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Returning 23 results for 'choosing cost'.
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Monsters
Vecna: Eve of Ruin
;s next turn.
Webbed Feet. The borthak can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesnât cost it extra
take 16 (2d8 + 7);{"diceNotation":"2d8+7", "rollType":"damage", "rollAction":"Reactive Tail", "rollDamageType":"bludgeoning"} bludgeoning damage.The borthak can take 3 legendary actions, choosing
Monsters
Candlekeep Mysteries
plants, transport via plantsThe lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs
turn. The lich regains spent legendary actions at the start of its turn.
Attack. The lich makes an attack.
Poison Prick (Cost 2 Actions). The lich targets one poisoned creature it can see within 30
Monsters
Mordenkainen Presents: Monsters of the Multiverse
each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to his Fearful Voice for 24 hours.Hutijin can take 3 legendary actions, choosing from
, he negotiates as quickly as he can, usually closing a deal with little cost to the summoner. However, once the deal has been fulfilled, Hutijin repays the interruption with death.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Adult White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary
Ancient White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
book and in chapter 7 of the Dungeon Masterâs Guide are the obvious starting point. Choosing which items to allow or ban is a matter of personal preference, just as it is for the DM in a standard
remove it from the game once it has been handed out. Naturally, the list of available items is longer for adventures in the higher tiers, and the point cost of those higher-tier items likewise
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Lifestyle Expenses Lifestyle expenses provide you with a simple way to account for the cost of living in a fantasy world. They cover your accommodations, food and drink, and all your other
necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls. At the start of each week or month (your choice), choose a lifestyle from the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Lifestyle Expenses Lifestyle expenses provide you with a simple way to account for the cost of living in a fantasy world. They cover your accommodations, food and drink, and all your other
necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls. At the start of each week or month (your choice), choose a lifestyle from the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the borthakâs next turn.
Webbed Feet. The borthak can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesnât cost it extra
saving throw or take 16 (2d8 + 7) bludgeoning damage.
Legendary Actions
The borthak can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
he can, usually closing a deal with little cost to the summoner. However, once the deal has been struck, Hutijin repays the interruption with death. What price would you put on your life? How much
then, for your soul? Bargain with Hutijin, and it will cost you both. I hope it is worth it. Hutijin
Large fiend (devil), lawful evil
Armor Class 19 (natural armor)
Hit Points 200 (16d10 + 112
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Step 2: Determine Origin Determining your characterâs origin involves choosing a background, a species, and two languages. A characterâs background represents the place and occupation that were most
background you choose influences step 3, when you determine your characterâs ability scores. If youâre having trouble choosing, the Ability Scores and Backgrounds table shows which backgrounds benefit
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Step 2: Determine Origin Determining your characterâs origin involves choosing a background, a species, and two languages. A characterâs background represents the place and occupation that were most
you choose influences step 3, when you determine your characterâs ability scores. If youâre having trouble choosing, the Ability Scores and Backgrounds table shows which backgrounds benefit which
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lich Liches are the remains of great wizards who embrace undeath as a means of preserving themselves. They further their own power at any cost, having no interest in the affairs of the living except
spell. Instead of choosing one of the normal options of the spell, the lich uses the spell to magically trap the targetâs body and soul inside its phylactery. The phylactery must be on the same plane
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
little cost to the summoner. However, once the deal has been fulfilled, Hutijin repays the interruption with death. Hutijin
Large Fiend (Devil), Lawful Evil
Armor Class 19 (natural armor)
Hit
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. Hutijin regains spent legendary actions at the start of his turn
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
a leader. You serve a sovereignâa national figure or otherwiseâand work to achieve their goals no matter the cost. As agents of a sovereign, you serve as diplomats or enforcers, spies or fixers
celebritiesâalso fill a sovereignâs role. When choosing or creating a sovereign to serve, consider whether that leader commands a government organization or another faction. While this section assumes your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
any game for a cost of 3 tokens (available from the cashier). You can use any combination of checks and roleplaying you like to represent a characterâs attempts to gamble, but each game should involve
and sell tokens at lower cost. They took on construction loans and named their town Fortune. After a lot of hard work, customers of the casino began to come to Fortune to get tokens. Lottie lowered
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
cost, assuming the academy teaches that subject. Training in languages, musical instruments, and other tools is also available, at the DMâs discretion. In addition, you can gain proficiency in the
choosing your missions and how often youâre expected to perform on the academyâs behalf depends largely on your place in the institutionâs hierarchy. As students, new professors, or support staff, you
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the
on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the thick of combat at a location of your choosing, and lays into the characters. Far Realm Friends d4 Far Realm Friend
1 Omin Dran
2 Jim Darkmagic
3 MĂŽrgĂŠn
4 Viari
top at any cost. Characters can climb to the top of the promontory, but the weathered sandstone crumbles easily. It takes a successful DC 14 Strength (Athletics) check to reach the top, with climbing
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
. In addition, starting at level 8, you can adopt a form that has a Fly Speed. When choosing known forms, you may look in the Monster Manual or elsewhere for eligible Beasts if the Dungeon Master permits
Material component with a cost specified or that consumes its Material component. Level 19: Epic Boon You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
associated with that lifestyle for franchisees and select staff are subsumed within the overall cost of running the franchise. Outside the franchise headquarters, normal lifestyle expenses apply.
Many
alchemical supplies. Or a carriage headquarters could gain a second cart to become a wagon train. All construction is low cost but functional, as in the following examples. Expanded Lighthouse. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
addition, starting at level 8, you can adopt a form that has a Fly Speed. When choosing known forms, you may look in the Monster Manual or elsewhere for eligible Beasts if the Dungeon Master permits
increases to 2d8. Level 18: Beast Spells While using Wild Shape, you can cast spells in Beast form, except for any spell that has a Material component with a cost specified or that consumes its Material
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in profit than quality. Lacking the carpentry skills of his ancestors, he relies on underpaid apprentices to assemble wagons that are little better than ordinary, yet they cost five times as much. The
room, barely noticed by the Trollâs other patrons. A lifelong resident of Neverwinter, he was âbanishedâ by his superiors to the Allfaiths Shrine in Red Larch. He has yet to arrive there, choosing






