Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'class war religion'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        class war religious
                                    
                                
                                    
                                        class war relation
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This elegant garment is made from exquisite cloth and adorned with runes.
You gain these benefits while wearing the robe.
Armor. If you arenât wearing armor, your base Armor Class is 15 plus
                                                
                                            
                                                
                                                     your Dexterity modifier.
Magic Resistance. You have Advantage on saving throws against spells and other magical effects.
War Mage. Your spell save DC and spell attack bonus each increase by 2.
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
                                                
                                            
                                                
                                                     roll.Overlords
In the first days of the world, the children of Khyber rose from the darkness to reign over Eberron. The greatest among them were the overlords, who held dominion over a world of fear, war, and
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
                                                
                                            
                                                
                                                     children of Khyber rose from the darkness to reign over Eberron. The greatest among them were the overlords, who held dominion over a world of fear, war, and death until the children of Eberron and Siberys
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     grieving as the elf approaches the end of life.
4
A pair of adult crystal dragon;adult crystal dragons lairing on neighboring mountaintops have enjoyed a decades-long snowball war, but their
                                                
                                            
                                                
                                                     university, but the students must travel to the dragonâs mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
                                                
                                            
                                        
                                                     Backgrounds
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    : History, Religion
Languages: Two of your choice
Equipment: A bottle of black ink, an ink pen, a hammer, a hooded lantern, a tinderbox, a tome of history, a school uniform, and a pouch containing 15 gp
                                                
                                            
                                                
                                                     Lorehold Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a soul?â Gerrion said.
âWhat makes you think you do?â
âKeith Baker, The Shattered Land
The warforged were built to fight in the Last War. While the first warforged were
                                                
                                            
                                                
                                                     as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     durability of tanned leather. Pride silk has become a favorite cloth for use on military ship sails, war banners, and other utilitarian applications, but has also gained popularity in affluent circles
                                                
                                            
                                                
                                                     pride silk weighs 1 pound and costs 100 gp. An pride silk outfit;outfit made of pride silk weighs 4 pounds and costs 500 gp. If you arenât wearing armor, your base Armor Class is 11 + your Dexterity modifier while wearing it.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
                                                
                                            
                                                
                                                     positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     are too mired in the past, and need to find a way forward?
Elves of Valenar
Your people are dedicated to the arts of war. Millenia ago, your ancestors fought an epic war against mighty giants. When
                                                
                                            
                                                
                                                     is why your people constantly seek out conflict; you need to find challenges worthy of a hero.
In creating a Valenar, think about your patron ancestor. Your class should reflect their class; if you
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribeâs boss, and enforce their will on other goblins with whips
                                                
                                            
                                                
                                                     they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making poison
                                                
                                            
                                        
                                                     Backgrounds
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     denizens.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (Celestial or Gith recommended)
Equipment: A set of travelerâs clothes, a diary, an ink pen, a bottle of ink, and a
                                                
                                            
                                                
                                                     of art and magic
2
Tymora, god of good fortune
3
Fharlanghn, god of horizons and travel
4
Istus, god of fate and destiny
5
Nuada, god of war and warriors
6
Zivilyn, god
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     are too mired in the past, and need to find a way forward?
Elves of Valenar
Your people are dedicated to the arts of war. Millenia ago, your ancestors fought an epic war against mighty giants. When
                                                
                                            
                                                
                                                     is why your people constantly seek out conflict; you need to find challenges worthy of a hero.
In creating a Valenar, think about your patron ancestor. Your class should reflect their class; if you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                      War Priest
 Medium Humanoid (Cleric), Any Alignment
 Armor Class 18 (plate)
 Hit Points 117 (18d8 + 36)
 Speed 30 ft.
   STR
  16 (+3) 
 
  DEX
  10 (+0) 
 
  CON
  14 (+2) 
 
  INT
                                                
                                            
                                                
                                                    War Priest  War priests worship deities of war, protection, and strategy. They plan tactics, lead soldiers into battle, confront enemy spellcasters, and tend to casualties. A war priest might command
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    War Priest War Priest
 Medium humanoid (any race), any alignment
 Armor Class 18 (plate)
 Hit Points 117 (18d8 + 36)
 Speed 30 ft.
   STR
 16(+3)
 
  DEX
 10(+0)
 
  CON
 14(+2)
 
  INT
                                                
                                            
                                                
                                                    
 11(+0)
 
  WIS
 17(+3)
 
  CHA
 13(+1)
Saving Throws Con +6, Wis +7
 Skills Intimidation +5, Religion +4
 Senses passive Perception 13
 Languages any two languages
 Challenge 9 (5,000
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     made a vow during the Last War, pledging your devotion if a disaster was averted ⊠and it was. 5 Youâre devoted to your religion, but youâve never been formally educated in its ways. You follow your own
                                                
                                            
                                                
                                                    Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods donât manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Knights Battle Masters and Heroic Wanderers Habitat: Any; Treasure: Armaments, Individual Knights are skilled warriors trained for war and tested in battle. Many serve the rulers of a realm, a religion, or an order devoted to a cause.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Dralmorrer Borngray Dralmorrer Borngray
 Medium humanoid (high-elf), neutral evil
  
 Armor Class 16 (studded leather armor, shield)
 Hit Points 52 (7d10 + 14)
 Speed 30 ft.
  
   STR
 18 (+4
                                                
                                            
                                                
                                                    , Religion +5
 Senses darkvision 60 ft., passive Perception 12
 Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
 Challenge 3 (700 XP)
 Fey Ancestry. Dralmorrer has advantage on saving throws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Dralmorrer Borngray Dralmorrer Borngray
 Medium humanoid (high-elf), neutral evil
 Armor Class 16 (studded leather armor, shield)
 Hit Points 52 (7d10 + 14)
 Speed 30 ft.
   STR
  18 (+4
                                                
                                            
                                                
                                                    , Religion +5
 Senses darkvision 60 ft., passive Perception 12
 Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
 Challenge 3 (700 XP)
 Fey Ancestry. Dralmorrer has advantage on saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Dralmorrer Borngray Dralmorrer Borngray
 Medium humanoid (high-elf), neutral evil
  
 Armor Class 16 (studded leather armor, shield)
 Hit Points 52 (7d10 + 14)
 Speed 30 ft.
  
   STR
 18 (+4
                                                
                                            
                                                
                                                    , Religion +5
 Senses darkvision 60 ft., passive Perception 12
 Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
 Challenge 3 (700 XP)
 Fey Ancestry. Dralmorrer has advantage on saving throws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Treaty of Thronehold gave them freedom, but many warforged struggle both to find a place in the post-war world and to relate to the creatures that created them. The typical warforged shows little emotion
                                                
                                            
                                                
                                                    . Many warforged embrace a concrete purposeâprotecting allies, completing a contract, or other pursuitsâand devote themselves to this task as they once did to war. However, there are warforged who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     evils of the Wastes. When creating a Ghaashâkala character, consider the following: The Binding Flame. The Ghaashâkala worship Kalok Shash, the âBinding Flame.â Fundamentally the same religion as the
                                                
                                            
                                                
                                                     Silver Flame, Kalok Shash is a harsh faith that requires all able-bodied folk to fight in the endless war against the forces of darkness. Sacred Champions. As a Ghaashâkala, you are a champion of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Karrnath. While Karrnathâs soldiers may be the finest in the Five Nations, they lack the magical support of Aundair or Thrane, which evened the odds during the Last War. Nonetheless, Karrns are proud of
                                                
                                            
                                                
                                                     their martial history, and most are convinced that they would have eventually won the Last War. Karrnath suffered a series of severe food shortages and plagues early in the Last War. This caused the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Gods and Religion The myths of giants across the Material Plane differ in many details, but most of them portray giants as descendants of a progenitor god, typically Annam, the All-Father. Giants
                                                
                                            
                                                
                                                     War Wooden club Hiatea N Life, Nature Flaming spear Iallanis NG Light, Peace* Garland of flowers Karontor NE Death, Knowledge Broken shackles Memnor N or NE Knowledge, Trickery Black obelisk Skoraeus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     be the finest in Khorvaire, but they lack the magical support of Aundair or Thrane, which evened the odds during the Last War. Nonetheless, Karrns are proud of their martial history, and most are
                                                
                                            
                                                
                                                     convinced that they would have eventually won the Last War. Karrnath suffered a series of severe food shortages and plagues early in the Last War. As a result, the king embraced the Blood of Vol as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Class Features As a monk, you gain the following class features. Hit Points Hit Dice: 1d8 per monk level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5
                                                
                                            
                                                
                                                    : Strength, Dexterity Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth Equipment You start with the following equipment, in addition to the equipment granted by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Breland Capital: Wroat Noted for Industry, manufactured goods, metalwork, processed ore; organized crime, subterfuge In the wake of the Last War, Breland is one of the most powerful nations in
                                                
                                            
                                                
                                                     to flourish in Brelish cities and churches. The Sovereign Host is the dominant religion of Breland, but in general the Brelish arenât as devout as their cousins in other nations. King Boranel irâWynarn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     spellcasting ability and special favor, along with the right to call itself an Eye of Gruumsh. When not using their auguries to advise their war chiefs, these devotees of the god of slaughter hurl
                                                
                                            
                                                
                                                     stop there, digging and ripping the blade back and forth unrelentingly until he took the head off the dwarf kingâs shoulders.
 â An account of War Chief Hartuskâs brutality in the aftermath of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Idyllglen History Any character who succeeds on a DC 20 Intelligence (History or Religion) check recalls the following information about Idyllglen: Ages ago, Idyllglen was threatened by gnoll tribes
                                                
                                            
                                                
                                                     himself leading the war band. Zariel and the Hellriders came to the Idyllglenâs aid, but not before the town was mostly destroyed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     raging halfling barbarian riding a furious clawfoot raptor. Talenta religion reveres spirits, both departed ancestors and natural spirits. Each tribe has a lathâa chieftain who guides the tribeâand
                                                
                                            
                                                
                                                     shamans who consult the spirits and choose the paths of migration. In the past, the tribes stood alone, but during the Last War, many halflings came together under Lathon Halpum to defend their land
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     into its armies. The religion was largely abandoned toward the end of the war and many of the undead were confined to crypts, but some are still in use.
 Magical Innovation. Over the course of a
                                                
                                            
                                                
                                                    The Last War For hundreds of years the continent of Khorvaire was united under the Kingdom of Galifar. This came to an end with the death of King Jarot in 894 YK, just over a century ago. Conflict
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Breland Capital: Wroat Hallmarks: Espionage, industry, metalwork, organized crime, subterfuge In the wake of the Last War, Breland is one of the most powerful nations in Khorvaire. Possessing a large
                                                
                                            
                                                
                                                     temples. The Sovereign Host is the dominant religion of Breland, but in general the Brelish arenât as devout as citizens of other nations. King Boranel irâWynarn rules Breland in conjunction with an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . The Treaty of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them. The typical warforged shows little
                                                
                                            
                                                
                                                     emotion. Many warforged embrace a concrete purpose â such as protecting allies, completing a contract, or exploring a land â and embrace this task as they once did war. However, there are warforged who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Interesting Things About Karrnath Rekkenmark Academy is the premier military institute in Khorvaire; prior to the Last War, all of Galifarâs officers trained at Rekkenmark. The Sovereign Host has
                                                
                                            
                                                
                                                     regained its place as the dominant religion of Karrnath, but there is still a strong following for the Blood of Vol. Atur, the so-called âCity of Nightâ, is the faithâs stronghold in Karrnath. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     island domain has its own values, goals, and feuds with other domains. The Lhazaar are the finest sailors in Khorvaire. During the Last War, they served all nations as privateers and engaged in piracy on
                                                
                                            
                                                
                                                     the side. When the war ended, they returned to the merchant trade, but pirates still hunt on the open seas. The Lhazaar value their independence. Here, anyone can rise to captain a ship or even seize
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Class Features As a paladin, you gain the following class features. Hit Points Hit Dice: 1d10 per paladin level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels
                                                
                                            
                                                
                                                    : Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a
                                                
                                            
                                        






