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Returning 35 results for 'class weakened religions'.
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Monsters
Eberron: Rising from the Last War
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
soldiers and civilians alike, whose actions then weakened the overlord's bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
religions of the world. They believe that every living thing and every natural phenomenon—sun, moon, wind, fire, and the world itself—has a spirit. Their spells, then, are a means to
the world from the incursion of aberrations.
Class Features
As a druid, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Young Topaz Dragon Young Topaz Dragon
Large Dragon (Gem), Typically Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 127 (17d10 + 34)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
(8d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Young Topaz Dragon Young Topaz Dragon
Large Dragon (Gem), Typically Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 127 (17d10 + 34)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
(8d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
past. Ancient Time Dragon Gargantuan Dragon, Typically Neutral
Armor Class 22 (natural armor)
Hit Points 536 (29d20 + 232)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
28 (+9)
DEX
14 (+2
52 (8d12) force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have advantage, it has the poisoned condition
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
past. Ancient Time Dragon Gargantuan Dragon, Typically Neutral
Armor Class 22 (natural armor)
Hit Points 536 (29d20 + 232)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
28 (+9)
DEX
14 (+2
52 (8d12) force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have advantage, it has the poisoned condition
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ancient Topaz Dragon Ancient Topaz Dragon
Gargantuan Dragon (Gem), Typically Chaotic Neutral
Armor Class 20 (natural armor)
Hit Points 280 (17d20 + 102)
Speed 40 ft., fly 80 ft., swim 40 ft
Constitution saving throw. On a failed save, the creature takes 49 (14d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the course of 1d10 days. Young Time Dragon Large Dragon, Typically Neutral
Armor Class 18 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
20 (+5
throw. On a failed save, a creature takes 31 (7d8) force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Adult Topaz Dragon Adult Topaz Dragon
Huge Dragon (Gem), Typically Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 210 (20d12 + 80)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
a failed save, the creature takes 35 (10d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a new class, the artificer, that reflect the flavor of the world. It also presents group patrons, a new concept that adds a shared purpose to your party of adventurers. You can use this material in
Eberron or any other D&D setting. Chapter 2 provides an overview of the nations of Khorvaire (and beyond) and the religions of Eberron, handy details whether you’re a player seeking inspiration for your
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ancient Topaz Dragon Ancient Topaz Dragon
Gargantuan Dragon (Gem), Typically Chaotic Neutral
Armor Class 20 (natural armor)
Hit Points 280 (17d20 + 102)
Speed 40 ft., fly 80 ft., swim 40 ft
Constitution saving throw. On a failed save, the creature takes 49 (14d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a new class, the artificer, that reflect the flavor of the world. It also presents group patrons, a new concept that adds a shared purpose to your party of adventurers. You can use this material in
Eberron or any other D&D setting. Chapter 2 provides an overview of the nations of Khorvaire (and beyond) and the religions of Eberron, handy details whether you’re a player seeking inspiration for your
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of her breath. Tanazir Quandrix
Gargantuan Dragon (Wizard), Lawful Neutral
Armor Class 21 (natural armor)
Hit Points 444 (24d20 + 192)
Speed 40 ft., fly 80 ft. (hover)
STR
28 (+9
weakened until the start of Tanazir’s next turn. While weakened, it has disadvantage on the following rolls that rely on Strength: attack rolls, ability checks, and saving throws. On a successful save, a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of her breath. Tanazir Quandrix
Gargantuan Dragon (Wizard), Lawful Neutral
Armor Class 21 (natural armor)
Hit Points 444 (24d20 + 192)
Speed 40 ft., fly 80 ft. (hover)
STR
28 (+9
weakened until the start of Tanazir’s next turn. While weakened, it has disadvantage on the following rolls that rely on Strength: attack rolls, ability checks, and saving throws. On a successful save, a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Adult Topaz Dragon Adult Topaz Dragon
Huge Dragon (Gem), Typically Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 210 (20d12 + 80)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
a failed save, the creature takes 35 (10d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the course of 1d10 days. Young Time Dragon Large Dragon, Typically Neutral
Armor Class 18 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
20 (+5
throw. On a failed save, a creature takes 31 (7d8) force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attacks when its prey is asleep, exhausted, or otherwise weakened. Although crag cats are typically encountered singly, they can be found in family groups of two parents and 1d4 Small noncombatant cubs in
the spring, or in hungry packs in severe winter weather. Crag Cat
Large monstrosity, unaligned
Armor Class 13
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
STR
16 (+3)
DEX
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Modifying a Class The classes in the Player’s Handbook capture a wide range of character archetypes, but your campaign world might have need of something more. The following section discusses ways to
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
its prey is asleep, exhausted, or otherwise weakened. Although crag cats are typically solitary, they can be found in family groups of two parents and 1d4 Small noncombatant cubs in the spring, or in
hungry packs in severe winter weather. Crag Cat
Large Monstrosity, Unaligned
Armor Class 13
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
STR
16 (+3)
DEX
17 (+3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Modifying a Class The classes in the Player’s Handbook capture a wide range of character archetypes, but your campaign world might have need of something more. The following section discusses ways to
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
its prey is asleep, exhausted, or otherwise weakened. Although crag cats are typically solitary, they can be found in family groups of two parents and 1d4 Small noncombatant cubs in the spring, or in
hungry packs in severe winter weather. Crag Cat
Large Monstrosity, Unaligned
Armor Class 13
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
STR
16 (+3)
DEX
17 (+3
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attacks when its prey is asleep, exhausted, or otherwise weakened. Although crag cats are typically encountered singly, they can be found in family groups of two parents and 1d4 Small noncombatant cubs in
the spring, or in hungry packs in severe winter weather. Crag Cat
Large monstrosity, unaligned
Armor Class 13
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
STR
16 (+3)
DEX
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cults that reject the oppression of authority by returning to nature. Inductees often mistake these cults for druidic circles or totemic religions whose ceremonies involve entering a labyrinth while
children in the world. Minotaur
Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cults that reject the oppression of authority by returning to nature. Inductees often mistake these cults for druidic circles or totemic religions whose ceremonies involve entering a labyrinth while
children in the world. Minotaur
Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Sahuagin
Medium humanoid (sahuagin), lawful evil
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12
good use as spies and assassins in aquatic elf cities and the societies of other creatures that pose a threat to sahuagin. The mere shadow of the malenti threat incites paranoia and suspicion among aquatic elves, whose resilience is weakened as the prelude to an actual sahuagin invasion.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, who is weakened and incapacitated by the shock. Jammer Leech
Tiny Plant, Unaligned
Armor Class 12 (natural armor)
Hit Points 27 (5d4 + 15)
Speed 10 ft.
STR
11 (+0)
DEX
1 (−5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Sahuagin
Medium humanoid (sahuagin), lawful evil
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12
good use as spies and assassins in aquatic elf cities and the societies of other creatures that pose a threat to sahuagin. The mere shadow of the malenti threat incites paranoia and suspicion among aquatic elves, whose resilience is weakened as the prelude to an actual sahuagin invasion.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, who is weakened and incapacitated by the shock. Jammer Leech
Tiny Plant, Unaligned
Armor Class 12 (natural armor)
Hit Points 27 (5d4 + 15)
Speed 10 ft.
STR
11 (+0)
DEX
1 (−5
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
): The first sourcebook for the setting, this provides a general overview of the world. This includes the artificer class and statistics for monsters unique to Eberron (deathless, daelkyr, quori), along
religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the mysterious Blood of Vol. Five Nations (3.5E): This provides
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
: Flaming Fist mercenaries, the Watch
Commerce: Dyes, fish, imports from Chult, mercenaries, nautical supplies
Organizations: The Guild, neighborhood crews, trade guilds
Religions: Gond, Tymora
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
mercenaries, the Watch
Commerce: Dyes, fish, imports from Chult, mercenaries, nautical supplies
Organizations: The Guild, neighborhood crews, trade guilds
Religions: Gond, Tymora, Umberlee, any
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
: Flaming Fist mercenaries, the Watch
Commerce: Dyes, fish, imports from Chult, mercenaries, nautical supplies
Organizations: The Guild, neighborhood crews, trade guilds
Religions: Gond, Tymora
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
mercenaries, the Watch
Commerce: Dyes, fish, imports from Chult, mercenaries, nautical supplies
Organizations: The Guild, neighborhood crews, trade guilds
Religions: Gond, Tymora, Umberlee, any
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
): The first sourcebook for the setting, this provides a general overview of the world. This includes the artificer class and statistics for monsters unique to Eberron (deathless, daelkyr, quori), along
religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the mysterious Blood of Vol. Five Nations (3.5E): This provides
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls A gnoll war band might include one or more of the special kinds of gnolls described in this section. When gnolls are weakened, they seek out isolated settlements, maim and disable its
causes wracking pain, paralysis, and disorientation in those struck by it. Flind
Medium humanoid (gnoll), chaotic evil
Armor Class 16 (chain mail)
Hit Points 127 (15d8 + 60)
Speed 30 ft