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Returning 35 results for 'claim warning regions'.
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Monsters
Acquisitions Incorporated
., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.The only warning you'll get is that fearsome, far-off caw
the familiars of evil arcane casters, abandoned in the subterranean depths and left to grow to enormous size. Others claim these creatures were once normal crows transmuted by vile essence and viler
Monsters
Eberron: Rising from the Last War
â an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a legion of undead and that she maintains a
court of vampires and ghosts in her palace of ice. Other tales claim that when anyone dies in Lhazaar, Illmarrow chooses whether to take their soul before it passes on to the Keeper and Dolurrh.
But
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
bloodlines of those genasi have spread into other lands. Though far from common, air and fire genasi are more likely to be found in the western regions of Faerûn, along the coast from Calimshan north
concentration of them hailing from the regions surrounding the Sea of Fallen Stars.
The distant land of Zakhara is known only in legends to most inhabitants of Faerûn. There, genies and
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its
in the hands of monsters, which you must clear out before you can claim the keep as yours.
Vizier. At any time you choose within one year of drawing this card, you can ask a question in meditation and
Magic Items
Lost Laboratory of Kwalish
tattered black robe. It appears in a space of the DMâs choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it
servants before you can claim the monastery as yours.
Vizier. At any one time you choose within the duration of the adventure, you can ask a question in meditation and mentally receive a truthful
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the Jhorashâtar, a clan of orcs. The Jhorashâtar have been slowly driven into the least hospitable regions of the mountains. A few of the clans are seeking to incorporate the Jhorashâtar into Mror
work of the Jhorashâtar, a rival clan, or some force from below the mountains. Other clans have tried to claim the Noldrun lands, but this has always met with disaster.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
known to stop and rise without warning, obeying Ankhtepotâs whims. Religious guides known as Suteâs Chosen wander the region; the orderâs members claim to know how to read and navigate past the storms to reach the City of the Dead by the most expedient route.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
if all goes well, your character will survive to claim rich rewards before embarking on a new adventure. This section covers the basics of the adventuring life, from the mechanics of movement to the
wilderness regions. The DMâs notes, including a key to the map, describe what the adventurers find as they enter each new area. Sometimes, the passage of time and the adventurersâ actions determine what happens, so the DM might use a timeline or a flowchart to track their progress instead of a map.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
all goes well, your character will survive to claim rich rewards before embarking on a new adventure. This chapter covers the basics of the adventuring life, from the mechanics of movement to the
wilderness regions. The DMâs notes, including a key to the map, describe what the adventurers find as they enter each new area. Sometimes, the passage of time and the adventurersâ actions determine what happens, so the DM might use a timeline or a flowchart to track their progress instead of a map.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that restricts its travel. The area encompassed by the lock is large enough to enable the kraken to feed but prevents these near-immortal beings from raiding densely populated regions. Some stories claim
Kobold
Legacy
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Species
Volo's Guide to Monsters
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Fallen The
Sharn Inquisitive
Dawn of disease
Youâll hear warning bells toll tomorrow morning. Youâll see packs of people with their faces hidden by plague masks or strips of cloth. Jorasco
driven mad by the ghosts of those who died when the tower fell. Others claim that House Vadalis has been trying to magebreed super-soldiers, and the Ravers are the result of failed experiments. Only
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Abominable Yeti Richard Luong Giants even among their own intimidating kind, abominable yetis are stronger and bloodthirstier than their kin. They claim whole regions as their hunting grounds, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Olantin, the poet tells of Medomaiâs earlier prophecy of the destruction of Alephneâa tragedy that could have been averted had anyone believed the sphinxâs dire warning. The saga of Callaphe the
a ship called The Monsoon. She was the first mortal to decipher the secret patterns of the winds (provoking Thassaâs ire), and she sailed over the edge of the world and into Nyx to claim her place
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
attempted to commission Purphoros to rebuild Nyx in Heliodâs image. Angered by Heliodâs claim to rulership, Purphoros forged the sword Godsend to fight Heliod. As their conflict raged, Purphorosâs sword cut
.
Birth of Erebos. Some myths claim that Heliod was the first of the gods, though most people believe that distinction belongs to Kruphix. These myths also say that when the light of Heliodâs own sun
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
deny their existence. Much of the World Is Untamed. Wild regions abound. City-states, confederacies, and kingdoms of various sizes dot the landscape, but beyond their borders the wilds crowd in. People
been there themselves. The World Is Ancient. Empires rise and fall, leaving few places that have not been touched by imperial grandeur or decay. War, time, and natural forces eventually claim the mortal
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
terror and subtly manipulating their captives over the course of generations. 3. Domains Imprison Darklords. Ravenloftâs demiplanes range in size from solitary structures to vast regions. These domains
, but they also collect characters to participate in specific terrifying adventures. Ravenloft can claim a soul for one night of terror or for an inescapable nightmare, whichever suits the needs of your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, especially along the border with Thrane. The Crying Fields are a region of farmlands permanently scarred by magic and haunted by restless spirits. Aundairians claim their nation is stronger than ever
should be reuniting Aundair and the Eldeen Reaches, whether through diplomacy or force. Others consider Thaliost to be the pressing issue. And still others support Queen Auralaâs claim to the throne of
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, and the nature of domains and Darklords all claim part of the answer, but ultimately they reflect aspects of the same cause: nightmare logic. Ravenloft is inherently a vast nightmare. Most of those
and fun for the entire group. Revisit these considerations and safety tools often, until theyâre just as much a part of your game as character sheets and dice.
Content Warning. With this in mind, be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
particular neighborhood. The Harborhands, for instance, can be found across the Lower City wherever a neighborhood touches the water, but would rarely try to flex its claim outside of the actual docks
and piers. More common is the situation of groups like the Greengrocersâ Guild or the Brethren of Barbers, who operate out of all corners of the city and therefore claim no physical territory at all
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
particular neighborhood. The Harborhands, for instance, can be found across the Lower City wherever a neighborhood touches the water, but would rarely try to flex its claim outside of the actual docks
and piers. More common is the situation of groups like the Greengrocersâ Guild or the Brethren of Barbers, who operate out of all corners of the city and therefore claim no physical territory at all
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Temple of Mystery (RAYMOND SWANLAND) A temple of mystery is an enigmatic location full of puzzles and traps, found in remote regions of Theros. It is believed that surviving and solving the
mysteries of such a shrine earns Kruphixâs respect. Some scholars claim the temples arenât stationary and that finding a shrineâs location is the first puzzle that explorers must solve. The priests who care
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Forest Between the forest and the underground river are narrow, pebbled beaches upon which Wyllow has planted carved wooden signs that bear the following warning in Common, Draconic, and Elvish
: BEHOLD WYLLOWâS WOOD. HARM NOT, LEST YE BE HARMâD. General features of the forest are summarized in the âForest Featuresâ sidebar. Specific regions are described in the sections that follow. FOREST
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
here, and have been working an archaeological dig seeking treasure and relics. They need to be warned that a white dragon has moved into the area. Take the warning to them, then return to Townmaster
more common, itâs not safe for her to be alone. Urge Adabra to return to Phandalin. Once sheâs safe, visit Townmaster Harbin Wester to claim a reward of 25 gp.â If the characters undertake this quest
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
intelligent creatures â to govern other regions. Within Droaam, any creature that commands the loyalty of a band and has successfully claimed and held territory can call itself a warlord, but only a small
the Wind Howlers, whose leader, Callain of the Bloody Word, despises the hags. Kethelrax the Cunning. The kobold lord Kethelrax has laid claim to Shaarat Kol in the south of Droaam and leads host of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some claim that these stories are fabrications and that Jaela is merely a figurehead for High Cardinal Krozen. The reclusive Krozen is a brilliant strategist and ruthless leader. Many believe that
Khorvaire. In contrast to the Sovereign Host, the church maintains a defined structure and creed. Archbishops monitor regions; cardinals lead the church; and the ultimate authority is the Keeper of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) fire damage on a failed save, or half as much damage on a successful one.
[Tooltip Not Found]
Deep Crow
The only warning youâll get is that fearsome, far-off caw, echoing from the darkness like
casters, abandoned in the subterranean depths and left to grow to enormous size. Others claim these creatures were once normal crows transmuted by vile essence and viler powers. But one thing all agree
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
when he burst forth to claim his crown and his power, all the more so because of his uncanny resemblance to Kaius I, the ruler who plunged Karrnath into the Last War and instituted the brutal system of
close ties to the Plane of Mabar. Monsters sometimes slip out of the Nightwood to threaten the surrounding regions. Criminals and fugitives who flee into the Nightwood find the dangers within deadlier than any Karrnathi executioner. Fort Bones
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
youâll encounter players who tell other players what their characters should do, claim the best magic items for themselves, bully the other players, and refuse to share the spotlight. Away from the game
the characters are racing toward a goal or destination. (Use this technique with caution, as time pressure can increase playersâ anxiety.) Telegraph Encounters. Give players advance warning that an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
choose a different battleground, warning them that Bregan Dâaerthe will oppose any effort to visit further destruction upon the city. If the characters claim to be looking for a safe way into Sorcere
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
youâll encounter players who tell other players what their characters should do, claim the best magic items for themselves, bully the other players, and refuse to share the spotlight. Away from the game
the characters are racing toward a goal or destination. (Use this technique with caution, as time pressure can increase playersâ anxiety.) Telegraph Encounters. Give players advance warning that an
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
powerful navy Furyondy, the Kingdom of King Belvor IV (human) Former province of the Great Kingdom, among the first to claim independence Highfolk (Free City) Mayor Talisyr (appears as an elf) Fortified
nobility. Amid a large number of free cities and confederations, the monarchies of Furyondy and Celene are far more democratic in practice than those in other regions. Typical dress in the Central Flanaess
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
forests that surround the Silver Marches, and are even making forays into elf-controlled regions of the High Forest in an effort to find the Grandfather Tree and lay claim to it. Seriska Hungermaw is
civilization. Black Raven Tribe The Black Ravens claim the icy foothills west of Mirabar, as well as the Ice Lakes and the land west to the Frozenfar. They like to prey on caravans that travel the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
succeed on a DC 16 Dexterity check using thievesâ tools or force it open as an action with a successful DC 20 Strength (Athletics) check. Inside, a longsword of warning named Auspex is mounted to the
for their own evil ends. If your players decide to claim it themselves, itâs up to you to determine what calamities befall them!
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its
or otherwise clear out the Grand Master and its servants before you can claim the monastery as yours. Vizier. At any one time you choose within the duration of the adventure, you can ask a question in






