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                        Returning 20 results for 'choosing coming'.
                    
                
                        
                            
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                                        crossing coming
                                    
                                
                                    
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ancient deep crow regains spent legendary actions at the
                                                
                                            
                                                
                                                     regions within 6 miles of the lair.
Intermittent, echoing caws can be heard coming from all directions within 6 miles of the lair.
Subterranean beasts within 1 mile of the ancient deep crow's lair serve
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     save DC 20):
At will: Detect Magic, Heat Metal (7th-level version)
2/day each: Darkness, Dispel Magic, Hold PersonAurnozci can take 3 legendary actions, choosing from the options below. Only one
                                                
                                            
                                                
                                                     leader, a masked archmage called the Eye of Aurnozci.
Aurnozciâs followers believe the demon lordâs imprisonment is coming to an end, and soon the Caged Worm will shed its current form and
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     she is wearing or carrying, up to 120 feet to an unoccupied space she can see.Zariel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
                                                
                                            
                                                
                                                     dangerous.Zarielâs Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold
                                                
                                            
                                        
                                                    Zariel
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. Zariel regains spent legendary
                                                
                                            
                                                
                                                     Teleport action.Zarielâs Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams and moans coming from the burned victims chained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     services are in demand. Morgrave University is in Upper Menthis Plateau. This is a college for adventurers, and an opportunity to add a little levity to your story. Choosing and developing a starting point
                                                
                                            
                                                
                                                     of their problems. If youâre having trouble coming up with ideas, the DM can propose something and have you flesh out the details: âYouâve made an enemy of a Daask ogre named Brokentooth. Howâd that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     and villains the adventurers battle against, choosing their actions and rolling dice for their attacks. The DM also plays the part of all the other characters the players meet in the course of their
                                                
                                            
                                                
                                                     their characters. Dungeons & Dragons is about imagination and coming together to tell a story as a group. Let the players participate in the storytelling.
 Be consistent. If you decide that a rule
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Character and Party Creation Each player has options when it comes to choosing a character race, class, and background, though you may restrict certain options that are deemed unsuitable for the
                                                
                                            
                                                
                                                     having trouble coming up with a story for how their characters met, they may choose an option from the Party Origin table or let a d6 roll choose it for them. You should spend part of session zero
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     second is seeing your abusive dealer bleeding out on the floor. Jopalin, of the teahouse of the same name, had it coming, and you havenât felt the moonflower itch since. 
   5  You were only
                                                
                                            
                                                
                                                     choosing an appropriate entry. Murder: Character Roles    d4 Characterâs Role 
     1  Murderer. Via a blade, a shove, or deliberate inaction, you took a life. 
   2  Bystander. You could have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     abusive dealer bleeding out on the floor. Jopalin, of the teahouse of the same name, had it coming, and you havenât felt the moonflower itch since. 5 You were only protecting your own â in a way. Olten
                                                
                                            
                                                
                                                     a hero, but no one cheered.  Beth Trott  Roles in the Murder Each character plays a role in the murder, determined by rolling on the Murder: Character Roles table or choosing an appropriate entry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     best suit the campaign. Character Creation When players are choosing their charactersâ classes and origins, you can restrict options that are unsuitable for the campaign. Encourage the players to
                                                
                                            
                                                
                                                     each member of the party? Does the group have a patronâan individual or organization that points them toward their adventures? If the players are having trouble coming up with a story for how their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Aboleth Before the coming of the gods, aboleths lurked in primordial oceans and underground lakes. They reached out with their minds and seized control of the burgeoning life-forms of the mortal
                                                
                                            
                                                
                                                     more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.
 Legendary Actions
 The aboleth can take 3 legendary actions, choosing from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     a group of surface-world heroes coming to Janya through âfriends among the Night Revelers.â He saw the characters arrive while he was watching the performance and wants to learn if they have come to
                                                
                                            
                                                
                                                     New Janyans, want Janyans to forge their own identity. The characters are unlikely to have strong opinions one way or the other but need to get information from one of the High Court members. Choosing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     moans coming from the burned victims chained to the strongholdâs wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
                                                
                                            
                                                
                                                     and carrying, up to 120 feet to an unoccupied space she can see.
 Legendary Actions
 Zariel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.
 Legendary Actions
 Zariel can take 3 legendary actions, choosing from the options below. Only one legendary action
                                                
                                            
                                                
                                                     damage.
  Zarielâs Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the strongholdâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     must make a DC 17 Constitution saving throw. On a failure, a creature takes 10 (3d6) psychic damage.
 Legendary Actions
 The ancient deep crow can take 3 legendary actions, choosing from the options
                                                
                                            
                                                
                                                    . Intermittent, echoing caws can be heard coming from all directions within 6 miles of the lair. Subterranean beasts within 1 mile of the ancient deep crowâs lair serve as the creatureâs eyes and ears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , which could include coming to the Material Plane on a mission. A ki-rin disciple in the world usually serves its deity as a scout, a messenger, or a spy. Ki-rins are attracted to the worship of deities
                                                
                                            
                                                
                                                     can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The ki-rin regains spent legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     characters who donât get in the way. The door leading north into Lottieâs domain is not locked. Lottie assumes that anyone coming this way is a staff member on legitimate business, or is looking to die
                                                
                                            
                                                
                                                     realized how dangerous the orrery was, Lottie scattered its pieces and left the message in Horn Enclave that brought the characters here. She is aware that the orreryâs components have been coming together
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     black were destined to one day follow the Path of Phenax, coming back from death as Returned. After Orestesâs death, his tomb was consecrated as a holy site by Phenaxâs followers, in part due to
                                                
                                            
                                                
                                                     character drips their blood upon the sarcophagus lid, though, you can decide if their blood turns black or notâchoosing if you want the characterâs story to go in that direction (and you think the characterâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     execution are among the best possible outcomes. Ideally, the players coming up with hilarious ways to escape will allow them to prevent such fates. Even if the characters have not used Flabbergastâs
                                                
                                            
                                                
                                                     high among the dwarf wedding guests, both for the coming events and for their first trip to the storied enclave. Read or paraphrase the following: On a gray morning with cloudy skies, three horse-drawn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     room, barely noticed by the Trollâs other patrons. A lifelong resident of Neverwinter, he was âbanishedâ by his superiors to the Allfaiths Shrine in Red Larch. He has yet to arrive there, choosing
                                                
                                            
                                                
                                                     lightning coming from Kolstaagâs estate, and though the assassins survived, they were forced to steal horses from the Cart and Coin (area T8) and murder a stablehand to make good their escape. Kolstaag never
                                                
                                            
                                        






