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                        Returning 35 results for 'city and score'.
                    
                
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or affect the Lady of Pain in any way, you see an image of her in your mind
                                                
                                            
                                                
                                                     cast a spell until you finish a Long Rest, you take 1d10 Necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength score becomes 3
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     bonus to your spell attack rolls.
Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22.
Curse. Attuning to
                                                
                                            
                                                
                                                     cut yourself with the shard and are poisoned until the next dawn.
2
You experience a vision of an ancient calamity—a beautiful city threatened by crumbling mountains and erupting volcanoes
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
                                                
                                            
                                                
                                                     race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     score of gargoyles, and these flying couriers are a quick way to get a message across the city. If you spot a gargoyle you can flag it down, and it costs 5 gp to deliver a letter or small package.
                                                
                                            
                                                
                                                    Communicate Need to get a message to someone? If you’re not in a hurry, the Orien post has boxes across the city; you can mail a letter for 1 cp. Hiring a courier generally costs between 5 cp to 5 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     internal. (Any) 
   Earning and Losing Piety You increase your piety score to Ephara when you expand the god’s influence in the world in a concrete way through acts such as these: Defending a city from a
                                                
                                            
                                                
                                                     fight off tyrants and establish freedom in your city. 
   4  Your family members have all been architects, going back several generations, and all worshiped Ephara. 
   5  You are a highly skilled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular—the gnome inventor Vi—has run a multiverse-spanning business
                                                
                                            
                                                
                                                     from there since leaving the world of her birth, Eberron. In the world-city Ravnica, the Izzet League trains numerous artificers, the destructiveness of whom is unparalleled in other worlds—except
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     troops. On the temple’s roof, a figure holds aloft a scepter crackling with familiar violet flame. A moment later, a skeletal dragon scales the temple and unleashes a screech that echoes across the city
                                                
                                            
                                                
                                                    . It pauses before the figure, who climbs onto the undead terror’s back. Together, they rise into the air and circle the city before flying south and out of sight.
 The character with the highest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     total of the quarry’s check is greater than the highest Passive Perception score of the pursuers, the quarry escapes. If not, the chase continues for another round. Escape doesn’t necessarily mean the
                                                
                                            
                                                
                                                     quarry has outpaced its pursuers. For example, in a city, escape might mean the quarry ducked into a crowd or slipped around a corner, leaving no clue as to where it went. Designing Your Own Chase
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     inspire what a naga knows.  Guardian Naga Lore   1d8 The Guardian Naga Recalls...   1 The last words of an ancient sage or leader. 2 The location of a hidden city or continent. 3 A magic word, password, or
                                                
                                            
                                                
                                                     vulnerabilities of a legendary monster.  Guardian Naga Large Celestial, Lawful Good
 AC 18 Initiative +4 (14)
 HP 136 (16d10 + 48)
 Speed 40 ft., Climb 40 ft., Swim 40 ft.
    Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    . They might be bouncers, lookouts, members of a city watch, or other keen-eyed warriors. Guard Medium or Small Humanoid, Neutral
 AC 16 Initiative +1 (11)
 HP 11 (2d8 + 2)
 Speed 30 ft
                                                
                                            
                                                
                                                    .
     Ability Score Mod Save 
    Str  13  +1  +1 
  Dex  12  +1  +1 
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  11  +0  +0 
  Cha  10  +0  +0 
   
 Skills Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     hour ago, a retinue of Knights of Solamnia entered the city and headed to Castle Kalaman. The knights aren’t well-liked in Kalaman, but at this point, any allies are welcome. The lead knight’s name
                                                
                                            
                                                
                                                     city. Castle Kalaman’s Visitors The gates of Castle Kalaman are closed when the characters arrive, but the guards recognize the characters and admit them. The guards confirm a contingent of knights is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Merchants’ Ward The western half of the city is called the Merchants’ Ward because it’s the site of the Grand Souk and because many of the merchant princes’ villas are there. In general, this is the
                                                
                                            
                                                
                                                     upper-class section of the city. The majority of the city’s merchants and traders actually live and work in the Market Ward. 4. Goldenthrone This palace serves as the meeting place for the merchant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     subrace replace the tiefling’s Ability Score Increase and Infernal Legacy traits given in the Player’s Handbook. There is one exception: tieflings connected to Asmodeus. Those tieflings use the traits in
                                                
                                            
                                                
                                                     tieflings use the Ability Score Increase and Infernal Legacy traits in the Player’s Handbook. Baalzebul The crumbling realm of Maladomini is ruled by Baalzebul, who excels at corrupting those whose minor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     a +1 bonus to your spell attack rolls. Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22. Curse. Attuning to
                                                
                                            
                                                
                                                     ancient calamity—a beautiful city threatened by crumbling mountains and erupting volcanoes—and are stunned until the end of your next turn. 3 For a few seconds, the ground shakes under you. You and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Gith Traits  Your character shares the following traits with other gith. Ability Score Increase. Your Intelligence score increases by 1. Age. Gith reach adulthood in their late teens and live for
                                                
                                            
                                                
                                                    . Subrace. There are two kinds of gith, githyanki and githzerai. Choose one of these subraces. Githyanki The brutal githyanki are trained from birth as warriors. Ability Score Increase. Your Strength
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     minerals. Eclipsing all of these is the storied City of Brass, a gleaming metropolis that is one of the most wondrous cities in the multiverse. Here, magic tempers the plane’s extreme heat, making the City
                                                
                                            
                                                
                                                     of Brass a hub of trade between planes of existence. Imagine seas of platinum and liquid flame, the Crimson Pillar with fires hot enough to sear the gods, and the infinite delights of the City of Brass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     stories about them. People think we flew high over the city to avoid weather vanes and laundry lines and whatnot. Truth is, if the griffons smelled how much horse meat trotted just below, folks would have
                                                
                                            
                                                
                                                    ., Fly 80 ft.
    Ability Score Mod Save   Str 18 +4 +4 Dex 15 +2 +2 Con 16 +3 +3     Ability Score Mod Save   Int 2 −4 −4 Wis 13 +1 +1 Cha 8 −1 −1   
 Skills Perception +5
 Senses Darkvision 60 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     in the City of the Dead. The mage gives the characters directions to the site and a key to the mausoleum. (They won’t need the key, since the mausoleum is open when they arrive.) Spy in the Sky As the
                                                
                                            
                                                
                                                     characters leave Mistshore, a gazer (see appendix B) begins to follow them, staying at least 60 feet away. Xanathar uses it to spy on the characters. Characters who have a passive Perception score of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Orcus Ability Score Adjustment: Up to a +4 bonus to Intelligence, Wisdom, or both Signature Spells: False life (1st level), ray of enfeeblement (2nd level), animate dead (3rd level) In most cases
                                                
                                            
                                                
                                                    , Orcus transforms his followers into undead creatures such as ghouls and wights. Sometimes he needs his followers to retain their mortal forms, to more easily infiltrate a kingdom or city. He grants rank
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Starting the Adventure  Ghouls drag a fresh victim into the depths of Hollow Mine The adventure begins just outside the village of Milpazul, a tiny community a few hours’ journey from the city of San
                                                
                                            
                                                
                                                     group’s lookout; when he sees the characters, he assumes they’re either a rival band of bounty hunters or Paloma’s bandit allies. Characters who have a passive Wisdom (Perception) score of 12 or higher
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Treant Wise and Mighty Animate Tree Habitat: Forest; Treasure: None Robson Michel  A treant evicts adventurers from a city it has reclaimed for nature Ancient inhabitants of the forest, treants are
                                                
                                            
                                                
                                                     and holds the bones of the arsonist who started it in a hollow.  Treant Huge Plant, Chaotic Good
 AC 16 Initiative +3 (13)
 HP 138 (12d12 + 60)
 Speed 30 ft.
    Ability Score Mod Save   Str 23 +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Adult Red Dragon Joshua Raphael An adult red dragon unleashes its fury, reducing a city to ruin Adult red dragons are tyrants that claim vast domains and might command armies of followers or
                                                
                                            
                                                
                                                     liking, whole lands might burn. Adult Red Dragon Huge Dragon (Chromatic), Chaotic Evil
 AC 19 Initiative +12 (22)
 HP 256 (19d12 + 133)
 Speed 40 ft., Climb 40 ft., Fly 80 ft.
     Ability Score Mod
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     considered the heart and soul of Ravnica, but they aren’t all that makes up the city. Many citizens choose not to join a guild — some because they can’t be bothered, and others because they have
                                                
                                            
                                                
                                                     philosophical objections to the very idea of guilds. The so-called guildless are especially common in areas that might be considered rural: places farther from the heart of the city and the larger exurban
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Chaos at the Temple After a few rounds of contending with the destruction, the character who has the highest passive Wisdom (Perception) score sees the following scene: At the base of the temple
                                                
                                            
                                                
                                                     and the river. He fears that today’s destruction might be linked to the catastrophe that befell the city of Manivarsha. Tales of Manivarsha’s ruin tell of a sudden storm and a huge wave that rose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     villainous nation threatens the Free City of Greyhawk on Oerth. Cambions come into being in disparate ways. Roll on or choose a result from the Cambion Origins table to determine the source of a cambion’s
                                                
                                            
                                                
                                                     ft.
    Ability Score Mod Save   Str 18 +4 +7 Dex 18 +4 +4 Con 16 +3 +6     Ability Score Mod Save   Int 14 +2 +5 Wis 12 +1 +1 Cha 16 +3 +6   
 Skills Deception +6, Perception +4, Stealth +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     outside, possibly on Kalaman’s walls or the city streets. The character with the highest passive Wisdom (Perception) score sees a strange violet light in the sky. After they react, read the following
                                                
                                            
                                                
                                                     ballistae nearby. In the distance, a flight of Dragon Army dragonnels sweeps toward the city walls.
 Four Dragon Army dragonnels carry a total of eight bozak draconians (see appendix B for both stat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Battle at Steel Springs The trip from Wheelwatch back to Kalaman is uneventful. On their return to Castle Kalaman, the character with the highest passive Wisdom (Perception) score notices the castle
                                                
                                            
                                                
                                                     city council got word that a contingent of Dragon Army troops had broken away from the larger force. Tired of measured steps, members of Kalaman’s leadership—spurred by Lord Bakaris—demanded Kalaman’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    The Dark Dominion The rock surrounding the city is honeycombed with tunnels and passageways forming the Dark Dominion, a territory claimed by the drow but not part of the city proper. Home to all
                                                
                                            
                                                
                                                     of warding 20 1d4 intellect devourers  Bugbears The bugbears are branded with the mark of a drow house, identifying them as slaves. They try to sneak up on the party and score an easy kill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     cities is the Citadel of Ice and Steel, in which wind-sculpted towers contain a city-size trove of incredible knowledge and treasures that defy belief.
 
   Michael Broussard   
 Djinni Large
                                                
                                            
                                                
                                                     Elemental (Genie), Neutral
 AC 17 Initiative +2 (12)
 HP 218 (19d10 + 114)
 Speed 30 ft., Fly 90 ft. (hover)
     Ability Score Mod Save 
    Str  21  +5  +5 
  Dex  15  +2  +6 
  Con  22  +6  +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     won’t sully my body or my soul with the taint of civilization. (Any) 
   Earning and Losing Piety You increase your piety score to Nylea when you expand the god’s influence in the world in a concrete
                                                
                                            
                                                
                                                     undead Your piety score to Nylea decreases if you diminish Nylea’s influence in the world, fail to defend nature, or offend her sensibilities through acts such as these: Killing an animal for any reason
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     create cities that glitter with treasure. Among these realms is the labyrinthine expanse called the Great Dismal Delve or the Sevenfold Mazework, which protects the City of Jewels, the Iron Crucible
                                                
                                            
                                                
                                                    , and the Strait of Magnets. Dao Large Elemental (Genie), Neutral
 AC 18 Initiative +1 (11)
 HP 200 (16d10 + 112)
 Speed 30 ft., Burrow 30 ft., Fly 30 ft. (hover)
     Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     of domed theaters and libraries—and the air-filled, cosmopolitan City of Glass. Marid Large Elemental (Genie), Chaotic Neutral
 AC 17 Initiative +5 (15)
 HP 229 (17d10 + 136)
 Speed 30 ft., Fly 60
                                                
                                            
                                                
                                                     ft., Swim 90 ft.
     Ability Score Mod Save 
    Str  22  +6  +6 
  Dex  12  +1  +5 
  Con  26  +8  +8 
      Ability Score Mod Save 
    Int  18  +4  +4 
  Wis  17  +3  +3 
  Cha  18  +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Strange Riders Later in the day (likely while the characters are on the streets or walls), the character with the highest passive Wisdom (Perception) score spots a dragonnel ridden by two figures
                                                
                                            
                                                
                                                     flying over the city toward the spires of Castle Kalaman. At a glance, the character doesn’t see any Dragon Army colors on the distant figures. The characters can learn more about these visitors by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    ) score of 15 or higher recognize that the head is actually a person buried up to the neck, and he is unconscious but still alive. That fact is obvious to anyone who approaches within 10 yards, as is the
                                                
                                            
                                                
                                                     were willing to leave him buried in the road and “let providence decide the man’s fate.” Amoffel has Harper contacts in Waterdeep and knows his way around the city. He can be a useful ally when this caravan reaches its destination.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     within 5 feet of the altar. Each awakened snake is unaligned, has an Intelligence score of 10, and speaks Common. The snakes claim to have useful information to share if the characters are willing to
                                                
                                            
                                                
                                                     one of them. Ras Nsi and his fellow yuan-ti have built a temple under the ruined city of Omu, west of the Peaks of Flame.
 One of Ras Nsi’s greatest enemies is a naga named Saja N’baza. The naga dwells
                                                
                                            
                                        





