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Returning 14 results for 'chosen collected'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
can see within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the
attack roll is rerolled against the chosen creature.Ancient and devious, morkoths are voracious collectors. Each one floats through the planes on a strange, mobile island, amassing the valuables
Monsters
Fizban's Treasury of Dragons
chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything that isn’t food
Monsters
Fizban's Treasury of Dragons
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
the upper left corner of the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll
is rerolled against the chosen creature.A Morkoth's Lair
A morkoth claims dominion over an entire island, and it also maintains a central sanctum on that isle. This lair is most often a twisted
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(each marked with an X on map 10).
Muiral collected the skulls long ago, and the drow have chosen not to disturb them. A creature that approaches within 5 feet of a pile can hear faint, dying screams emanating from the skulls. A skull removed from a pile falls silent.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Formal Review When the characters meet with their chosen agent, Lynx or Sir Ursas asks to inspect any missing components they’ve collected. The agent agrees to pay the characters as arranged, but
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
person and object in its collection. A morkoth’s island has the qualities of a dreamscape. It holds a jumble of objects and creatures the morkoth has collected, some of which date from forgotten times
can see within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas
contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and tucked into chests stacked on gold-chased
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature
pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair is underwater. A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
occultant, you gain proficiency with one of the following of your choice: cook’s utensils, leatherworker’s tools, or weaver’s tools. Head office also grants you the use of a tool kit for your chosen
love drinking tea and hate cleaning up, so pretending that the dregs in those dozens of empty cups are there to show ill omens and portents is a perfect cover.
3 You collected beads carved as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
gambling to talk to any characters who aren’t also in the game. A character who gambles can strike up a conversation at the table, learning three pieces of information for each game they play, chosen
double doors that lead to Lottie. Treasure. The tiny gems embedded into the ceiling are valuable if collected. With 1 minute of uninterrupted work, a character can collect 30 gp worth of gems, to a total
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
adventurers can’t be trusted, adding hastily, “For all we know, they’re the ones who murdered your mother and abducted your father!” Iymrith realizes almost instantly that she has chosen those words
one wall. The shelves are lined with trinkets that the storm giants have collected from ships that were drawn down into the sinkhole (area 1). Treasure A golden astrolabe of gnomish design (worth 2,500
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
siblings of their teachers, but that’s not always so. Leaders are chosen by general recognition from among the best crafters in the clan. One group of fire giants, known as the dreadnoughts, owe their
shapes. The most striking of these works are collected and displayed inside the stronghold, not unlike how other cultures create topiary gardens. If you want forge work fit for a king, you have two options
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Indrina doesn’t know the door is there. Indrina’s Secret. Indrina collected information from skilled genealogists and assembled proof that Lord Neverember isn’t descended from Neverwinter’s great hero
victim. For his future attempts, Jerot has chosen townspeople from Neverwinter whom he believes have particularly meaningful secrets. Their secrets are the cultists’ best offerings to Vecna. A character






