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Returning 35 results for 'clanging weapons ruin'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical
iron golem's shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth
Monsters
Journeys through the Radiant Citadel
against spells and other magical effects.
Magic Weapons. Jijibisha’s weapon attacks are magical.Multiattack. Jijibisha can use her Hypnotic Gaze and makes three melee attacks.
Longsword. Melee
bargain that ultimately resulted in the ruin of Manivarsha.
Despite her fiendish powers, she looks like an ancient, withered human.Acid, PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Ancient Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapons"}. The dragon uses one
of the following breath weapons:
Fire Breath. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6
Adult Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapons"}. The dragon uses one
of the following breath weapons.
Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6
Unicorn
Legacy
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Monsters
Basic Rules (2014)
without trace
1/day each: calm emotions, dispel evil and good, entangle
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.
Magic Weapons. The
+ 2);{"diceNotation":"2d8+2","rollType":"heal","rollAction":"Heal Self"} hit points.A Unicorn’s Lair
A unicorn’s lair might be an ancient ruin overgrown with vines, a misty clearing
classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.
Well-Rounded
Kenku
Legacy
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Species
Volo's Guide to Monsters
noises and phrases. Kenku names tend to break down into three categories that make no distinction between male and female names.
Kenku thugs, warriors, and toughs adopt noises made by weapons, such as the
legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
25. Abandoned Smithy Characters who listen at the doors to these rooms can easily hear the clanging of hammers striking metal, even though the forge was destroyed and abandoned long ago. The sounds
weapons and armor. Now, the room has been mostly cleared out, and the door that leads to area 25b has been smashed to rubble. What looks like a large iron book lies facedown on the floor in the northeast
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
& Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings — as fighters, they all share an unparalleled mastery with weapons and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
distinction between male and female names. Kenku thugs, warriors, and toughs adopt noises made by weapons, such as the clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to
sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
& Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings — as fighters, they all share an unparalleled mastery with weapons and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
& Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings — as fighters, they all share an unparalleled mastery with weapons and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
& Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings — as fighters, they all share an unparalleled mastery with weapons and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
distinction between male and female names. Kenku thugs, warriors, and toughs adopt noises made by weapons, such as the clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to
sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
25. Abandoned Smithy Characters who listen at the doors to these rooms can easily hear the clanging of hammers striking metal, even though the forge was destroyed and abandoned long ago. The sounds
weapons and armor. Now, the room has been mostly cleared out, and the door that leads to area 25b has been smashed to rubble. What looks like a large iron book lies facedown on the floor in the northeast
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth beneath its feet. Iron golems wield enormous blades to extend their reach, and all can
bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits that drive them, and are susceptible only to weapons imbued with magic or the strength of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Knight’s Goblet Inn This coaching inn lay in ruin for decades, but has recently been rebuilt and reopened by Amrisiol Touchfire, a cunning half-elf female with the noble statistics. The inn caters to
rich travelers and the wealthiest of Neverwinter’s officers. Visitors must surrender their weapons and swear a “knightly oath” on entry to treat their fellow guests with honor and respect. Those who break their oaths are banned forever from the premises.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Knight’s Goblet Inn This coaching inn lay in ruin for decades, but has recently been rebuilt and reopened by Amrisiol Touchfire, a cunning half-elf female with the noble statistics. The inn caters to
rich travelers and the wealthiest of Neverwinter’s officers. Visitors must surrender their weapons and swear a “knightly oath” on entry to treat their fellow guests with honor and respect. Those who break their oaths are banned forever from the premises.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
works, its clanging heart, and the forges kept alive by the flames of Themberchaud, the red dragon that holds the title of Wyrmsmith. Gracklstugh toils endlessly, its smiths churning out the best armor
and weapons among the Underdark races. Those who do business here refer to Gracklstugh as “the City of Blades.” As merciless as it can be, Gracklstugh is a major bastion of civilization in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
works, its clanging heart, and the forges kept alive by the flames of Themberchaud, the red dragon that holds the title of Wyrmsmith. Gracklstugh toils endlessly, its smiths churning out the best armor
and weapons among the Underdark races. Those who do business here refer to Gracklstugh as “the City of Blades.” As merciless as it can be, Gracklstugh is a major bastion of civilization in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth beneath its feet. Iron golems wield enormous blades to extend their reach, and all can
bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits that drive them, and are susceptible only to weapons imbued with magic or the strength of
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the
paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be a quest driven by a higher purpose than the acquisition of treasure. Evil lurks in dungeons and primeval forests
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
town’s gold and gems and other durable goods battered and gnawed, but still intact, though they invariably ruin delicate or flammable objects in their fits of destruction. Gnolls do possess a basic
understanding of the value of weapons and armor, so one might decide to hold onto an object seen as useful. In this way, a gnoll might come to possess a magic item, though it might not know exactly how to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
town’s gold and gems and other durable goods battered and gnawed, but still intact, though they invariably ruin delicate or flammable objects in their fits of destruction. Gnolls do possess a basic
understanding of the value of weapons and armor, so one might decide to hold onto an object seen as useful. In this way, a gnoll might come to possess a magic item, though it might not know exactly how to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Kraken Leviathan of Legend Habitat: Underwater; Treasure: Any Richard Luong Ancient weapons of the gods, krakens slumber in the deepest oceanic abysses, awaiting their time to rise and dominate the
offerings. Roll on or choose a result from the Kraken Attacks table to inspire what ruin a kraken might unleash. Kraken Attacks 1d8 The Enraged Kraken... 1 Abducts the vessel of a leader or another
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Kraken Leviathan of Legend Habitat: Underwater; Treasure: Any Richard Luong Ancient weapons of the gods, krakens slumber in the deepest oceanic abysses, awaiting their time to rise and dominate the
offerings. Roll on or choose a result from the Kraken Attacks table to inspire what ruin a kraken might unleash. Kraken Attacks 1d8 The Enraged Kraken... 1 Abducts the vessel of a leader or another
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Circle of Entropy Become an Instrument of Decay and Ruin
Druids of the Circle of Entropy see doom as a constant of the natural world. Lives end, works erode, and the civilizations of Etharis
ultimately come to ruin. The inevitable end of the old brings opportunity for the new. These fatalistic Druids see themselves as agents of ruin, ending those whose time has passed to make space for those
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the elemental weapons, beginning the work of establishing their cults. The Haunted Keeps described in chapter 3 of this adventure are old castles or strongholds that lie nearby. They were raised by the
adventurers of an earlier century who dealt with one of the previous manifestations of Elemental Evil in this spot, but fell into ruin over time. They guard hidden accesses to the dungeons beneath the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the elemental weapons, beginning the work of establishing their cults. The Haunted Keeps described in chapter 3 of this adventure are old castles or strongholds that lie nearby. They were raised by the
adventurers of an earlier century who dealt with one of the previous manifestations of Elemental Evil in this spot, but fell into ruin over time. They guard hidden accesses to the dungeons beneath the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first time the characters visit the Traders’ Grotto without an escort, a clanging bell sounds near the main entrance. When this happens, read the following boxed text to the players. The deep gnomes
around you all draw weapons and retreat as you see a guard stumble back, then rise up in the air. A strange shimmer around him reveals the surface of the gelatinous cube that has engulfed him.
Two
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
room to keep extra weapons for the soldiery. Build other structures. It is still early in the process of rebuilding Leilon, and there is much to do. The construction of the palisade has barely begun
the warning that too many magic items can inadvertently ruin a campaign by making characters too powerful to be truly challenged, characters could spend time creating magical or mundane items for
Compendium
- Sources->Dungeons & Dragons->Monster Manual
usually find their needs met by nature’s bounty. What the wilderness doesn’t provide, hill giants make, crafting clothes, tools, and weapons from rocks, wood, and hides. When they encounter strangers, hill
hill giants from their homes into other people’s lands. Some displaced hill giants might steal what they need or seek revenge for their losses by causing ruin among smaller beings. Others might take up
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first time the characters visit the Traders’ Grotto without an escort, a clanging bell sounds near the main entrance. When this happens, read the following boxed text to the players. The deep gnomes
around you all draw weapons and retreat as you see a guard stumble back, then rise up in the air. A strange shimmer around him reveals the surface of the gelatinous cube that has engulfed him.
Two
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
room to keep extra weapons for the soldiery. Build other structures. It is still early in the process of rebuilding Leilon, and there is much to do. The construction of the palisade has barely begun
the warning that too many magic items can inadvertently ruin a campaign by making characters too powerful to be truly challenged, characters could spend time creating magical or mundane items for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, did it fall into ruin, or are there progenitor dwarves who possess spells and weapons beyond anything known in Khorvaire? And how would these ancient dwarf lords react to their Mror descendants