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Returning 29 results for 'choose writhing religions'.
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Monsters
Phandelver and Below: The Shattered Obelisk
Legendary Resistance (3/Day). If the mind flayer fails a saving throw, it can choose to succeed instead.
Magic Resistance. The mind flayer has advantage on saving throws against spells and other
illithids, feast on the brains of Humanoids across the multiverse. They are distinguished by their purple-toned skin and octopus-like heads, from which extend writhing tentacles.Psychic
Monsters
Waterdeep: Dungeon of the Mad Mage
, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.
Legendary Resistance (3/Day). If the Zorak fails a saving throw, he can choose
vampire's lair. The fog occasionally takes eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
). If the vampire fails a saving throw, it can choose to succeed instead.
Misty Escape. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the
grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Vampire Spellcaster
Legacy
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Monsters
Monster Manual (2014)
throw, it can choose to succeed instead.
Misty Escape. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of
eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
throw, it can choose to succeed instead.
Misty Escape. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of
occasionally takes eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
live births aren’t uncommon. A mating between yuan-ti of different types almost always produces eggs that hatch into yuan-ti of the weaker parent, so most choose partners of the same type in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
players: Treelike growths cluster along the shoreline of a lake of bubbling, black goo. Each growth is formed from the same ichor as the lake and has writhing, membranous sacs budding from its limbs
help them run faster, and they taste like fatty chicken. With your permission, a character who casts the find familiar spell can henceforth choose to conjure an abyssal chicken instead of a raven.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
on two opposing deities or forces), mystery cults (involving personal devotion to a single deity, usually as part of a pantheon system), animistic religions (revering the spirits inherent in nature
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
life. Beyond this, shared beliefs help to unite communities and to provide hope in difficult times. Appendix B of the Player’s Handbook provides concrete details about the primary religions of Eberron
could easily take an Oath of Vengeance. Likewise, the Forge domain should be an option for priests of Onatar or the Traveler. Consider your beliefs and your story and choose an archetype that works with both.
Backgrounds
Baldur’s Gate: Descent into Avernus
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
city’s larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat.
Suggested Characteristics
Acolytes are shaped by their experience in temples
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
copy of a rare and valuable reference book, which gives you a benefit while you and the book are in your Bastion. You can choose one of the following options (your DM might make more options available
Intelligence (Nature) check you make when you take the Study action to recall lore about terrain, plants, animals, and the weather. The Old Faith and Other Religions. You have Advantage on any Intelligence
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of
you, provided it isn’t behind total cover. Your eyes also turn black or become writhing sensory tendrils. You gain a flying speed equal to your walking speed, and you can hover. As you fly, your skin
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, debased their flesh by cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents
, although live births aren’t uncommon. A mating between yuan-ti of different types almost always produces eggs that hatch into yuan-ti of the weaker parent, so most choose partners of the same type in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lichen Lich Lichen liches are the undead remnants of powerful druids. A lichen lich looks like a skeleton covered with fungi and bark-like lichen. A lichen lich has vines writhing within its chest
Perception 21
Languages Common, Druidic, Sylvan
Challenge 18 (20,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
one a slimy green orb with a large central eye and four writhing eyestalks. Gathered around them are half a dozen smaller creatures of similar shape, each no bigger than a grapefruit. Sitting on a
the ogre drop the meteorite on the floor. Greelob arrived first, followed by Orlob and the gazers. The spectators want the characters to choose a guardian for the meteorite, but simply making a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their chosen religions and receive spells from the deities they worship. Sneaks survive by their wits and are often charlatans or petty thieves. Squires possess a modicum of martial training and are
group of Sneaks might all be detectives while a band of Disciples might face a terror unleashed upon a monastery. You can also allow players to choose their own survivors, as any survivor might fill a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters get lost in the brambles, roll on the Dead Ends table to determine where they end up, or choose a result that they haven’t encountered yet. Dead Ends d4 Dead End
1 Dead
creature that starts its turn restrained by the thorns takes 22 (4d10) slashing damage from the writhing barbs. Once a creature is entangled, it can break free only if all the thorn bushes within 5 feet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
who specialize in that school are gnomes. Different human cultures produce warlocks with different pacts, and so on. Similarly, different cleric domains might reflect entirely separate religions
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Aberrant Sorcery Subclass
Level 3: Telepathic Speech You can form a telepathic connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30
yourself that isn’t behind Total Cover. Your eyes also turn black or become writhing sensory tendrils. Wormlike Movement. Your body, along with any equipment you are wearing or carrying, becomes slimy
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
golden ring. “Come to mama,” giggles the hag as three writhing grubs wiggle from the dispensary slot and into a brass bucket at her feet.
Axel Defois Duodrone Slot Machine Putrice, a friendly
spacefaring pirates in the Astral Sea. The rules are as follows: Each participant’s player chooses any number of d6s (known as “bones”) and shakes them in a cup. You choose any number of d6s as well
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals the characters access will never lead to the headquarters. The current destinations of the portals are noted on the Portals table. You can choose encounters you favor, or roll on the table to
sickly ethereal light. With a horrid slurping sound, writhing tentacles spill forth through the open doorway and lash toward you.
This self-contained dimension is fueled by the power of the Far Realm
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
unoccupied space within 10 feet of the chute’s exit. A creature can choose to fail this saving throw. Clambering back up a chute requires a successful DC 15 Strength (Athletics) check. B65: Ritual
mind flayer stat block, though he can also speak Common. Four of the tentacles under the high priest’s mask are alive, writhing subtly as he speaks. Zekrikitch telepathically probes the minds of any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magic to decipher. It reads, “Chambers of Hashutu, most refined and chosen, who is blessed with writhing gifts for hands.” This chamber contains a large tub crusted with blue stains, a desk and shelves
. The mind flayer raises its hands and the beholder shudders, its eye stalks writhing. The beholder telepathically squeals, “I will serve! I will serve!” (This scene shows the creation of Golcuus the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
wooden racks and chests filled with weaponry. Floating in the middle of the room is a spherical creature with a large central eye and four writhing eyestalks.
The inventory is nonmagical and includes
table or choose entries you like. If a prisoner’s game statistics become necessary, choose an appropriate stat block from the Monster Manual, and remove armor, weapons, and other gear. Prisoners d6
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wooden racks and chests filled with weaponry. Floating in the middle of the room is a spherical creature with a large central eye and four writhing eyestalks.
The inventory is nonmagical and includes
table or choose entries you like. If a prisoner’s game statistics become necessary, choose an appropriate stat block from the Monster Manual, and remove armor, weapons, and other gear. Prisoners d6
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, most religions maintain that Dolurrh isn’t the end of a soul’s journey; it is a gateway to whatever lies beyond. They assert that what appears to be dissolution is the natural process of the soul
creature that succeeds on a DC 14 Wisdom (Nature) check as an action can alter a 20-by-20-foot square of terrain in some way. For example, they might choose to turn the earth to mud, cause stony spikes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the narrow gap that remains between the ceiling and floor when the ceiling is at its lowest level. A Small or larger creature subjected to the trap can choose to make a DC 20 Strength saving throw
more characters enter the room, read the following: The center statue’s eyes glow with white light, and the cobra statues begin writhing toward you.
The central statue uses the marilith stat block
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
feels a profound sense of purpose and gains the benefit of the bless spell for 1 minute. They can choose two other creatures they can see to gain the spell’s benefits as well. 67–72 A booming voice
of writhing flesh, eyes, and fanged mouths. From an unoccupied space in the fleshy ground arise 1d4 + 5 gibbering mouthers that attack anyone in sight. 46–54 Unintelligible murmurings threaten to






