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Returning 35 results for 'choosing walk rituals'.
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Monsters
Eberron: Rising from the Last War
Spellcasting. The magewrightâs spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the magewright must provide additional material components whose value in
gold pieces is 20 times the spellâs level. These components are consumed when the ritual is finished. The magewright knows the following spells:
At will: mage hand, prestidigitation
Rituals
Monsters
Storm King's Thunder
with one foot in the land of the living and the other in the land of the dead. Those who walk the shadowed path between two lands do so because the spirits of the dead compel them. Other Uthgardt fear
affiliation (see the âUthgardt Shaman Tribal Spellsâ sidebar).
By communing with their ancestorsâ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost always
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature is Medium or smaller, the retriever can pick it up as part of the retrieverâs move and walk or climb with it at full speed.
Spellcasting. The retriever casts one of the following spells
cultists to enslave or use in their rituals. The automatons proved so effective and so fearsome that they now perform many different missions.
Though retrievers were created to operate only in the Abyss
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The leviathan regains spent
. Nihilistic cults have also been known to perform arduous rituals to summon a leviathan to a world, with the aim of using the creature to destroy coastal communities. Those cultists often consider it
Monsters
Princes of the Apocalypse
disappear if Ogrémoch is reduced to 0 hit points.Ogrémoch can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
Lair
Ogrémoch is normally found in the depths of elemental earth, choosing caverns with black crystals and jagged rock spikes to serve as his throne room. He can enter the Material Plane
Monsters
Mythic Odysseys of Theros
","rollDamageType":"bludgeoning"} bludgeoning damage, and Hythonia can pull the target up to 5 feet closer to her if it is a Large or smaller creature.Hythonia can take 3 legendary actions, choosing from the options
. After encouraging them to engage in wild rituals, Hythonia began turning her followers to stone, weaving their forms to create a grisly throne made of their petrified bodies.
While the medusa&rsquo
Monsters
Candlekeep Mysteries
, the shards deal no damage to her.Nintra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
;
Bond. âI have many supporters in the Gloaming Court who worship the ground I walk on. They deserve a sovereign who is worthy of their love.â
Flaw. âWhy should I worry about the
Monsters
The Wild Beyond the Witchlight
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The jabberwock regains spent legendary
describe it as a sinewy, dragon-like creature that can walk on its hind legs as easily as it travels on all four. Its eyes can emit fiery beams.
Once a jabberwock has chosen its target, it concentrates its
Monsters
Princes of the Apocalypse
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. Olhydra regains spent legendary actions at the
in the black depths of vast seas or enthroned among jagged reefs. Olhydra waits for the chance to enter the Material Plane through elemental water nodes or when called by the proper rituals. Whether
Monsters
Candlekeep Mysteries
that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.Valin Sarnaster can take 3 legendary actions, choosing from the options below
as the immortal heir of Savrasâs realm. The Canopic Being came into her possession years ago, and an obsession with the dark rituals therein set the oracle on her present course.
Valin has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the mage gains 10 temporary hit points.The mage can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
Empyrean
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
spell attacks). It can innately cast the following spells, requiring no material components:
At will: greater restoration, pass without trace, water breathing, water walk
1/day each: commune, dispel
","rollDamageType":"radiant"}, or thunder;{"diceNotation":"7d6","rollType":"damage","rollAction":"Bolt","rollDamageType":"thunder"}.The empyrean can take 3 legendary actions, choosing from the options below
Monsters
Locathah Rising
, mirror image*, misty step*, pass without trace, protection from poison3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*4th level (3 slots): charm monster
*Circle spells donât count against spells prepared.
Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body
Ancient White Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary
Adult White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki
"} piercing damage.The ki-rin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ki-rin
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spells, and magewrights cast their non-cantrip spells as ritualsâeven spells that canât normally be cast in this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can
Perception 12
Languages Common plus any two languages
Challenge 0 (0 XP)
Spellcasting. The magewrightâs spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
menu items, choosing different letters within the replacement items, and adjusting the prices accordingly. Lowering the Difficulty Other tavern patrons can provide additional hints by talking among
copper per letter!â A too-helpful barmaid might take pity on the struggling characters and walk them through the various menu items in the order that would allow them to skip the anagram (ale and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their might, most devils are effectively trapped in the Nine Hells. While other planar creatures use magic to move between planes, devils require either a portal they can physically walk through or a
typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeusâs decrees.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
live on central campus after choosing a college, particularly if they pursue extensive studies in multiple colleges or work as resident advisers to first-year students. But most students move to
dormitories located on their chosen collegeâs campus in their second year. Choosing a College Before starting their second year of studies, students choose one of the five collegesâLorehold, Prismari
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to the spirit world. To be a shaman is to stand with one foot in the land of the living and the other in the land of the dead. Those who walk the shadowed path between two lands do so because the
spells based on tribal affiliation (see the âUthgardt Shaman Tribal Spellsâ sidebar). By communing with their ancestorsâ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
without trace, protection from poison
3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*
4th level (3 slots): charm monster, control water*, dominate
count against spells prepared.
Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body collapses into a pool of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
movie. Your goal is to present several scenes in which the adventurers walk into a store or saloon and meet the people there. By interacting with these NPCs, the adventurers learn what the NPCs need or
come looking for them at a time of your choosing. Finding Cragmaw Castle. The characters might want to seek out Cragmaw Castle to find and rescue Gundren Rockseeker. Most of the townsfolk are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Behir Lair The floor of the behirâs musty lair is covered with broken bones that crunch underfoot. Creatures that walk on the floor have disadvantage on Dexterity (Stealth) checks made to move
Halaster. The runes grant the behir the ability to use the following legendary actions. Legendary Actions
The behir can take three legendary actions, choosing from the options below. It can take only one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
those actions.
Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But the door
. In certain situations, particularly combat, the action is more structured and the players (and DM) do take turns choosing and resolving actions. But most of the time, play is fluid and flexible
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, sea elves, and other aquatic folk attempt to contain it. Nihilistic cults have also been known to perform arduous rituals to summon a leviathan to a world, with the aim of using the creature to destroy
and within 250 feet of it, and then it vanishes.
Legendary Actions
The leviathan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
enslave or use in their rituals. The automatons proved so effective and so fearsome that they now perform many different missions. Though retrievers were created to operate only in the Abyss, they are
retrieverâs move and walk or climb with it at full speed.
Spellcasting. The retriever casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
prepare intricate, debauched rituals.â 91â00 âAnyone who doesnât do exactly what I say deserves no happiness.â Grazâzt
Large fiend (demon, shapechanger), chaotic evil
Armor Class 20 (natural armor
feet to an unoccupied space he can see.
Legendary Actions
Grazâzt can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rituals. The automatons proved so effective and so fearsome that they now perform many different missions. Demon-Infused. Although each retriever is a metal-and-magic construct, it houses the imprisoned
smaller, the retriever can pick it up as part of the retrieverâs move and walk or climb with it at full speed.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, pass without trace, water breathing, water walk
1/day each: commune, dispel evil and good, earthquake, fire storm, plane shift (self only)
Legendary Resistance (3/Day). If the empyrean fails a saving
): acid, cold, fire, force, lightning, radiant, or thunder.
Legendary Actions
The empyrean can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Darkness for her weakness and insolence, I will take my rightful place at the head of the Gloaming Court.â Bond. âI have many supporters in the Gloaming Court who worship the ground I walk on. They
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. Nintra regains spent legendary actions at the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to 0 hit points.
Legendary Actions
Ogrémoch can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
. The gargoyle obeys OgrĂ©mochâs commands and fights until destroyed.
OgrĂ©mochâs Lair OgrĂ©moch is normally found in the depths of elemental earth, choosing caverns with black crystals and jagged rock
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
use it as a component in eldritch rituals. However, any creature that takes a role, no matter how small, in slaying a unicorn is likely to become the target of divine retribution.
Blessed Mounts
are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.
Legendary Actions
The unicorn can take 3 legendary actions, choosing from the options below. Only one
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower
restore your use of it. Path of the Wild Heart Walk in Community with the Animal World Barbarians who follow the Path of the Wild Heart view themselves as kin to animals. These Barbarians learn magical
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
the cannon, you determine its appearance and whether it has legs. You also decide which type it is, choosing from the options on the Eldritch Cannons table. On each of your turns, you can take a bonus
action to cause the cannon to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it






