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Returning 35 results for 'class waiting rages'.
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Classes
Player’s Handbook
features, which are listed in the Barbarian Features table.
Barbarian Features
Level
Proficiency Bonus
Class Features
Rages
Rage Damage
Weapon Mastery
1
+2
Rage, Unarmored
+4
4
19
+6
Epic Boon
6
+4
4
20
+6
Primal Champion
6
+4
4
Barbarian Class Features
As a Barbarian, you gain the following class features when you reach the specified Barbarian levels. These features are listed in the Barbarian Features table.
Classes
Tasha’s Cauldron of Everything
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells
members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually
, followed by Constitution. Second, choose the outlander background.
The Barbarian Table
Level
ProficiencyBonus
Features
Rages
RageDamage
1st
+2
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to
20th +6 20 Sorcerous Restoration 6 15 4 3 3 3 3 2 2 1 1 Class Features As a sorcerer, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their bulk. Instead, they stalk the forest floor, lurk in narrow ravines or shallow caves, or hide in ruined sites while waiting for prey to come near. Girallon
Large monstrosity, unaligned
Armor
Class 13
Hit Points 59 (7d10 + 21)
Speed 40 ft., climb 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
5 (–3)
WIS
12 (+1)
CHA
7 (–2)
Skills
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their bulk. Instead, they stalk the forest floor, lurk in narrow ravines or shallow caves, or hide in ruined sites while waiting for prey to come near. Girallon
Large monstrosity, unaligned
Armor
Class 13
Hit Points 59 (7d10 + 21)
Speed 40 ft., climb 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
5 (–3)
WIS
12 (+1)
CHA
7 (–2)
Skills
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and stand largely outside existing power structures. And with so many mysteries of Eberron waiting to be discovered, those organizations are out in the dangerous places of the world quite a bit — just
. Because the Silver Flame is Thrane’s state religion, characters of any class from that nation might work toward the Silver Flame’s ends. The Emerald Enclave The Wardens of the Word or the Gatekeepers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and stand largely outside existing power structures. And with so many mysteries of Eberron waiting to be discovered, those organizations are out in the dangerous places of the world quite a bit — just
. Because the Silver Flame is Thrane’s state religion, characters of any class from that nation might work toward the Silver Flame’s ends. The Emerald Enclave The Wardens of the Word or the Gatekeepers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
resumes patrolling its territory while waiting for its meal to ripen. Carrion Crawler
Large monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 30 ft., climb
great size, carrion crawlers can also easily set up ambushes by waiting around blind corners for prey to come to them. When facing potential prey or intruders, a carrion crawler lets its poison do the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
resumes patrolling its territory while waiting for its meal to ripen. Carrion Crawler
Large monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 30 ft., climb
great size, carrion crawlers can also easily set up ambushes by waiting around blind corners for prey to come to them. When facing potential prey or intruders, a carrion crawler lets its poison do the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. Barbarians who draw on their ancestral
raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class, you can reduce the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. Barbarians who draw on their ancestral
raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class, you can reduce the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Walnut Dankgrass The war ever rages. Growing up in an all-female clan of druids, healers, and rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to
Dankgrass
Medium humanoid (elf), lawful neutral
Armor Class 14 (leather armor)
Hit Points 52 (8d8 + 16)
Speed 35 ft.
STR
8 (−1)
DEX
16 (+3)
CON
14 (+2)
INT
10
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Walnut Dankgrass The war ever rages. Growing up in an all-female clan of druids, healers, and rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to
Dankgrass
Medium humanoid (elf), lawful neutral
Armor Class 14 (leather armor)
Hit Points 52 (8d8 + 16)
Speed 35 ft.
STR
8 (−1)
DEX
16 (+3)
CON
14 (+2)
INT
10
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
Barbarian Class Features As a Barbarian, you gain the following class features when you reach the specified Barbarian levels. These features are listed in the Barbarian Features table. Barbarian
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
Barbarian Class Features As a Barbarian, you gain the following class features when you reach the specified Barbarian levels. These features are listed in the Barbarian Features table. Barbarian
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
Barbarian Class Features As a Barbarian, you gain the following class features when you reach the specified Barbarian levels. These features are listed in the Barbarian Features table. Barbarian
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
rock formations. Patient Hunters. Piercers can see, but they can also respond to noise and heat, waiting for living creatures to pass beneath them, then falling to attack. A piercer that misses its
join in the feast. Piercer
Medium monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 22 (3d8 + 9)
Speed 5 ft., climb 5 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
rock formations. Patient Hunters. Piercers can see, but they can also respond to noise and heat, waiting for living creatures to pass beneath them, then falling to attack. A piercer that misses its
join in the feast. Piercer
Medium monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 22 (3d8 + 9)
Speed 5 ft., climb 5 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
Barbarian Class Features As a Barbarian, you gain the following class features when you reach the specified Barbarian levels. These features are listed in the Barbarian Features table. Barbarian
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ankheg Ankheg
Large monstrosity, unaligned
Armor Class 14 (natural armor), 11 while prone
Hit Points 39 (6d10 + 6)
Speed 30 ft., burrow 10 ft.
STR
17 (+3)
DEX
11 (+0
burrows upward, waiting below the surface until its antennae detect movement from above. Then it bursts from the earth and seizes prey in its mandibles, crushing and grinding while it secretes acidic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ankheg Ankheg
Large monstrosity, unaligned
Armor Class 14 (natural armor), 11 while prone
Hit Points 39 (6d10 + 6)
Speed 30 ft., burrow 10 ft.
STR
17 (+3)
DEX
11 (+0
burrows upward, waiting below the surface until its antennae detect movement from above. Then it bursts from the earth and seizes prey in its mandibles, crushing and grinding while it secretes acidic
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
internal structure enables them to easily slip into narrow fissures and niches in the walls of their cavern homes. They lurk in these spots, silent and unseen, waiting for prey to happen by. A choker’s usual
Small Aberration, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
4 (-3
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
internal structure enables them to easily slip into narrow fissures and niches in the walls of their cavern homes. They lurk in these spots, silent and unseen, waiting for prey to happen by. A choker’s usual
Small Aberration, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
4 (-3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. The others rest in a state of contemplation, waiting for the time when their services are needed to stave off some cosmic threat to the cause of good. Solar
Large celestial, lawful good
Armor
Class 21 (natural armor)
Hit Points 243 (18d10 + 144)
Speed 50 ft., fly 150 ft.
STR
26 (+8)
DEX
22 (+6)
CON
26 (+8)
INT
25 (+7)
WIS
25 (+7)
CHA
30
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Severin Severin
Medium humanoid (human), neutral evil
Armor Class 16 (Charisma bonus)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16 (+3
pseudodragon is never far from its master. During the ritual to summon Tiamat, it cowers on a ledge in the central spire of the Dragon Queen’s temple. If Severin is slain, Nelvik attempts to befriend Severin’s slayers, waiting for an opportune time to exact revenge.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Severin Severin
Medium humanoid (human), neutral evil
Armor Class 16 (Charisma bonus)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16 (+3
pseudodragon is never far from its master. During the ritual to summon Tiamat, it cowers on a ledge in the central spire of the Dragon Queen’s temple. If Severin is slain, Nelvik attempts to befriend Severin’s slayers, waiting for an opportune time to exact revenge.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
shallow caves, or hide in ruined sites while waiting for prey to come near. A girallon is surprisingly stealthy, considering its size and its lack of camouflage. Girallons form loose bands of several
, because the creature could revert to its predatory nature at any time. Girallon
Large Monstrosity, Unaligned
Armor Class 13
Hit Points 59 (7d10 + 21)
Speed 40 ft., climb 40 ft.
STR
18
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. A darkweaver lurks in the shadows of its lair, waiting for hapless prey to pass by. When a target approaches, the darkweaver fires webs of pure shadow at its quarry, then drags the victim into the
their appetites over bargains. Darkweaver Medium Aberration, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 149 (23d8 + 46)
Speed 50 ft., climb 50 ft.
STR
10 (+0)
DEX
17
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. This sense couples with an innate drive that leads them to slay explorers, take their gear, and bury it in secret locales aboleths dictated eons ago. Waiting Servants. Although the aboleths’ ancient
their compulsions to the service of the aboleths’ sinister purposes. Chuul
Large aberration, chaotic evil
Armor Class 16 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 30 ft., swim 30 ft
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Severin Severin
Medium humanoid (human), neutral evil
Armor Class 16 (Charisma bonus)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16 (+3
pseudodragon is never far from its master. During the ritual to summon Tiamat, it cowers on a ledge in the central spire of the Dragon Queen’s temple. If Severin is slain, Nelvik attempts to befriend Severin’s slayers, waiting for an opportune time to exact revenge.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
is channeled into vengeful scheming against creatures that enter their domain. The jermlaine keep careful watch, waiting for just the right moment to fall upon their enemies. When they strike, they
Tiny humanoid (jermlaine), neutral evil
Armor Class 11
Hit Points 3 (1d4 + 1)
Speed 30 ft.
STR
4(—3)
DEX
12(+1)
CON
13(+1)
INT
10(+0)
WIS
11(+0)
CHA
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the world — and its terrible secret hides somewhere in the scholar’s text, waiting to be discovered by its next victim.
Allip
Medium undead, neutral evil
Armor Class 13
Hit Points 40 (9d8
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Severin Severin
Medium humanoid (human), neutral evil
Armor Class 16 (Charisma bonus)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16 (+3
pseudodragon is never far from its master. During the ritual to summon Tiamat, it cowers on a ledge in the central spire of the Dragon Queen’s temple. If Severin is slain, Nelvik attempts to befriend Severin’s slayers, waiting for an opportune time to exact revenge.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
hull of the ship, while others float off, waiting to attach themselves to another unwary vessel. A jammer leech damages the hull of the ship to which it is attached and absorbs magic from the ship’s
, who is weakened and incapacitated by the shock. Jammer Leech
Tiny Plant, Unaligned
Armor Class 12 (natural armor)
Hit Points 27 (5d4 + 15)
Speed 10 ft.
STR
11 (+0)
DEX
1 (−5