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Returning 35 results for 'class waste run'.
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Monsters
Mythic Odysseys of Theros
hero Humenades used in ancient times to summon Tromokratis to lay waste to a cursed city lost to evil ways. The horn was so powerful that, after the city was destroyed, Humenades took it to Tizerus and
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
Species
Spelljammer: Adventures in Space
consume food by osmosis, the way an amoeba does, and excrete waste through tiny pores. They breathe by absorbing oxygen through another set of pores, and their limbs are strong and flexible enough to
; section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of
Backgrounds
Guildmasters’ Guide to Ravnica
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
about a dungeon. Even the most wide-open terrain presents clear pathways. Roads seldom run straight because they follow the contours of the land, finding the most level or otherwise easiest routes across
more of your planned encounters elsewhere on the map to ensure that the time spent preparing those encounters doesn’t go to waste. Chapter 1 discusses the basics of creating a wilderness map at three
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Standalone Adventures Rather than playing the four adventures as a campaign, you can run them as standalone adventures. A section near the start of each adventure tells you how to use the adventure
in this way. If you run any of these adventures separately, you should ask the players to create characters of the appropriate starting level for the adventure, as shown in the Adventure Levels table
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
primarily on waste and discarded refuse, often trailing behind larger creatures, ships, and asteroids. Night scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots
like stars sprinkled amid dark patches and patterns of color. Cooked night scavver meat is a popular offering in taverns across Wildspace. Night Scavver Huge Monstrosity, Unaligned
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Star Forge. Brimskarda’s minions lured Akaanvaerd to the crater’s outskirts, but it’s only a matter of time before the enraged dragon overcomes the fire giants and lays waste to everyone in his lair
. After Diasma shares what she knows, she issues the party a challenge in exchange for further help from the monastery. Run the “Fireside Contests” section below. Roleplaying Diasma Diasma is a serene but
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
quantity of waste, carrion, and meat necessary to keep an otyugh from wandering off in search of food. More than one “trained” otyugh has eaten its keeper after devouring all the waste in its wallow
.
Otyugh
Large aberration, neutral
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
19 (+4)
INT
6 (−2
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Servitor Thrull The most wretched of thrulls are the servitors, small and slender, that serve as playthings for their Orzhov masters. They run trivial errands, transport small items, caper and dance
Class 11
Hit Points 22 (4d6 + 8)
Speed 30 ft.
STR
11(+0)
DEX
13(+1)
CON
14(+2)
INT
6(−2)
WIS
6(−2)
CHA
3(−4)
Damage Immunities poison
Condition
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Ssurran Defiler Ssurran defilers can lay waste to the plant life around them and draw vital energy at the same time from other creatures that are caught in the area. Ssurran Defiler
Medium
Monstrosity (Lizardfolk), Any Alignment
Armor Class 16 (natural armor, Intellect Fortress)
Hit Points 52 (7d8 + 21)
Speed 30 ft., swim 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
16 (+3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
role played by artificers in the campaign and the sort of organizations you might have ties to. ARTIFICERS IN OTHER WORLDS
Eberron is the world most associated with artificers, yet the class can be
found throughout the D&D multiverse. In the Forgotten Realms, for example, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often members of this class
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
role played by artificers in the campaign and the sort of organizations you might have ties to. ARTIFICERS IN OTHER WORLDS
Eberron is the world most associated with artificers, yet the class can be
found throughout the D&D multiverse. In the Forgotten Realms, for example, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often members of this class
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
happily volunteer.” Flaw. “My impatience sometimes demands that I strike out on my own while my comrades-in-arms waste time deliberating.” Combat Notes Molliver likes to get up close and personal in fights
. If they’re caught in a tight spot, they try to use their boots of levitation to escape. Molliver
Medium Humanoid (Human), Chaotic Good
Armor Class 15 (+1 leather armor)
Hit Points 60 (8d8 + 24
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is run down but it isn’t a slum or a haven for thieves. Most of the residents are lower-class laborers or struggling artisans who can’t afford the higher rents of homes inside the city walls. 1
flimsy new huts and longhouses of bamboo and thatch. The Old City is run by “beggar princes” in a mocking parallel to the merchant princes of the city proper. They have no official authority, but each
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Allosaurus The allosaurus is a predator possessing great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws. Allosaurus
Large beast, unaligned
Armor Class 13 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 60 ft.
STR
19 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
2 (−4)
WIS
12
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Urzmaktok Grojsh Neutral Orc Second Year (Witherbloom)
First to class, last to leave, and always asking for additional homework, Urzmaktok is a meticulous student. Despite his consistently high
works for the Campus Magic Labs as a specimen preparer. This additional access to the labs also allows him to run his personal experiments in peace. Unsurprisingly, he is also a member of the Fantastical
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Run the Encounter Let the players take the lead! They can try anything they can imagine. Encourage the players to tell you their ideas. Ask them to let you know what they are thinking, and then run
to defeat it in 1–2 rounds.
Merrow Extortionist Large Monstrosity, Typically Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 10 ft., swim 40 ft.
STR
16 (+3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
built (either by you or your players) using the character creation and advancement rules in the Player’s Handbook. It’s easiest on you if you let the players create and run these supporting characters
NPC is being portrayed well, you can take control of the NPC, give it to another player, or simply have the NPC leave the party. NPC supporting characters are easier to play if you limit their class
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Crashing A spelljammer can run their ship into another object or a creature by moving the ship into the target’s space and making a special attack roll (1d20 + the spelljammer’s proficiency bonus
) against the target’s Armor Class. If the attack roll hits, a crash occurs; otherwise, the target moves out of the ship’s path, avoiding the crash. If the DM decides that a crash is unavoidable, no
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
eventually, whether to smuggle goods, avoid taxes, or quietly resolve conflicts. Society lieutenants run gambling dens disguised as tea rooms along the pier, while samurai and scoundrels test their
mettle beneath the waves in underwater fighting rings. To avoid scrutiny, the Safe Oceans Society employs adventurers as independent operatives—while virtuous samurai-class bureaucrats hire them to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
by territorial instinct and a predatory urge to hunt and devour living prey. They run on all fours and rear up onto their hind legs when they corner their quarry. When they strike, they wallop foes
, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 157 (15d12 + 60)
Speed 50 ft.
STR
22 (+6)
DEX
11 (+0)
CON
18 (+4)
INT
4 (−3)
WIS
14
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tragedy, but if you can’t be bothered to put on a good show before you die, don’t waste my time.” Bond. “My world is the stage, and my theater is of paramount importance to me.” Flaw. “My death will occur
presence of a symbolic depiction of one. See the stat block for details. Endelyn Moongrave
Medium Fey (Hag), Neutral Evil
Armor Class 17 (natural armor)
Hit Points 114 (12d8 + 60)
Speed 30 ft., climb
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
speak through a bodak to address his enemies and followers directly. Even nature despises bodaks. The sun burns away a bodak’s tainted flesh. The creature’s gaze lays waste to the living. Anyone a bodak
sleep. Bodak
Medium undead, chaotic evil
Armor Class 15 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
7 (–2
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, these creatures invade Wildspace systems and lay waste to worlds. After sating themselves on the minds and bodies of a world’s inhabitants, cosmic horrors usually return to the void, where they fall
recognizable organs and appendages. Cosmic Horror Gargantuan Aberration, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 280 (16d20 + 112)
Speed 50 ft., fly 100 ft.
STR
27
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
twice on the Tavern Name Generator table) 16–17 Warehouse (roll once on the Warehouse table) 18–20 Shop (roll once on the Shop table) Residence d20 Type 1–2 Abandoned squat 3–8 Middle-class home
9–10 Upper-class home 11–15 Crowded tenement 16–17 Orphanage 18 Hidden thieves’ den 19 Front for a secret cult 20 Lavish, guarded mansion Religious Building d20 Type 1–10 Temple to a good or
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Statistics Retainers are designed to be easy to run so their player (who is already managing a complex character) doesn’t get overwhelmed with even more details. Each retainer has a simple stat block
, skills, and save DC (see “Proficiency Bonus”). Their other statistics typically remain the same regardless of their level. Armor Class Unlike player characters, a retainer’s armor class isn’t
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a workweek of fine food, strong drink, and socializing. A character can attempt to carouse among lower-, middle-, or upper-class folk. A character can carouse with the lower class for 10 gp to cover
expenses, or 50 gp for the middle class. Carousing with the upper class requires 250 gp for the workweek and access to the local nobility. A character with the noble background can mingle with the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
great speed and efficiency. In the thick of a fight, they dash across the battlefield, slashing and snarling as they run down stragglers and finish off wounded foes. Gnoll Flesh Gnawer
Medium
Monstrosity, Typically Chaotic Evil
Armor Class 14 (studded leather)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (−1)
WIS
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
curse gave quicklings their amazing speed but also accelerated their passage through life — no quickling lives longer than fifteen years. They race themselves to death, and scheme as fast as they run
again. Mischief, Not Murder. Quicklings have a capricious nature that goes well with their energy level: they think as fast as they run, and they are always up to something. A quickling spends most of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Mount Hotenow. Lava from the volcano flowed toward the coast, laying waste to Neverwinter. The city is still rebuilding in the wake of that catastrophe. The fire giant duke Zalto recently sent a team of
Class 16
Hit Points 341 (22d20 + 110)
Speed 50 ft.
STR
21 (+5)
DEX
22 (+6)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
19 (+4)
Saving Throws Con
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, these creatures invade Wildspace systems and lay waste to worlds. After feeding on the minds and bodies of a world’s inhabitants until it is sated, a cosmic horror usually returns to the void, where it
less recognizable organs and appendages. Cosmic Horror
Gargantuan Aberration, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 280 (16d20 + 112)
Speed 50 ft., fly 100 ft
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
disintegrate foes with its terrible gaze. Powerful spellcasters create nightmare beasts to serve as living siege engines. A single beast can lay waste to entire cities and armies. Nightmare Beast
Gargantuan Monstrosity, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 232 (15d20 + 75)
Speed 30 ft., climb 30 ft.
STR
26 (+8)
DEX
10 (+0)
CON
21






