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Returning 35 results for 'class returner grasping to her reduction'.
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Magic Items
The Book of Many Things
While you are wielding this shield, you gain a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Curse. This item is cursed. Attuning to it extends the curse to you
Monsters
Journeys through the Radiant Citadel
grasping mass of Humanoid limbs, a soul shaker is an obsessive claimer of corpses and collector of body parts. These nightmarish creatures arise from ghoulish collections of severed limbs exposed to
damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the soul shaker regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Backgrounds
Guildmasters’ Guide to Ravnica
light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
Monsters
Waterdeep: Dungeon of the Mad Mage
amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises
vampire's lair. The fog occasionally takes eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Vampire Spawn
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.A Vampire’s Lair
A vampire chooses a
grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Dybbuk
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
":"Tendril"}. This reduction lasts until the target finishes a short or long rest. The target dies if this effect reduces its hit point maximum to 0.
Possess Corpse (Recharge 6);{"diceNotation":"1d6
. It otherwise uses the possessed target's game statistics, gaining access to its knowledge and proficiencies but not its class features, if any.
The possession lasts until the temporary hit points are
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target
grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and
eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain
occasionally takes eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Cogwork Archivist
Large Construct, Typically Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2
saving throws against spells and other magical effects.
Actions
Multiattack. The archivist makes two Grasping Limb attacks.
Grasping Limb. Melee Weapon Attack: +6 to hit, reach 15 ft., one target
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
undead, chaotic evil
Armor Class 12
Hit Points 16 (3d8 + 3)
Speed 40 ft.
STR
6(−2)
DEX
14(+2)
CON
13(+1)
INT
6(−2)
WIS
10(+0)
CHA
8(−1)
Skills
, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone. Death Dog
Medium monstrosity, neutral evil
Armor Class 12
Hit Points 39 (6d8 + 12
, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, preferring to let the dead stay dead. Mormesk the Wraith
Medium undead, neutral evil
Armor Class 13
Hit Points 45 (6d8 + 18)
Speed 0 ft., fly 60 ft.
STR
6 (−2)
DEX
16 (+3)
CON
maximum to 0, the target dies. This reduction to the target’s hit point maximum lasts until the target finishes a long rest.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Shadow Shadow
Medium Undead, Chaotic Evil
Armor Class 12
Hit Points 16 (3d8 + 3)
Speed 40 ft.
STR
6 (−2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (−2)
WIS
0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil Humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
edicts, hurling bricks at troublemakers and subduing them by causing the streets to sprout grasping cobblestone hands. When dabus communicate, rather than speaking or signing words, they create esoteric
. Dabus Medium Celestial, Typically Lawful Neutral
Armor Class 12
Hit Points 44 (8d8 + 8)
Speed 20 ft., fly 30 ft. (hover)
STR
8 (−1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
15
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Class 15 (natural armor)
Hit Points 92 (8d12 + 40)
Speed 30 ft.
STR
23 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
6 (–2)
WIS
10 (+0)
CHA
3 (–4
Multiattack. The blight makes one Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Hungry Horrid beasts with grasping claws and yawning mouths, the Hungry do whatever is necessary to sate their appetites. These greedy devourers consume all life and energy they encounter
monstrosity, neutral evil
Armor Class 17 (natural armor)
Hit Points 225 (30d8 + 90)
Speed 30 ft.
STR
19(+4)
DEX
10(+0)
CON
17(+3)
INT
6(−2)
WIS
11(+0)
CHA
6
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Naergoth Bladelord Naergoth Bladelord
Medium undead, neutral evil
Armor Class 18 (plate)
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
16 (+3
) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Naergoth Bladelord Naergoth Bladelord
Medium undead, neutral evil
Armor Class 18 (plate)
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
16 (+3
(5d6 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Naergoth Bladelord Naergoth Bladelord
Medium undead, neutral evil
Armor Class 18 (plate)
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
16 (+3
) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
. Undead Nature. A wight doesn’t require air, food, drink, or sleep. Deathlock Wight Medium undead, neutral evil
Armor Class 12 (15 with mage armor)
Hit Points 37 (5d8 + 15)
Speed 30 ft.
STR
11
point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
necromancers. Deathlock Wight
Medium undead, neutral evil
Armor Class 12 (15 with mage armor)
Hit Points 37 (5d8 + 15)
Speed 30 ft.
STR
11(+0)
DEX
14(+2)
CON
16(+3)
INT
to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shadow assassin doesn’t require air, food, drink, or sleep. Shadow Assassin
Medium undead, chaotic evil
Armor Class 14
Hit Points 78 (12d8 + 24)
Speed 40 ft.
STR
6(−2)
DEX
19(+4
by 1d4 each time it is hit by this attack. The target dies if its Strength is reduced to 0. The reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a shadow (see the Monster Manual) rises from the corpse 1d4 hours later.
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Wastrilith
Large fiend (demon), chaotic evil
Armor Class 18 (natural armor)
Hit Points 157 (15d10 + 75)
Speed 30 ft., swim 80 ft.
STR
19(+4)
DEX
18(+4)
CON
21(+5)
INT
19
water within 60 feet of it to be difficult terrain for other creatures until the start of its next turn.
Actions
Multiattack. The wastrilith uses Grasping Spout and makes three attacks: one with
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
plagues they spread, but the price for such work is high, and the effort turns the creatures they save into debilitated wrecks. Oinoloth
Medium Fiend (Yugoloth), Typically Neutral Evil
Armor Class 17
, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6). This reduction can be removed only by a wish spell or by casting greater
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
garments fall into the lake. The line can support up to 200 pounds of additional weight. Tree Blight Huge Plant, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 92 (8d12 + 40)
Speed
) check to discern that the blight is animate.
Siege Monster. The blight deals double damage to objects and structures.
Actions
Multiattack. The blight makes one Branch attack and one Grasping Root
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Evil
Armor Class 18 (natural armor)
Hit Points 157 (15d10 + 75)
Speed 30 ft., swim 80 ft.
STR
19 (+4)
DEX
18 (+4)
CON
21 (+5)
INT
19 (+4)
WIS
12
attacks, and it uses Grasping Spout.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dead master’s voice, taunting victims or bargaining with powerful foes. Vine Blight
Medium plant, neutral evil
Armor Class 12 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 10 ft.
STR
15
target is restrained, and the blight can’t constrict another target.
Entangling Plants (Recharge 5–6). Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
clumps. A needle blight lashes out with these needles or launches them as an aerial assault that can punch through armor and flesh. Needle Blight
Medium plant, neutral evil
Armor Class 12 (natural
limbs. Given how dry they are, twig blights are particularly susceptible to fire. Twig Blight
Small plant, neutral evil
Armor Class 13 (natural armor)
Hit Points 4 (1d6 + 1)
Speed 20 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of control to split off a straggler from a party, then attack.. Neo-Otyugh
Huge aberration, neutral
Armor Class 16 (natural armor)
Hit Points 150 (12d12 + 72)
Speed 30 ft.
STR
20 (+5
) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Class 16 (natural armor)
Hit Points 90 (12d8 + 36)
Speed 40 ft., fly 40 ft. (hover)
STR
16(+3)
DEX
18(+4)
CON
17(+3)
INT
16(+3)
WIS
13(+1)
CHA
19(+4
vampire.
The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
on a blue field 3 Hunting horn banded in gold on a gray field 4 Raised fist grasping an anchor on a quartered field of blue and white 5 Turtle with crenelated tower on its shell on a white field 6
field Champion
Medium Humanoid, Any Alignment
Armor Class 18 (plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ankheg Ankheg
Large monstrosity, unaligned
Armor Class 14 (natural armor), 11 while prone
Hit Points 39 (6d10 + 6)
Speed 30 ft., burrow 10 ft.
STR
17 (+3)
DEX
11 (+0
successful one.
An ankheg resembles an enormous many-legged insect, its long antennae twitching in response to any movement around it. Its legs end in sharp hooks adapted for burrowing and grasping its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Undead Nature. A phylaskia doesn’t require air, food, drink, or sleep. Phylaskia
Large undead, lawful neutral
Armor Class 18 (plate)
Hit Points 104 (11d10 + 44)
Speed 40 ft.
STR
20 (+5
: 12 (2d6 + 5) necrotic damage. Unless the target is immune to necrotic damage, its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
(EMRAH ELMASLI)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Armor Class 15 (natural armor)
Hit Points 88 (16d8 + 16)
Speed 30 ft.
STR
14(+2)
DEX
17(+3)
CON
12(+1)
INT
11(+0)
WIS
12(+1)
CHA
15(+2)
Skills
to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. If the target is a humanoid, its Charisma score is reduced by 1d4. This reduction lasts until the target finishes a short or long