Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'churning rotation guard to have requires'.
Other Suggestions:
cunning relation guard to have required
cunning rotation guard to have require
cunning relation guard to have require
cunning relation guard to have requiems
cunning relation guard to have requiem
Magic Items
Dungeon Master’s Guide
damage. Crafting an amulet requires 1 week and costs 1,000 gp in components.
A shield guardian’s solitary focus is to protect the amulet’s wearer. The amulet’s wearer can command the
guardian to attack its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that can follow simple commands.
Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana and associated with Dragons. The ritual requires a
Multiattack. The guard drake makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The guard drake can breathe air and water.Multiattack. The guard drake makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
","rollDamageType":"bludgeoning"} bludgeoning damage.A guard drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that can follow simple commands.
Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana and associated with Dragons. The ritual requires a
Multiattack. The guard drake makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The guard drake can breathe air and water.Multiattack. The guard drake makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
","rollDamageType":"bludgeoning"} bludgeoning damage.A guard drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that can follow simple commands.
Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana and associated with Dragons. The ritual requires a
Multiattack. The guard drake makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
Magic Items
Dungeon Master’s Guide
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that can follow simple commands.
Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana and associated with Dragons. The ritual requires a
Multiattack. The guard drake makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
Monsters
Strixhaven: A Curriculum of Chaos
elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of perfect control, hoping that by doing so, they can accurately express what
is churning within their minds.
Prismari Scholars
The scholars of Prismari College believe that art is the truest form of spellcraft. They use magic to make splendid art, and they employ artistry
Monsters
Strixhaven: A Curriculum of Chaos
the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of perfect control, hoping that by doing so, they can accurately express
what is churning within their minds.
Prismari Scholars
The scholars of Prismari College believe that art is the truest form of spellcraft. They use magic to make splendid art, and they employ
Monsters
Bigby Presents: Glory of the Giants
churning elements.
Regional Effects
The region surrounding a scion of Stronmaus is altered by the giant’s magic, creating one or more of the following effects:
Elemental Portals. Two-way portals
first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See
Magic Items
Icewind Dale: Rime of the Frostmaiden
amulet requires 1 week and costs 1,000 gp in components.
A shield guardian’s solitary focus is to protect the amulet’s wearer. The amulet’s wearer can command the guardian to attack
its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
A humanoid that
Monsters
Bigby Presents: Glory of the Giants
elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of churning elements.
Regional Effects
The region surrounding a scion
other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration
Monsters
Bigby Presents: Glory of the Giants
, creatures inside the colossus’s chest cavity take 40 (9d8);{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Elemental Breath", "rollDamageType":"force"} force damage from churning elemental
these ancient flesh colossi guard abandoned ruins, sites sacred to giants, and lost treasures—and possibly the procedure to create new examples of their kind.Lightning, Poison, Psychic
Magic Items
Keys from the Golden Vault
of existence. The painting can’t telepathically contact you, however. Maintaining telepathic contact with the painting requires your concentration (as if concentrating on a spell).
Guardian
Portrait. While you are attuned to the painting, you can command it to guard its location against one or more creatures you identify as the painting’s enemies. The painting performs this function
Backgrounds
Guildmasters’ Guide to Ravnica
)
2
Justice. Achieving justice requires establishing fair, equitable, and compassionate relationships within a community. (Good)
3
Protection. It isn’t right for innocents to
-Boros Contacts table.
Boros Contacts
d8
Contact
1
A former comrade in arms was promoted into the prestigious Sunhome Guard.
2
One of my parents is a ranking Boros officer
Equipment
energy of the natural world, which turns them into gold. Gathering them requires a respectful and cooperative relationship with the forest spirits that guard these ancient trees. Only then will they offer a golden root to a worthy potion maker.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
vault, and if the characters do something particularly loud, a guard might investigate at your discretion. Exterior Security Characters who learned the guard rotation in the “Preparation” section know two
rotation, roll a d4 to determine if a guard is present when the characters approach that room. On a 1, a guard is present in that room. If the characters learned the guard rotation in the “Preparation
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area T3 or the statues in area T6) The guard rotation (detailed in “Vault Guards”) Map 8.1: Players’ Map
Guards table to help you roleplay each guard. Former Guards d6 Ex-Guard 1 Turolga Flathelm (neutral dwarf), a gruff woman who has a soft spot for stray cats 2 Ballidyr Josephon (neutral human), a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
two guards are always on duty on the balcony, accessed via a rope ladder the guards leave hanging down to ground level. The characters also learn the basic exterior and interior guard rotation (detailed in “Vault Guards”).
unobstructed. Small windows glint from high on the vault’s stone walls. Two guards keep watch on the second-floor balcony, while another guard patrols around the structure at ground level.
Vidorant’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that unlocks this door. T3: Gem Room This room contains open crates of gems sorted by color and type. Most are neatly faceted, though a few remain uncut.
Guards. This room is part of the guard rotation
hold rolled-up sheets of parchment.
Guards. This room is part of the guard rotation. Roll to determine if a guard is present (as described in “Interior Security”). Shelves of Potions. The four
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Guard Drake A guard drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an
excellent watch beast that can follow simple commands. Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana and associated with Dragons. The ritual
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Members Only Difficulty: Medium A secret club, cultist meeting, or thieves’ guild requires a password to enter. In this puzzle, those who guard a certain door are so secretive that they change the
password constantly, fearing someone might have infiltrated their members’ ranks. You watch a figure approach an oak door with a slide window. The figure knocks, and a guard opens the window and says
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
through the door of the guard tower (area 21), or by climbing the walls and forcing open one of the second-story windows. Climbing the hermitage walls requires a successful DC 12 Strength (Athletics) check, and opening a window requires a successful DC 10 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Guard Drake
Guard Drake
Medium dragon, unaligned
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
16(+3)
DEX
11(+0)
CON
16(+3)
INT
4
Multiattack. The guard drake makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Tail. Melee
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
the schedule of the next rotation, and his agents are standing by to capture a number of guards and cooks so the characters can take their place (see “Approaching the Prison”). Prisoner 13. Prisoner 13
meeting with Varrin, he provides them each with the choice to pose as a guard or a cook. Guards must wear splint armor, and kitchen staff must wear simple uniforms. Cooks can hide light armor under their uniforms. Small characters also have the option to stow away inside a crate of supplies.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the schedule of the next rotation, and his agents are standing by to capture a number of guards and cooks so the characters can take their place (see “Approaching the Prison”). Prisoner 13. Prisoner 13
meeting with Varrin, he provides them each with the choice to pose as a guard or a cook. Guards must wear splint armor, and kitchen staff must wear simple uniforms. Cooks can hide light armor under their uniforms. Small characters also have the option to stow away inside a crate of supplies.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Rise This upthrust section of the cavern floor is edged by a steep slope to the southwest and a 6-foot-high cliff elsewhere. The cliff requires a successful DC 11 Strength (Athletics) check to
between two stalagmites here. Another troglodyte stands guard next to her. Releasing H’hoort won’t earn the adventurers a respite from the opportunistic troglodytes, but if the characters hold her captive, both sides are reluctant to attack them.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Defense One hundred trained warriors serve in the town guard. Each of them wears studded leather armor marked with a town guard’s badge — the green reed of Saltmarsh — and is armed with a club while
the town guard is Eliander Fireborn. The guard also patrols the area around Saltmarsh on horseback. Groups assigned to this duty are more heavily armed and armored; they wear chain mail and wield
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to the touch and spaced far enough apart that a Small creature can squeeze between them. 5A. Northeast Guard Room This square room is hidden behind a secret door (see area 6 for details) and
featureless except for an iron lever set into the south wall. The lever is 12 feet off the ground and frozen in the down position. Pushing it up requires a successful DC 24 Strength (Athletics) check. Medium
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
walkways are two feet above the swamp. Hopping over the guard rail into the bog or clearings below, or pulling oneself up onto a walkway from the ground below, requires an action but no ability check.
Locations” section below, the six missing mascots can be found in areas W2, W3, W6, W9, W10, and W11. Cataloging. Affixing one of Professor Sharpbeak’s bands onto a mascot typically requires an action
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
on Watch The prison has four guard towers (see area R9), and three guards in cold-weather clothing are stationed atop each one. If you need to make Wisdom (Perception) checks for the guards to
flying overhead—one guard descends into the tower to alert the rest of the prison while the others stay at their posts. Getting Inside If the characters use the cover Varrin provided, their ship arrives at
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on Watch The prison has four guard towers (see area R9), and three guards in cold-weather clothing are stationed atop each one. If you need to make Wisdom (Perception) checks for the guards to
flying overhead—one guard descends into the tower to alert the rest of the prison while the others stay at their posts. Getting Inside If the characters use the cover Varrin provided, their ship arrives at
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
clockwise, completing one full rotation in 1 minute.
Storm. The clouds around the castle darken and churn, becoming rumbling thunderclouds over a period of 1 minute. Until then, the calm rune cannot
one full rotation in one minute.
Esclarotta Although anyone can trigger command runes, the spirit of the cloud giant Esclarotta actually controls the castle and can “lock out” individuals who misuse