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Returning 35 results for 'clad reminding greater to have required'.
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class reminding greater to have requires
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Monsters
Monster Manual
Hit Points required to maintain the spell)1/Day Each: Create Food and Water, Dream, Greater Restoration, Scrying, SleepPsychic, RadiantBludgeoning, Piercing, SlashingDivine Aid (2/Day). The couatl
Monsters
Monster Manual
Concentration or Temporary Hit Points required to maintain the spell)1/Day Each: Greater Restoration, Major Image, Project ImageLegendary Action Uses: 3 (4 in Lair). Immediately after another creature’s
Monsters
Monster Manual
Concentration or Temporary Hit Points required to maintain the spell)1/Day Each: Greater Restoration, Major ImageLegendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon
Monsters
Eberron: Rising from the Last War
the Order of the Emerald Claw. Clad in distinctive bonecraft armor — heavy armor adorned with the bones of fallen enemies — these fearsome warriors command squads of undead soldiers as they pursue the
zombies created by the necromancers were mindless creatures that required guidance. The first bone knights were appointed to provide this control.
Devoted paladins of the Blood of Vol were fused into
Monsters
Quests from the Infinite Staircase
it, the pech can cast Wall of Stone. If at least seven other pechs are within 30 feet of it, it can cast Greater Restoration. Each other pech involved in casting the spell can’t have the
incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required).
Stone Shape (3/Day). The pech casts Stone
Backgrounds
The Wild Beyond the Witchlight
a sense of wonder. Perhaps greater adventures await you beyond the carnival’s gates.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Disguise kit or one type of musical
of light (no stat block required) that has a flying speed of 30 feet, can hover, and sheds bright light in a 5-foot radius and dim light for an additional 5 feet
Monsters
The Book of Many Things
Guardian Aura. Whenever a creature of Asteria’s choice within 30 feet of her makes a saving throw, Asteria can give the creature advantage on the saving throw (no action required). This trait
, Greater Restoration, Plane Shift (self only), Protection from Evil and Good, RevivifyAsteria can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time
Monsters
The Book of Many Things
roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the living portent ends the blessing (no action required) or uses
: Divination, Greater RestorationPrice of Defiance. When the living portent is damaged by a creature that it can see within 120 feet of itself, radiant power sears the creature. The creature must make a
Backgrounds
Baldur’s Gate: Descent into Avernus
your responsibilities for a month.
Flaming Fist. If you serve in the Flaming Fist, once every ten days, you must report to the Seatower of Balduran for training, and you’re required to take a
;re always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.
The Watch. If you serve in the Watch, you’re required to conduct a
Monsters
Quests from the Infinite Staircase
condition (escape DC 17). The vine vanishes when the target is no longer grappled, or when the Gardener wills it to (no action required). A creature reduced to 0 hit points by the vine has the
or the Palace of Spires. On a successful save, the creature’s memories remain intact, but they’re hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creature
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky
seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven by a desire to accomplish a greater
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
advancement and expanding their territory. They believed themselves to be the most enlightened mortals in the world, and in their hubris they sought to become ever greater.
The serpent gods of the
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
are armor-clad, skeletal warlords. Combining devastating martial prowess and blasphemous magic, these undying tyrants lead unholy legions against the living or brood in cursed citadels. Every death knight is haunted by a legacy of tragedy and dishonor that drives it to commit greater evils.
classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
left behind. There are greater risks, perhaps, but also much greater rewards—few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example.
Creating a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
human skeleton clad in perforated black robes.
The inanimate skeleton belongs to a human apprentice named Kazvark, whom Arcturia killed with a barrage of magic missiles for failing to complete a
mithral shaped like a U in one pocket. This key is one of six required to activate the weapon of mass disintegration in area 37.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
madness, remove curse or dispel evil and good might also prove effective. A greater restoration spell or more powerful magic is required to rid a character of indefinite madness.
classes
Basic Rules (2014)
Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her
in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
one of the following spells at the end of that time (no additional casting time or spell components required): legend lore, greater restoration, or remove curse (cast at 9th level). The spellcasting
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
endless zombie attacks and quietly looks for trustworthy agents to find the zombies’ source. Personality Trait. “I am the only one capable of making the decisions required for the greater good. This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and thievery. Gambling isn’t illegal in Sharn, but all legal games are taxed by the Brelish crown and are required to follow regulations that spoil the experience for many. Boromar’s operations are
cheaper to participate in and offer the lure of greater profits. Smuggling has become an increasingly important business since the Last War disrupted many traditional lines of trade. The clan’s primary
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
small tables. The beauty of the decor is undone by thick dust and cobwebs. Standing in the center of the room is a decrepit skeleton clad in tattered robes.
Red pinpoints of light burn in the
know its cantrips. In its current condition, the lich has a challenge rating of 10 (5,900 XP). A greater restoration spell restores the lich’s memory and all of its spells. Another casting of the spell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
—these are the foes of the King’s Citadel, rather than pickpockets and burglars. Of course, many of these greater threats might be beyond the capabilities of the typical Citadel agents. Much as the
treason. The Citadel isn’t required to provide compensation for the services it demands, but an adventurer who wins the respect of the Citadel can certainly benefit from the relationship. The Citadel is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
gives them extra time to practice, as lessons learned during study can be reinforced by recalling them during resting periods. The rigidity and studiousness required by wizardry would seem anathema to a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Bone Knight Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command
army with undead forces. The skeletons and zombies created by the necromancers were mindless creatures that required guidance. The first bone knights were appointed to provide this control. Devoted
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
plate) without triggering it. Once spotted, the trap is easily disarmed or avoided (no check required). A failed check indicates that the character accidentally set off the trap, which duplicates the
of greater healing. Development Kakarol believes that Acererak is going to transform him into a dragon. As such, the kobold is arrogant, greedy, and vain — traits that can be used against him. He
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
your nose. Just off the path is a hollow, petrified tree trunk filled with a viscous black ooze. Black tendrils extrude from the ooze, reaching toward two figures clad in white robes. These figures
healing (superior). Development. The dryads urge the characters to follow the tracks left by the monks, saying they lead to a “greater evil that must be defeated.” The characters can’t convince the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
other pechs are within 30 feet of it, the pech can cast Wall of Stone. If at least seven other pechs are within 30 feet of it, it can cast Greater Restoration. Each other pech involved in casting the
spell can’t have the incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required).
Stone Shape (3/Day
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
DC 12). If at least three other pechs are within 30 feet of it, the pech can cast Wall of Stone. If at least seven other pechs are within 30 feet of it, it can cast Greater Restoration. Each other pech
required).
Stone Shape (3/Day). The pech casts Stone Shape, requiring no spell components and using Wisdom as the spellcasting ability.
Mark Behm
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
three times, the charm vanishes from you. Charm of Darkvision This charm allows you to cast the darkvision spell as an action, no components required. Once used three times, the charm goes away
charges to cast one of the following spells: greater restoration (4 charges) or lesser restoration (2 charges). Once all its charges have been expended, the charm vanishes from you. Charm of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and a crate filled with packing straw. Standing against the north wall is a cabinet without doors, in which hang three cloaks made of walrus hide. Also present is a fur-clad Zhentarim wizard, Nilraun
frost giant jarl won’t allow Nilraun to accompany him on his whale-hunting expeditions. Nilraun spends his idle hours contemplating how to steal the ring while reminding the giants that the Zhentarim
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their energy on personal advancement and expanding their territory. They believed themselves to be the most enlightened mortals in the world, and in their hubris they sought to become ever greater. The
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
per hour and have the advantage of being able to cross any terrain. Airships have only been in service for eight years, and as a result many cities don’t yet have the facilities required for docking
same quality and duration. Teleportation is the swiftest form of travel, but also the most limited. An Orien heir with the Greater Mark of Passage can cast teleportation circle once per day; most major
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
north pedestal, 1 sp in the east pedestal, 1 gp in the south pedestal, and 1 pp in the west pedestal). A gargoyle will always accept a more precious coin than the one required, so a character inserting a
platinum coin into every pedestal could exit the room safely. A gargoyle will also accept a tithe of multiple coins of equal or greater value (10 cp instead of 1 sp in the east pedestal, for example
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
living portent ends the blessing (no action required) or uses this action again.
Spellcasting. The living portent casts one of the following spells, requiring no material components and using Wisdom
as the spellcasting ability:
2/day: Cure Wounds
1/day each: Divination, Greater Restoration
Bonus Actions
Change Shape. The living portent magically transforms into a Humanoid while retaining
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Greater Restoration, Major Image
Legendary Actions
Legendary Action Uses: 3 (4 in