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Returning 35 results for 'class replacing grinding to have relies'.
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Monsters
The Book of Many Things
leviathan of screeching gears made up of hundreds of tireless mezzoloths. It is a unique vehicle and Gargantuan object with the following statistics:
Armor Class: 20
Hit Points: 250
Speed: 50 ft
hear an incessant scraping sound in their minds.
Grinding Gears. Constructs within 1 mile of the palanquin move sluggishly. Constructs’ speeds are halved, and they have disadvantage on Dexterity
Cleric
Legacy
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Classes
Basic Rules (2014)
spells relies on devotion and an intuitive sense of a deity’s wishes.
Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can
Intervention Improvement
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Class Features
As a cleric, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
replacing that skill proficiency with another skill proficiency offered by your class at 1st level. A convenient time for such a change is when you reach a level that grants you the Ability Score Increase
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the dragon to provide a distraction, allowing the character to move to a safer location or use a class feature that relies on an ally being near the dragon (such as Sneak Attack). What Can Vellynne Do
kobold minion (or some other poor fool) to ensure her own survival. Vellynne’s most potent spells are useless against the dragon construct, so she relies on her wand of magic missiles, using its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
make the class over- or underpowered. Ask yourself the following questions about a feature you’re replacing: What impact does replacing the feature have on exploration, social interaction, or combat
? Does replacing the feature affect how long the party can continue adventuring in a day? Does the feature consume resources provided elsewhere in the class? Does the feature work all the time, or is it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Animated Armor This empty steel shell clamors as it moves, heavy plates banging and grinding against one another like the vengeful spirit of a fallen knight. Ponderous but persistent, this magical
. Rare suits of animated armor are able to carry on an actual conversation. Animated Armor
Medium construct, unaligned
Armor Class 18 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 25 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Spellcasting class feature has a spellcaster level and spell slots, which it uses to cast its spells of 1st level and higher (as explained in the Player’s Handbook). The spellcaster level is also used
for any cantrips included in the feature. The monster has a list of spells known or prepared from a particular class. The list might also include spells from a feature in that class, such as the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
5th-level spell slots. You can change the spells that a monster knows or has prepared, replacing any spell on its spell list with a spell of the same level and from the same class list. If you do so
Spellcasting class feature has a spellcaster level and spell slots, which it uses to cast its spells of 1st level and higher. The spellcaster level is also used for any cantrips included in the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a student has selected a college, they trade their plain gray first-year uniforms for the trappings of their chosen school and begin honing—or even replacing—the magic they learned in their initial
year with other skills. First-Year Student
Medium or Small Humanoid (Wizard), Any Alignment
Armor Class 11
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
8 (−1)
DEX
12 (+1)
CON
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
tireless mezzoloths. It is a unique vehicle and Gargantuan object with the following statistics: Armor Class: 20
Hit Points: 250
Speed: 50 ft., burrow 30 ft.
Damage Immunities: poison, psychic
hours within 1 mile of the palanquin hear an incessant scraping sound in their minds. Grinding Gears. Constructs within 1 mile of the palanquin move sluggishly. Constructs’ speeds are halved, and they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Choker Choker Small aberration, chaotic evil
Armor Class 16 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
4 (–3)
WIS
12 (+1
this attack is a critical hit, the target also can’t breathe or speak until the grapple ends.
The choker (from Dead in Thay) is a malevolent, otherworldly creature that relies on stealth and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Gaining a Sidekick Class When you create a sidekick, you choose the class it will have for the rest of its career: Expert, Spellcaster, or Warrior, each of which is detailed below. If a sidekick
class contains a choice, you may make the choice or let the players make it. Starting Level The starting level of a sidekick is the same as the average level of the group. For example, if a 1st-level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
.)
Apply circumstantial bonuses and penalties. A class feature, a spell, a particular circumstance, or some other effect might give a bonus or penalty to the check.
Compare the total to a target
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
proficiency in two abilities: one tied to the character’s class and one tied to the character’s background. The Ability Proficiencies by Class table suggests a proficiency for each class, and you choose which
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the geonid can’t see and relies on
information gleaned is imprecise and doesn’t include the specific identities of such creatures or the precise times when they passed nearby. Geonid
Small elemental, neutral
Armor Class 17 (natural)
Hit
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this
class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots. Spellcasting
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ankheg Ankheg
Large monstrosity, unaligned
Armor Class 14 (natural armor), 11 while prone
Hit Points 39 (6d10 + 6)
Speed 30 ft., burrow 10 ft.
STR
17 (+3)
DEX
11 (+0
burrows upward, waiting below the surface until its antennae detect movement from above. Then it bursts from the earth and seizes prey in its mandibles, crushing and grinding while it secretes acidic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
presence. Plenty of Bruisers have a criminal past, but former soldiers are often recruited into this role as well. Fighters and rogues make natural Bruisers. Burglar. Agile and nimble, the Burglar relies
devices, including guild artisans and even sailors, also fall naturally into this role. Artificer or rogue makes a natural class choice for the Safecracker. Talker. From con artists to fences, anyone who
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this
class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots. Spellcasting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
adventuring party was attacked by monsters unleashed by Xanathar — including a number of intellect devourers. One of the creatures succeeded in magically devouring and replacing Meloon’s brain, turning the
Medium humanoid (human), neutral evil
Armor Class 18 (plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20(+5)
DEX
15(+2)
CON
14(+2)
INT
10(+0)
WIS
14(+2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
scores can alter a monster’s attack bonus, damage, Armor Class, or Hit Points, which in turn can alter its Challenge Rating. Languages You can change any or all of the languages the creature knows. You
stat block has spells, you can replace any of its spells with a different spell of the same level. Avoid replacing a spell that deals damage with one that doesn’t and vice versa. Attacks You can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Tarkanan Assassin
Medium humanoid (any race), any non-good alignment
Armor Class 15 (studded leather)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14
mark, replacing the spells in the stat block’s Innate Spellcasting trait.
Aberrant Dragonmark Innate Spells d6 At Will 1/Day
1 Fire bolt (2d10) Burning hands (3d6)
2 Shocking
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Edgin Darvis Edgin Darvis has a talent for improvisation and strategy. He’s a musician and tale-teller who relies on charisma first—rather than magic or muscle—to escape trouble. Once a member of the
Humanoid (Bard), Chaotic Good
Armor Class 14 (leather armor)
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
18
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
tactical genius, earning esteem for himself and his master as a result of victory after victory over the abyssal host. Mammon relies on Bael to safeguard his holdings because of Bael’s battle acumen. During
they can provide him with an advantage in his politicking. He recruits savvy individuals and relies on them to represent his interests at Mammon’s court, which leaves him free to pursue his battle
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
himself and his master as a result of victory after victory over the abyssal host. Mammon relies on Bael, because of his battle acumen, to safeguard his holdings. Mammon has never been ousted during a
if they can provide him with an advantage in his own politicking. He recruits savvy individuals and relies on them to represent his interests at Mammon’s court, which leaves Bael free to pursue his
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
replacing all life with everlasting death. Instruments of Orcus. A lesser demon that proves itself to Orcus might be granted the privilege of becoming a devourer. The Prince of Undeath transforms
require air, food (other than souls), drink, or sleep. I’ve heard of “rib-sticking,” but this is ridiculous.
— Volo
Devourer
Large fiend, chaotic evil
Armor Class 16 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creed of replacing all life with everlasting death. A lesser demon that proves itself to Orcus might be granted the privilege of becoming a devourer. The Prince of Undeath transforms such a demon
Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
13 (+1)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Kindly Lord’s daughters, the famed duelist Obyra. Meanwhile, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the
virtuous court with one composed of sleepwalkers and dreamers guarded by nightmare haunts.
Nightmare Haunt Medium Aberration, Typically Neutral Evil
Armor Class 13
Hit Points 44 (8d8 + 8)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Deathlock Mastermind
Medium undead, neutral evil
Armor Class 13 (16 with mage armor)
Hit Points 110 (20d8 + 20)
Speed 30 ft.
STR
11(+0)
DEX
16(+3)
CON
12(+1)
INT
15
You can customize a deathlock by replacing some or all of the spells in its Spellcasting trait with spells specific to its patron. Here are examples.
Deathlock
Archfey patron: blink, faerie fire
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fighting styles based on different dinosaurs. Likewise, in playing a Beast Totem barbarian or Circle of the Shepherd druid, consider replacing the traditional totems with the following. Bear: Hammertail
(ankylosaurus) Eagle: Glidewing (pteranodon) Wolf: Clawfoot raptor Clawfoot Raptor
Medium beast, unaligned
Armor Class 14 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 50 ft.
STR
17(+3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can employ magic to take any humanoid form. They do so to gain the trust of creatures with whom they negotiate, replacing jackal snarls with winsome smiles. Regardless of its chosen form, an
powerful magic items that it can trade for even more information. Arcanaloth
Medium fiend (yugoloth), neutral evil
Armor Class 17 (natural armor)
Hit Points 104 (16d8 + 32)
Speed 30 ft., fly 30
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of
evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness. Iron Mind By 7th level, you have honed your ability
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the Destroyer. Vaprak is a ferocious god of strength
Everlasting One
Huge Giant, Typically Chaotic Evil
Armor Class 15 (patchwork armor)
Hit Points 189 (14d12 + 98)
Speed 40 ft.
STR
25 (+7)
DEX
9 (−1)
CON
24 (+7)
INT
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
—options such as Attack, Dash, and Magic—or you choose from among the special actions you’ve gained from a class or another source. To cast a spell on your turn, you take the Magic action. Doing so means
by several classes, including the Fighter and Paladin) doesn’t let you cast extra attack spells. That feature specifically relies on the Attack action, not the Magic action or any other action. In
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wizard Class Features As a Wizard, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table. Wizard Features
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3