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Monsters
Mordenkainen Presents: Monsters of the Multiverse
successful one.Of all the abominations unleashed by Orcus, devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s creed of
’s first foray into the planes. Most devourers remain in the Abyss or on the Astral or Ethereal Plane, pursuing Orcus’s schemes and interests in those realms. When Orcus sends devourers to the
Shifter
Legacy
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Species
Eberron: Rising from the Last War
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
their urge to wander and hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Shifter Names
Shifters have no language of their own and often live
Monsters
Fizban's Treasury of Dragons
mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things&mdash
of one plane to wander into others.
Moonstone Dragon Lair Features
You can look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example
Monsters
Fizban's Treasury of Dragons
teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from
multiplanar lairs by opening portals between planes at will. They sometimes forget to close those portals, allowing the inhabitants of one plane to wander into others.
Moonstone Dragon Lair Features
You can
Species
Acquisitions Incorporated
steeped in a culture, the verdan remain on the lookout for oppression and curtailment of freedoms. They understand the need for laws that protect, but they rail against laws that restrict and oppress
to change those names when they wander into a human area. A verdan is also not hesitant to change their name as their physical appearance changes — or, indeed, whenever the mood strikes them
races
, whether in the guise of the child they replaced or an adult halfling, gnome, or other person of similar stature. With few physical needs, a wechselkind can easily wander from settlement to settlement
wechselkind who are accepted among other folk often remain wary, fearing that once their usefulness is at an end, they might be cast out once more.
Wechselkind Traits
Creature Type: HumanoidSize: Small (2
Eladrin
Legacy
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Species
Mordenkainen’s Tome of Foes
, a time of unfettered energy.
Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season. When
greatest day of your life.
2
You approach everything with enthusiasm, even the most mundane chores.
3
You love music and song. You supply a tune yourself if no one else can.
4
You can
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
figure responsible for the creation of the tabaxi, gifts each of his children with one specific feline trait. Those tabaxi gifted with curiosity are compelled to wander far and wide. They seek out
races
and the quiet of the wilderness.
Wulven embody the mysticism of the primal world, rather than its savagery. Where they wander through forest and scrubland, their wild look and solitary nature sees them
mature at the same rate as others of their original heritage, but the magic that spawns them lessens the debilitating effects of aging, and they remain fit even in their later years.
Firbolg
Legacy
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Species
Volo's Guide to Monsters
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
Shepherds
As caretakers of the land, firbolgs prefer to remain out of sight and out of mind. They don’t try to dominate nature, but rather seek to ensure that it prospers and survives according to its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
curiosity are compelled to wander far and wide. They seek out stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant of the world beyond their home.
Wandering Outcasts Most tabaxi remain in their distant homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves. However, not all
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
curiosity are compelled to wander far and wide. They seek out stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant of the world beyond their home.
Wandering Outcasts Most tabaxi remain in their distant homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves. However, not all
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
abilities are radically different. Chiang shuns them, but doesn’t do them harm. Now these four strange beings wander I’Cath, curious about the city and eager to please their mother. Every dusk they
silk or a jiangshi’s slippers. She spends much of her time wandering the Mansions, rooting through the possessions of sleeping city-dwellers. Tsien Man-Yi. Made of pale wood, Tsien Man-Yi must remain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
skull and hanging skeletal arms are all that remain of him; they move like they’re attached to an invisible body. Nester educates Dweomercore’s pupils in the art of necromancy, but his knowledge has
become fragmented, and his mind tends to wander. He assumes the adventurers are students sent to learn the darkest of the magical arts and begins telepathically lecturing them about zombies, often
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
abilities are radically different. Chiang shuns them, but doesn’t do them harm. Now these four strange beings wander I’Cath, curious about the city and eager to please their mother. Every dusk they
silk or a jiangshi’s slippers. She spends much of her time wandering the Mansions, rooting through the possessions of sleeping city-dwellers. Tsien Man-Yi. Made of pale wood, Tsien Man-Yi must remain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
skull and hanging skeletal arms are all that remain of him; they move like they’re attached to an invisible body. Nester educates Dweomercore’s pupils in the art of necromancy, but his knowledge has
become fragmented, and his mind tends to wander. He assumes the adventurers are students sent to learn the darkest of the magical arts and begins telepathically lecturing them about zombies, often
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of pages at the end of the book remain so. The rest are filled with handwriting that starts out crude but slowly becomes more elegant, hinting that it was produced by a person learning to write, who
repetitions of the name “Sarah.” Lists of household chores, pending activities, shopping lists, and names take up a full third of the book. Where the diary begins, the book becomes a firsthand account
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of pages at the end of the book remain so. The rest are filled with handwriting that starts out crude but slowly becomes more elegant, hinting that it was produced by a person learning to write, who
repetitions of the name “Sarah.” Lists of household chores, pending activities, shopping lists, and names take up a full third of the book. Where the diary begins, the book becomes a firsthand account
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Devourer Of all the abominations unleashed by Orcus (appears in this book), devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s
devourer’s first foray into the planes. Most devourers remain in the Abyss or on the Astral or Ethereal Plane, pursuing Orcus’s schemes and interests in those realms. When Orcus sends devourers to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
you spend all your time in the carnival. You know the other hands well, but the carnival’s owners—Mister Witch and Mister Light—remain mysterious to you even after all these years. Maybe you joined
a 5-foot radius and dim light for an additional 5 feet Feature: Carnival Fixture The Witchlight Carnival provides you with free, modest lodging and food. In addition, you may wander about the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Devourer Of all the abominations unleashed by Orcus (appears in this book), devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s
devourer’s first foray into the planes. Most devourers remain in the Abyss or on the Astral or Ethereal Plane, pursuing Orcus’s schemes and interests in those realms. When Orcus sends devourers to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Devourer Of all the abominations Orcus has unleashed, devourers are among the most feared. These tall, mummy-like fiends wander the planes, consuming souls and, by example, spreading Orcus’s creed of
demon to power the devourer’s first foray into the planes. Most devourers remain in the Abyss, or on the Astral or Ethereal Plane, pursuing Orcus’s schemes and interests in those realms. When Orcus sends
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
you spend all your time in the carnival. You know the other hands well, but the carnival’s owners—Mister Witch and Mister Light—remain mysterious to you even after all these years. Maybe you joined
a 5-foot radius and dim light for an additional 5 feet Feature: Carnival Fixture The Witchlight Carnival provides you with free, modest lodging and food. In addition, you may wander about the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Devourer Of all the abominations Orcus has unleashed, devourers are among the most feared. These tall, mummy-like fiends wander the planes, consuming souls and, by example, spreading Orcus’s creed of
demon to power the devourer’s first foray into the planes. Most devourers remain in the Abyss, or on the Astral or Ethereal Plane, pursuing Orcus’s schemes and interests in those realms. When Orcus sends
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
metallic dragons also believe they are following the example of Bahamut, who is known to wander the worlds of the Material Plane in Humanoid guise, appearing sometimes as an elderly sage or wizard, other
influence people. Since they can remain in Humanoid form indefinitely, metallic dragons often create false identities and mundane lives for themselves. Thanks to their keen intellects and strong
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
metallic dragons also believe they are following the example of Bahamut, who is known to wander the worlds of the Material Plane in Humanoid guise, appearing sometimes as an elderly sage or wizard, other
influence people. Since they can remain in Humanoid form indefinitely, metallic dragons often create false identities and mundane lives for themselves. Thanks to their keen intellects and strong
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, who otherwise dwells in area 15. When in the company of visitors, the erudite arcanaloth tries to remain civil even while impersonating the Mad Mage. It describes the academy in glowing terms and sings
itself and the candidate to area 11c, where it suggests the character remain until the entrance exam can be scheduled. (If the party includes multiple candidates, the arcanaloth keeps them together.) In
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, who otherwise dwells in area 15. When in the company of visitors, the erudite arcanaloth tries to remain civil even while impersonating the Mad Mage. It describes the academy in glowing terms and sings
itself and the candidate to area 11c, where it suggests the character remain until the entrance exam can be scheduled. (If the party includes multiple candidates, the arcanaloth keeps them together.) In
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unfettered energy. Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season. When finishing a long rest
life. 2 You approach everything with enthusiasm, even the most mundane chores. 3 You love music and song. You supply a tune yourself if no one else can. 4 You can’t stay still. d4 Spring Flaw 1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unfettered energy. Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season. When finishing a long rest
life. 2 You approach everything with enthusiasm, even the most mundane chores. 3 You love music and song. You supply a tune yourself if no one else can. 4 You can’t stay still. d4 Spring Flaw 1
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Ignatius remain at the ranch, doing their chores. Watson patrols the pasture, watching the livestock. When the characters question these innocent Nettlebees about the events, their terror and anger are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Ignatius remain at the ranch, doing their chores. Watson patrols the pasture, watching the livestock. When the characters question these innocent Nettlebees about the events, their terror and anger are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nightmare realms remain just so. Currency Many domains mint their own gold, silver, and copper coins. Though these currencies bear different markings, merchants aren’t particular about the designs stamped
races, such as Elvish or Dwarvish, remain the same in every domain. Those who wish to learn a domain’s language can do so using the training downtime activity (see the Player’s Handbook). Although it
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nightmare realms remain just so. Currency Many domains mint their own gold, silver, and copper coins. Though these currencies bear different markings, merchants aren’t particular about the designs stamped
races, such as Elvish or Dwarvish, remain the same in every domain. Those who wish to learn a domain’s language can do so using the training downtime activity (see the Player’s Handbook). Although it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
does, however, remain a viable option for Geryon against Levistus’s servants. As such, Stygia has become a war-wracked realm. Any devils bound to either of the archdevils that aren’t needed for service
, administration, or commerce, but Stygia is an expanse of untamed, unimproved territory. Even so, it has its uses. All manner of unlikely beasts wander the frozen terrain and swim the seas, including