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Returning 35 results for 'city warrior regions'.
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city warrior region
Monsters
Mordenkainen Presents: Monsters of the Multiverse
distant enemies. They are most often found in tropical, volcanically active areas or regions that similarly provide sources of both water and extreme heat.
Firenewts prize giant striders and seek to
adopt them whenever possible. They provide for stables of these creatures in their lairs, and in return, the giant striders voluntarily serve as mounts for firenewt warrior;firenewt warriors.Fire
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
havoc in the wilds and beyond.
An ogre chitterlord exercises control over the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid
nearby settlements, an ogre chitterlord often leads the way, calling rats from the alleys and sewers to harry townsfolk from within the city while the ogres lay siege to the outer walls. Should their
Monsters
Fizban's Treasury of Dragons
âs lair.
4
Powerful infernal creatures have opened a portal in the middle of a city square. The key to closing the portal is a mythical holy weapon that happens to be the pride and joy of a
-worshiping drow elite warrior;drow warriors were sent to kill a sapphire dragon wyrmling who has been making meals of their goddessâs holy spiders.
5
A sapphire dragon wyrmling is on the
Monsters
Fizban's Treasury of Dragons
defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse
up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcanoâs activity had subsided, the dragon moved in.
The lair has the following
Monsters
Fizban's Treasury of Dragons
(and more paranoid) dragons employing several layers of such defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city
halls with boiling water and noxious fumes. The stairwell leading up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcanoâs activity
Backgrounds
Sword Coast Adventurer's Guide
service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of every stripe.
You might have been part of the City Watch of Waterdeep, the baton
-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
Let Live. Ideals arenât worth killing over or going to war for. (Neutral)
6
Nation. My city, nation, or people are all that matter. (Any)
d6
Bond
1
I would still
.
d6
Flaw
1
The monstrous enemy we faced in battle still leaves me quivering with fear.
2
I have little respect for anyone who is not a proven warrior.
3
I made a terrible
Backgrounds
Guildmastersâ Guide to Ravnica
)
Feature: Rubblebelt Refuge
You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the
ât survive away from the comforts of the city.
4
Donât tell me Iâm not allowed to do something.
5
Laws are for people who are afraid to face their inner beasts.
6
I
Backgrounds
Sword Coast Adventurer's Guide
called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
)
4
Might. In life as in war, the stronger force wins. (Evil)
5
Live and Let Live. Ideals arenât worth killing over or going to war for. (Neutral)
6
Nation. My city, nation, or
Backgrounds
Baldurâs Gate: Descent into Avernus
usually gain access to friendly military encampments and fortresses where your rank is recognized.
BALDURâS GATE FEATURE: CITY GUARD
You may choose to currently serve in either the Flaming
regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fistâs fortresses and a direct line of communication with Flaming Fist officers and
Backgrounds
Sword Coast Adventurer's Guide
Ă»n who hear the word âknightâ think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
Knights of the Unicorn. The Knights of the Unicorn began
, and Dove Falconhand, one of the famous Seven Sisters, was one of them. The band took its name to honor the great but fallen city, just as the new Knights of Myth Drannor do today. With the city once
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
occurs outside of Omu, these reinforcements are on their way to the city. If the encounter takes place in Omu, the Red Wizard is searching the city for shrines (see chapter 3). The Thayans arenât
spoiling for a fight; if defeat seems inevitable, the Red Wizard surrenders and offers a crude map of Chult marking the regions occupied by undead (see map 2.1). The characters can use the map to steer clear of these regions.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites Qâbarra is split into three main regions. New Galifar is the original colony; it has a feudal structure and holds to the laws of the Treaty of Thronehold. To the north, Hope is a
collection of small mining towns. In Hope, the law goes only as far as the people willing to enforce it. Beyond these human regions lie the unexplored lands of the scales. Hakaâtorvhak Explorers tell
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Sharn: Above and Below The five quarters of Sharn make up the bulk of the city, but here are additional regions that you may wish to explore during your time in Sharn.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the townâs sewers as the community grows. These so-called âcity koboldsâ live underground but
undetected and donât give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobblerâs house at night to loot it of knives, leather bits, nails, and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Distant Lands This Wayfinderâs Guide focuses on the continent of Khorvaire and the city of Sharn. But Khorvaire is only one continent of many, and in time adventurers may wish to explore distant
lands. Here is an overview of the other regions of Eberron. If you wish to know more, refer to the sources presented in the appendix.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
regularly break the terms of the treaty. There have been a number of clashes with the scales and many here fear that a greater conflict is on the horizon. Qâbarra is split into three main regions. New
Galifar is the original colony; it has a feudal structure and holds to the laws of the Five Nations. Its capital city of Newthrone is the largest city and port in Qâbarra. To the north, Hope is a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, influence, and foreign trade. Most of the empire is arid and difficult to cultivate, so the regions between the city-states are sparsely inhabited and often lack the resources available in
Sensa Empire Gazetteer The Sensa Empire runs on gold. Its three principal city-statesâAnisa, Niba, and Tarikhâwere each built around gold mines, and as their wealth has grown, so has their population
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
any edge of the Calim Desert in Calimshan. Greyhawk. The western edge of the Barrier Peaks and the Crystalmist Mountains hold many isolated, arid regions where Akharin Sangar might exist. Isolated reaches of the Bright Desert also make logical locations for the city-state.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Private Meetings If House Baenre and Bregan Dâaerthe get wind of the partyâs presence in the city, the characters are confronted by drow tasked with escorting them to a private meeting with the
leader of each faction. Jarlaxle sends a devilishly charming and sarcastic male drow elite warrior named Krilelyn HâKar, tasked with leading characters to the ruins of House DoâUrden in the West Wall
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
research through some hands-on experience might find undiscovered lore in the lowest regions of Sharn, where sewers and tunnels snake through ancient ruins. Similarly, the crypts of the City of the Dead might hold some relevant historical information.
City Archive, in the Highest Towers district of Upper Central. The archive contains exhaustive historical documents of Sharn; birth, death, and marriage records; and copies of legal documents such as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. Some of these humanoid amphibians live in a militaristic theocracy that
reveres Imix, the Prince of Evil Fire. Imix-worshiping firenewts are aggressive, wrathful, and cruel. Firenewt Warrior Medium humanoid (firenewt), neutral evil
Armor Class 16 (chain shirt, shield
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
regained its place as the dominant religion of Karrnath, but there is still a strong following for the Blood of Vol. Atur, the so-called âCity of Nightâ, is the faithâs stronghold in Karrnath. The
Nightwood is a massive forest with a close tie to the Plane of Mabar. Monsters and undead sometimes slip out of the Nightwood to threaten the surrounding regions. The laws of Karrnath are harsher than those
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
noted warrior raised in the area, returned home from exploits abroad. Seeing the chaos that had splintered his beloved city, Eltan united the cityâs independent mercenary companies under a single
Order in Baldurâs Gate As the city swelled, questions of law and taxation arose. The communityâs eldest families â largely those wealthy enough to afford homes within the city walls â came to be
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
noted warrior raised in the area, returned home from exploits abroad. Seeing the chaos that had splintered his beloved city, Eltan united the cityâs independent mercenary companies under a single
Order in Baldurâs Gate As the city swelled, questions of law and taxation arose. The communityâs eldest families â largely those wealthy enough to afford homes within the city walls â came to be
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
spirits, zombies, and green hags that lurk in the jungle beyond the city, as Zinda has no standing army to protect these outlying regions.
. Performers gather here throughout the day, and merchants keep their shops open day and night. Most of the cityâs guildsâknown in the city as tradesâkeep their headquarters among the districtâs towers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the surrounding regions. Highest Towers,
Upper Central Council Hall The seat of city government and the site of City Council meetings. The council meets weekly, and visitors can watch from the gallery
Central Plateau The power and wealth of Sharn are concentrated in Central Plateau. Whether youâre looking to deal with powerful merchants, city councilors, dragonmarked barons, or the ambassadors of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
surrounding the city of Kalaman in the nation of Solamnia as the War of the Lance first reaches its borders. Details of the world and the perils facing Kalaman are presented through this introduction
Solamnia and their pursuit of a terrifying magical weapon. Beyond these chapters, appendices support the adventure with equipment, magic items, stat blocks, and other resources. A poster map of the continent of Ansalon is included, depicting the regions mentioned throughout and those beyond.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Hired by Vasil Vasil Talistrome, a human sage who lives in a city of your choice, hires the characters to retrieve The Celestial Codex from Delphi Mansion. Vasil doesnât want any harm to befall
receive this quest, as Vasil is quick to mention. The last group he hired was led by a human warrior named Elra Lionheart. Elra and her companions perished in Delphi Mansion. (Vasil paid for the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the city of Neverwinter. A dwarf named Gundren Rockseeker hired you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of daysâ travel south of the city
escorting his supplies safely to Barthenâs Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
provide characters with motivations for visiting Phandalin. Meet Me in Phandalin. The characters are in the city of Neverwinter when their dwarf patron and friend, Gundren Rockseeker, hires them to escort
a wagon to Phandalin. Gundren has gone ahead with a warrior, Sildar Hallwinter, to attend to business in the town while the characters follow with the supplies. The characters will be paid 10 gp each
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can approach the City of Spiders from literally any direction. However, all of these routes are known to the drow. The characters might have encountered a drow force on a previous attempt to reach
the city (see âMarch on Menzoberranzanâ in chapter 10). If so, they already know what theyâre up against. Even if they decline to use Vizeranâs secret route, the drow archmage recommends that the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city can count on the other members of the Lordsâ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the allianceâs resolve. To the east, the nations of
rare tomes scholars might carry to gain admission. The Guild knows the signs of a traveler headed for Candlekeep, and often dispatches robbers to steal books and resell them to the merchants of the city
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
of the city, the Flaming Fist, and numerous patriar families in Chult. This small military hub oversees much of the exploration (and exploitation) in regions of Chult claimed by Baldurâs Gate. It also
, the city can count on the other members of the Lordsâ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the allianceâs resolve. To the east, the nations of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
through the desert halts at the ruins of a lost civilization. Mountains of sand bury most of the weathered city, but a few stubborn landmarks protrude from the mounds. Arid winds and the passage of
still have sparse followers in nearby regionsâand their portfolios. The zigguratâs main entrance is buried beneath the sands and sealed from the inside. Characters who search for another entrance find the once-hidden secret door to area B1 near the top of the ziggurat.






