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Returning 35 results for 'circles writing rage'.
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Magic Items
Baldur’s Gate: Descent into Avernus
Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one-third of a pound, and is inscribed with Infernal writing and a spell that magically binds
be the victim of a night hag’s curse.
Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it — overcome with rage or fraught with despair.
An evil creature can
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
rage against their enemies. They simply observe and react as a situation warrants.
Lizardfolk lack meaningful emotional ties to the past. They assess situations based on their current and future
into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as goddess of magic; Oghma is god of knowledge; and Deneir is god of writing and language. Azuth takes aspects of these general fields and applies them to the specific practices of wizards. For
fingers. Wizards invoke Azuth when they scribe scrolls, inscribe magic circles, attempt to memorize spells, and even when they cast spells. Often this acknowledgment comes in the form of silently
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as goddess of magic; Oghma is god of knowledge; and Deneir is god of writing and language. Azuth takes aspects of these general fields and applies them to the specific practices of wizards. For
fingers. Wizards invoke Azuth when they scribe scrolls, inscribe magic circles, attempt to memorize spells, and even when they cast spells. Often this acknowledgment comes in the form of silently
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tearing of flesh, and the cracking of bones spur a minotaur’s lust for carnage, overwhelming all thought and reason. In a blood rage, a minotaur charges anything it sees, butting and goring like a
cults that reject the oppression of authority by returning to nature. Inductees often mistake these cults for druidic circles or totemic religions whose ceremonies involve entering a labyrinth while
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
out insulting parodies of their duplicates’ recent actions. 8 An oval-shaped disc made of an unknown metal. If it is tossed in the air, it flies in circles around the tosser for a minute, tiny lights
winking on its surface, before settling to the ground nearby. 9 A thick, dusty tome, every page filled with tiny, barely legible writing. Careful study of the book reveals it to be a written transcript
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
out insulting parodies of their duplicates’ recent actions. 8 An oval-shaped disc made of an unknown metal. If it is tossed in the air, it flies in circles around the tosser for a minute, tiny lights
winking on its surface, before settling to the ground nearby. 9 A thick, dusty tome, every page filled with tiny, barely legible writing. Careful study of the book reveals it to be a written transcript
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tearing of flesh, and the cracking of bones spur a minotaur’s lust for carnage, overwhelming all thought and reason. In a blood rage, a minotaur charges anything it sees, butting and goring like a
cults that reject the oppression of authority by returning to nature. Inductees often mistake these cults for druidic circles or totemic religions whose ceremonies involve entering a labyrinth while
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of
defaulting on a deal, while another might be the victim of a night hag’s curse. Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it — overcome with rage or fraught with despair. An
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of
defaulting on a deal, while another might be the victim of a night hag’s curse. Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it — overcome with rage or fraught with despair. An
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Soul Coins are about 5 inches across and an inch thick, each minted from infernal iron. Each coin weighs one-third of a pound and is inscribed with Infernal writing and a spell that magically binds a
the victim of a night hag’s curse. Olga Drebas A Soul Coin Carrying Soul Coins. Anyone holding a Soul Coin feels the soul bound within it—overcome with rage, fraught with despair, or whatever emotion
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Soul Coins are about 5 inches across and an inch thick, each minted from infernal iron. Each coin weighs one-third of a pound and is inscribed with Infernal writing and a spell that magically binds a
the victim of a night hag’s curse. Olga Drebas A Soul Coin Carrying Soul Coins. Anyone holding a Soul Coin feels the soul bound within it—overcome with rage, fraught with despair, or whatever emotion
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
players can’t see it. Give the players a copy of Unseen Order Handout 1 or a sheet of grid paper. Ask them to write their guess in the first row of empty boxes, writing the card names or drawing
symbols like those provided in Unseen Order Handout 2, the symbol key. Secretly compare their guess with the solution. In the empty circles next to their guess, color one circle red for each correctly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
players can’t see it. Give the players a copy of Unseen Order Handout 1 or a sheet of grid paper. Ask them to write their guess in the first row of empty boxes, writing the card names or drawing
symbols like those provided in Unseen Order Handout 2, the symbol key. Secretly compare their guess with the solution. In the empty circles next to their guess, color one circle red for each correctly
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. In addition to its treasure, the sarcophagus holds a glyph key attuned to this zone. Temple of Chaos Tarul Var reconfigured this zone for his use. 4. Mystic Circles The wood-paneled walls of this long
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. In addition to its treasure, the sarcophagus holds a glyph key attuned to this zone. Temple of Chaos Tarul Var reconfigured this zone for his use. 4. Mystic Circles The wood-paneled walls of this long
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
above indecipherable writing. One of these slabs is blank with a piece of paper stuck to it.
The lesser-known Dolindars are interred here, buried in the alcoves behind the slabs. The images of the
shrieks in rage and attacks anyone she can see. A second sorrowsworn is resting inside one of the broken coffins, initially out of sight but quick to join his sibling in a fight. The sorrowsworn fight
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
above indecipherable writing. One of these slabs is blank with a piece of paper stuck to it.
The lesser-known Dolindars are interred here, buried in the alcoves behind the slabs. The images of the
shrieks in rage and attacks anyone she can see. A second sorrowsworn is resting inside one of the broken coffins, initially out of sight but quick to join his sibling in a fight. The sorrowsworn fight
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
comfortable, high-backed chairs. They wear faded clothes, drink tea, and devour cake while a ninth woman, well dressed and very pleased with herself, circles the table and talks excitedly about decorations
pride until he can circle around with Izek Strazni and assemble his guards to run them out of town. The baron’s desk contains three drawers stuffed with blank sheets of parchment, jars of ink, and writing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
comfortable, high-backed chairs. They wear faded clothes, drink tea, and devour cake while a ninth woman, well dressed and very pleased with herself, circles the table and talks excitedly about decorations
pride until he can circle around with Izek Strazni and assemble his guards to run them out of town. The baron’s desk contains three drawers stuffed with blank sheets of parchment, jars of ink, and writing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-deep pool takes up nearly half of this air-filled chamber. An enormous killer whale (144 hit points) swims circles in the pool, attacking any creature other than Nym that enters it. The whale is
pound. The garden holds 50,000 gp worth of coral. 8. Mirran’s Whale An enormous killer whale (156 hit points) swims circles in a 50-foot-deep pool here. The whale attacks any creature other than Mirran
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-deep pool takes up nearly half of this air-filled chamber. An enormous killer whale (144 hit points) swims circles in the pool, attacking any creature other than Nym that enters it. The whale is
pound. The garden holds 50,000 gp worth of coral. 8. Mirran’s Whale An enormous killer whale (156 hit points) swims circles in a 50-foot-deep pool here. The whale attacks any creature other than Mirran
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the part of a drunken passerby. If confronted, Otis does his best to maintain the facade. He moves away from the adventurers as quickly as possible, but he circles back to watch them as they interact
pack and squints at its barely legible writing. “So which one of you is Ozgood the Ugly? I need you to sign before you go in. Nothing but paperwork and signatures since the newest Masked Lords got
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the part of a drunken passerby. If confronted, Otis does his best to maintain the facade. He moves away from the adventurers as quickly as possible, but he circles back to watch them as they interact
pack and squints at its barely legible writing. “So which one of you is Ozgood the Ugly? I need you to sign before you go in. Nothing but paperwork and signatures since the newest Masked Lords got
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Trickery White jawless skull on black or purple sunburst Deneir, god of writing NG Arcana, Knowledge Lit candle above an open eye Eldath, goddess of peace NG Life, Nature Waterfall plunging into a
interlocking circles within Corellon Larethian, god of art and magic CG Arcana, Light Crescent moon Deep Sashelas, god of the sea CG Nature, Tempest Dolphin Erevan Ilesere, god of mischief CN
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Trickery White jawless skull on black or purple sunburst Deneir, god of writing NG Arcana, Knowledge Lit candle above an open eye Eldath, goddess of peace NG Life, Nature Waterfall plunging into a
interlocking circles within Corellon Larethian, god of art and magic CG Arcana, Light Crescent moon Deep Sashelas, god of the sea CG Nature, Tempest Dolphin Erevan Ilesere, god of mischief CN
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
becoming a brain in a jar (see appendix C). The three wizards have been driven mad by their undead existence. Dispelling the illusion drives them into a furious rage. Visitors who ruin the ball in any
contains a single table, a cabinet filled with ruined parchment scrolls, and a dresser containing writing materials. Everything is in disarray and covered in ice. Characters who search the northernmost
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
becoming a brain in a jar (see appendix C). The three wizards have been driven mad by their undead existence. Dispelling the illusion drives them into a furious rage. Visitors who ruin the ball in any
contains a single table, a cabinet filled with ruined parchment scrolls, and a dresser containing writing materials. Everything is in disarray and covered in ice. Characters who search the northernmost
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, phantasmal force, shield, and suggestion. D9: Guest Bedrooms These two adjacent rooms are furnished identically: This dusty room contains a bed, a wardrobe, and a writing desk.
The first character to
bath (area D17). An unfolding wooden ladder allows easy access. D15: Markos’s Bedroom This room contains a bed with an ornately carved frame, a wardrobe, a writing desk, and a leather chair. A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tale carving, stone giants also employ mundane writing in their stone tableaux. Names, dates, and descriptions appear in their tales, often as part of an image (a character’s arms or armor might
incorporate runic letterforms, for example). Stone giants also make extensive use of the carved word through “speaking stones.” A speaking stone is an upright stone cylinder into which writing is carved
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, phantasmal force, shield, and suggestion. D9: Guest Bedrooms These two adjacent rooms are furnished identically: This dusty room contains a bed, a wardrobe, and a writing desk.
The first character to
bath (area D17). An unfolding wooden ladder allows easy access. D15: Markos’s Bedroom This room contains a bed with an ornately carved frame, a wardrobe, a writing desk, and a leather chair. A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
filled with clay. Near the northern and southern corners are circles of sigils that glow with red light.
In the eastern corner is a small array of urns and boxes. Above them on the wall is a contact
do so and succeeding on a DC 15 Strength check. A creature that dies while trapped in the clay is transformed into a rough clay statue. Teleportation Circles. Set into the floor, these magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
filled with clay. Near the northern and southern corners are circles of sigils that glow with red light.
In the eastern corner is a small array of urns and boxes. Above them on the wall is a contact
do so and succeeding on a DC 15 Strength check. A creature that dies while trapped in the clay is transformed into a rough clay statue. Teleportation Circles. Set into the floor, these magic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tale carving, stone giants also employ mundane writing in their stone tableaux. Names, dates, and descriptions appear in their tales, often as part of an image (a character’s arms or armor might
incorporate runic letterforms, for example). Stone giants also make extensive use of the carved word through “speaking stones.” A speaking stone is an upright stone cylinder into which writing is carved
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
emotions: annoyance, loathing, rage, disgust, disdain, maliciousness, envy, and jealousy. The stunted, baby-like fiends act according to their nature; for example, the annoyed dretch frowns in irritation at
, windowless library. Ebony bookshelves are filled with volumes bound in jet-black fabric. The books have no titles on their spines. In the middle of the room, a black quill pen rests on a writing desk