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Returning 35 results for 'class weakened reveal'.
Other Suggestions:
class weakened revel
class wakened revert
class wakened reveals
class weakened revere
class wakened repeat
Monsters
Curse of Strahd
capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.No creature in Barovia is older than the master of the Abbey of Saint Markovia in Krezk. This
insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva realized that any attempt to slay Strahd would be futile—that the ancient curse upon the land meant that the
Monsters
Eberron: Rising from the Last War
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
soldiers and civilians alike, whose actions then weakened the overlord's bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied
Backgrounds
Guildmasters’ Guide to Ravnica
leave the Dimir and join this guild, but there is no escaping the Dimir.
8
I chose this guild at random or on a lark.
Dimir Guild Spells
Prerequisite: Spellcasting or Pact Magic class
feature
For you, the spells on the Dimir Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
celestial heritage. These often begin subtle and become more obvious when the aasimar gains the ability to reveal their full celestial nature. The Aasimar Celestial Features table has examples you can
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase
Backgrounds
Baldur’s Gate: Descent into Avernus
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)
d6
Bond
1
My instrument is my most treasured possession, and it reminds
Backgrounds
Guildmasters’ Guide to Ravnica
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
own avatar of death. A creature slain by an avatar of death can't be restored to life.
Avatar of Death
Medium undead, neutral evil
Armor Class 20 Hit Points half the hit point maximum of its
races
Mordenkainen Presents: Monsters of the Multiverse
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Young Topaz Dragon Young Topaz Dragon
Large Dragon (Gem), Typically Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 127 (17d10 + 34)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
(8d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Young Topaz Dragon Young Topaz Dragon
Large Dragon (Gem), Typically Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 127 (17d10 + 34)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
(8d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
past. Ancient Time Dragon Gargantuan Dragon, Typically Neutral
Armor Class 22 (natural armor)
Hit Points 536 (29d20 + 232)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
28 (+9)
DEX
14 (+2
52 (8d12) force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have advantage, it has the poisoned condition
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
past. Ancient Time Dragon Gargantuan Dragon, Typically Neutral
Armor Class 22 (natural armor)
Hit Points 536 (29d20 + 232)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
28 (+9)
DEX
14 (+2
52 (8d12) force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have advantage, it has the poisoned condition
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ancient Topaz Dragon Ancient Topaz Dragon
Gargantuan Dragon (Gem), Typically Chaotic Neutral
Armor Class 20 (natural armor)
Hit Points 280 (17d20 + 102)
Speed 40 ft., fly 80 ft., swim 40 ft
Constitution saving throw. On a failed save, the creature takes 49 (14d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the course of 1d10 days. Young Time Dragon Large Dragon, Typically Neutral
Armor Class 18 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
20 (+5
throw. On a failed save, a creature takes 31 (7d8) force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Adult Topaz Dragon Adult Topaz Dragon
Huge Dragon (Gem), Typically Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 210 (20d12 + 80)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
a failed save, the creature takes 35 (10d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ancient Topaz Dragon Ancient Topaz Dragon
Gargantuan Dragon (Gem), Typically Chaotic Neutral
Armor Class 20 (natural armor)
Hit Points 280 (17d20 + 102)
Speed 40 ft., fly 80 ft., swim 40 ft
Constitution saving throw. On a failed save, the creature takes 49 (14d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of her breath. Tanazir Quandrix
Gargantuan Dragon (Wizard), Lawful Neutral
Armor Class 21 (natural armor)
Hit Points 444 (24d20 + 192)
Speed 40 ft., fly 80 ft. (hover)
STR
28 (+9
weakened until the start of Tanazir’s next turn. While weakened, it has disadvantage on the following rolls that rely on Strength: attack rolls, ability checks, and saving throws. On a successful save, a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Adult Topaz Dragon Adult Topaz Dragon
Huge Dragon (Gem), Typically Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 210 (20d12 + 80)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
a failed save, the creature takes 35 (10d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of her breath. Tanazir Quandrix
Gargantuan Dragon (Wizard), Lawful Neutral
Armor Class 21 (natural armor)
Hit Points 444 (24d20 + 192)
Speed 40 ft., fly 80 ft. (hover)
STR
28 (+9
weakened until the start of Tanazir’s next turn. While weakened, it has disadvantage on the following rolls that rely on Strength: attack rolls, ability checks, and saving throws. On a successful save, a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the course of 1d10 days. Young Time Dragon Large Dragon, Typically Neutral
Armor Class 18 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
20 (+5
throw. On a failed save, a creature takes 31 (7d8) force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attacks when its prey is asleep, exhausted, or otherwise weakened. Although crag cats are typically encountered singly, they can be found in family groups of two parents and 1d4 Small noncombatant cubs in
the spring, or in hungry packs in severe winter weather. Crag Cat
Large monstrosity, unaligned
Armor Class 13
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
STR
16 (+3)
DEX
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Grick The wormlike grick blends in with the stonework of its lair. Only when prey comes near does it rear up, its four tentacles unfurling to reveal a hungry, snapping beak. Grick
Medium
monstrosity, neutral
Armor Class 14 (natural armor)
Hit Points 27 (6d8)
Speed 30 ft., climb 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
11 (+0)
INT
3 (−4)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Grick The wormlike grick blends in with the stonework of its lair. Only when prey comes near does it rear up, its four tentacles unfurling to reveal a hungry, snapping beak. Grick
Medium
monstrosity, neutral
Armor Class 14 (natural armor)
Hit Points 27 (6d8)
Speed 30 ft., climb 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
11 (+0)
INT
3 (−4)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Needle Blight In the shadows of a forest, needle blights might be taken at a distance for shuffling, hunched humanoids. Up close, these creatures reveal themselves as horrid plants whose conifer-like
in blood. Needle Blight
Medium plant, neutral evil
Armor Class 12 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Needle Blight In the shadows of a forest, needle blights might be taken at a distance for shuffling, hunched humanoids. Up close, these creatures reveal themselves as horrid plants whose conifer-like
in blood. Needle Blight
Medium plant, neutral evil
Armor Class 12 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
its prey is asleep, exhausted, or otherwise weakened. Although crag cats are typically solitary, they can be found in family groups of two parents and 1d4 Small noncombatant cubs in the spring, or in
hungry packs in severe winter weather. Crag Cat
Large Monstrosity, Unaligned
Armor Class 13
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
STR
16 (+3)
DEX
17 (+3
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attacks when its prey is asleep, exhausted, or otherwise weakened. Although crag cats are typically encountered singly, they can be found in family groups of two parents and 1d4 Small noncombatant cubs in
the spring, or in hungry packs in severe winter weather. Crag Cat
Large monstrosity, unaligned
Armor Class 13
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
STR
16 (+3)
DEX
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
its prey is asleep, exhausted, or otherwise weakened. Although crag cats are typically solitary, they can be found in family groups of two parents and 1d4 Small noncombatant cubs in the spring, or in
hungry packs in severe winter weather. Crag Cat
Large Monstrosity, Unaligned
Armor Class 13
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
STR
16 (+3)
DEX
17 (+3
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
animation and reveal themselves to be monks of considerable capability. Martial Arts Adept Medium humanoid (any race), any alignment
Armor Class 16
Hit Points 60 (11d8 + 11)
Speed 40 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
interaction features the adventurers talking to someone (or something) else. It might mean demanding that a captured scout reveal the secret entrance to the goblin lair, getting information from a
"Adventuring") support exploration and social interaction, as do many class features in "Classes" and personality traits in "Personality and Background." Combat, the focus of chapter 9, involves
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
animation and reveal themselves to be monks of considerable capability. Martial Arts Adept Medium humanoid (any race), any alignment
Armor Class 16
Hit Points 60 (11d8 + 11)
Speed 40 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
simple weapons but prefers not to. See invisibility, true seeing, and similar effects reveal that the servant has a shape similar to that of a slender humanoid adult. Living Unseen Servant
Medium
construct, unaligned
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
2(−4)
DEX
10(+0)
CON
11(+0)
INT
1(−5)
WIS
10(+0)
CHA
1(−5)
Skills Perception
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
interaction features the adventurers talking to someone (or something) else. It might mean demanding that a captured scout reveal the secret entrance to the goblin lair, getting information from a
"Adventuring") support exploration and social interaction, as do many class features in "Classes" and personality traits in "Personality and Background." Combat, the focus of chapter 9, involves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
simple weapons but prefers not to. See invisibility, true seeing, and similar effects reveal that the servant has a shape similar to that of a slender humanoid adult. Living Unseen Servant
Medium
construct, unaligned
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
2(−4)
DEX
10(+0)
CON
11(+0)
INT
1(−5)
WIS
10(+0)
CHA
1(−5)
Skills Perception