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Magic Items
Dungeon Master’s Guide
Crafted and wielded by Orcus, this ghastly wand slips from the demon lord’s grasp from time to time. When it does, it magically appears wherever the demon lord senses an opportunity to achieve
Armor Class while holding the wand.
Spells. The wand has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the wand, you can cast one of the spells on the following table
Monsters
Waterdeep: Dungeon of the Mad Mage
the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level
, stoneskin and mage armor spells on itself before combat.Staff of Power. He wields a staff of power, with 20 charges, that grants him a +2 bonus to Armor Class, spell attack rolls, and saving throws. His
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
Species
Spelljammer: Adventures in Space
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids don’t have
; section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
grasp
1st level (4 slots): detect magic, identify, shield, witch bolt
2nd level (3 slots): darkness, detect thoughts, shatter
3rd level (3 slots): dispel magic, lightning bolt, sending
4th level (3 slots
, or it can be normal water (ranging in clarity from murky to clear).
If the morkoth dies, these regional effects end immediately.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many
22 4 3 3 3 3 2 1 1 1 20th +6 Superior Inspiration 4 22 4 3 3 3 3 2 2 1 1 Class Features As a bard, you gain the following class features.
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
Plane in the stasis of undeath. Orcus allows the wand to slip from his grasp from time to time. When it does, it magically appears wherever its master senses an opportunity to achieve some fell goal
while the wand is attuned to Orcus himself.
Protection. You gain a +3 bonus to Armor Class while holding the wand.
Spells. The wand has 7 charges. While holding it, you can use an action and expend 1
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
highest ability score, followed by Constitution. Second, choose the hermit background. Third, choose the light, prestidigitation, ray of frost, and shocking grasp cantrips, along with the 1st
20th +6 20 Sorcerous Restoration 6 15 4 3 3 3 3 2 2 1 1 Class Features As a sorcerer, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level in your current class. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in a single class.
Multiclassing Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option of gaining a level in a new class whenever you advance in level instead of gaining a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
level in your current class. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in a single class.
Multiclassing Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option of gaining a level in a new class whenever you advance in level instead of gaining a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Multiclassing Prerequisites Class Ability Score Minimum Barbarian Strength 13 Bard
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Class Ability Score Minimum Barbarian Strength 13 Bard Charisma 13 Cleric Wisdom 13 Druid
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
the standard class options. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Umizu Umizu is a welcoming city, and many citizens hail from far-flung lands. Humans are the most numerous, with skin tones ranging from pale to medium brown, and with hair and eyes ranging
gender. Titles such as “daimyo” are gender-neutral, as are most names. Clothing varies by class status rather than gender—instead, people express their gender through perfumes. Bright citrus scents
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
the standard class options. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
words she called me “brother,” but when I looked into her eyes they reflected another name: “death.” It was the death of the aged that she saw in me. She loved her youth and enjoyed it. But I had
wanted fall from my grasp forever.
It was a thousand feet through the mists. No trace of her was ever found. Not even I know her final fate. Arrows from the castle guards pierced me to my soul, but I
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
9 (−1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws Int +5
, shocking grasp
1st Level (4 slots): charm person, magic missile
2nd Level (3 slots): hold person, misty step
Actions
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 – 1) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling rams’ horns. Satyr
Medium fey, chaotic neutral
Armor Class 14 (leather armor)
Hit Points 31 (7d8
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locathah Hunter The far-ranging locathah hunter is trained in tracking and stalking prey on land and in water. They often serve as leaders to small bands of locathah or emissaries for their people
(such as the hunter found in Danger at Dunwater). Their colorful, poisoned, and fast-loading crossbows rarely miss a target. Locathah Hunter
Medium humanoid (locathah), neutral
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
full-fledged wizards one day. Thayan Apprentice Medium humanoid (human), any non-good alignment
Armor Class 12 (15 with mage armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
(spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, prestidigitation, shocking grasp
1st level (4 slots
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Rath Modar Rath Modar
Medium humanoid (human), lawful evil
Armor Class 13 (16 with mage armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
spell list:
Cantrips (at will): fire bolt, minor illusion, prestidigitation, shocking grasp
1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
2nd level (3 slots): detect
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Rath Modar Rath Modar
Medium humanoid (human), lawful evil
Armor Class 13 (16 with mage armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
spell list:
Cantrips (at will): fire bolt, minor illusion, prestidigitation, shocking grasp
1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
2nd level (3 slots): detect
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Archmage Archmage
Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1
self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Harmonium Peacekeeper Peacekeepers wear distinctive red plate armor and wield planar mancatchers, polearms whose metal pincers prevent criminals clamped in their grasp from teleporting away, making
them excellent at catching wrongdoers in Sigil. Ekaterina Burmak Harmonium Peacekeeper Harmonium Peacekeeper Small or Medium Humanoid, Any Alignment
Armor Class 18 (plate armor)
Hit Points 45 (7d8
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Lost Sorrowsworn Lost sorrowsworn are representations of the anxiety and fear people experience when they can’t find their way. These sorrowsworn appear desperate and panicked. Lost sorrowsworn grasp
victim suffer. Lost Sorrowsworn Medium Monstrosity, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dralmorrer Borngray Dralmorrer Borngray
Medium humanoid (high-elf), neutral evil
Armor Class 16 (studded leather armor, shield)
Hit Points 52 (7d10 + 14)
Speed 30 ft.
STR
18 (+4
spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
Cantrips (at will): fire bolt, prestidigitation, shocking grasp
1st level (4 slots): longstrider, magic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Rath Modar Rath Modar
Medium humanoid (human), lawful evil
Armor Class 13 (16 with mage armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14
): fire bolt, minor illusion, prestidigitation, shocking grasp
1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dralmorrer Borngray Dralmorrer Borngray
Medium humanoid (high-elf), neutral evil
Armor Class 16 (studded leather armor, shield)
Hit Points 52 (7d10 + 14)
Speed 30 ft.
STR
18 (+4
spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
Cantrips (at will): fire bolt, prestidigitation, shocking grasp
1st level (4 slots): longstrider, magic missile
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dralmorrer Borngray Dralmorrer Borngray
Medium humanoid (high-elf), neutral evil
Armor Class 16 (studded leather armor, shield)
Hit Points 52 (7d10 + 14)
Speed 30 ft.
STR
18 (+4
spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
Cantrips (at will): fire bolt, prestidigitation, shocking grasp
1st level (4 slots): longstrider, magic missile
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Master Sage Medium humanoid (any race)
Armor Class 10 (13 with mage armor)
Hit Points 54 (12d8)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
10 (+0)
INT
20 (+5
plus any five languages
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Shocking Grasp (Cantrip). Melee Spell Attack: +8 to hit (with advantage if the target is wearing armor made of metal
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of roles for numerous individuals, ranging from research colleagues to martial tacticians. Regardless, their appearance is so common around the Lorehold campus that they have become the college’s
mascots. Spirit Statue Mascot
Medium Construct, Any Alignment
Armor Class 14 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
9 (−1)
CON
15 (+2
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
-colored spots. Spotted lions gather in prides to hunt enormous prey ranging from giant elk to mammoths. Stone and cloud giants often keep these massive beasts as pets and hunting companions. Brynn
Metheney
Spotted Lion Huge Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 66 (7d12 + 21)
Speed 60 ft.
STR
23 (+6)
DEX
14 (+2)
CON
17 (+3)
INT
5 (−3)
WIS
13
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
servitor roles, and while most train as warriors, a few, such as Nezznar, become skilled wizards. Nezznar the Black Spider
Medium humanoid (elf), neutral evil
Armor Class 11 (14 with mage armor
spell list:
Cantrips (at will): mage hand, ray of frost, shocking grasp
1st Level (4 slots): mage armor, magic missile, shield
2nd Level (3 slots): invisibility, suggestion
Actions
Spider