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Returning 35 results for 'class relative grave to have renown'.
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Backgrounds
Guildmasters’ Guide to Ravnica
positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
priests.
5
A Gruul druid hates me but would never dare to touch me.
6
I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative.
7
Roll an additional
Summon Undead
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tasha’s Cauldron of Everything
slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.
Undead Spirit
Medium undead
Armor Class 11 + the level of the spell (natural armor
of the undead until the end of the target’s next turn.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell
Backgrounds
Guildmasters’ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
Backgrounds
Baldur’s Gate: Descent into Avernus
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
Flaw
1
I’ll do anything to win fame and renown.
2
I’m a sucker for a pretty face.
3
A scandal prevents me from ever going home again. That kind of trouble seems to
Backgrounds
Guildmasters’ Guide to Ravnica
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
classes
feature
5
19
+6
Epic Boon
5
20
+6
Grave Strike
5
Monster Hunter Class Features
As a Monster Hunter, you gain the following class features when you reach the specified Monster Hunter levels. These features are listed in the Monster Hunter Features table.
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves
22 4 3 3 3 3 2 1 1 1 20th +6 Superior Inspiration 4 22 4 3 3 3 3 2 2 1 1 Class Features As a bard, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
like these exist in your world. Wizards (and bards and druids) might be so rare that a player character learns from a single mentor and never meets another character of the same class, in which case
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, archmages of multiversal renown, and the remnants of futuristic societies. This book provides a means of traveling between these and other adventures: the Infinite Staircase. Unlike spells such as
Plane Shift, the staircase can be accessed by characters of any class or level. It merely requires happening on the right door. The adventures in Quests from the Infinite Staircase can be worked into
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Quetzalcoatlus This giant relative of the pteranodon has a wingspan exceeding 30 feet. Although it can move on the ground like a quadruped, it is more comfortable in the air. Quetzalcoatlus
Huge
beast, unaligned
Armor Class 13 (natural armor)
Hit Points 30 (4d12 + 4)
Speed 10 ft., fly 80 ft.
STR
15 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
2 (–4)
WIS
10
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
power comes the great responsibility — of not being lame. When you use your spells and class features to denigrate your enemies into an early grave, you need to have a number of tried and true
with panache. Since most of your franchise compatriots likely think “panache” is some kind of elven delicacy, it’s all the more impressive. Jumping a small pit? Land with the flourish of a world-class
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Keeper of Souls Domain Spells You gain domain spells at the cleric levels listed in the Grave Domain Spells table. See the Divine Domain class feature for how domain spells work. Grave Domain Spells
Grave Domain Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an orphan, discuss your family with your DM. What’s their business? Who’s your favorite relative? Are you currently involved in any family schemes? Family members might call on you for help over the
agent or acquire a particular object from their base. While the spy background is a logical choice for a Trust agent, the agency recruits characters of every class and background. Your class abilities reflect specialized training and granted abilities—the magical equivalent of spy gadgets!
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Clue in the Bayou At the end of the characters’ first Exam in Professor Lang’s class, she takes them aside with a grave look on her face. She waits for the other students to leave the room before she
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
necromancers. Deathlock Wight
Medium undead, neutral evil
Armor Class 12 (15 with mage armor)
Hit Points 37 (5d8 + 15)
Speed 30 ft.
STR
11(+0)
DEX
14(+2)
CON
16(+3)
INT
sight.
Actions
Multiattack. The wight attacks twice with Grave Bolt.
Grave Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 7 (1d8 + 3) necrotic damage.
Life Drain. Melee
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
. Undead Nature. A wight doesn’t require air, food, drink, or sleep. Deathlock Wight Medium undead, neutral evil
Armor Class 12 (15 with mage armor)
Hit Points 37 (5d8 + 15)
Speed 30 ft.
STR
11
Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The wight attacks twice with Grave Bolt.
Grave Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 7 (1d8
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
might be forced to serve another powerful creature or might need to gather servants of its own. Deathlock
Medium Undead (Warlock), Typically Neutral Evil
Armor Class 12 (15 with mage armor)
Hit
throws against any effect that turns Undead.
Unusual Nature. The deathlock doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The deathlock makes two Deathly Claw or Grave Bolt
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
enter his realm remain there for all time. Within the Underworld, only the relative paradise of Ilysia is sheltered from his influence. In the other four realms of the dead, his will is law. Mortals
who escape his clutches. He regularly sends agents to retrieve the Returned soul or the wayward eidolon of a hero of great renown who has succeeded in returning to Theros. If any of the dead
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fractal as its mascot, and many a Quandrix student can be found playing fetch with a fractal companion in between lessons. Fractal Mascot
Small Construct, Typically Neutral
Armor Class 12
Hit
Immunities poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Relative Density. The fractal can move
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Deathlock Mastermind Deathlock Mastermind
Medium undead, neutral evil
Armor Class 13 (16 with mage armor)
Hit Points 110 (20d8 + 20)
Speed 30 ft.
STR
11(+0)
DEX
16(+3)
CON
+ 3 necrotic damage).
Grave Bolts. Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Exorcist Small or Medium Humanoid, Any Alignment
Armor Class 13 (16 with mage armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
8 (–1)
DEX
16 (+3)
CON
16 (+3)
INT
17 (+3)
WIS
, Fiends, or Undead.
Actions
Multiattack. The exorcist makes two Grave Burst attacks.
Grave Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blood Drinker Vampire Plenty of blood drinkers haunt Ravnica’s alleys and sewers, preying on those who are foolish enough to leave the relative safety of the crowds. Orzhov Vampires. Vampires thrive
Class 16 (natural armor)
Hit Points 90 (12d8 + 36)
Speed 40 ft., fly 40 ft. (hover)
STR
16(+3)
DEX
18(+4)
CON
17(+3)
INT
16(+3)
WIS
13(+1)
CHA
19(+4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
infernal legions as flying artillery, making up for their relative weakness by mobbing together to overwhelm their foes. Though they crave promotion and power, spined devils are craven by nature, and
they will quickly scatter if a fight goes against them. Spined Devil
Small fiend (devil), lawful evil
Armor Class 13 (natural armor)
Hit Points 22 (5d6 + 5)
Speed 20 ft., fly 40 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
leave it alone. Its deadly tail can drive away or kill smaller threats. Brontosaurus
Gargantuan Beast (Dinosaur), Unaligned
Armor Class 15 (natural armor)
Hit Points 121 (9d20 + 27)
Speed 30 ft
by gripping its target with its claws and feeding. Deinonychus
Medium Beast (Dinosaur), Unaligned
Armor Class 13 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 40 ft.
STR
15 (+2
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
relative of the pteranodon has a wingspan exceeding 30 feet. Although it can move on the ground like a quadruped, it is more comfortable in the air. Quetzalcoatlus
Huge beast, unaligned
Armor Class 13
leave it alone. Its deadly tail can drive away or kill smaller threats. Brontosaurus
Gargantuan beast, unaligned
Armor Class 15 (natural armor)
Hit Points 121 (9d20 + 27)
Speed 30 ft.
STR
21
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
deal lingering wounds that sap their victims’ life force and leave blackened scars even after magical healing. A skeletal knight charges from
the grave to the battlefield
Skeletal Knight
Medium Undead, Typically Lawful Evil
Armor Class 18 (plate)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
13 (+1)
WIS
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Subclasses Class Subclass Level Available Description Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
Cleric Forge Domain 1st Clad in heavy armor, serves a god of the forge or creation Cleric Grave Domain 1st Opposes the blight of undeath Druid Circle of Dreams 2nd Mends wounds, guards the weary, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
found in markets and town squares, performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that follows him as chief arcanist (and occasional
become a “real wizard” — by which he means a fake wizard — full time. Jim Darkmagic
Medium humanoid (human), chaotic neutral
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
place in the ordning depends on evidence of physical might, such as superior musculature, scars from battles of renown, or trophies fashioned from the bodies of slain enemies. Tasks such as hunting
, childrearing, and crafting are given to giants based on their physical strength and hardiness.
Frost Giant
Huge giant, neutral evil
Armor Class 15 (patchwork armor)
Hit Points 138 (12d12
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
comfortable lifestyle at half the normal cost (see chapter 5, “Equipment,” in the Player’s Handbook). Gaining Renown A character can spend downtime improving his or her renown within a particular
organization (see “Renown” in chapter 1). Between adventures, a character undertakes minor tasks for the organization and socializes with its members. After pursuing these activities for a combined number of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
when addressing strangers. Newcomers who learn the customs and work within the cultural framework, however, can earn places and renown within the communities. Spirits of the Land Most Siabsungkoh
times of hardship. Names Names in Siabsungkoh are shaped by family identity, class, and trade. The following names are among the most common in Siabsungkoh: Feminine. Aom, Pathma, Ratari, Suree
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
corpses should be treated differently. 6 You blinked. Once. Last week. Shadow Magic Features Sorcerer Level Feature 1st Eyes of the Dark, Strength of the Grave 3rd Eyes of the Dark (darkness) 6th
Hound of Ill Omen 14th Shadow Walk 18th Umbral Form Eyes of the Dark Starting at 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
leaders who betrayed their masters. Skull Lord
Medium Undead (Sorcerer), Typically Lawful Evil
Armor Class 18 (plate)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
14 (+2)
DEX
16
incapacitated.
Legendary Resistance (3/Day). If the skull lord fails a saving throw, it can choose to succeed instead.
Master of the Grave. While within 30 feet of the skull lord, any Undead ally of the