Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'chosen with run'.
Other Suggestions:
choose with run
Monsters
Acquisitions Incorporated
, echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as
years. Of even greater importance, they can teach their chicks to harbor the same resentments, instilling a cross-generational hatred of chosen foes that can last for centuries.
Magic Items
Storm King's Thunder
This orb of granite is about the size of an adult human’s fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following
there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the rune appears in silver on the chosen
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
Monsters
Fizban's Treasury of Dragons
dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
Backgrounds
Sword Coast Adventurer's Guide
of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurer’s chosen path.
Two other circumstances might call an aarakocra to adventure. First, aarakocra
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Standalone Adventures Rather than playing the four adventures as a campaign, you can run them as standalone adventures. A section near the start of each adventure tells you how to use the adventure
in this way. If you run any of these adventures separately, you should ask the players to create characters of the appropriate starting level for the adventure, as shown in the Adventure Levels table
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Encounter with Iymrith This encounter takes place after the adventurers return to area 6 from area 11, having delivered one or more giant relics and chosen a giant lord to defeat. Iymrith appears as
dragon form and enters the temple through the giant doors (area 4). If the characters have an airship outside, she ignores it and makes her way inside, expecting to run into trouble. If the airship’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that run across the surface. The orb has the following properties, which work only while it’s on your person. Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For
the chosen item, which gains a benefit based on its form: Shield. The shield is now a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legend of the creatures’ origin is passed down from elder to hatchling, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to
live off the scraps of others, and they are often dominated by larger humanoids, but they know that there is greatness within them and they are proud that they were chosen to be the blood-kin of
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Statistics In addition to their ferocity actions, a companion’s statistics vary from the statistics of their wild counterparts. This makes a companion easier to run, keeps their power in line with
special and use a d8 for Hit Dice regardless of size. Language A companion shares a unique bond with their caregiver and can understand basic commands in one language chosen by the caregiver. However, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
begins, make photocopies of the six NPCs corresponding to the location you’ve chosen. These NPCs are gathered in appendix D. Each NPC comes with a brief description, personality traits (a bond, an
completion. The details of these special quests won’t be revealed until the end of this part of the adventure.
The player-controlled NPCs are intentionally simpler and easier to run than the players
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character in Theros begins with one supernatural gift chosen from those in this section. Work with the DM to decide where your character’s gift came from. Is it tied to the god you serve? Was it the
language and trace the patterns of Nyx in the written word. (Linguist)
The gods smile on me, but I dread the day when they withdraw their favor and my luck runs out. (Lucky)
As a child, I used to run
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Speakers for the Ancestors The Speakers for the Ancestors are the ruling body of the Radiant Citadel. Candidates are chosen through an election among the diaspora of the people they represent. Once a
candidate on a quest. These trials ensure Speakers understand each of the founding civilizations of the Radiant Citadel. Once a Speaker for the Ancestors is chosen, they hold office for ten years. At the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Speakers for the Ancestors The Speakers for the Ancestors are the ruling body of the Radiant Citadel. Candidates are chosen through an election among the diaspora of the people they represent. Once a
candidate on a quest. These trials ensure Speakers understand each of the founding civilizations of the Radiant Citadel. Once a Speaker for the Ancestors is chosen, they hold office for ten years. At the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
street and on balcony walkways that run the length of blocks and are sometimes layered five stories high. Shop signs appear to leap out from buildings, whose sides are plastered with advertisements all
is the mimic. This tradition supposedly arose because when mascots were first chosen, the Trades Ward took a chest of gold as its own — and was roundly mocked by citizens of other wards for not picking
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. The woman (use the commoner stat block) aggressively fights the goblins. 3 Three goblins stole a goat and are attempting to run away with it. The goat, however, refuses to move. 4 A pair of goblin
stationed in an old duergar mining outpost somewhere near here, but underground. Goblin Leader. They are working for a goblin named Ruxithid the Chosen. Ruxithid has a “big brain,” bestowed upon him by
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
saving throw. You can adjust the progression of the mark as you see fit. If you want to run lengthy side adventures while the characters travel overland to Baldur’s Gate, you might lower the DC of the
components required. Drawback: Magic potions no longer affect you.
3 Benefit: Choose one of the following spells: blur, invisibility, mirror image, phantasmal force, or silence. You can cast the chosen
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Expenses table and pay the price to sustain that lifestyle. The prices listed are per day, so if you wish to calculate the cost of your chosen lifestyle over a thirty-day period, multiply the listed price
lifestyle choice can have consequences. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living frugally might
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
refute their arguments. You can run this scenario as a tense series of verbal thrusts and parries, with Xedalli prompting the characters as needed to recount the various episodes of their mission and
spell list or the wizard spell list. The chosen spell, which must be of 7th level or lower, uses the caster’s spellcasting ability and requires no material components. Once the spell is cast, it fades
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Expenses table and pay the price to sustain that lifestyle. The prices listed are per day, so if you wish to calculate the cost of your chosen lifestyle over a thirty-day period, multiply the listed price
lifestyle choice can have consequences. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living frugally might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
villages, to supervise the collection of taxes and serve as judges in disputes and criminal trials. These reeves, sheriffs, or bailiffs are commoners native to the villages they govern, chosen for
examples. A kingdom run by thieves’ guilds would also fall into this category. Magocracy. The governing body is composed of spellcasters who rule directly as oligarchs or feudal lords, or participate in a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
point during travel on or very near the Dessarin River, use the “River Travels” table. Roll 1d12 + 1d8 to determine what the adventurers run into. Asterisks. Encounters marked with an asterisk have
studies the target for several seconds. If attacked, it fights back, retreating after it loses half its hit points. Otherwise, it follows the chosen character for 1d3 days, guarding its temporary master
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
before the Magistrates. Each of the five Magistrates is chosen by a High Captain, but need not be a member of that captain’s Ship. The Magistrates are, at least officially, neutral. Most citizens have
Sword Coast and the islands of the Trackless Sea. The main city stands on the southern side of the River Mirar. North of Reaver’s Run is the Reach, where most of the homes and smaller businesses are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a death knell. For by the time those glowing red eyes fix on you, it’s far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as the familiars of evil arcane
importance, they can teach their chicks to harbor the same resentments, instilling a cross-generational hatred of chosen foes that can last for centuries.
Deep Crow
Large monstrosity, unaligned
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
players have chosen the Witchlight hand background for their characters, then separate those players from the rest of the group—for now. They will join the others once everyone has gathered at the
fairy godmother to mortals. She created the carnival as a means by which mortals could enter her realm and beseech her aid. When Madryck last visited the carnival, it was run by a pair of shadar-kai
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kobold dragonshield is a champion of its race. Almost all dragonshields begin life as normal kobolds, then are chosen by a dragon and invested with great powers for the purpose of protecting the
and thus desperate to prove themselves deserving of it. A dragonshield’s natural kobold cowardice is still present in its makeup, and thus it might still run away from a threat. But it also has the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dedicated to Annam the All-Father lies hidden under the Spine of the World. A snow-covered pass that begins in the Valley of Khedrun leads to the temple. See chapter 4, “The Chosen Path,” for more
in Goldenfields, you can run the “Attack on Goldenfields” encounter (see chapter 2) when the characters visit the location. Grandfather Tree Deep within the High Forest is an oak tree of immense size
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
) whenever they visit Fort Beluarian, and each character receives one potion or scroll chosen from the ones available in the stores (see area 10G).
Strangers in a Strange Land. Flaming Fist scouts have
” policy. It sells basic necessities during the day and serves food and drink in the evening. The store is run by a sharp-tongued old man named Jaro (NG male Chultan human commoner). 9. Flaming Fist
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
gambling to talk to any characters who aren’t also in the game. A character who gambles can strike up a conversation at the table, learning three pieces of information for each game they play, chosen
swanky boardroom. Eight of the nine liches are here on an annual retreat, taking a break from the various exploitative and profitable enterprises they run back home. Lottie is the ninth lich. This
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
“Lycanthropes” in the Monster Manual). 4 The creature’s skin prickles faintly. For 1 hour, it gains resistance to one damage type (chosen by the DM). 5 Euphoric visions of bright light swim through
can respond telepathically. Unearthly Roads Currents of magic run through the world—invisible, artery-like networks that exert subtle influence and connect disparate lands. The greatest of these
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
to serve. If the characters run out of platinum chips, he offers them one in exchange for a valuable secret, such as details about the attacks on Rigus from chapter 10 or anything the Scholar in
conclude an eons-long struggle: Bowolg the Cosmic Rot and Volsheez the Ever-Empty. Amber notes that a character can place a bet of 1 platinum chip on either of these primordials. If the chosen
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
desperation compels you to enter my home, little darlings?”
See “Dealing with Bavlorna” below for advice on how to run an encounter with the hag, keeping in mind the rules of hospitality, ownership, and
cherished possession (chosen by you). This possession disappears and is not regained until the curse ends. Bavlorna can end the curse on a character (no action required), as can any spell that ends a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Var’s steel key disables the trap for 1 minute when it is used to open the door to area 5.) At the start of the fourth round, and every 2 rounds thereafter, one circle (chosen randomly) glows white. At
junction of the corridors that lead to the Temple of Chaos and to the Vermin Halls. Another gate lies in the passage to the east that connects with the Swine Run. 9. Dead End A set of double doors is






