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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The
                                                
                                            
                                                
                                                     creature wearing nonmagical armor, the armor takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an Armor Class of 10 is destroyed.
Web (Recharge 5–6);{"diceNotation
                                                
                                            
                                        
                                                    Adult Gold Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
                                                
                                            
                                                
                                                     ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row
                                                
                                            
                                        
                                                    Ancient Gold Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of
                                                
                                            
                                                
                                                     ancient ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Coldlight Walker Some humanoids who died from extreme cold but whose spirits languish in the mortal world become coldlight walkers, burning with frigid fury at the meaninglessness of life. Their
                                                
                                            
                                                
                                                     can be. When a coldlight walker dies, its light goes out, leaving behind a frozen, inanimate corpse that can never be raised from the dead.  
 
   Coldlight Walker
 Medium undead, chaotic evil
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
                                                
                                            
                                                
                                                     food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                      Horizon Walker Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you
                                                
                                            
                                                
                                                    Horizon Walker Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Spider Spider
 Tiny beast, unaligned
 Armor Class 12
 Hit Points 1 (1d4 − 1)
 Speed 20 ft., climb 20 ft.
   STR
  2 (−4)
 
  DEX
  14 (+2)
 
  CON
  8 (−1)
 
  INT
  1 (−5)
 
  WIS
                                                
                                            
                                                
                                                    .
 Web Walker. The spider ignores movement restrictions caused by webbing.
 Actions
 Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Aboleth Ageless Alien Mastermind Habitat: Underdark, Underwater; Treasure: Relics Kev Walker  A gnome cultist consults an all-knowing aboleth In aquatic abysses, aboleths dream of dead empires and
                                                
                                            
                                                
                                                     multiverse’s earliest eons. Their secrets are innumerable and unfathomable. Aboleths lurk in places awash in primordial mysteries: the ruins of aquatic empires, hidden magical nexuses, or weak places
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport. Phase Spider
 Large monstrosity, unaligned
 Armor Class 13 (natural armor)
 Hit Points 32 (5d10 + 5)
 Speed 30
                                                
                                            
                                                
                                                     spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 Web Walker. The spider ignores movement restrictions caused by webbing.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     beast, unaligned
 Armor Class 13
 Hit Points 11 (2d8 + 2)
 Speed 40 ft., climb 40 ft.
   STR
  12 (+1)
 
  DEX
  16 (+3)
 
  CON
  13 (+1)
 
  INT
  3 (−4)
 
  WIS
  12 (+1)
 
  CHA
                                                
                                            
                                                
                                                     the same web.
 Web Walker. The spider ignores movement restrictions caused by webbing.
 Actions
 Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     kraul warriors serve the guild as scouts and shock troops.
 Kraul Warrior
 Medium humanoid (kraul), neutral evil
 Armor Class 18 (natural armor)
 Hit Points 27 (5d8 + 5)
 Speed 30 ft., climb 30 ft
                                                
                                            
                                                
                                                     + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
 
 KEV WALKER
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Playing with Class In the many fantasy worlds of Dungeons & Dragons, typical adventurers succeed by the dint of copious amounts of hard work, luck, natural talent, and extensive training. But then
                                                
                                            
                                                
                                                     includes both general advice on playing a character of a particular class, and thoughts on how some of the many subclasses for the game (including subclasses from Xanathar’s Guide to Everything) can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Gruul Clans  KEV WALKER Jace had never seen, or for that matter smelled, a Gruul war party at all. Their armor was made from animal hides and bones, and their weaponry was heavy pieces of scavenged
                                                
                                            
                                                
                                                     Ravnican society. They shun the centers of civilization, which they see as a source of oppression and weakness, and instead haunt Ravnica’s alleyways, abandoned zones, and ruins. They want to see the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     needing to make an ability check.
 Web Sense. While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web.
 Web Walker. The swarm ignores
                                                
                                            
                                                
                                                    , unaligned
 Armor Class 12 (natural armor)
 Hit Points 22 (5d8)
 Speed 20 ft., climb 20 ft.
   STR
  3 (−4)
 
  DEX
  13 (+1)
 
  CON
  10 (+0)
 
  INT
  1 (−5)
 
  WIS
  7 (−2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Giant Spider Giant Spider
 Large beast, unaligned
 Armor Class 14 (natural armor)
 Hit Points 26 (4d10 + 4)
 Speed 30 ft., climb 30 ft.
   STR
  14 (+2) 
 
  DEX
  16 (+3) 
 
  CON
  12
                                                
                                            
                                                
                                                     location of any other creature in contact with the same web.
 Web Walker. The spider ignores movement restrictions caused by webbing.
 Actions
 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Giant Spider
 Large beast, unaligned
 Armor Class 14 (natural armor)
 Hit Points 26 (4d10
                                                
                                            
                                                
                                                     an ability check.
 Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
 Web Walker. The spider ignores movement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Giant Spider
 Large beast, unaligned
 Armor Class 14 (natural armor)
 Hit Points 26 (4d10
                                                
                                            
                                                
                                                     an ability check.
 Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
 Web Walker. The spider ignores movement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Giant Spider Usually found underground, the lair of a giant spider is often festooned with webs holding helpless victims. Giant Spider
 Large beast, unaligned
 Armor Class 14 (natural armor)
 Hit
                                                
                                            
                                                
                                                     needing to make an ability check.
 Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
 Web Walker. The spider ignores
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     chasm holds the excavated ruins of an ancient settlement. Several star arches encircle rocky peaks and outcroppings, testifying to the powerful magical energy in the vicinity—energy once harnessed by
                                                
                                            
                                                
                                                     series of buildings excavated out of cliffs on the Lorehold campus. Ruins and upgraded halls together are now used for research, classwork, and housing. Precarious bridges link one neighborhood of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     got nervous. I haven’t been able to find a good replacement since.
 Ruin Spider Large Monstrosity, Unaligned
 Armor Class 16 (natural armor)
 Hit Points 105 (14d10 + 28)
 Speed 40 ft., climb 40 ft
                                                
                                            
                                                
                                                     contact with the same web.
 Web Walker. The spider ignores movement restrictions caused by webbing.
 Actions
 Multiattack. The spider makes two Ruinous Bite attacks. It can replace one attack with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Rubblebelt Stalker Rubblebelt stalkers are scouts and skirmishers for the Gruul Clans. They excel at moving over challenging terrain, whether they’re picking their way through treacherous ruins or
                                                
                                            
                                                
                                                     race), chaotic neutral
 Armor Class 14 (piecemeal armor)
 Hit Points 11 (2d8 + 2)
 Speed 30 ft., climb 30 ft.
   STR
 10(+0)
 
  DEX
 15(+2)
 
  CON
 12(+1)
 
  INT
 10(+0)
 
  WIS
 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , infiltrate enemy camps, or appear innocuous while on guard duty. Phisarazu Spyder-Fiend Large Fiend (Demon), Typically Chaotic Evil
 Armor Class 17 (natural armor)
 Hit Points 170 (20d10 + 60)
 Speed 40
                                                
                                            
                                                
                                                     knows the exact location of any other creature in contact with the same web.
 Web Walker. The phisarazu ignores movement restrictions caused by webbing.
 Actions
 Multiattack. The phisarazu makes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    A Shady Living  Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the class, making a living as burglars, assassins, cutpurses, and con artists. Often
                                                
                                            
                                                
                                                     their skills with the explicit purpose of infiltrating ancient ruins and hidden crypts in search of treasure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    A Shady Living  Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the class, making a living as burglars, assassins, cutpurses, and con artists. Often
                                                
                                            
                                                
                                                     their skills with the explicit purpose of infiltrating ancient ruins and hidden crypts in search of treasure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Subclasses  Class Subclass Level Available Description   Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
                                                
                                            
                                                
                                                     who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     in ambush and use their webs to snare prey. Kakkuu Spyder-Fiend Medium Fiend (Demon), Typically Chaotic Evil
 Armor Class 15 (natural armor)
 Hit Points 91 (14d8 + 28)
 Speed 30 ft., climb 30 ft
                                                
                                            
                                                
                                                     on ceilings, without needing to make an ability check.
 Web Sense. When in contact with a web, the kakkuu knows the exact location of any other creature in contact with the same web.
 Web Walker
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     battlefield power and versatility, they can’t be beat.”
 —Camlash, 
balor general of Lolth
 Citadel Spider Gargantuan Monstrosity, Typically Neutral Evil
 Armor Class 18 (natural armor)
 Hit Points
                                                
                                            
                                                
                                                     can choose to succeed instead.
 Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 Web Walker. The spider ignores
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Chaotic Evil
 Armor Class 19 (natural armor)
 Hit Points 256 (27d10 + 108)
 Speed 40 ft., climb 40 ft.
  STR
 18 (+4)
 DEX
 16 (+3)
 CON
 19 (+4)
 INT
 17 (+3)
 WIS
 14 (+2)
 CHA
 12 (+1
                                                
                                            
                                                
                                                    .
 Web Sense. When in contact with a web, the quavilithku knows the exact location of any other creature in contact with the same web.
 Web Walker. The quavilithku ignores movement restrictions caused
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    -fiends. Raklupis Spyder-Fiend Large Fiend (Demon), Typically Chaotic Evil
 Armor Class 19 (natural armor)
 Hit Points 210 (28d10 + 56)
 Speed 40 ft., climb 40 ft.
  STR
 17 (+3)
 DEX
 20 (+5
                                                
                                            
                                                
                                                     ability check.
 Web Sense. When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.
 Web Walker. The raklupis ignores movement restrictions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     WALKER) Doomwake Giant Belief is a powerful force in Theros, capable of bringing about wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that
                                                
                                            
                                                
                                                     own terrible life. Doomwake Giant
 Huge giant, lawful evil
 Armor Class 15 (natural armor)
 Hit Points 162 (13d12 + 78)
 Speed 40 ft.
   STR
 24 (+7)
 
  DEX
 12 (+1)
 
  CON
 22 (+6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     travel at an excruciatingly slow pace, deliberating every step and moving only when necessary. But this caution makes these hulking creatures perfect for traversing treacherous and crumbling ruins
                                                
                                            
                                                
                                                     Sloth
 Huge Beast, Unaligned
 Armor Class 13 (natural armor)
 Hit Points 76 (8d12 + 24)
 Speed 20 ft., climb 20 ft.
   STR
  20 (+5) 
  DEX
  9 (−1) 
  CON
  17 (+3) 
  INT
  2 (−4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Ruin Grinder  Created by the archaeomancers of Lorehold College, ruin grinders are mighty automatons built to excavate ancient ruins and artifacts. The massive toothed shovels attached to a ruin
                                                
                                            
                                                
                                                     Class 16 (natural armor)
 Hit Points 82 (11d10 + 22)
 Speed 30 ft., burrow 30 ft.
   STR
  22 (+6) 
  DEX
  13 (+1) 
  CON
  15 (+2) 
  INT
  3 (−4) 
  WIS
  10 (+0) 
  CHA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Merfolk Salvager   Merfolk Salvager
 Medium humanoid (merfolk), neutral
 Armor Class 12
 Hit Points 22 (4d8 + 4)
 Speed 10 ft., swim 40 ft.
   STR
  12 (+1)
 
  DEX
  14 (+2)
 
  CON
  12
                                                
                                            
                                                
                                                     Constitution saving throw or be paralyzed until the end of its next turn.
Veterans of scouring the wrecks and ruins found in the deepest waters, these skilled warriors help defend their kin with rapier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Lizardfolk Lizardfolk are primitive reptilian humanoids that lurk in the swamps and jungles of the world. Their hut villages thrive in forbidding grottos, half-sunken ruins, and watery caverns
                                                
                                            
                                                
                                                    . Lizardfolk
 Medium humanoid (lizardfolk), neutral
 Armor Class 15 (natural armor, shield)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft., swim 30 ft.
   STR
 15(+2)
 
  DEX
 10(+0)
 
  CON
 13(+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . Adventure Levels  Adventure Starting Level Chapter   Campus Kerfuffle 1st 3 Hunt for Mage Tower 4th 4 The Magister’s Masquerade 6th 5 A Reckoning in Ruins 8th 6  Relationships If you run chapter 4, 5
                                                
                                            
                                                
                                                     Beloved 3 Rival −2   First-year students rush to class carrying armloads of books—
and all their excitement for the start of a new academic year
                                                
                                            
                                        





