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Returning 34 results for 'class reasoned gilean to have respond'.
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Ranger
Legacy
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Classes
Basic Rules (2014)
grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
these devices, their beards shorn and their ongoing agony channeled into psionic energy that powers the screamer. Duergar Screamer
Medium construct, lawful evil
Armor Class 15 (natural armor)
Hit
screamer, and the screamer can respond by using its Multiattack with its reaction.
Actions
Multiattack. The screamer makes one drill attack and uses its Sonic Scream.
Drill. Melee Weapon Attack: +6
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
duergar’s pain into energy that powers the device, which is typically used to dig tunnels and repel invaders. Duergar Hammerer
Medium construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 33
the hammerer can respond by using its Multiattack with its reaction.
Siege Monster. The hammerer deals double damage to objects and structures.
Actions
Multiattack. The hammerer makes two
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
classes in mind, but any class will do. Team Up. Your character joins the other players’ characters to form an adventuring party. These adventurers are allies who face challenges and fantastical
respond to them however you can imagine, guided by the rules. Although the DM controls all the monsters you encounter, the DM isn’t your adversary. The DM guides your party’s journey as your characters become more powerful.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my rage has been
explodes into rage.” 81–00 “I see those who oppose me not as people, but as beasts meant to be preyed upon.” Baphomet
Huge fiend (demon), chaotic evil
Armor Class 22 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Baphomet d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my
easily to me and explodes into rage.” 81–00 “I see those who oppose me not as people, but as beasts meant to be preyed upon.” Baphomet
Huge fiend (demon), chaotic evil
Armor Class 22 (natural
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
rock formations. Patient Hunters. Piercers can see, but they can also respond to noise and heat, waiting for living creatures to pass beneath them, then falling to attack. A piercer that misses its
join in the feast. Piercer
Medium monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 22 (3d8 + 9)
Speed 5 ft., climb 5 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
bulezau, for all its rage and violence, has the head of a goat. I always respond, have you met a goat? They’re stubborn, they’re vicious, and they rarely go down without bashing you several times in the
shins.
You might say, that’s awfully specific. I say, don’t pry.
TASHA
Bulezau
Medium Fiend (Demon), Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
always do exactly as asked—never any more, never any less. With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges
relevant loophole.
—Mordenkainen
Canoloth
Medium Fiend (Yugoloth), Typically Neutral Evil
Armor Class 16 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 50 ft.
STR
18 (+4
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and must respond to summons and commands from the wearer of the spurs. Narzugon
Medium fiend (devil), lawful evil
Armor Class 20 (plate armor, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of control to split off a straggler from a party, then attack.. Neo-Otyugh
Huge aberration, neutral
Armor Class 16 (natural armor)
Hit Points 150 (12d12 + 72)
Speed 30 ft.
STR
20 (+5
. This form of telepathy doesn’t allow the receiving creature to telepathically respond.
Innate Spellcasting (Psionics). The neo-otyugh’s innate spellcasting ability is Intelligence (spell save DC 12
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
second- and third-floor ceilings are 30 feet high. Many students employ deep concentration
techniques to help them tackle
their rigorous class schedules Magic Stairs. As in all Strixhaven buildings
for first-year students, and for apprentices, pledgemages, and professors from the different colleges. STRIXHAVEN ACCESSIBILITY
The buildings on campus feature magic steps and staircases that respond
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bearded Devil (Barbazu) Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined
. Bearded Devil
Medium fiend (devil), lawful evil
Armor Class 13 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
9
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
gaping maw. It uses a limited form of telepathy to urge sentient creatures toward their lairs, sometimes by pretending to be something else. Otyugh
Large aberration, neutral
Armor Class 14
it that can understand a language. This form of telepathy doesn’t allow the receiving creature to telepathically respond.
Actions
Multiattack. The otyugh makes three attacks: one with its bite and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges. Furthermore, they emit a magical distortion field that prevents creatures close to
, they rarely rise to the bait. Canoloth
Medium fiend (yugoloth), neutral evil
Armor Class 16 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 50 ft.
STR
18(+4)
DEX
10(+0
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Swarms Base creatures are among the first to respond to sinister forces at work in a land. As nefarious powers grip an area, populations of maggots, scarabs, and similar scavenging insects explode
other debris as if it were alive
Swarm of Maggots
Medium Swarm of Tiny Beasts
Armor Class 11
Hit Points 22 (5d8)
Speed 20 ft., swim 20 ft.
STR
3 (−4)
DEX
12 (+1)
CON
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
through a pixie’s glade might never see the creatures, yet hear the occasional giggle, gasp, or sigh. Pixie
Tiny fey, neutral good
Armor Class 15
Hit Points 1 (1d4 − 1)
Speed 10 ft., fly 30 ft
visitors respond with hostility, the pixies give them a wide berth. If the visitors are good natured, the pixies are likely to be emboldened and more friendly. The fey might even emerge and offer to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
might wander the Material Plane for centuries, collecting corpses while searching for a way to return home. Sweeping the Dead. Cadaver collectors respond to a summons from a mortal only when they are
Collector
Large construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 189 (18d10+90)
Speed 30 ft.
STR
21(+5)
DEX
14(+2)
CON
20(+5)
INT
5(−3)
WIS
11
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
hounds. Howlers can be domesticated, after a fashion, but they respond only to brutal training in which they are forced to recognize the trainer as the pack’s undisputed leader. A trained pack then
.
—Mordenkainen
Howler
Large Fiend, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft.
STR
17 (+3)
DEX
16 (+3)
CON
15 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Otyugh
Large aberration, neutral
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
19 (+4)
INT
6 (−2
magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn’t allow the receiving creature to telepathically respond
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Lower Planes, because of the many fiends that capture them and train them as war hounds. Howlers can be domesticated, after a fashion, but they respond only to brutal training during which they are
. Howler
Large fiend, chaotic evil
Armor Class 16 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft.
STR
17(+3)
DEX
16(+3)
CON
15(+2)
INT
5(−3)
WIS
20(+5
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Material Plane for centuries, collecting corpses while searching for a way to return home. Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a great battle
Large Construct, Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 30 ft.
STR
21 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
5 (-3
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sidebar) and must respond to summons and commands from the wearer of the spurs. Narzugon
Medium fiend (devil), lawful evil
Armor Class 20 (plate armor, shield)
Hit Points 112 (15d8 + 45
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
respond to the summons and commands of the spurs’ wearer. Magic Item: Infernal Tack Wondrous Item, Legendary (Requires Attunement by a Creature of Evil Alignment) A rider binds a nightmare to its
), Typically Lawful Evil
Armor Class 20 (plate armor, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
16 (+3)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps they’re discovering the gods for the first time, or they might be
steadfast followers. Characters who draw their magic from gods won’t have access to spells or magical class features until the end of the encounter, as this prelude details a meeting with their deity
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
invaders. Duergar Hammerer
Medium construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft.
STR
17 (+3)
DEX
7 (−2)
CON
12 (+1)
INT
attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.
Siege Monster
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
actively roleplaying it—giving it a voice like an actor in a role.
Ask the Players, “What Do You Do?” If the players aren’t sure what to do, suggest ways they could respond to the kobold, like trying
to deceive or persuade it.
Narrate the Results. The Difficulty Class (DC) for each listed ability check is 10. If the total of the d20 and its modifiers equals or exceeds 10, the check succeeds. On
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Armor Class 20 (natural armor)
Hit Points 297 (17d20 + 119)
Speed 40 ft., burrow 40 ft., fly 80 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
15
action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
The dragon can take 3
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
appendix B). Grell Psychic Medium Aberration, Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 10 ft., fly 30 ft. (hover)
STR
17 (+3)
DEX
14 (+2)
CON
13
cloaker mutate’s identity is overcome by Thorgran’s psychic echoes until the end of its turn. The creature doesn’t move, attack, or respond to anything the characters say. It instead utters one of the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
picture of the scene.
Ask the Players, “What Do You Do?” If the players aren’t sure how to respond, suggest ways they could glean more information, like looking for tracks.
Narrate the Results
. The Difficulty Class (DC) for each listed ability check is 13. This number represents the difficulty of the task. If the total of the d20 and its modifiers equals or exceeds 13, the check succeeds. On a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creature of challenge rating 2. Juvenile Mimic
Tiny monstrosity (shapechanger)
Armor Class 11
Hit Points 7 (2d4 + 2)
Speed 10 ft., climb 10 ft.
STR
1 (-5)
DEX
12 (+1)
CON
13
can respond telepathically. Unearthly Roads Currents of magic run through the world—invisible, artery-like networks that exert subtle influence and connect disparate lands. The greatest of these
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
this part of the adventure, familiarize yourself with the characters’ new class features. These powers should make the characters feel potent, but if you find the party overpowering encounters in
respond. Xabash can provide general details from the “Tyrant’s Spiral” section earlier in this chapter. Once the characters are done conversing with Xabash or if they attack it, the beholder drifts
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
could reach the islet. Silent Treatment. After the characters encounter the froghemoth, Aphelion doesn’t contact or respond to them until they reach the ship’s fourth level. Treasure. At the bottom of the
still alive when the characters enter this chamber, it whips at the windows with its tentacles and long, prehensile tongue to get at the tender morsels within. Each window has Armor Class 13, 10 hit
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Class is 13 (natural armor). He has a swimming speed of 30 feet, and he can hold his breath for 15 minutes. He has a Wisdom score of 18 (+4). His skills are Deception +7, Insight +6, Persuasion +7
the passages that deal with the sahuagin in the Monster Manual, omitting statistical details such as Armor Class, Hit Dice, and so forth, and inform the players that the rest follows in the same vein