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Returning 35 results for 'cities weaker rolling'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas believe they need to achieve true divinity
.
Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire regions under their control.PoisonAcid
Monsters
Fizban's Treasury of Dragons
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can turn
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
Monsters
Fizban's Treasury of Dragons
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can turn
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
live births aren’t uncommon. A mating between yuan-ti of different types almost always produces eggs that hatch into yuan-ti of the weaker parent, so most choose partners of the same type in the
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from other D&D worlds include the Free City of Greyhawk on Oerth, the city of Specularum on Mystara, and the city of Sharn on Eberron. To get things rolling, read or paraphrase the following
the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised — and neither can anyone else
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from other D&D worlds include the Free City of Greyhawk on Oerth, the city of Specularum on Mystara, and the city of Sharn on Eberron. To get things rolling, read or paraphrase the following
the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised — and neither can anyone else
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
in their subterranean realm, where they feel secure and in control.
Underdark Cities. The drow build fantastic cities in enormous caverns where food and water are abundant. Their ability to sculpt
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
in their subterranean realm, where they feel secure and in control.
Underdark Cities. The drow build fantastic cities in enormous caverns where food and water are abundant. Their ability to sculpt
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
warriors go on their raids are weaker than their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that protected ancient elven cities. It has since been expanded to cover all manner of similar protections, from the immense floating cities of fallen Netheril to the wards of Silverymoon to the
comfortable for creatures not suited to underwater life. In many ways, a mythal is less like a spell or a magic item than a living creation of magic, capable of growing stronger or weaker, absorbing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that protected ancient elven cities. It has since been expanded to cover all manner of similar protections, from the immense floating cities of fallen Netheril to the wards of Silverymoon to the
comfortable for creatures not suited to underwater life. In many ways, a mythal is less like a spell or a magic item than a living creation of magic, capable of growing stronger or weaker, absorbing
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to greater divinity. They demand obeisance from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas
believe they need to achieve true divinity. Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to greater divinity. They demand obeisance from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas
believe they need to achieve true divinity. Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Nocturnal Raiders If the drow kept to themselves in their subterranean cities and fortresses, few other creatures would care. The dark elves could indulge their evil practices until their caverns
without becoming victims themselves. Slaves and Status The drow are known and feared throughout the world for their practice of slavery, but those who have visited their cities report that slaves aren’t as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Nocturnal Raiders If the drow kept to themselves in their subterranean cities and fortresses, few other creatures would care. The dark elves could indulge their evil practices until their caverns
without becoming victims themselves. Slaves and Status The drow are known and feared throughout the world for their practice of slavery, but those who have visited their cities report that slaves aren’t as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
which good luck wouldn’t play a part but bad luck might. For example, someone rolling dice would invoke Tymora because they want random chance to fall in their favor, but someone about to cross a
are virtually unknown. It’s common, however, for rural folk to erect a post and mount antlers on it at the site of some roadside accident or murder. In cities, where antlers are hard to come by and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
which good luck wouldn’t play a part but bad luck might. For example, someone rolling dice would invoke Tymora because they want random chance to fall in their favor, but someone about to cross a
are virtually unknown. It’s common, however, for rural folk to erect a post and mount antlers on it at the site of some roadside accident or murder. In cities, where antlers are hard to come by and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
remind us of the fallen cities and empires of the past. The High Forest once sheltered three great elven realms beneath its boughs, and the bones of those empires still lie tangled in its roots. Many
wood. Within the depths of the forest is an entire mountain range known as the Star Mounts. Constant strong winds keep weaker flying creatures from approaching the peaks of the mountains, with the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
remind us of the fallen cities and empires of the past. The High Forest once sheltered three great elven realms beneath its boughs, and the bones of those empires still lie tangled in its roots. Many
wood. Within the depths of the forest is an entire mountain range known as the Star Mounts. Constant strong winds keep weaker flying creatures from approaching the peaks of the mountains, with the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
weaker creatures. Some eladrin trade haughtiness for a tender kindness toward their elf cousins, knowing that many elves have never felt the ecstasies of a life amid the fey and of years spent near the
ancient shrines and other glories created by the primal elves who first arrived in Faerie. These kinder eladrin take a special pleasure in introducing their realm to others. Eladrin cities represent
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
weaker creatures. Some eladrin trade haughtiness for a tender kindness toward their elf cousins, knowing that many elves have never felt the ecstasies of a life amid the fey and of years spent near the
ancient shrines and other glories created by the primal elves who first arrived in Faerie. These kinder eladrin take a special pleasure in introducing their realm to others. Eladrin cities represent
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
move around, such as chandeliers, kegs of gunpowder or oil, and rolling stone traps. Combat Encounter Difficulty Use the following guidelines to create a combat encounter of a desired level of difficulty
adventurers. Weaker characters might get taken out of the fight, and there’s a slim chance that one or more characters might die. High Difficulty. A high-difficulty encounter could be lethal for one
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, saying that I would accomplish great things. 6 I have always stood up for those who are weaker than I am. Guild Artisan d6 I became a guild artisan because … 1 I was apprenticed to a master who
… 1 I spent a lot of time in the wilderness as a youngster, and I came to love that way of life. 2 From a young age, I couldn’t abide the stink of the cities and preferred to spend my time in nature
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, saying that I would accomplish great things. 6 I have always stood up for those who are weaker than I am. Guild Artisan d6 I became a guild artisan because … 1 I was apprenticed to a master who
… 1 I spent a lot of time in the wilderness as a youngster, and I came to love that way of life. 2 From a young age, I couldn’t abide the stink of the cities and preferred to spend my time in nature
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
status among giants. In the aftermath of the upheaval, he did his utmost to hold his court together, bullying weaker giants into submission. Hekaton’s wife, Queen Neri, was particularly fond of the
, sweeping away the cities and kingdoms of the small folk. If Mirran is the blustery gale of an ocean storm, then Nym is the undercurrent. King Hekaton’s middle child is cold and calculating. She has always
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
status among giants. In the aftermath of the upheaval, he did his utmost to hold his court together, bullying weaker giants into submission. Hekaton’s wife, Queen Neri, was particularly fond of the
, sweeping away the cities and kingdoms of the small folk. If Mirran is the blustery gale of an ocean storm, then Nym is the undercurrent. King Hekaton’s middle child is cold and calculating. She has always
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the chest on a string around his neck. The chest contains 1,100 cp, 800 sp, 120 gp, nine 50 gp gemstones, and 1d4 magic items. Determine one magic item by rolling on Magic Item Table B in chapter 7 of
the Dungeon Master’s Guide, and any other magic items by rolling on Magic Item Table A. Markham Southwell’s Quest The sheriff asks the characters to patrol Icewind Dale and return at once if they see
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the chest on a string around his neck. The chest contains 1,100 cp, 800 sp, 120 gp, nine 50 gp gemstones, and 1d4 magic items. Determine one magic item by rolling on Magic Item Table B in chapter 7 of
the Dungeon Master’s Guide, and any other magic items by rolling on Magic Item Table A. Markham Southwell’s Quest The sheriff asks the characters to patrol Icewind Dale and return at once if they see
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
member of the Alagondar bloodline. Neverember was formerly the Open Lord of Waterdeep as well, maintaining residences and offices in both cities. In the wake of several political scandals, Neverember was
DC 20 Dexterity check. The chest contains 600 gp in a gray sack made of stitched orc skin, a leather pouch that holds six 50 gp gems, and 1d3 magic items, determined by rolling on Magic Item Table B
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
member of the Alagondar bloodline. Neverember was formerly the Open Lord of Waterdeep as well, maintaining residences and offices in both cities. In the wake of several political scandals, Neverember was
DC 20 Dexterity check. The chest contains 600 gp in a gray sack made of stitched orc skin, a leather pouch that holds six 50 gp gems, and 1d3 magic items, determined by rolling on Magic Item Table B
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the best steel from the forge. When fire is controlled, it is the giants’ most powerful tool; when it rages unchecked, it can bring down forests and lay waste to cities.
Because of the destructive
weaker than its kin has a low rank in the ordning and practically no chance of rising any higher. At times, when a giant becomes intensely frustrated with that situation, it turns to clandestine
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the best steel from the forge. When fire is controlled, it is the giants’ most powerful tool; when it rages unchecked, it can bring down forests and lay waste to cities.
Because of the destructive
weaker than its kin has a low rank in the ordning and practically no chance of rising any higher. At times, when a giant becomes intensely frustrated with that situation, it turns to clandestine
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
faces a creature twisted by the daelkyr—an aberration or another creature bearing a daelkyr’s corruption—consider rolling on the Daelkyr Modifications table to add strange cosmetic details to the creature
. Mind Flayers The illithids of Eberron are the creations of the daelkyr Dyrrn the Corruptor. Most mind flayers on Eberron dwell in Khyber with their daelkyr masters, commanding cities of dolgaunts and