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Returning 35 results for 'choosing reclusive grasping to have recently'.
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chasing recluse grasping to have recently
Monsters
The Book of Many Things
Bitterwind—have noticed he’s become more reclusive recently, and when he does appear, he’s restless.
Augustus is a natural-born lycanthrope, born to werewolf parents. His parents
Monsters
Guildmasters’ Guide to Ravnica
(3 slots): blight, giant insect, grasping vine
5th level (2 slots): cloudkill, insect plague
6th level (1 slot): circle of death, create undead
7th level (1 slot): finger of death, forcecage
Spore
","rollDamageType":"necrotic"} necrotic damage.Jarad can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
Monsters
Baldur’s Gate: Descent into Avernus
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zariel regains spent legendary actions at
.
Matalotok. Zariel recently defeated the demon lord Kostchtchie and took his hammer, Matalotok, which grants Zariel immunity to cold damage. Without this hammer, Zariel has resistance to cold damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
appear, and they obey his commands. They remain until they die or Geryon uses an action to dismiss any or all of them.Geryon can take 3 legendary actions, choosing from the options below. Only one
competent replacement for both.Geryon’s Lair
Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams
Monsters
Tales from the Yawning Portal
repeat the saving throw when it is at least 1 mile away from the aboleth.The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
choose to be affected.
Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving
Monsters
Out of the Abyss
magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
1. Charm Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed
initiative count 20 on the next round.
Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. Each creature of the beholder's choice that
Monsters
Sleeping Dragon’s Wake
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Lhammaruntosz regains spent legendary actions at the start of
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Monsters
Mordenkainen Presents: Monsters of the Multiverse
teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.Geryon can take 3 legendary actions, choosing from the options below. Only one legendary
replacement for both.Geryon’s Lair
Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the
Monsters
Princes of the Apocalypse
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Olhydra regains spent legendary actions at the
uses her lair action to cause one of the following effects:
Pools of water in the lair surge outward in a grasping tide. Any creature within 20 feet of such a pool must succeed on a DC 20 Strength
Monsters
Waterdeep: Dungeon of the Mad Mage
, or until Zorak dismisses them as a bonus action.Zorak can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of
vampire's lair. The fog occasionally takes eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Princes of the Apocalypse
in the initiative count. The shadow is under the dragon’s control.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
following effects; the dragon can’t use the same effect two rounds in a row:
Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground
Monsters
Mythic Odysseys of Theros
","rollDamageType":"bludgeoning"} bludgeoning damage, and Hythonia can pull the target up to 5 feet closer to her if it is a Large or smaller creature.Hythonia can take 3 legendary actions, choosing from the options
","rollDamageType":"piercing"} piercing damage for every 5 feet it moves on those spikes.Theros’s reclusive medusas often delight in collecting and expanding their galleries of petrified victims
Monsters
Divine Contention
Breath","rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one.Claugiyliamatar can take 3 legendary actions, choosing from the options below. Only one
(losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
Grasping roots and vines erupt in a 20
Monsters
Storm King's Thunder
: blight, legend lore (cast as 1 action), locate creature, pass without trace, protection from energy, true seeingClaugiyliamatar can take 3 legendary actions, choosing from the options below. Only one
effect two rounds in a row:
Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it. That area becomes difficult terrain, and
Monsters
Fizban's Treasury of Dragons
underwater doesn't grant resistance against this damage.The dragon turtle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Monsters
Fizban's Treasury of Dragons
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Aboleth
Legacy
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Monsters
Basic Rules (2014)
the aboleth.The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The
aboleth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving throw or be pulled up to 20 feet into the water and knocked
Adult Black Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
a failed save, or half as much damage on a successful one.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
; the dragon can’t use the same effect two rounds in a row:
Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20
Ancient Black Dragon
Legacy
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Monsters
Basic Rules (2014)
failed save, or half as much damage on a successful one.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
dragon can’t use the same effect two rounds in a row:
Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet
Beholder
Legacy
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Monsters
Monster Manual (2014)
following magical eye rays at random;{"diceNotation":"1d10","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Charm Ray
beholder becomes slimy; that area is difficult terrain until initiative count 20 on the next round.
Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Geryon regains spent legendary actions at the
of Geryon until the end of its next turn.
Swift Sting (Costs 2 Actions). Geryon attacks with his stinger.
Teleport. Geryon uses his Teleport action.Geryon's Lair
Geryon has recently reclaimed his
Ancient Green Dragon
Legacy
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Monsters
Basic Rules (2014)
damage on a failed save, or half as much damage on a successful one.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and
initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
Grasping roots and
Vampire
Legacy
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Monsters
Basic Rules (2014)
. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.The vampire can take 3 legendary actions, choosing from the options below. Only one
grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Vampire Spellcaster
Legacy
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Monsters
Monster Manual (2014)
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent legendary actions at
eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Vampire Warrior
Legacy
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Monsters
Monster Manual (2014)
vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent
occasionally takes eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
see.Geryon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Geryon regains spent
recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils
Adult Green Dragon
Legacy
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Monsters
Basic Rules (2014)
on a failed save, or half as much damage on a successful one.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
Grasping roots and vines
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
abandoned. Some wander the world, hoping to learn as much of its ways as they can; others are hermits who seek spiritual enlightenment in solitude. Some reclusive giants enjoy their solitude, while others
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
alliances with their human and dwarf neighbors as needs warrant. Reclusive and secretive, the gnomes craft minor magic items and useful, nonmagical inventions to pass the time. In these endeavors, their
tandem — Gnerkli and Korboz. Korboz recently lost his mind and is keeping Gnerkli as his prisoner. Their subjects don’t understand the nature of Korboz’s affliction, and are at a loss as to what to do
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
would even consider choosing the drunken tabaxi and her ship over him and his. He explains to the party that his ship is more reliable and safer, which they might need on the seas that have become
more violent of late. He goes on to reveal that he’s heard rumors that the once-safe caves at the base of the Thunder Cliffs have recently become more dangerous. Stand in Tar scoffs at that idea. A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recently fought a number of lizardfolk and lost one of its teeth. Angered and hungry, it sulks in its lair, lost in primal dreams of rending and tearing. It is found in the deep marshes in Danger at
Thousand Teeth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Thousand Teeth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adult elf learns how to control the memories that bubble up during trance, choosing to recall experiences from its waking life that enhance its training or give it solace in bad times. This is the stage
of elven life that others are most familiar with because it’s the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Drow The half-eaten corpse of a recently slain male drow leans against the stalagmite at the northern entrance to this 30-foot-high cave. The drow’s chest is caved in where the behir stepped on it. 17c
Halaster. The runes grant the behir the ability to use the following legendary actions. Legendary Actions
The behir can take three legendary actions, choosing from the options below. It can take only one
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Parade Ambush As the parade nears the jetty, read the following description: Grasping weeds and vines erupt from the cobblestone street beneath the carriage at the head of the parade. The ox pulling
adventure. Samira Arah is omitted and spared the biza’s ire, as she’s only recently joined the council. Characters who’ve heard these names or who succeed on a DC 12 Intelligence (History) check recognize