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                        Returning 35 results for 'churning worn radiant'.
                    
                
                        
                            
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                                        cunning when radiant
                                    
                                
                                    
                                        cunning world radiant
                                    
                                
                                    
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                                        churning world radiance
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     or worn take 35 (10d6);{"diceNotation":"10d6","rollType":"damage","rollAction":"Trumpet of Blasting","rollDamageType":"thunder"} thunder damage.
Trumpet of Sparkles. Creatures in the cone must make a
                                                
                                            
                                                
                                                     DC 14 Constitution saving throw, taking 22 (4d8 + 4);{"diceNotation":"4d8+4","rollType":"damage","rollAction":"Trumpet of Sparkles","rollDamageType":"radiant"} radiant damage on a failed save, or half
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a
                                                
                                            
                                                
                                                     the start of the zombieâs next turn or until the zombie is incapacitated.
If the target is an object weighing 300 pounds or less that isnât being worn or carried, it is moved up to 30 feet
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     longer restrained.
Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save).
Incinerating Beam
                                                
                                            
                                                
                                                     DC 26 Dexterity saving throw, taking 60 (11d10);{"diceNotation":"11d10","rollType":"damage","rollAction":"Incinerating Beam","rollDamageType":"radiant"} radiant damage on a failed save, or half as
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     takes radiant damage, this trait doesnât function at the start of its next turn. The juggernaut dies only if it starts its turn with 0 hit points and doesnât regenerate.
Unusual Nature
                                                
                                            
                                                
                                                     (10d10);{"diceNotation":"10d10","rollType":"damage","rollAction":"Implacable Advance","rollDamageType":"bludgeoning"} bludgeoning damage if it isnât being worn or carried.
Rapid Shaping (Costs 3
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesnât function at the start of its next turn. Juiblex dies only if it
                                                
                                            
                                                
                                                     Slime","rollDamageType":"acid"} acid damage. Unless the target avoids taking all of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal
                                                
                                            
                                        
                                                    Juiblex
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    . Juiblexâs weapon attacks are magical.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesnât function at the start of
                                                
                                            
                                                
                                                     damage. Unless the target avoids taking any of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     creature takes radiant damage, its Shadowy Form trait is suppressed for 1 hour.
  Limbo Creatures influenced by Limbo have their appearance shift at each dawn. Their skin might change color, or their
                                                
                                            
                                                
                                                     thaumaturgy cantrip, choosing a magical effect at random. Charisma is the spellcasting ability for this spell.
 Churning Chaos. When the creature scores a critical hit or takes a critical hit, chaotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    
  15 (+2) 
 
  INT
  10 (+0) 
 
  WIS
  13 (+1) 
 
  CHA
  8 (â1)
Saving Throws Dex +4, Con +4
 Skills Perception +3, Stealth +4
 Damage Resistances radiant
 Senses passive Perception
                                                
                                            
                                                
                                                     the star lancer or a creature riding it attacks or casts a spell, or until the star lancerâs concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     cone that arenât being held or worn take 35 (10d6) thunder damage.
 Trumpet of Sparkles. Creatures in the cone must make a DC 14 Constitution saving throw, taking 22 (4d8 + 4) radiant damage on a
                                                
                                            
                                                
                                                     in radiant sparkles of positive energy. A hollyphant is also blessed with powerful innate magic to help it combat evil and protect its friends. Hollyphant
 Small celestial, lawful good
 Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                     radiant
 Senses passive Perception 13
 Languages Celestial, telepathy 120 ft.
 Challenge 2 (450 XP) Proficiency Bonus +2
 
 Flyby. The star lancer doesnât provoke opportunity attacks when it flies
                                                
                                            
                                                
                                                     invisible. This effect lasts until the star lancer or a creature riding it attacks or casts a spell, or until the star lancerâs concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     your hands slips through your fingers. 6 Moonlight burns your flesh. You take 1d10 radiant damage when you start your turn in moonlight. 7 You are magically transformed into an animated wooden doll that
                                                
                                            
                                                
                                                     looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you donât require air, food, or drink. Items worn or carried by you are unaffected. 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     churning cauldron of black clouds fills the sky as thunder peals and lightning flashes. Half buried in the cold dunes is a crumbling amphitheater adorned with statues, many of them broken, the rest
                                                
                                            
                                                
                                                     worn smooth by wind and sand. Two large trebuchets stand atop the ruins. Where cheers once rang out across a great city, now a solemn fortress stands before you, waiting for you to draw near. The dry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     ascertains that itâs possible to make a temporary hole in the dome by dealing radiant damage to it, and that a skilled arcanist can manipulate the domeâs magical harmonics to make it susceptible to
                                                
                                            
                                                
                                                     other damage types, as well (as described below). Dealing at least 25 radiant damage to the dome with an attack or a spell creates a 10-foot-diameter hole in it. Appearing at the point where the attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     magical effects.
 Magic Weapons. Juiblexâs weapon attacks are magical.
 Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesnât
                                                
                                            
                                                
                                                     any of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent â1 penalty to damage rolls. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     against spells and other magical effects.
 Magic Weapons. Juiblexâs weapon attacks are magical.
 Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage
                                                
                                            
                                                
                                                     target avoids taking any of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent â1 penalty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     colossus and is no longer restrained.
 Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save
                                                
                                            
                                                
                                                    ).
 Incinerating Beam (Recharge 5â6). The colossus fires a beam of light in a 150-foot line that is 10 feet wide. Each creature in the line must make a DC 26 Dexterity saving throw, taking 60 (11d10) radiant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , Perception +15
 Damage Immunities force (amethyst), necrotic (topaz), psychic (emerald), radiant (crystal), or thunder (sapphire)
 Condition Immunities charmed, frightened, poisoned, prone
 Senses
                                                
                                            
                                                
                                                     it can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and objects canât be targeted if theyâre being worn or carried. Each targeted creature must succeed on a DC 26
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     alcoves for treasure. Nervous Oboâlaka is concerned that the bones in the northern alcoves might rise up and attack. Shrewd Papazotl suspects that the atropal might be vulnerable to radiant damage and that
                                                
                                            
                                                
                                                     Soulmonger is an artifact of evil â a Huge object with AC 15; 200 hit points; vulnerability to radiant damage; and immunity to bludgeoning, piercing, and slashing damage from nonmagical attacks. Adamantine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     elevated, white marble statues arranged in a line depict slender, robed figures facing northward. The engraving on their faces has been worn away by the wind, but pointed ears make the statues
                                                
                                            
                                                
                                                     identifiable as elves.
 Each statue is life-sized, depicting an elf standing rigidly atop a 7-foot-high cylindrical base of wind-worn granite. (A seventh statue stands alone atop the northern tip of area E4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     takes fire or radiant damage, this trait doesnât function at the start of its next turn. Juiblex dies only if it starts its turn with 0 hit points and doesnât regenerate.
 Spider Climb. Juiblex can
                                                
                                            
                                                
                                                     take 55 (10d10) acid damage. Unless the target avoids taking all of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal weapon the target is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , it can choose to succeed instead.
 Regeneration. The juggernaut regains 20 hit points at the start of its turn. If the juggernaut takes radiant damage, this trait doesnât function at the start of its
                                                
                                            
                                                
                                                     (10d10) bludgeoning damage if it isnât being worn or carried.
 Rapid Shaping (Costs 3 Actions). The juggernaut recharges Deadly Shaping and uses it.
 
 Creating a Relentless Killer Relentless killers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     damage. Nonmagical armor worn by the target takes a â1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on
                                                
                                            
                                                
                                                    . Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
 Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     spring hold curative powers â curing disease, healing wounds, even restoring lost senses. 2 Clusters of radiant crystals sprout from the earth. A spell of 1st level or higher cast within 30 feet of
                                                
                                            
                                                
                                                     these crystals, if it restores hit points or deals radiant damage, is treated as if it were cast at a level one higher than the spell slot that was expended. 3 A maple tree with translucent, violet-hued
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     centered on one character in the region and then fades. That character and their friends in the cylinder gain the benefits of the divine favor spell for 1 hour. 07â12 Radiant energy erupts in a 10-foot
                                                
                                            
                                                
                                                    -radius sphere centered on one random creature in the region. Each creature in the sphere that isnât undead regains 3d6 hit points. Each undead creature in the sphere takes 3d6 radiant damage. 13â18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     in the mind flayersâ takeover. The ashenwights are hostile and attack immediately. Floor-to-ceiling glass windows overlook a churning lava sea. Three large, blackened anvils stand in a row, and
                                                
                                            
                                                
                                                    ) radiant damage Storm. 13 (3d8) lightning damage Wind. 13 (3d8) force damage Once the correct sequence has been tapped, the secret door in the wall opens, revealing area Z11. Z11: Vault The stale air in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     of frost-covered white and green tile. A worn carpet leads from the entrance to staircases going up and down. Two doors to the west lead to other rooms. Three giant-sized display cases along the east
                                                
                                            
                                                
                                                     difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
 Regeneration. The ghost regains 10 hit points at the start of its turn. If the ghost takes radiant damage or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus. The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield.  Holy
                                                
                                            
                                                
                                                     Symbols   Symbol Weight Cost   Amulet (worn or held) 1 lb. 5 GP Emblem (borne on fabric or a Shield) â 5 GP Reliquary (held) 2 lb. 5 GP  Holy Water (25 GP) When you take the Attack action, you can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     here with a well-worn broom.
 The cursed dragonborn, Gorba Daardenrian (see âCoven Victimsâ earlier in the adventure), is so weak that she can barely hold her broom. When she sees the characters
                                                
                                            
                                                
                                                     (Glitter) A youthful male shield dwarf dancing at a feast (Falthrax Loderr) A radiant female moon elf gazing upon her own reflection (Sylvarie) If the characters donât yet know the significance of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     deals 11 (2d10) Acid damage each round, and any nonmagical wood or metal item used to scrape off the green slime is destroyed. Direct sunlight or any amount of Cold, Fire, or Radiant damage destroys a
                                                
                                            
                                                
                                                     after 1d10 minutes. An inferno damages any vegetation or object that isnât being worn or carried that it touches, dealing 22 (4d10) Fire damage immediately and again at the end of each minute. Any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     AC is 17; barkskin isnât relevant in this case. Does the blinding smite spell deal extra radiant damage on every successful attack I make while Iâm concentrating on the spell, or only on the first
                                                
                                            
                                                
                                                     the weapon attack if you have advantage on the attack roll and hit. When a creature successfully saves against guardian of faith and takes 10 radiant damage, how much damage does that count against the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     erupts in a 20-foot radius. Creatures in the area must make a DC 15 Constitution saving throw or take 28 (8d6) radiant damage and become Blinded for 1 round. The smell of ozone fills the area, and nearby
                                                
                                            
                                                
                                                    .
55â56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Masterâs choice.
57
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     energy erupts in a 20-foot radius. Creatures in the area must make a DC 15 Constitution saving throw or take 28 (8d6) radiant damage and become Blinded for 1 round. The smell of ozone fills the area, and
                                                
                                            
                                                
                                                     days.
55â56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Masterâs choice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Symbol table and is bejeweled or painted to channel divine magic. A Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus. The table indicates whether a Holy Symbol needs to be held, worn, or
                                                
                                            
                                                
                                                     borne on fabric (such as a tabard or banner) or a Shield.  Holy Symbols   Symbol Weight Cost   Amulet (worn or held) 1 lb. 5 GP Emblem (borne on fabric or a Shield) â 5 GP Reliquary (held) 2 lb. 5 GP
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     energy erupts in a 20-foot radius. Creatures in the area must make a DC 15 Constitution saving throw or take 28 (8d6) radiant damage and become Blinded for 1 round. The smell of ozone fills the area, and
                                                
                                            
                                                
                                                     days.
55â56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Masterâs choice
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     erupts in a 20-foot radius. Creatures in the area must make a DC 15 Constitution saving throw or take 28 (8d6) radiant damage and become Blinded for 1 round. The smell of ozone fills the area, and
                                                
                                            
                                                
                                                    .
55â56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Masterâs choice
                                                
                                            
                                        






