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                        Returning 35 results for 'class and harnessing person'.
                    
                
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    This beetle-shaped medallion provides three benefits while it is on your person.
Defense. You gain a +1 bonus to Armor Class.
Preservation. The scarab has 12 charges. If you fail a saving throw
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     detrimental property
Spells. While the sword is on your person, you can cast the following spells (save DC 18) from it:
Call Lightning
Divine Word
Finger of Death
Once you use the sword to
                                                
                                            
                                                
                                                     cast a spell, you can’t cast that spell again from it until the next dawn.
Spirit of Kas. While the sword is on your person, you gain the following benefits:
Battle Hunger. You add 1d10 to your
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    
2nd level (3 slots): animal messenger, beast sense, hold person
3rd level (3 slots): conjure animals, meld into stone, water breathing
4th level (3 slots): dominate beast, locate creature, stoneskin
                                                
                                            
                                                
                                                     senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that she lacks. She can cast her spells with verbal or
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     speak, but her AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and she gains any statistics and capabilities (except class features, legendary
                                                
                                            
                                                
                                                    -profit-and-power biz — Portentia Dran is more than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     otherwise uses the controlled body’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
If the carrionette’s body is destroyed, both the
                                                
                                            
                                                
                                                     explores the world in its stolen guise—often that of the very person who wished the carrionette into being.
Carrionettes might appear as any type of toy or piece of art. While marionettes and
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Innate Spellcasting (Psionics). The quori's spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: charm person
3/day
                                                
                                            
                                                
                                                     each: detect thoughts, disguise self, suggestion
1/day: dominate person, dreamMultiattack. The quori uses its Mind Thrust twice.
Idyllic Touch. Melee Spell Attack: +8;{"diceNotation":"1d20+8","rollType
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Innate Spellcasting (Psionics). The quori's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no components:
At will: charm person
1/day
                                                
                                            
                                                
                                                     target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     retains its alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses the target’s statistics, except the target’s knowledge, class features
                                                
                                            
                                                
                                                    , hold person, protection from energy, sending
Summon Earth Elemental (1/Day). The yakfolk summons an earth elemental. The summoned elemental appears in an unoccupied space within 60 feet of its summoner
                                                
                                            
                                        
                                                     Monsters
                                                    Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    , mending
1st level (4 slots): charm person, detect magic, expeditious retreat, sleep
2nd level (3 slots): darkness, invisibility,suggestion
3rd level (3 slots): dispel magic, protection from energy
                                                
                                            
                                                
                                                     well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.Lhammaruntosz can take 3 legendary
                                                
                                            
                                        
                                                    Archdruid
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     animals
2nd level (3 slots): animal messenger, beast sense, hold person
3rd level (3 slots): conjure animals, meld into stone, water breathing
4th level (3 slots): dominate beast, locate creature
                                                
                                            
                                                
                                                     reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.
The new form
                                                
                                            
                                        
                                                    Sword of Kas
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Class instead. The adjusted bonuses remain in effect until the start of your next turn.
Spells. While the sword is on your person, you can use an action to cast one of the following spells (save DC 18
                                                
                                            
                                                
                                                     your person, you add a d10 to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
                                                
                                            
                                                
                                                     your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Being who you are, you could never be a hero. Whether due to your class, your people, your family, or your sins, something about you prevents you from effectively pursuing the path you’ve
                                                
                                            
                                                
                                                     effectiveness.
 
Suggested Characteristics
A faceless character usually plays their persona — the hero or extraordinary person they are every day. That’s all a facade, though, or a
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
                                                
                                            
                                                
                                                     Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Rakdos Guild Spells
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
                                                
                                            
                                                
                                                     Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
                                                
                                            
                                                
                                                     Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     class feature
For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells
                                                
                                            
                                                
                                                     are added to all of them.)
Selesnya Guild Spells
Spell Level
Spells
Cantrip
druidcraft, friends
1st
aid, animal friendship, charm person
2nd
animal
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
                                                
                                            
                                                
                                                     spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt, 
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
 
Variant Entertainer: Gladiator
A gladiator is as much an
                                                
                                            
                                                
                                                     measure my deeds against that person’s.
5
I will do anything to prove myself superior to my hated rival.
6
I would do anything for the other members of my old troupe.
d6
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     library, a university, or an independent scholar or other learned person or creature. Knowing where the information can be found doesn’t automatically enable you to learn it; you might need to
                                                
                                            
                                                
                                                    ’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the
                                                
                                            
                                                
                                                     looking for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someone’s love.
5
One day I will return to my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    
 Armor Class 12
 Hit Points 22 (5d8)
 Speed 30 ft.
   STR
  9 (−1)
 
  DEX
  14 (+2)
 
  CON
  11 (+0)
 
  INT
  17 (+3)
 
  WIS
  12 (+1)
 
  CHA
  11 (+0)
Saving Throws Int +5
                                                
                                            
                                                
                                                    , shocking grasp
 1st Level (4 slots): charm person, magic missile
 2nd Level (3 slots): hold person, misty step
 Actions
 Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 – 1) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     from your infancy to today. When a result mentions such a person, you can use the supplemental tables to add needed details — such as race, class, or occupation — to that person. Some tables in the
                                                
                                            
                                                
                                                     character’s background and class, use the appropriate tables to determine how you came to make those choices. Life Events. Your character’s existence until now, no matter how brief or uneventful, has been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Classes Summary   Class
   Description
   Hit Die
   Primary Ability
   Saving Throw
Proficiencies
   Armor and Weapon
Proficiencies
    Barbarian
 A fierce warrior of primitive background
                                                
                                            
                                                
                                                     weapons
 Monk
 A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection
 d8
 Dexterity & Wisdom
 Strength & Dexterity
 Simple weapons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Scarab of Protection Wondrous Item, Legendary (Requires Attunement) Conceptopolis  Scarab of Protection This beetle-shaped medallion provides three benefits while it is on your person. Defense. You
                                                
                                            
                                                
                                                     gain a +1 bonus to Armor Class. Preservation. The scarab has 12 charges. If you fail a saving throw against a Necromancy spell or a harmful effect originating from an Undead, you can take a Reaction to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Raven Raven
 Tiny beast, unaligned
 Armor Class 12
 Hit Points 1 (1d4 – 1)
 Speed 10 ft., fly 50 ft.
   STR
  2 (–4) 
 
  DEX
  14 (+2) 
 
  CON
  8 (–1) 
 
  INT
  2 (–4) 
 
  WIS
                                                
                                            
                                                
                                                    
  12 (+1) 
 
  CHA
  6 (–2)
Skills Perception +3
 Senses passive Perception 13
 Languages —
 Challenge 0 (10 XP)
 Mimicry. The raven can mimic simple sounds it has heard, such as a person
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Scarab of Protection Wondrous Item, Legendary (Requires Attunement) This beetle-shaped medallion provides three benefits while it is on your person. Defense. You gain a +1 bonus to Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Raven Raven
 Tiny beast, unaligned
 Armor Class 12
 Hit Points 1 (1d4 − 1)
 Speed 10 ft., fly 50 ft.
   STR
  2 (−4)
 
  DEX
  14 (+2)
 
  CON
  8 (−1)
 
  INT
  2 (−4)
 
  WIS
  12
                                                
                                            
                                                
                                                     (+1)
 
  CHA
  6 (−2)
Skills Perception +3
 Senses passive Perception 13
 Languages —
 Challenge 0 (10 XP)
 Mimicry. The raven can mimic simple sounds it has heard, such as a person
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     into a skeletal undead servitor. A bone naga retains only a few of the spells it knew in life. Bone Naga
 Large undead, lawful evil
 Armor Class 15 (natural armor)
 Hit Points 58 (9d10 + 9)
 Speed 30
                                                
                                            
                                                
                                                     cleric spells prepared:
 Cantrips (at will): mending, sacred flame, thaumaturgy
 1st level (4 slots): command, shield of faith
 2nd level (3 slots): calm emotions, hold person
 3rd level (2 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     evil
 Armor Class 15 (natural armor)
 Hit Points 75 (10d10 + 20)
 Speed 40 ft.
   STR
  18 (+4)
 
  DEX
  17 (+3)
 
  CON
  14 (+2)
 
  INT
  16 (+3)
 
  WIS
  15 (+2)
 
  CHA
  16
                                                
                                            
                                                
                                                     wizard spells prepared:
 Cantrips (at will): mage hand, minor illusion, ray of frost
 1st level (4 slots): charm person, detect magic, sleep
 2nd level (3 slots): detect thoughts, hold person
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Frulam Mondath Frulam Mondath
 Medium humanoid (human), lawful evil
  
 Armor Class 16 (chain mail)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
  
   STR
 14 (+2)
 
  DEX
 10 (+0)
 
  CON
                                                
                                            
                                                
                                                     slots): calm emotions, hold person, spiritual weapon
 3rd level (2 slots): mass healing word, spirit guardians
 Actions
 Multiattack. Frulam attacks twice with her halberd.
 Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Frulam Mondath Frulam Mondath
 Medium humanoid (human), lawful evil
  
 Armor Class 16 (chain mail)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
  
   STR
 14 (+2)
 
  DEX
 10 (+0)
 
  CON
                                                
                                            
                                                
                                                     slots): calm emotions, hold person, spiritual weapon
 3rd level (2 slots): mass healing word, spirit guardians
 Actions
 Multiattack. Frulam attacks twice with her halberd.
 Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Aundairian Characters Regardless of your Intelligence score, as an Aundairian you’re sure you’re the smartest person in the room. Consider the following characteristics for your Aundairian: Arcane
                                                
                                            
                                                
                                                     Talent. If you’re not going to play a magic-using class, consider creating a high elf or a human with the Magic Initiate feat. Whether you favor damage-dealing cantrips or more utilitarian ones, every
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Frulam Mondath Frulam Mondath
 Medium humanoid (human), lawful evil
 Armor Class 16 (chain mail)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
   STR
  14 (+2) 
 
  DEX
  10 (+0) 
 
  CON
  13
                                                
                                            
                                                
                                                    ): calm emotions, hold person, spiritual weapon
 3rd level (2 slots): mass healing word, spirit guardians
 Actions
 Multiattack. Frulam attacks twice with her halberd.
 Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Humanoid, Typically Chaotic Neutral
 Armor Class 11
 Hit Points 9 (2d8)
 Speed 30 ft.
  STR
 10 (+0)
 DEX
 12 (+1)
 CON
 10 (+0)
 INT
 15 (+2)
 WIS
 10 (+0)
 CHA
 13 (+1)
 
 Skills Arcana +4
                                                
                                            
                                                
                                                    , reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2) force damage.
 Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):
 At will: Light, Mage Hand, Minor Illusion
 1/day each: Charm Person, Disguise Self, Silent Image
                                                
                                            
                                        






