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Returning 35 results for 'choosing walk records'.
Other Suggestions:
chasing walk record
chasing walk recorded
chasing walk regards
choosing wall record
choosing wall regards
Monsters
Candlekeep Mysteries
, the shards deal no damage to her.Nintra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
;
Bond. “I have many supporters in the Gloaming Court who worship the ground I walk on. They deserve a sovereign who is worthy of their love.”
Flaw. “Why should I worry about the
Monsters
The Wild Beyond the Witchlight
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The jabberwock regains spent legendary
describe it as a sinewy, dragon-like creature that can walk on its hind legs as easily as it travels on all four. Its eyes can emit fiery beams.
Once a jabberwock has chosen its target, it concentrates its
Monsters
Fizban's Treasury of Dragons
Intelligence as the spellcasting ability (spell save DC 20):
1/day each: dissonant whispers, hold monster, meld into stone, telekinesis, teleportThe dragon can take 3 legendary actions, choosing from
to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
Monsters
Fizban's Treasury of Dragons
spellcasting ability (spell save DC 17):
1/day each: dissonant whispers, hold monster, meld into stone, telekinesisThe dragon can take 3 legendary actions, choosing from the options below. Only one
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
Monsters
Fizban's Treasury of Dragons
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
Monsters
Fizban's Treasury of Dragons
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
Empyrean
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
spell attacks). It can innately cast the following spells, requiring no material components:
At will: greater restoration, pass without trace, water breathing, water walk
1/day each: commune, dispel
","rollDamageType":"radiant"}, or thunder;{"diceNotation":"7d6","rollType":"damage","rollAction":"Bolt","rollDamageType":"thunder"}.The empyrean can take 3 legendary actions, choosing from the options below
Monsters
Locathah Rising
, mirror image*, misty step*, pass without trace, protection from poison3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*4th level (3 slots): charm monster
*Circle spells don’t count against spells prepared.
Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body
Ancient White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary
Adult White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki
"} piercing damage.The ki-rin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ki-rin
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
menu items, choosing different letters within the replacement items, and adjusting the prices accordingly. Lowering the Difficulty Other tavern patrons can provide additional hints by talking among
copper per letter!” A too-helpful barmaid might take pity on the struggling characters and walk them through the various menu items in the order that would allow them to skip the anagram (ale and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
menu items, choosing different letters within the replacement items, and adjusting the prices accordingly. Lowering the Difficulty Other tavern patrons can provide additional hints by talking among
copper per letter!” A too-helpful barmaid might take pity on the struggling characters and walk them through the various menu items in the order that would allow them to skip the anagram (ale and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
live on central campus after choosing a college, particularly if they pursue extensive studies in multiple colleges or work as resident advisers to first-year students. But most students move to
dormitories located on their chosen college’s campus in their second year. Choosing a College Before starting their second year of studies, students choose one of the five colleges—Lorehold, Prismari
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
live on central campus after choosing a college, particularly if they pursue extensive studies in multiple colleges or work as resident advisers to first-year students. But most students move to
dormitories located on their chosen college’s campus in their second year. Choosing a College Before starting their second year of studies, students choose one of the five colleges—Lorehold, Prismari
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
district, read or paraphrase the following boxed text to the players: The gates of Unicorn Estate are open, allowing the characters walk onto the property after first presenting themselves to the
. Vishtai records notes in a spellshard. When the pair notices the characters, Alden calls them over and asks their business.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
district, read or paraphrase the following boxed text to the players: The gates of Unicorn Estate are open, allowing the characters walk onto the property after first presenting themselves to the
. Vishtai records notes in a spellshard. When the pair notices the characters, Alden calls them over and asks their business.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
without trace, protection from poison
3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*
4th level (3 slots): charm monster, control water*, dominate
count against spells prepared.
Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body collapses into a pool of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
those actions.
Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But the door
. In certain situations, particularly combat, the action is more structured and the players (and DM) do take turns choosing and resolving actions. But most of the time, play is fluid and flexible
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
movie. Your goal is to present several scenes in which the adventurers walk into a store or saloon and meet the people there. By interacting with these NPCs, the adventurers learn what the NPCs need or
come looking for them at a time of your choosing. Finding Cragmaw Castle. The characters might want to seek out Cragmaw Castle to find and rescue Gundren Rockseeker. Most of the townsfolk are
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
without trace, protection from poison
3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*
4th level (3 slots): charm monster, control water*, dominate
count against spells prepared.
Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body collapses into a pool of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Behir Lair The floor of the behir’s musty lair is covered with broken bones that crunch underfoot. Creatures that walk on the floor have disadvantage on Dexterity (Stealth) checks made to move
Halaster. The runes grant the behir the ability to use the following legendary actions. Legendary Actions
The behir can take three legendary actions, choosing from the options below. It can take only one
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
movie. Your goal is to present several scenes in which the adventurers walk into a store or saloon and meet the people there. By interacting with these NPCs, the adventurers learn what the NPCs need or
come looking for them at a time of your choosing. Finding Cragmaw Castle. The characters might want to seek out Cragmaw Castle to find and rescue Gundren Rockseeker. Most of the townsfolk are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
those actions.
Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But the door
. In certain situations, particularly combat, the action is more structured and the players (and DM) do take turns choosing and resolving actions. But most of the time, play is fluid and flexible
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Behir Lair The floor of the behir’s musty lair is covered with broken bones that crunch underfoot. Creatures that walk on the floor have disadvantage on Dexterity (Stealth) checks made to move
Halaster. The runes grant the behir the ability to use the following legendary actions. Legendary Actions
The behir can take three legendary actions, choosing from the options below. It can take only one
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
on the Conspiracy: Character Roles table or choosing an appropriate entry. Conspiracy: Character Roles d6 Character’s Role
1 Leader. Yours was the voice the others followed, the call they
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
on the Conspiracy: Character Roles table or choosing an appropriate entry. Conspiracy: Character Roles d6 Character’s Role
1 Leader. Yours was the voice the others followed, the call they
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gold or other valuables, and the priests could act as financial advisors and executors of estates, since wealth and death go hand in hand in Theros. At night, the restless dead might walk through the
Reunite a Returned sentry (see chapter 6) and their ghostblade eidolon (see chapter 6).
7 Destroy giant spiders infesting a tomb.
8 Acquire death records for a family from a temple full
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
Roles table or choosing an appropriate entry. Conspiracy: Character Roles d6 Character’s Role 1 Leader. Yours was the voice the others followed, the call they heeded, following you to their end. 2
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
Roles table or choosing an appropriate entry. Conspiracy: Character Roles d6 Character’s Role 1 Leader. Yours was the voice the others followed, the call they heeded, following you to their end. 2
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gold or other valuables, and the priests could act as financial advisors and executors of estates, since wealth and death go hand in hand in Theros. At night, the restless dead might walk through the
Reunite a Returned sentry (see chapter 6) and their ghostblade eidolon (see chapter 6).
7 Destroy giant spiders infesting a tomb.
8 Acquire death records for a family from a temple full
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Darkness for her weakness and insolence, I will take my rightful place at the head of the Gloaming Court.” Bond. “I have many supporters in the Gloaming Court who worship the ground I walk on. They
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Nintra regains spent legendary actions at the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Darkness for her weakness and insolence, I will take my rightful place at the head of the Gloaming Court.” Bond. “I have many supporters in the Gloaming Court who worship the ground I walk on. They
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Nintra regains spent legendary actions at the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, pass without trace, water breathing, water walk
1/day each: commune, dispel evil and good, earthquake, fire storm, plane shift (self only)
Legendary Resistance (3/Day). If the empyrean fails a saving
): acid, cold, fire, force, lightning, radiant, or thunder.
Legendary Actions
The empyrean can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, pass without trace, water breathing, water walk
1/day each: commune, dispel evil and good, earthquake, fire storm, plane shift (self only)
Legendary Resistance (3/Day). If the empyrean fails a saving
): acid, cold, fire, force, lightning, radiant, or thunder.
Legendary Actions
The empyrean can take 3 legendary actions, choosing from the options below. Only one legendary action option can be