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Returning 35 results for 'clanging rely greater to have relation'.
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Classes
Player’s Handbook
, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP
Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They
one precise strike than wear an opponent down with a barrage of blows.
Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation
Classes
Player’s Handbook
associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn
Greater Divine Intervention
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Cleric Class Features
As a Cleric, you gain the following class features when you reach the specified Cleric levels. These features are listed in the Cleric Features table.
Monsters
Storm King's Thunder
Keen Smell. Zephyros has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. The giant makes two attacks with his staff of the magi.
Staff. Melee Weapon Attack: +15
, ray of frost
2/day each: gust of wind, levitate, magic missile
1/day each: cone of cold, contact other plane (cast as 1 action), greater invisibility, mass suggestion, nondetection, Otiluke's resilient sphere, protection from energy, tongues
Species
Eberron: Rising from the Last War
protect the innocent.
4
You apply dream logic to mundane situations.
5
You discuss things out loud with your quori spirit.
6
You suppress your emotions and rely on logic.
7
You
kalashtar name adds a personal prefix to the name of the quori spirit within the kalashtar. Such names have no relation to the kalashtar’s gender.
Kalashtar orphans are unlikely to know the
Monsters
Acquisitions Incorporated
bonus action.
Sunlight Sensitivity. While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The deep crow makes three
years. Of even greater importance, they can teach their chicks to harbor the same resentments, instilling a cross-generational hatred of chosen foes that can last for centuries.
Backgrounds
Guildmasters’ Guide to Ravnica
devoted to a sacred site in the midst of the rubblebelt.
5
My weapon is made from the first raktusk I ever hunted.
6
GrrrRRAAAAGGHH! [I will do anything to prove myself greater than my
manipulated by people I find attractive.
6
I’m not actually all that angry.
Contacts
The members of the Gruul Clans rely on each other even as they vie for territory and glory. Their
Monsters
Curse of Strahd
has leathery wings and a flying speed of 40 feet.11–15: Keen Hearing and Smell. The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell.16–17: Spider
mongrelfolk to its original form using a greater restoration spell, but the same can’t be said for a mongrelfolk’s offspring. Only mongrelfolk that are made by magic can be restored to their
Drow Mage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
level (3 slots): alter self, misty step, web
3rd level (3 slots): fly, lightning bolt
4th level (3 slots): Evard's black tentacles, greater invisibility
5th level (2 slots): cloudkill
Sunlight
Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Staff. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
chaos of Limbo, or a glimpse into the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant
motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to get rid of it, or to
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
advancement and expanding their territory. They believed themselves to be the most enlightened mortals in the world, and in their hubris they sought to become ever greater.
The serpent gods of the
almost anytime.
Furthermore, in the yuan-ti caste system, a greater yuan-ti’s life is worth far more than a lesser one’s. Weaker citizens are expected to lay down their lives to protect their
classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
left behind. There are greater risks, perhaps, but also much greater rewards—few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example.
Creating a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Greater Caverns Features Unless otherwise noted, the greater caverns have the following features: Ceilings. Ceilings are 15 feet high in corridors and tunnels and 30 feet high in chambers. Corrupted
Region. Abyssal energy bleeds into the greater caverns. Phantom whispers and twisted shadows pluck at the characters’ fears, and nightmares plague their rest. A character who finishes a long rest in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
; or (B) 100 GP Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem. A few
. Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation to the law, no common criminal or officer of the law can match the subtle
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP; or (B) 100 GP Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack
strike than wear an opponent down with a barrage of blows. Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation to the law, no common
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, the flameskull does not know the greater purpose of its mission, only that it has orders from Viantha Cruelhex to attack the lair. LAIR FEATURES
Claugiyliamatar’s Lair is a natural cave system
feet high.
Light. Phosphorescent moss growing on the walls fills the caves with dim green light, imposing disadvantage on Wisdom (Perception) checks that rely on sight.
Stalagmites. Medium-sized
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
markings can be assigned additional meanings. Choose from a Hand. Many card games rely on dealing hands of cards. You can use hands to represent a limited set of options in a situation, such as possible
card spread, each card’s intrinsic meaning changes depending on whether that card is upright or reversed (top oriented downward), or where it lies in relation to other cards in a spread. Stacked Deck
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
cities contain an inexplicably large number of buildings, an amount greater than their highest populations would have ever warranted. Rat swarms prowl city streets like packs of dogs. RICHEMULOISE
? Do you rob your neighbors or rely on their kindness?
Are you a survivor of the Gnawing Plague? Did someone tend to you while you were sick? Did you undergo a remarkable treatment? What scars or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, magic missile, shield, witch bolt
2nd level (3 slots): alter self, misty step, web
3rd level (3 slots): fly, lightning bolt
4th level (3 slots): Evard’s black tentacles, greater invisibility
5th level (2 slots): cloudkill
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Staff
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Miniatures Often, players can rely on your descriptions to imagine where their characters are in relation to their surroundings and their enemies. Certain combat encounters, however, can benefit from
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
ranger spells you know. Gloom Stalker Spells Ranger Level Spell 3rd disguise self 5th rope trick 9th fear 13th greater invisibility 17th seeming Dread Ambusher At 3rd level, you master the art of the
evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness. Iron Mind By 7th level, you have honed your ability
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Harpers Members of this clandestine network of spellcasters and spies pride themselves on being incorruptible defenders of the greater good and champions of the oppressed. Harper agents are
trained to act alone and rely on their own resources. When they get into scrapes, they don’t count on fellow Harpers to rescue them. Sometimes Harper agents must band together to face world-threatening
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bloom (in this book) 3rd Revivify, Vampiric Touch 4th Blight, Death Ward 5th Antilife Shell, Greater Restoration Consider customizing how your spells look when you cast them. Your Witherbloom spells
might rely on material components or a spellcasting focus drawn from the swamp environment of Witherbloom, and your spells might take on an appearance suggesting those natural elements. Spectral shapes
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from specific, short-term assignments for which they are invested with authority. Greater Devils. Grouped in the four tiers above the lesser devils are the greater devils: horned devils and orthons
personal attitude and situation. For instance, devils that fight in the Blood War rely on military regulations and their officers’ directions to dictate their actions. They obey orders without
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
only a short time, it was a terrifying feeling to my human mind, but in a way it was also comforting to feel myself a part of a much greater design. What I felt was not the hunger of one beast, but
greater than me; it is greater than us all. It is His mark. He made us. He drives us. He eats what we eat. He kills what we kill. He will come if we eat well. He will come if we kill well. He will
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
preparing for battle, echoing with clanging weapons and Sahuagin shouting. If the party is wily, they might use the din to their favor and catch their foes unaware. The general combat readiness of the
makes any sort of noise greater than angry shouting and clashing arms — particularly noisy magical effects like fireball or thunderous smite. Reinforcements. As soon as the fortress goes on alert
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
Perception 18
Languages Common, Giant (can’t speak in bear form)
Challenge 8 (3,900 XP)
Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.
Mountain Born
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Using Miniatures In combat, players can often rely on your descriptions to visualize where their characters are in relation to their surroundings and their enemies. Some complex battles, however, are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
restore a mongrelfolk to its original form using a greater restoration spell, but the same can’t be said for a mongrelfolk’s offspring. Only mongrelfolk that are made by magic can be restored to their
mongrelfolk has leathery wings and a flying speed of 40 feet.
11–15: Keen Hearing and Smell. The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell.
16–17: Spider Climb
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
brain’s power to enable it to exert influence over a greater distance. Destruction. Because mind flayers are physically weak, they can’t rely on simple combat to stand up against their enemies. If a colony
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
well enough to know that they can get away with this casual disregard for life almost anytime. Furthermore, in the yuan-ti caste system, a greater yuan-ti’s life is worth far more than a lesser one’s
. Weaker citizens are expected to lay down their lives to protect their betters. Leaders rely on this zealotry in their plans, and although they don’t needlessly waste the lives of purebloods on futile
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
:
At will: dancing lights
1/day each: darkness, faerie fire
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on
of the house are blood relatives, while the middling ranks are flush with drow from weaker families that have sworn fealty to the greater house. Clinging precariously to the bottom rung of a house’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
discern color in darkness, only shades of gray. Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. Powerful Build. You count as one size larger when
isn’t incapacitated. Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is within sight of land, there is no chance of the vessel becoming lost. Otherwise, a ship’s navigator must rely on dead reckoning (tracking the direction and distance of the ship’s travel) or the sun
maximum tonnage each kind of ship can carry. Damage Threshold. A ship has immunity to all damage unless it takes an amount of damage equal to or greater than its damage threshold, in which case it takes
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
times. When you do, you must begin and end your teleportation in an area of shadow.
While in direct sunlight, you have disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
Unknown and Inscrutable. The mindset of these intelligent yet alien creatures is a mystery, but some who have encountered them relate that they are quick to hold a grudge. For years. Of even greater
as a bonus action.
Sunlight Sensitivity. While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The