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Returning 35 results for 'claim warding rest'.
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class wearing rest
charm wearing rest
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Monsters
Acquisitions Incorporated
Champion Challenge (Recharges after a Short or Long Rest). As a bonus action, Donaar causes each creature of his choice that he can see within 30 feet of him to make a DC 13 Wisdom saving throw. On a
, warding bond, zone of truthMultiattack. Donaar makes two attacks with his greatsword or his whip.
Greatsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
regenerative ability. With these gifts, the frost giant can swiftly claim the title of jarl and easily fend off rivals for decades. However, if the frost giant doesnât give enough honor to Vaprak or
âblessingâ and worship of Vaprak from one generation to the next.ColdVaprakâs Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
Monsters
Mythic Odysseys of Theros
Amphibious. Tromokratis can breathe air and water.
Hearts of the Kraken (Mythic Trait; Recharges after a Short or Long Rest). When Tromokratis is reduced to 0 hit points, it doesnât die or
ability scores as 10 (+0). If it finishes a short or long rest, the carapace heals, any destroyed hearts regenerate, and the hearts are covered again. Tromokratis dies when all the hearts are
Monsters
Fizban's Treasury of Dragons
Chromatic Wrath (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, her current hit point total instead resets to 500 hit points, she recharges her Chromatic
;some say by choice. But others claim that she is imprisoned there to punish her for the evils she perpetrated when the gods sought to colonize the First World with their followers.
Mortals who hunger
Monsters
Van Richtenâs Guide to Ravenloft
Headless Summoning (Recharges after a Short or Long Rest). If the dullahan is reduced to 0 hit points, it doesnât die or fall unconscious. Instead, it regains 97 hit points. In addition, it
shards of its shattered skull.
2
A vain dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3
A greedy dullahan seeks to recover its bejeweled helmet
Monsters
Fizban's Treasury of Dragons
.
3
A fishery that specializes in a type of eel favored by a local topaz dragon is âhaunted,â and shipments of the eel vanish every time the ghost appears.
4
Legends claim that a
for driving away a topaz dragon attempting to claim the sea devilsâ territory.
7
A pirate captain tells stories of an adult topaz dragon;adult topaz dragon's legendary hoard while
Monsters
Fizban's Treasury of Dragons
Legends claim that a gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is
plentiful crystal formations and veins of topaz gemstones, particularly underground.
Negative Energy. When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists
, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.
A moonblade serves only one master at a time. The attunement process requires a
Backgrounds
Guildmastersâ Guide to Ravnica
fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds â with military force if
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
feats
that way when you fi nish a Long Rest.
You can also cast these spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these
Spellcasting or Pact Magic class feature, the spells on the Mark of Warding Spells table are added to that featureâs spell list.
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.
Before you
in the hands of monsters, which you must clear out before you can claim the keep as yours.
Vizier. At any time you choose within one year of drawing this card, you can ask a question in meditation and
Kobold
Legacy
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Species
Volo's Guide to Monsters
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
behind from a kill, eating everything thatâs edible and using the rest to make tools or adornments.
Kobolds shed teeth as they wear out and grow new ones their entire lives. Many wear their own
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Warding Traits If youâre a dwarf with the Mark of Warding, you have this subrace, with the following traits. Ability Score Increase. Your Intelligence score increases by 1. Warderâs Intuition
again until you finish a long rest. Intelligence is your spellcasting ability for these spells, and you donât need material components for them when you cast them with this trait. Spells of the Mark. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarf Subrace: Mark of Warding If youâre a dwarf with the Mark of Warding, you have this subrace, with the following traits. Ability Score Increase. Your Intelligence score increases by 1. Warderâs
with it again until you finish a long rest. Intelligence is your spellcasting ability for these spells, and you donât need material components for them when you cast them with this trait. Spells of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Chromatic Dragonborn A red dragonborn sell-sword waits for a client Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green
), 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Draconic
Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
.
5
An adult deep dragon craves the knowledge stored in an aboleth;aboleth's nearby lair.
6
A spirit naga desperately wants to claim the key to a mysterious underground door from the hoard
allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragonâs hoard is hidden
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
rolled to the ability check. Guardianâs Shield. You can cast the shield spell once with this trait, and you regain the ability to cast it after you finish a long rest. Wisdom is your spellcasting ability
instead. Once you use this trait, you canât do so again until you finish a long rest. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
number rolled to the ability check. Guardianâs Shield. You can cast the shield spell once with this trait, and you regain the ability to cast it after you finish a long rest. Wisdom is your spellcasting
attack instead. Once you use this trait, you canât do so again until you finish a long rest. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark
Compendium
- Sources->Dungeons & Dragons->Monster Manual
vent their rage on those who wronged them. Revenants refuse to rest until those they seek to punish are no more. If their bodies are destroyed, revenants claim new forms and continue their ruthless quests. Cristi Balanescu Revenant Followed by a Graveyard Revenant
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rest of Cyre. After the Mourning, no one wanted to challenge the Valenarâs claim to the land they had taken; in the interests of peace, the Treaty of Thronehold recognized the new elf kingdom of Valenar
Valenar Capital: Taer Valaestas Hallmarks: Elves, horses, mercenaries In the midst of the Last War, an army of Tairnadal warrior elves from Aerenal seized this region from Cyre, invoking a claim to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
locked wooden chest about the size of a shoebox. Opening the lock requires thievesâ tools and a successful DC 15 Dexterity check. A failed check sets off a magic glyph of warding trap that triggers a
scrolls: two scrolls of protection (fire elementals) and one scroll of protection (earth elementals). Characters who claim these scrolls can use them to move safely past the elementals. With only one
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
Idol Island Rising from the marsh mere yards from Leilon, Idol Island contains the remains of crumbled statues of forgotten human nobles. The settlers claim to hear voices whispering from the island
at night, inviting them to view their destinies. If the characters walk by the island at night, they hear these whispers as well. A character who spends the night on the island taking a long rest has
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Idol Island Idol Island rises from the marshes a few yards from Leilon. It contains the remains of crumbled statues of forgotten human nobles. The settlers claim to hear whispered voices on the
island at night, inviting them to view their destinies. If they characters walk by the island at night, they hear these whispers as well. A character who spends the night on the island taking a long rest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, noble, spy, thug Signature Spells: Mending (cantrip), Tenserâs floating disk (1st level), arcane lock (2nd level), glyph of warding (3rd level) Mammonâs greed overwhelms everything else. He deals with
after a Short or Long Rest). As a bonus action, this creature makes a Dexterity (Sleight of Hand) check contested by the Wisdom (Insight) check of a creature it can see within 15 feet of it. If this
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Viktal Tales of the days before Mother arrived claim that the families of Viktal barely scraped enough from the earth to survive, and often lost livestock and children to malicious fey. Today, Mother
equally. The cheery villagers welcome visitors, showing eager interest in their stories and lodging them free of charge at the village inn, the Fisherâs Rest. Visitors are welcome to stay for as long as they like, especially as one of the seasonal Tithe festivals approaches.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
displayed in this facility, which includes a quiet place for worship. Sanctuary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see âSupernatural Giftsâ in chapter 3) that lasts
your Bastion until you claim it. Noor Rahman The addition of an Observatory can lead to the discovery of eldritch secrets lost among the stars
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
a locked wooden chest about the size of a shoebox. Opening the lock requires thievesâ tools and a successful DC 15 Dexterity check. A failed check sets off a magic glyph of warding trap that triggers
three scrolls: two scroll of protection against fire elementals and one scroll of protection against earth elementals. Characters who claim these scrolls can use them to move safely past the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
night.
6 Settle a dispute between mortals and devils who both claim the same child is their next ruler.
7 Put to rest a pair of spirits that bring tragedy to any couple who tries to get
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Necropolis Encounters table (see chapter 3), refuse to rest in peace. Head to Head to Head Two rival factions of giant kin vie to claim the throne. An ettin and a fensir skirmisher (see chapter 6
. Infernal Bargain A bone devil knows the power of Hiateaâs Hearth and is tempting a fire giant to claim the throne, but the giantâs wife knows the throneâs curse will mean her loveâs certain doom. She begs
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
you donât already know it. This cantrip doesnât count against the number of cleric cantrips you know. Warding Flare Also at 1st level, you can interpose divine light between yourself and an attacking
uses when you finish a long rest. Channel Divinity: Radiance of the Dawn Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
research that contains one or more desks and bookshelves. Arcane Study Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see âSupernatural Giftsâ in chapter 3) that lasts for
costs no money. The Arcane Focus remains in your Bastion until you claim it. Craft: Book. You commission the facilityâs hireling to craft a blank book. The work takes 7 days and costs you 10 GP. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is unusually small or faint. 2 Your dragonmark is exceptionally large. 3 Your dragonmark appears somewhere else on your body whenever you finish a long rest. 4 Your dragonmark emits dim light in a 5
Mark of Finding Mark of Handling Mark of Healing Mark of Hospitality Mark of Making Mark of Passage Mark of Scribing Mark of Sentinel Mark of Shadow Mark of Storm Mark of Warding
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Icehorn Mountains separate the Demon Wastes from the Eldeen Reaches. A series of canyons known as the Labyrinth further separate the Demon Wastes from the rest of Khorvaire. Due to ancient warding magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
charactersâ devotion to doing good by offering them the opportunity (or the temptation) to rest from their labors and enjoy a well-earned reward. Belierin is said to be the prison of some deadly creature
. Some tales say itâs a powerful titan, perhaps the tarrasque, while others claim itâs a deposed duke of the Nine Hells, a banished elemental prince, or even a near-dead deity. Evil creatures sometimes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
here to rest, recuperate, and resupply. While in the grove, they can consult with the colonyâs myconid sovereigns about possible ways back to the surface world, while enjoying a much-needed respite
Demon Queen of Fungi, who wasted no time building herself a stronghold in a colossal mushroom called Yggmorgus. There, she works on a malevolent scheme to claim all the Underdark as her domain. More and






