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Returning 33 results for 'chosen wand religions'.
Other Suggestions:
choose wild religions
chosen wand religious
choose walk religions
choose wind religions
chosen wand religion
Magic Items
Dungeon Master’s Guide
point of origin. Instead, a stream of 1d4 × 10 gems, each worth 1 GP, shoots from the wand’s tip in a Line 30 feet long and 5 feet wide toward the chosen point of origin. Each gem deals 1
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or
Backgrounds
Baldur’s Gate: Descent into Avernus
you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve
city’s larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat.
Suggested Characteristics
Acolytes are shaped by their experience in temples
Magic Items
The Book of Many Things
wearing armor.
Ship. You gain proficiency in three skills chosen by the DM.
Staff. A rare or rarer magic rod, staff, or wand appears in your hands. The DM chooses the item.
Stairway. You can choose to
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of Wonder Wand, Rare (Requires Attunement) This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That
location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of Wonder Wand, Rare (Requires Attunement) This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That
location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of Wonder Wand, Rare (Requires Attunement) This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That
location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of Wonder Wand, Rare (Requires Attunement) This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That
location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Playing the Game As noted above, each mascot-stacking team has two members, each of whom uses a wand. To determine which team stacks the most mascots, have each member of the team make one ability
check of their choice, chosen from the following options: Dexterity (Sleight of Hand), Intelligence (Arcana), or Wisdom (Animal Handling). Record the check totals for each team member, then combine them
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Playing the Game As noted above, each mascot-stacking team has two members, each of whom uses a wand. To determine which team stacks the most mascots, have each member of the team make one ability
check of their choice, chosen from the following options: Dexterity (Sleight of Hand), Intelligence (Arcana), or Wisdom (Animal Handling). Record the check totals for each team member, then combine them
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region
religions of the world. They believe that every living thing and every natural phenomenon—sun, moon, wind, fire, and the world itself—has a spirit. Their spells, then, are a means to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Intelligence (Nature) check you make when you take the Study action to recall lore about terrain, plants, animals, and the weather. The Old Faith and Other Religions. You have Advantage on any Intelligence
enlarge your Archive to a Vast facility by spending 2,000 GP. If you do so, you gain two additional reference books chosen from the list above.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Intelligence (Nature) check you make when you take the Study action to recall lore about terrain, plants, animals, and the weather. The Old Faith and Other Religions. You have Advantage on any Intelligence
enlarge your Archive to a Vast facility by spending 2,000 GP. If you do so, you gain two additional reference books chosen from the list above.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sector’s magic to collect the divine essence of the Chosen of various deities. The Thayan regent believes that this essence may be the key to becoming a god. Locations in the Temples of Extraction are
Chosen creature that is strapped to the shrine. This energy is what powers the Doomvault but, even more, is also what both creates and keeps hidden the Phylactery Vault. The characters will have to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sector’s magic to collect the divine essence of the Chosen of various deities. The Thayan regent believes that this essence may be the key to becoming a god. Locations in the Temples of Extraction are
Chosen creature that is strapped to the shrine. This energy is what powers the Doomvault but, even more, is also what both creates and keeps hidden the Phylactery Vault. The characters will have to
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Second, kobolds are always on the lookout for magic that might help them free their imprisoned god, Kurtulmak. Typical kobolds don’t know how to use a wand, a spellbook, or anything with more
humanoids, but they know that there is greatness within them and they are proud that they were chosen to be the blood-kin of dragons.
Kobolds willingly serve chromatic dragons and worship them as if
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their chosen religions and receive spells from the deities they worship. Sneaks survive by their wits and are often charlatans or petty thieves. Squires possess a modicum of martial training and are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their chosen religions and receive spells from the deities they worship. Sneaks survive by their wits and are often charlatans or petty thieves. Squires possess a modicum of martial training and are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
three skills chosen by the DM. Staff. A rare or rarer magic rod, staff, or wand appears in your hands. The DM chooses the item. Stairway. You can choose to either decrease your number of declared
chosen number, the remaining number of cards fly from the deck and take effect simultaneously. Unless it is the Fool or the Jester card, a drawn card immediately takes effect, fades from existence, and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
three skills chosen by the DM. Staff. A rare or rarer magic rod, staff, or wand appears in your hands. The DM chooses the item. Stairway. You can choose to either decrease your number of declared
chosen number, the remaining number of cards fly from the deck and take effect simultaneously. Unless it is the Fool or the Jester card, a drawn card immediately takes effect, fades from existence, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
intruders enter the crypt.
Lorlynn came to Undermountain with her twin brother Elvilac in hopes of finding useful spellbooks and magic. Netherskull has chosen to leave her alone for the time being. Her
in “Treasure” below. Treasure. Lorlynn wears a black gold ring set with bloodstones (250 gp) on the index finger of her right hand and carries a bone wand (her arcane focus), a pouch containing two
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Matriculating from the Schools of Magic With so many schools of magic available to wizards, each type of specialization brings a different set of skills and strengths to a franchise. Your chosen
even for a short while can make a difference. Evocation As an evoker, you understand the wisdom of the adage, “Speak softly and carry a big wand.” As a member of Acquisitions Incorporated, you also
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Matriculating from the Schools of Magic With so many schools of magic available to wizards, each type of specialization brings a different set of skills and strengths to a franchise. Your chosen
even for a short while can make a difference. Evocation As an evoker, you understand the wisdom of the adage, “Speak softly and carry a big wand.” As a member of Acquisitions Incorporated, you also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
intruders enter the crypt.
Lorlynn came to Undermountain with her twin brother Elvilac in hopes of finding useful spellbooks and magic. Netherskull has chosen to leave her alone for the time being. Her
in “Treasure” below. Treasure. Lorlynn wears a black gold ring set with bloodstones (250 gp) on the index finger of her right hand and carries a bone wand (her arcane focus), a pouch containing two
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human with long hair in elaborate braids, wearing magnificent flowing robes. She is the Open Lord of Waterdeep, and one of the Seven Sisters chosen by Mystra. C5. Vine Stairway Assassin
Silverhand is a human wearing chain mail and wielding a longsword with a winged hilt. She is one of the Seven Sisters chosen by Mystra. Dove Falconhand is a human with a longbow strapped across her back
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human with long hair in elaborate braids, wearing magnificent flowing robes. She is the Open Lord of Waterdeep, and one of the Seven Sisters chosen by Mystra. C5. Vine Stairway Assassin
Silverhand is a human wearing chain mail and wielding a longsword with a winged hilt. She is one of the Seven Sisters chosen by Mystra. Dove Falconhand is a human with a longbow strapped across her back
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos +3 Wand of the War Mage “The next challenge is
corrupted magic. Many more can you find in this forgotten place.” “The jade serpents crave offerings.” Treasure. Close inspection of Abalahin’s roots reveals an ebony wand decorated with bones and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos +3 Wand of the War Mage “The next challenge is
corrupted magic. Many more can you find in this forgotten place.” “The jade serpents crave offerings.” Treasure. Close inspection of Abalahin’s roots reveals an ebony wand decorated with bones and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
expedite their travels across the North (see the “Airship of a Cult” section in chapter 4, “The Chosen Path”). Suggested Encounter Klauth spies on trespassers from afar. If the characters harm his
has learned to control. All of Klauthen Vale is considered his lair, and he can use his lair actions anywhere within it. Klauth is an ancient red dragon, with the Dual Wand Wielder trait, Special
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
expedite their travels across the North (see the “Airship of a Cult” section in chapter 4, “The Chosen Path”). Suggested Encounter Klauth spies on trespassers from afar. If the characters harm his
has learned to control. All of Klauthen Vale is considered his lair, and he can use his lair actions anywhere within it. Klauth is an ancient red dragon, with the Dual Wand Wielder trait, Special
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the rise of a new illithid empire on the surface!” “There is power in the Far Realm for those daring enough to seize it. And I dare!” “The chosen ones are preparing the ritual while you natter about
!” “The obelisk fragments will bolster the ritual, and I will join the chosen ones when my minions deliver the fragments!” If the characters tell the mind flayer that they’ve already secured one or more
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the rise of a new illithid empire on the surface!” “There is power in the Far Realm for those daring enough to seize it. And I dare!” “The chosen ones are preparing the ritual while you natter about
!” “The obelisk fragments will bolster the ritual, and I will join the chosen ones when my minions deliver the fragments!” If the characters tell the mind flayer that they’ve already secured one or more
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
players have chosen the Witchlight hand background for their characters, then separate those players from the rest of the group—for now. They will join the others once everyone has gathered at the
cloak of displacement A suit of +2 leather armor A +2 wand of the war mage A silk bag containing eight 500 gp gemstones Three folded letters (described below) Letter 1. This letter is stamped with the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
players have chosen the Witchlight hand background for their characters, then separate those players from the rest of the group—for now. They will join the others once everyone has gathered at the
cloak of displacement A suit of +2 leather armor A +2 wand of the war mage A silk bag containing eight 500 gp gemstones Three folded letters (described below) Letter 1. This letter is stamped with the