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Returning 23 results for 'clan fine'.
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Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s
Dragonborn
Legacy
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Species
Basic Rules (2014)
colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust
ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important
Gnome
Legacy
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Species
Basic Rules (2014)
most have half a dozen or so. A gnome’s mother, father, clan elder, aunts, and uncles each give the gnome a name, and various nicknames from just about everyone else might or might not stick
names, a gnome learns to use no more than three names: a personal name, a clan name, and a nickname, choosing the one in each category that’s the most fun to say.
Male Names: Alston, Alvyn
Backgrounds
Sword Coast Adventurer's Guide
, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today.
You are most likely a dwarf, but not necessarily—particularly in the North, the
to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler’s clothes, and a pouch containing 5 gp and a gem worth 10 gp
FEATURE
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Clan Crafter The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of
the craft, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today. You are most likely a dwarf, but not necessarily—particularly in the North
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and fine jewelry, and in some dwarves this love festers into avarice. Whatever wealth they can’t find in their mountains, they gain through trade. They dislike boats, so enterprising humans and
dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan identities and affiliations, recognize related dwarves, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and fine jewelry, and in some dwarves this love festers into avarice. Whatever wealth they can’t find in their mountains, they gain through trade. They dislike boats, so enterprising humans and
dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan identities and affiliations, recognize related dwarves, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gods, Gold, and Clan Dwarves who take up the adventuring life might be motivated by a desire for treasure — for its own sake, for a specific purpose, or even out of an altruistic desire to help
others. Other dwarves are driven by the command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gods, Gold, and Clan Dwarves who take up the adventuring life might be motivated by a desire for treasure — for its own sake, for a specific purpose, or even out of an altruistic desire to help
others. Other dwarves are driven by the command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gold Dwarves Gold dwarves are common in the lands to the south and east. They are formidable warriors, proud of their long traditions, with strong ties to clan. They are gruff and haughty and have a
love of fine craftsmanship and an eagerness to trade. Significant settlements of gold dwarves exist in the Great Rift, the area surrounding the Dragon Coast, as well as in the Old Empires of eastern
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
One for All: The Stronghold I live here among my folk, and I swear that if need be I will die here atop a mountain of my enemies’ corpses.
— King Ulaar Strongheart
Every dwarf clan maintains a
clan’s size and status, its stronghold is a stony personification of the clan itself — what’s good for the clan is good for the stronghold, and vice versa. If a stronghold fails from within, or falls
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Underdark to claim Thornhold, they passed through the caverns of Clan Stoneshaft, which had lived below since before the time the surface city was erected by humans. Though the Zhentarim killed or enslaved
many of the dwarves there, they failed to destroy the clan. The survivors soon escaped, regrouped, and retook Thornhold by force under their leader, Ebenezer Stoneshaft, with the aid of Samular’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Snibbly spits up a hairball in disgust. “The dwarves of Clan Horn would kill you immediately, is what I’m saying. As such, Omin Dran has requested that I offer my assistance. Have you ever heard of the
legitimate business in the enclave, the characters can wander its vaults at their leisure without arousing suspicion. Well, maybe just a little suspicion. But it’ll all be fine. Seeking the Ritual
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
long as the lightfoots don’t have to carry any of the baggage. While often stereotyped as fat and lazy due to their homebound mindset and obsession with fine food, strongheart halfings are typically
ghostwise clans select a natural landmark as the center of their territory, and members carry a piece of that landmark with them at all times. Clan warriors known as nightgliders bond with and ride
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
anyone who fell into the trap. Grasha warns against going into the cave, as it’s crawling with monsters and draconians. She explains that she and her clan came here after being captured by the Dragon
of her clan, but she warns the way might be uncomfortable for larger folk. The Migan Clan If the characters agree to go with Grasha, she leads them to a small passage near the cave’s entrance. Medium
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disaster 6 Utterly destroy a bloodline or clan 5 Passion (d4) 1 Prolong the life of a loved one 2 Prove worthy of another person’s love 3 Raise or restore a dead loved one 4 Destroy rivals for another
5 Confidence scams (d6) 1 Breach of contract 2 Cheating 3 Fast talking 4 Fine print 5 Fraud or swindling 6 Quackery or tricks 6 Defamation (d4) 1 Framing 2 Gossiping or slander 3 Humiliation 4 Libel
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
iron golems, allowing entrance to the Hall of War. The carriages remain outside the Hall of War, and dwarves of Clan Horn approach to help with the cargo and lead the guests to the vault. If the
eyes and deep red hair tied in braids calls out a greeting as she approaches the caravan. “Welcome, guests and friends of Clan Dhargun and Clan Thunderwind! Horn Enclave is at your disposal for the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
district contains the embassies to the Thronehold nations, along with Aerenal and Riedra. It’s also the seat of the Citadel and home to the Brelish Museum of Fine Art. Middle Central Dragon Towers This
inns. Middle Dura Callestan Home to an assortment of squalid and poor businesses, Callestan is a nexus for criminal activity and known as a stronghold of the Boromar Clan. Lower Dura Fallen Sharn’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from the following revelations: Lottie’s Palace has been in operation for over ten years. Before the casino was built, the cavern it was carved out of was home to a clan of duergar. When Lottie arrived
surrounding a large swimming pool, the bottom of which glitters with thousands of gems. Fountains around the room spray water into the air that hangs as a fine mist.
Unlocked double doors across from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the hammocks.
Three lizardfolk warriors occupy the hammocks. The chest and its contents are their property. The lizardfolk were provided by the chieftain of their clan to help ensure that the
trays on the desktop next to the pewter container (which is nearly full of fine sand), one is empty and another contains bills and receipts for various items of marine supply. The last contains several
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Red Larch offers many fine amenities, including the Allfaiths Shrine, a place of worship that caters to multiple faiths; the Swinging Sword, a respectable three-story stone inn with a high-pitched
Bridge is a sacred site of pilgrimage for many dwarves. Long ago, the dwarf god Moradin appeared atop the bridge to rally dwarves of the Ironstar clan against a horde of orcs, and the founder of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
offense against one of the council’s merchant houses. Other infractions are forgiven after the miscreant makes payment of an appropriate fine. Calimshan. This southern land has long been the
the drow. The clans meet twice a year at a sacred site known as the Hills of the Kings, where dozens of totem sculptures are preserved. At these gatherings, each clan updates its totem with an
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
extended family or clan, with its own religious site, inn or tavern, marketplace, and places of industry such as smithies, armories, tanneries, or mills. While such an abundance of walls might make
bazaars, local merchants have a near-monopoly on many southern imports, from silks and fine blades of Calishite steel to tomes of rare magical lore, thanks to exclusive trade agreements with various






