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Returning 35 results for 'claim willing respective'.
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class wielding respective
class willing respective
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claim wishing respectively
Monsters
Planescape: Adventures in the Multiverse
).
Liquefaction Ritual. The shator can perform a 1-minute ritual that turns all willing farastu demodand;farastus and kelubar demodand;kelubars of its choice within 60 feet of itself into a living liquid form. Each
claim. On the rare occasions that shators find themselves on the Material Plane, they manipulate mortal leaders and philosophers, using them as mouthpieces to spread poisoned words and tempt souls toward
Monsters
Fizban's Treasury of Dragons
. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
Backgrounds
Guildmasters’ Guide to Ravnica
concentrates the spoils at the top of the hierarchy. As a functionary in that system, your best hope is to claim as much as possible of the money that passes through your hands on its way up, so that
Personality Trait
1
I am always willing to act in accordance with the financial incentive offered.
2
Debts are never meant to be forgiven.
3
I am accustomed to enjoying the
Species
Acquisitions Incorporated
who study this entity claim that it is clearly evil and destructive. Others call it simply a necessary part of the cycle of death and rebirth. In the end, though, That-Which-Endures shows precious
other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
Monsters
Mordenkainen's Fiendish Folio Volume 1
hobgoblins, kobolds, and other creatures willing to obey it, but it sees any alliance that casts it as a lesser partner as only a temporary measure. The needle lord betrays any allies at the first opportunity, as it believes that only one creature can claim dominion over a forest.
fancies itself a conquering general, wandering in search of a forest to conquer and claim. When it sets its sights on a forest, it first focuses on spreading the seed pods that give rise to its needle
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mascots Each of Strixhaven’s five colleges has a mascot—a small creature associated with the magic of the school and often found wandering their respective campuses. Witherbloom’s mascots, pests, are
five kinds of mascots act as companions for students and faculty, sometimes serving as willing subjects for experiments or demonstrations, and occasionally even helping out in a duel or a more serious
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, buried, or taken more than a mile outside Omu, they teleport back to their resting places inside their respective shrines. If the characters return to a previously cleared shrine, there’s a cumulative
least two of the puzzle cubes, and Ras Nsi always steps in to claim the final cube. Things play out differently if the players find a way to foil their enemies’ plans — by killing them, for example. On
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, buried, or taken more than a mile outside Omu, they teleport back to their resting places inside their respective shrines. If the characters return to a previously cleared shrine, there’s a cumulative
least two of the puzzle cubes, and Ras Nsi always steps in to claim the final cube. Things play out differently if the players find a way to foil their enemies’ plans — by killing them, for example. On
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mascots Each of Strixhaven’s five colleges has a mascot—a small creature associated with the magic of the school and often found wandering their respective campuses. Witherbloom’s mascots, pests, are
five kinds of mascots act as companions for students and faculty, sometimes serving as willing subjects for experiments or demonstrations, and occasionally even helping out in a duel or a more serious
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
respective shops, but neither is much help to the characters’ investigations. Each is convinced her rival is to blame for a string of thefts and accidents, despite having no proof. If the characters
ask about these events at nearby booths, other market vendors initially claim not to have seen anything strange. If a character succeeds on a DC 10 Charisma (Persuasion) check, a vendor says, “Market
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
respective shops, but neither is much help to the characters’ investigations. Each is convinced her rival is to blame for a string of thefts and accidents, despite having no proof. If the characters
ask about these events at nearby booths, other market vendors initially claim not to have seen anything strange. If a character succeeds on a DC 10 Charisma (Persuasion) check, a vendor says, “Market
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Borca on perfumes, tonics, and dozens of buildings and theaters. Countless families claim ties to the Boritsis. Dilisnya. The family defensively guards its prestige, as its wealth is based in
Finishing School. This boarding school boasts a flawless graduation rate—for those students who don’t disappear. Nobriskov. Pious and formal, the Nobriskovs claim descent from Borca’s ancient clans
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Borca on perfumes, tonics, and dozens of buildings and theaters. Countless families claim ties to the Boritsis. Dilisnya. The family defensively guards its prestige, as its wealth is based in
Finishing School. This boarding school boasts a flawless graduation rate—for those students who don’t disappear. Nobriskov. Pious and formal, the Nobriskovs claim descent from Borca’s ancient clans
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Confronting the Hags Characters in Paliset Hall might encounter the Crestfall Coven as the hags search for the shard solitaire necklace. The hags are willing to cut a deal with the characters
, provided the coven gets to keep the shard solitaire. Clever characters might help the hags break into Zorhanna’s vault, then betray the hags and claim the shard solitaire for themselves. Similarly, any
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Confronting the Hags Characters in Paliset Hall might encounter the Crestfall Coven as the hags search for the shard solitaire necklace. The hags are willing to cut a deal with the characters
, provided the coven gets to keep the shard solitaire. Clever characters might help the hags break into Zorhanna’s vault, then betray the hags and claim the shard solitaire for themselves. Similarly, any
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
operations in Xoxotla. From here, the group keeps paths across the region safe and clear. They are often at odds with fire giants that dwell among the volcanoes, who claim that their homes were destroyed
constantly test new magic on the city’s walls, which are designed to protect against lava rivers and ash storms. They are always willing to reward those brave enough to help them try out their newest
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
operations in Xoxotla. From here, the group keeps paths across the region safe and clear. They are often at odds with fire giants that dwell among the volcanoes, who claim that their homes were destroyed
constantly test new magic on the city’s walls, which are designed to protect against lava rivers and ash storms. They are always willing to reward those brave enough to help them try out their newest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
there. With the Skull Chalice of Ch’gakare in her possession, she can win the support of Chultans eager to return to the old ways. However, the merchant princes of Port Nyanzaru aren’t willing to back
her claim, and the yuan-ti won’t give up Omu without a fight. It could take years for Mwaxanaré’s dream to come true, if it ever does.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Chapter 5: Isle of the Abbey A local mariners’ guild would like to claim a small, strategically located island and build a lighthouse there. But so far, its representatives have not been able to
land safely on the island — every attempt to come ashore has been met by a horde of undead. The guild posts a lucrative contract offer in nearby coastal communities, seeking adventurers willing to secure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
quietly ruminates on its troubles. The slaad communicates with strangers using telepathy and is willing to negotiate with characters who claim to be enemies of the Ssethian Scourges. A mercurial creature
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
there. With the Skull Chalice of Ch’gakare in her possession, she can win the support of Chultans eager to return to the old ways. However, the merchant princes of Port Nyanzaru aren’t willing to back
her claim, and the yuan-ti won’t give up Omu without a fight. It could take years for Mwaxanaré’s dream to come true, if it ever does.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Chapter 5: Isle of the Abbey A local mariners’ guild would like to claim a small, strategically located island and build a lighthouse there. But so far, its representatives have not been able to
land safely on the island — every attempt to come ashore has been met by a horde of undead. The guild posts a lucrative contract offer in nearby coastal communities, seeking adventurers willing to secure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
quietly ruminates on its troubles. The slaad communicates with strangers using telepathy and is willing to negotiate with characters who claim to be enemies of the Ssethian Scourges. A mercurial creature
Kobold
Legacy
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Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
What Devils Want A devil wants souls, as every soul that it acquires brings the devil one step closer to its next promotion. If a character wants something from a devil but isn’t willing to trade
, they are promising to serve in the Nine Hells as devils themselves after death. Once promised to a devil, a character’s soul can’t be claimed by another creature. Services A devil that can’t claim a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
willing to spend money giving hawks a home, but not them. Others resent the Flaming Fist guards who keep them from trapping on the hill. Stringy rabbits and scrawny quail made poor meals, but they were
city. Whenever a grisly murder captures Baldurians’ imaginations, someone is always quick to claim that it must be one of the Dusthawk werewolves who did the deed.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Infernal Blessings Here are several blessings Hulgaz can bestow on willing Humanoids. Other Fiends, particularly archdevils, might bestow such blessings as well, and you can create additional
from your belongings, you find an unmarked pouch containing five 1,000 gp gemstones. Consequence. The character’s new fortune garners unwanted attention from a guild of violent mercenaries, who claim
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Infernal Blessings Here are several blessings Hulgaz can bestow on willing Humanoids. Other Fiends, particularly archdevils, might bestow such blessings as well, and you can create additional
from your belongings, you find an unmarked pouch containing five 1,000 gp gemstones. Consequence. The character’s new fortune garners unwanted attention from a guild of violent mercenaries, who claim
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
willing to spend money giving hawks a home, but not them. Others resent the Flaming Fist guards who keep them from trapping on the hill. Stringy rabbits and scrawny quail made poor meals, but they were
city. Whenever a grisly murder captures Baldurians’ imaginations, someone is always quick to claim that it must be one of the Dusthawk werewolves who did the deed.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
willing to spend money giving hawks a home, but not them. Others resent the Flaming Fist guards who keep them from trapping on the hill. Stringy rabbits and scrawny quail made poor meals, but they were
city. Whenever a grisly murder captures Baldurians’ imaginations, someone is always quick to claim that it must be one of the Dusthawk werewolves who did the deed.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
willing to spend money giving hawks a home, but not them. Others resent the Flaming Fist guards who keep them from trapping on the hill. Stringy rabbits and scrawny quail made poor meals, but they were
city. Whenever a grisly murder captures Baldurians’ imaginations, someone is always quick to claim that it must be one of the Dusthawk werewolves who did the deed.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
What Devils Want A devil wants souls, as every soul that it acquires brings the devil one step closer to its next promotion. If a character wants something from a devil but isn’t willing to trade
, they are promising to serve in the Nine Hells as devils themselves after death. Once promised to a devil, a character’s soul can’t be claimed by another creature. Services A devil that can’t claim a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
scour Pandesmos. Rumors claim that the chaos of Limbo leaks into Pandemonium through the Ruinous Sea; others say that the Elemental Chaos touches Pandemonium in this roiling expanse. Either way, the
more than a minute within it. Vashishax isn’t willing to die here; if reduced to fewer than 100 hit points, the kraken flees to its lair many miles deeper in the Ruinous Sea.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
scour Pandesmos. Rumors claim that the chaos of Limbo leaks into Pandemonium through the Ruinous Sea; others say that the Elemental Chaos touches Pandemonium in this roiling expanse. Either way, the
more than a minute within it. Vashishax isn’t willing to die here; if reduced to fewer than 100 hit points, the kraken flees to its lair many miles deeper in the Ruinous Sea.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
than sympathy. Understandably, Krux is hesitant to trust a princess of the Xaryxian Empire, but the commodore is willing to give her the benefit of the doubt, if only to gain insight into the empire’s
surrender her claim to the imperial throne. Xedalli knows she must be patient to ascend the throne. Over the course of the adventure, the princess feigns empathy and uses some of her abilities to aid the