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Returning 13 results for 'chosen while rotting'.
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Spells
Playerâs Handbook
: Ghostly, Putrid, or Skeletal. The spirit resembles an Undead creature with the chosen form, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or
turn.
Grave Bolt (Skeletal Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft. Hit: 2d4 + 3 + the spellâs level Necrotic damage.
Rotting Claw (Putrid Only). Melee
Summon Undead
Legacy
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Spells
Tashaâs Cauldron of Everything
âs form: Ghostly, Putrid, or Skeletal. The spirit resembles an undead creature with the chosen form, which determines certain traits in its stat block. The creature disappears when it drops to 0
âs level necrotic damage.
Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spellâs level slashing damage. If
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Skeletal. The spirit resembles an undead creature with the chosen form, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends
.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spellâs level necrotic damage.
Rotting Claw (Putrid Only). Melee
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Demon, Devil, or Yugoloth. The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell
Skeletal. The spirit resembles an Undead creature with the chosen form, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
damage type of the DMâs choice. 51â60 While attuned to the artifact, you can use an action to cast one cantrip (chosen by the DM) from it. 61â70 While attuned to the artifact, you can use an action
to cast one 1st-level spell (chosen by the DM) from it. After you cast the spell, roll a d6. On a roll of 1â5, you canât cast it again until the next dawn. 71â80 As 61â70 above, except the spell is 2nd
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
speaks Common and Elvish. Jeryth Phaulkon When the characters arrive at Phaulkonmere for the first time, Melannor introduces them to the lady of the estate: a noblewoman-turned-demigod and Chosen of
sackcloth hood, another has a rotting pumpkin head, and the third is covered with a threadbare blanket. Characters who camp in a field for the better part of a day or night have a 10 percent chance
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Alchemistâs Alcove Spiderwebs and mold cover everything inside this room. A rotting wood table and a set of shelves stand along the far wall. Glass jars, a mortar and pestle, and various other alchemical
in the cavern chosen by the DM. Creatures in the area must make a DC 16 Constitution saving throw. A creature takes 55 (10d10) poison damage and is poisoned for 1 hour on a failed save, or takes half
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
moon at night. The interior of the ship and the sea cave are concealed in darkness. Structure. The wood of the Marshalâs hull, deck, and doors is rotting. Unless otherwise noted, a door or a 5-foot
occupied by the shipâs officers. These cabins (not depicted on the map) were emptied of their belongings long ago. Naval Ram. The shipâs iron naval ram is shaped like an enormous cudgel, the chosen weapon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Arena This area might once have been a columned temple. Its rotting tapestries show foul creatures tormenting humanoids in scenes of slaughter and sacrifice. At the center of this vast space, the stone
Varâs steel key disables the trap for 1 minute when it is used to open the door to area 5.) At the start of the fourth round, and every 2 rounds thereafter, one circle (chosen randomly) glows white. At
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magic to decipher. It reads, âChambers of Hashutu, most refined and chosen, who is blessed with writhing gifts for hands.â This chamber contains a large tub crusted with blue stains, a desk and shelves
who were once mind flayers. Each nothic has a fringe of tentacles beneath its single eye, telepathy to 120 feet, and the following action instead of Rotting Gaze: Mind Blast (Recharge 5â6). The nothic
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
Command Allies. Aurelia chooses up to three creatures she can see within 30 feet of her. If a chosen creature can see or hear Aurelia, it can immediately use its reaction to make one weapon attack
chosen by Lazav: acid, cold, fire, lightning, or necrotic.
YONGJAE CHOI
Mind Mage Dimir mind mages are among the most feared spellcasters in Ravnica, thanks in large part to the aura of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dedicated to Annam the All-Father lies hidden under the Spine of the World. A snow-covered pass that begins in the Valley of Khedrun leads to the temple. See chapter 4, âThe Chosen Path,â for more
wooden palisade topped with the rotting heads of dead orcs encircles a hilltop village of huts and longhouses in the northern part of the Surbrin Hills. Roughly three hundred Uthgardt of the Griffon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to the dragonâs reek of rotting vegetation and foul water. When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes
creatures see themselves as kings and emperors, and view the rest of dragonkind as inferior. Believing that they are chosen by Tiamat to rule in her name, red dragons consider the world and every






