recognize that this situation is a prime business opportunity. If not
can choose a living humanoid within 5 feet of it once per day, making a Charisma check contested by the target’s Charisma check. If the cursed victim wins, the curse transfers to the new target. If