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                        Returning 35 results for 'class faith'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
                                                
                                            
                                                
                                                     that whole family.
5
My faith in the Obzedat never wavers.
6
I want to prove myself more worthy than an older sibling and thereby ensure that I inherit a greater share of my parents&rsquo
                                                
                                            
                                        
                                                    Class
                                                    
    
        Legacy
    
    
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                    Class is the primary definition of what your character can do. It's more than a profession; it's your character's calling. Class shapes the way you think about the world and interact with it and your
                                                
                                            
                                                
                                                     larger game. A cleric, by contrast, might see himself as a willing servant in a god's unfolding plan or a conflict brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Being who you are, you could never be a hero. Whether due to your class, your people, your family, or your sins, something about you prevents you from effectively pursuing the path you’ve
                                                
                                            
                                                
                                                    
1
A flamboyant spy or brigand
2
The incarnation of a nation or people
3
A scoundrel with a masked guise
4
A vengeful spirit
5
The manifestation of a deity or your faith
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Sentinel Spells table are added to the spell list of your spellcasting class. Mark of Sentinel Spells    Spell Level Spells 
     1st  compelled duel, shield of faith 
   2nd  warding bond, zone of truth
                                                
                                            
                                                
                                                     instead. Once you use this trait, you can’t do so again until you finish a long rest. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of Sentinel Spells table are added to the spell list of your spellcasting class.  Mark of Sentinel Spells   Spell Level Spells   1st compelled duel, shield of faith 2nd warding bond, zone of truth 3rd counterspell, protection from energy 4th death ward, guardian of faith 5th Bigby’s hand
                                                
                                            
                                                
                                                     attack instead. Once you use this trait, you can’t do so again until you finish a long rest. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    War Priest War Priest
 Medium humanoid (any race), any alignment
 Armor Class 18 (plate)
 Hit Points 117 (18d8 + 36)
 Speed 30 ft.
   STR
 16(+3)
 
  DEX
 10(+0)
 
  CON
 14(+2)
 
  INT
                                                
                                            
                                                
                                                     (at will): light, mending, sacred flame, spare the dying
 1st level (4 slots): divine favor, guiding bolt, healing word, shield of faith
 2nd level (3 slots): lesser restoration, magic weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a character with the Spellcasting or the Pact Magic class feature, your dragonmark spells are added to the spell list for each of your spellcasting classes, thereby expanding the spell options
                                                
                                            
                                                
                                                     available to you. You might also consider your dragonmark the source of any or all of your spells or class features. As a cleric with the Mark of Healing, for example, you could say your mark is the sole
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     level, is the culmination of all the paladin’s training. Some characters with this class don’t consider themselves true paladins until they have reached 3rd level and made this oath. For others, the
                                                
                                            
                                                
                                                     transgress his or her oath.
 A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     occasion. Divine Deals From the most notable nobles to the most humble members of the working class, everyone needs faith and spiritual guidance. And what better way to teach the value of faith to
                                                
                                            
                                                
                                                    Cleric I have faith in the power of the marketplace, and I see a lot of nonbelievers out there with money to spend. If you think wading through scores of undead in a haunted crypt or channeling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     play a character with the Spellcasting or the Pact Magic class feature, your dragonmark spells are added to the spell list for each of your spellcasting classes, thereby expanding the spell options
                                                
                                            
                                                
                                                     available to you. You might also consider your dragonmark the source of any or all of your spells or class features. As a cleric with the Mark of Healing, for example, you could say your mark is the sole
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     level, is the culmination of all the paladin’s training. Some characters with this class don’t consider themselves true paladins until they have reached 3rd level and made this oath. For others, the
                                                
                                            
                                                
                                                     transgress his or her oath.
 A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     wherever they arise. Player characters who are not members of the druid class could belong to one of the societies or groups affiliated with the servants of the Old Faith; for example, the Gnarley Forest
                                                
                                            
                                                
                                                     includes clerics, paladins, and fighters who stand for law and order and generally oppose evil, and it is found in many different lands throughout the Flanaess. The Emerald Enclave The Old Faith The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith. Your class gives you a
                                                
                                            
                                                
                                                     world and take on the challenges that lesser women and men can’t stand against. Class is the primary definition of what your character can do. It’s more than a profession; it’s your character’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     an army or serve as the right hand of a warlord (appears in this book) on the battlefield. War priests typically adorn themselves with a symbol of their faith. You can roll on the War Priest Holy
                                                
                                            
                                                
                                                      War Priest
 Medium Humanoid (Cleric), Any Alignment
 Armor Class 18 (plate)
 Hit Points 117 (18d8 + 36)
 Speed 30 ft.
   STR
  16 (+3) 
 
  DEX
  10 (+0) 
 
  CON
  14 (+2) 
 
  INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Fanatic
 Medium humanoid (any race), any non-good alignment
 Armor Class 13 (leather armor)
 Hit Points 33 (6d8 + 6)
 Speed 30 ft.
   STR
  11 (+0)
 
  DEX
  14 (+2)
 
  CON
  12 (+1
                                                
                                            
                                                
                                                    , shield of faith
 2nd level (3 slots): hold person, spiritual weapon
 Actions
 Multiattack. The fanatic makes two melee attacks.
 Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     open defiance of the Kings of Coin. The Bloodletters’ attacks upon the Court of Flowers and sabotage of the jeli gardens make the group a frequent target of the Silent Verse. Class Divide Zinda has a
                                                
                                            
                                                
                                                     stark class divide. The city’s wealthy citizens live in large homes and revere academia, a strong work ethic, and wealth. Members of less affluent families sleep together in cramped quarters and often
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     subclass represents a body of oaths that a Paladin begins taking upon joining the class. The final oath, taken at level 3, is the culmination of a Paladin’s training. Some characters with this class
                                                
                                            
                                                
                                                       3 Protection from Evil and Good, Shield of Faith 5 Aid, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike  Level 3: Sacred Weapon When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Cult Fanatic Cult Fanatic
 Medium humanoid (any race), any non-good alignment
 Armor Class 13 (leather armor)
 Hit Points 33 (6d8 + 6)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 14(+2)
 
  CON
                                                
                                            
                                                
                                                    , inflict wounds, shield of faith
 2nd level (3 slots): hold person, spiritual weapon
 Actions
 Multiattack. The fanatic makes two melee attacks.
 Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Heroes of the Giants Barbarians who harness the might of giants are not the only adventurers who draw power from giants. A character of any class can explore ties to giants in the following ways
                                                
                                            
                                                
                                                    . Elements and Environments If your spells or class features draw on elemental forces or the magic of the land, you might use a connection to giants to tap into that power. A druid belonging to the Circle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    Spellcaster Spellcaster (Healer)
 7th-level Medium humanoid
  
 Armor Class 13 (studded leather)
 Hit Points 36 (8d8)
 Speed 30 ft.
  
   STR
 10 (+0)
 
  DEX
 12 (+1)
 
  CON
 10 (+0
                                                
                                            
                                                
                                                    , cure wounds, shield of faith
 2nd level (3 slots): aid, lesser restoration
 3rd level (3 slots): protection from energy, revivify
 4th level (1 slot): death ward
 Actions
 Quarterstaff. Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Kuo-toa Archpriest Theocratic Rulers. Kuo-toa archpriests are surrounded by fanatical devotees of their faith. The archpriest of a kuo-toa domain demands that all its subjects worship a specific god
                                                
                                            
                                                
                                                    
 Medium humanoid (kuo-toa), neutral evil
 Armor Class 13 (natural armor)
 Hit Points 97 (13d8 + 39)
 Speed 30 ft., swim 30 ft.
   STR
  16 (+3)
 
  DEX
  14 (+2)
 
  CON
  16 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Spellcaster Spellcaster (Healer)
 11th-level Medium humanoid
  
 Armor Class 13 (studded leather)
 Hit Points 54 (12d8)
 Speed 30 ft.
  
   STR
 10 (+0)
 
  DEX
 12 (+1)
 
  CON
 10 (+0
                                                
                                            
                                                
                                                     the dying
 1st level (4 slots): bless, cure wounds, shield of faith
 2nd level (3 slots): aid, lesser restoration
 3rd level (3 slots): protection from energy, revivify
 4th level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    Spellcaster Spellcaster (Healer)
 9th-level Medium humanoid
  
 Armor Class 13 (studded leather)
 Hit Points 45 (10d8)
 Speed 30 ft.
  
   STR
 10 (+0)
 
  DEX
 12 (+1)
 
  CON
 10 (+0
                                                
                                            
                                                
                                                    ): bless, cure wounds, shield of faith
 2nd level (3 slots): aid, lesser restoration
 3rd level (3 slots): protection from energy, revivify
 4th level (3 slots): banishment, death ward
 5th level (1 slot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     into a skeletal undead servitor. A bone naga retains only a few of the spells it knew in life. Bone Naga
 Large undead, lawful evil
 Armor Class 15 (natural armor)
 Hit Points 58 (9d10 + 9)
 Speed 30
                                                
                                            
                                                
                                                     cleric spells prepared:
 Cantrips (at will): mending, sacred flame, thaumaturgy
 1st level (4 slots): command, shield of faith
 2nd level (3 slots): calm emotions, hold person
 3rd level (2 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                    Space Clown Space clowns are the inhabitants of a Wildspace system known as Clownspace. The humans who once inhabited the system’s three ring-shaped worlds placed their faith in a god of revelry
                                                
                                            
                                                
                                                     addicted did they discover that the priests of their faith had distilled the elixir from demonic ichor and the nectar of the bozo flower. Eventually, Thrill Joy transformed the faithful into fiendish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     faith, making them proficient with the quarterstaff and nothing else. You could give them a benefit to make up for the loss of proficiencies—something like the monk’s Unarmored Defense class feature, but
                                                
                                            
                                                
                                                    Modifying a Class The classes in the Player’s Handbook capture a wide range of character archetypes, but your campaign world might have need of something more. The following section discusses ways to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Classes Summary   Class
   Description
   Hit Die
   Primary Ability
   Saving Throw
Proficiencies
   Armor and Weapon
Proficiencies
    Barbarian
 A fierce warrior of primitive background
                                                
                                            
                                                
                                                     power
 d8
 Wisdom
 Wisdom & Charisma
 Light and medium armor, shields, simple weapons
 Druid
 A priest of the Old Faith, wielding the powers of nature — moonlight and plant growth, fire and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                    Character Creation How do you calculate a creature’s Armor Class (AC)? Chapter 1 of the Player’s Handbook describes how to determine AC, yet AC calculations generate questions frequently. That fact
                                                
                                            
                                                
                                                     cover gives you a +2 bonus to your AC, and three-quarters cover gives a +5 bonus. Spells sometimes modify AC as well. Shield of faith, for example, grants a target a +2 bonus to AC until the spell ends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king. The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a
                                                
                                            
                                                
                                                     its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed. Additional Magical Secrets At 6th level, you learn two spells of your choice from any class. A spell you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Yuan-ti Mind Whisperer Mind whisperers are yuan-ti malison spellcasters who enter into a pact with the serpent god Sseth, the Sibilant Death. They use their abilities to convert others to their faith
                                                
                                            
                                                
                                                    
 Medium Monstrosity (Warlock), Typically Neutral Evil
 Armor Class 14 (natural armor)
 Hit Points 71 (13d8 + 13)
 Speed 30 ft.
   STR
  16 (+3) 
 
  DEX
  14 (+2) 
 
  CON
  13 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     from an immortal patron, but puts faith in the dreams and inspiration of others, following such omens with an eager heart. This character is under no illusions of having a special role to play in the
                                                
                                            
                                                
                                                    , combining humble origins with a sense of destiny. Any class or proficiencies are suited for this role. Visionary. At least one character in the party should have a particular connection to your immortal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , accosting enemies with its spells and poisonous spittle. Guardian Naga
 Large monstrosity, lawful good
 Armor Class 18 (natural armor)
 Hit Points 127 (15d10 + 45)
 Speed 40 ft.
   STR
  19 (+4
                                                
                                            
                                                
                                                     slots): command, cure wounds, shield of faith
 2nd level (3 slots): calm emotions, hold person
 3rd level (3 slots): bestow curse, clairvoyance
 4th level (3 slots): banishment, freedom of movement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Dragon Highlord Verminaard. During a test of faith from her mentor, Kansaldi replaced her left eye with a gem of seeing. This gem smolders and glows red whenever Kansaldi uses her magic, and her
                                                
                                            
                                                
                                                     the Dragon Queen’s will. Kansaldi Fire-Eyes
 Medium Humanoid (Human, Cleric), Lawful Evil
 Armor Class 18 (plate)
 Hit Points 172 (23d8 + 69)
 Speed 30 ft.
   STR
  18 (+4) 
 
  DEX
  11 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king. The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a
                                                
                                            
                                                
                                                     its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed. Additional Magical Secrets At 6th level, you learn two spells of your choice from any class. A spell you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     they need magic), Tashlyn Yafeera (if they need weapons or mercenaries), and Ziraj the Hunter (if they need a highly skilled assassin).  Davil Starsong
 Medium humanoid (elf), neutral
 Armor Class 15
                                                
                                            
                                                
                                                     humanoid (dwarf), neutral evil
 Armor Class 18 (plate)
 Hit Points 117 (18d8 + 36)
 Speed 25 ft.
   STR
 12(+1)
 
  DEX
 10(+0)
 
  CON
 14(+2)
 
  INT
 11(+0)
 
  WIS
 17(+3)
 
  CHA
                                                
                                            
                                        






