Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'clan working read'.
Other Suggestions:
can working reach
can walking read
can warding read
can working rest
can workings read
Magic Items
Dungeon Master’s Guide
creature that can't use a manual of golems and attempts to read it takes 6d6 psychic damage.
d20
Golem
Time
Cost
1-5
Manual of Clay Golems
30 days
65,000 GP
6-17
Manual of
table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies.
Once you finish creating the golem
Monsters
Keys from the Golden Vault
.
Shroud Tattoo. Prisoner 13 can’t be targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can&rsquo
opportunity attack;opportunity attacks.Prisoner 13 is a dwarf named Korda Glintstone. Prior to her incarceration years ago, Korda was an ally and agent of Clan Axebreaker, a moderately influential dwarf
Monsters
Fizban's Treasury of Dragons
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A clan of dwarves has discovered a self-renewing vein of quartz near an
Whelm
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle
to destroy goblins and giants or to protect dwarves.
Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It
Backgrounds
Sword Coast Adventurer's Guide
majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.
You have a working knowledge of your cloister’s
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
I’ve read every book in the world’s greatest libraries—or I like to boast that I
Backgrounds
Guildmasters’ Guide to Ravnica
) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir.
Suggested Characteristics
Skilled at infiltration
something horrible that I can’t remember because of the guild’s mind magic.
6
I put too much trust in the people who give me orders.
Contacts
As an agent of House Dimir working
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventurers, as described in chapter 1. The Boromar Clan Assignments table provides goals for adventurers who are working with the clan, and the ”Crime Syndicate” section of chapter 1 includes
Boromar Clan Campaign Themes The true power of the Boromar Clan lies in its institutions: watch officers who have been allied to the clan for generations, judges who are blackmailed into compliance
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, who is working with the Boromar Clan or the Sharn Watch to take down key Daask operatives, is waiting on a bridge. 3 Break into a building connected to Sharn heights to steal something valuable. 4 Stop a crooked Sharn Watch official who is trying to reach a skycoach and flee the city to escape arrest.
, the characters could meet with a Boromar Clan or House Tarkanan patron in Sharn heights. Sharn Heights Adventures d4 Adventure Goal 1 Pose as House Tarkanan operatives to capture a wanted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, many dwarves support the clan by working at an occupation that sustains the community — brewing ale, tending crops, and preparing food, for instance. Not everyone can be a master artisan or a
All for One: The Clan So the barman isn’t a relative, and you don’t even know the names of any of the folk here? How can you possibly sleep peacefully in this inn, surrounded by strangers? We’ll be
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Minotaurs In Eberron, minotaurs are found in the monstrous nation of Droaam. Most minotaurs worship an entity commonly called the Horned Prince, but each clan has its own personal interpretation and
adventure? Are you following a divine mission? Are you working for House Tharashk, a minotaur warlord, or the Daughters of Sora Kell?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
turn out to be an assassin. As an adventurer from a Dhakaani clan, consider why are you working with the other player characters? Are you a scout gathering information? Are you searching for allies to
discipline and techniques that allowed their ancestors to dominate the continent. Their weaponsmiths are superior even to the artificers of House Cannith, and they are experts in the working of adamantine
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wyrmdoom Crag Wyrmdoom Crag is one of two goliath settlements described in this chapter, the other being Skytower Shelter (see "Skytower Shelter"). Read both entries before running encounters in
is home to the friendly Thuunlakalaga goliath clan. Shortly after establishing this lair for themselves, the goliaths were challenged by an adult white dragon. The dragon underestimated the goliaths
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they play in a campaign: a ready source of sudden violence. Low-level characters might work with the Sharn Watch or the Boromar Clan to curtail Daask muggings and raid dreamlily houses. This crusade
Kell, described earlier in this chapter. Do the Daughters simply want to ravage their enemies? Or, guided by the oracular visions of Sora Teraza, are they actually working toward some greater good? For
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wears a loose, comfortable robe over a steel breastplate. Whether Varrin approaches the characters or invites them to a meeting, read the following text: “Thank you for hearing me out. My name is
Varrin Axebreaker, and I have a proposition for you. My clan has located wealth stolen from us many years ago, but it’s sealed in a vault that’s magically locked. If you can recover the key—whatever it
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
wears a loose, comfortable robe over a steel breastplate. Whether Varrin approaches the characters or invites them to a meeting, read the following text: “Thank you for hearing me out. My name is
Varrin Axebreaker, and I have a proposition for you. My clan has located wealth stolen from us many years ago, but it’s sealed in a vault that’s magically locked. If you can recover the key—whatever it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and artisans. A clan of orcs called the Jhorash’tar live among the Ironroot Mountains. The Jhorash’tar have been slowly crowded into the least hospitable regions of the mountains. A few dwarven clans
are still working to master the techniques of their ancestors, while warlocks strive to harness the powers of the daelkyr. Mror communities are shaped by the artifacts they possess or by their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Skytower Shelter Skytower Shelter is one of two goliath settlements described in this chapter, the other being Wyrmdoom Crag (see "Wyrmdoom Crag"). Read both entries before running encounters in
Skytower Shelter might return home for some reason, perhaps to seek help with matters concerning Icewind Dale. All goliaths who dwell in Skytower Shelter are members of the Akannathi clan. In addition to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, sometimes, even provide assistance when they don’t appear to benefit from it themselves. They have an longstanding truce with the Boromar Clan and remain neutral in the current struggles. Having a
speaking to a different changeling each time you meet with the organization. Others The four organizations mentioned here are the ones people have heard of. The Boromar Clan is well known in Sharn. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patronage of a powerful clan leader or other prominent figure—perhaps working to make that person a viable head of state in the long run. The Heads of State table offers suggestions for the kind of work
prince comes out on top. 13 On behalf of a dwarf clan, search for artifacts in the underground realms below the Mror Holds. 14 Clear land for a new settlement in Q’barra, driving out the monsters that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaamites who make up the core of Daask aren’t merely criminals; they are elite soldiers of Droaam working for Sora Katra, and part of an operation that is taking root in larger cities across Khorvaire
Sharn has been waging a slowly escalating war against the holdings of the Boromar Clan. The Boromars were surprised by the violence of these attacks and have suffered significant losses. Daask prefers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sovereign Host, or the Dragon Below, superstitions inform your path. Clan or Tribe? The people of the Shadow Marches are split into two distinct cultures. The clans blend the traditions of human and orc
, building towns and working with steel. If you were raised in one of the clans, the ways of civilization aren’t that strange to you; you’ve seen the city of Zarash’ak and worked with House Tharashk. By
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Your family is working on a new form of elemental binding, but they need a lot of Khyber dragonshards. 2 You have an anonymous contact who sends you missions via the sending spell. When you do as you’re
investigator sending stories of your adventures back to the Korranberg Chronicle. Family is important to the Zil, and you could be pursuing your family’s interests. You could even be working for the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wisdom of 12, and a Charisma of 15. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant
arises if the wielder fails to destroy goblins and giants or to protect dwarves. Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
begin, read: Durgeddin was a master smith who forged blades of surpassing quality and power. Centuries ago, his home was sacked by orcs. Durgeddin led the remnants of his clan to the mountains north of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of professors and scientists who have interacted significantly with Varkenbluff’s intellectuals and nobility. One or more characters have rubbed shoulders with members of the Dannell clan, including
occult acumen. Once the characters have determined their connection to Dr. Dannell, read the following out loud to get this adventure started: No matter your business this morning, a grave halfling
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
happy to catch a member of the CAG on the wrong side of the law. It’s generally assumed that Commander Halamar is working for the Boromar Clan, though he’s never committed the Dura Watch to their struggles with Daask.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
they might be working for Shemeshka through intermediaries seeking to track R04M. When the characters come within sight of the walking castle, read the following description: Amid a grove of strange
castle. They’ve captured Zaythir and are now working to discover how to operate the castle. The Fiends’ goals are up to you; they could be seeking to claim the castle and sell it as a war machine, or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
assassin. As an adventurer from a Dhakaani clan, why are you working with the other player characters? Are you a scout gathering information? Are you searching for allies to defeat a rival clan, or to
a former mercenary now seeking adventure. You could be working as an emissary for one of the Ghaal’dar tribes, or even Lhesh Haruuc himself. Or you could have been driven from your tribe by the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
superstitions. These beliefs are often passed down within a family or shared among the members of a clan or a hunting group. If your barbarian character has any superstitions, were they ingrained in you by
trouble. Never sleep with a magic object within ten feet of you. 5 When you walk through a graveyard, be sure to wear silver, or a ghost might jump into your body. 6 If an elf looks you in the eyes, she’s trying to read your thoughts.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
these colleges is right for your character? Consider these approaches: Read the college descriptions in chapter 1, and choose the college that appeals to you. Read the descriptions of backgrounds and
time. The events of the adventure might throw you together more or less at random. You could all be taking the same class, you might be working the same campus job, or you could be introduced by mutual friends.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Frody Dartwild Read or paraphrase the following boxed text to begin the adventure: Froderic Dartwild, a famous bard born and raised in Toadhop, is all anyone in the hamlet can talk about. You’ve
already met Toadhop’s honorary mayor: a friendly sow named Jenna Bean. You’ve also seen the frightened, troubled looks on the faces of the simple, hard-working folk who inhabit this rustic thorp.
You
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters might be locals. Or they might be dragon hunters who’ve heard of a black dragon in the area, a threat they’re determined to end. To begin the adventure, read or paraphrase the following text
older human is Vatri Whistlebaum (Medium, Neutral Good Commoner), the owner of the burning Morkoth Tavern. The characters might respond by entering the tavern to free the trapped villagers or by working to extinguish the fire.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
family or clan name. Birth Names: Aukan, Eglath, Gae-Al, Gauthak, Ilikan, Keothi, Kuori, Lo-Kag, Manneo, Maveith, Nalla, Orilo, Paavu, Pethani, Thalai, Thotham, Uthal, Vaunea, Vimak Nicknames: Bearkiller
, Dawncaller, Fearless, Flintfinder, Horncarver, Keeneye, Lonehunter, Longleaper, Rootsmasher, Steadyhand, Threadtwister, Twice-Orphaned, Twistedlimb, Wordpainter Clan Names: Akannathi, Anakalathai
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Horn Enclave Horn Enclave is a legendary dwarven stronghold run by Clan Horn, wealthy shield dwarves whose estates and holds spread across the Spine of the World mountains. The enclave’s business is
Enclave Within the Enclave Horn Enclave is a fully inhabited living space, workshop, and stronghold. Residents. The enclave is home to more than one hundred dwarves, with nearly half of those working as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the highest spell level a spellcaster in the party can cast. “Operation: Exterminate?” The wererats of the Goldwhisker clan are a point of contention among the Diggermattocks. Dorbo wants them out of
the warrens to free up living space for hard-working svirfneblin. He also wants to recover the House Center he believes is still in the wererats’ grasp (see area 28). Senni argues that the wererats






