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Returning 35 results for 'class weaving remains'.
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class wearing remains
claws wearing remains
casts wearing remains
class wearing remain
class wearing refrains
Monsters
Spelljammer: Adventures in Space
none of its class features or other abilities. The transformation is permanent and can be undone only by a wish spell. Despite appearances, the psurlon ringer is still an Aberration, and other psurlons
corpse and on each other until only one remains. This worm crawls out of the putrescent remains of its dead host as an adult psurlon.Psychic
Monsters
The Book of Many Things
creature wearing nonmagical armor, the armor takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an Armor Class of 10 is destroyed.
Web (Recharge 5–6);{"diceNotation
remains in one place for a long time.
Ruin spiders arise when the magic of the deck transforms giant spiders into even more dangerous monsters whose acidic venom disintegrates everything it touches
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
is why your people constantly seek out conflict; you need to find challenges worthy of a hero.
In creating a Valenar, think about your patron ancestor. Your class should reflect their class; if you
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
is why your people constantly seek out conflict; you need to find challenges worthy of a hero.
In creating a Valenar, think about your patron ancestor. Your class should reflect their class; if you
Monsters
Icewind Dale: Rime of the Frostmaiden
charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies. The possession lasts
who come upon Nass’s frozen remains also find her spellbook and the orb she stole from Vellynne.
Familiar. Nass’s magical familiar, a white arctic weasel acclimated to cold weather named
Backgrounds
Guildmasters’ Guide to Ravnica
light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
Spells
The Book of Many Things
Armor Class 11 + the level of the spell (natural armor)
Hit Points 40 + 10 for each spell level above 4th
Speed 30 ft., fly 30 ft. (hover)
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
spirit, the target must succeed on a Wisdom saving throw against your spell save DC or have the frightened condition until the start of the target’s next turn. The target remains haunted until it
Monsters
Storm King's Thunder
retains its alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses the target’s statistics, except the target’s knowledge, class features
and acts as an ally of the summoner. It remains for 10 minutes, until it dies, or until its summoner dismisses it as an action.Yakfolk, known among themselves as Yikaria (“the Lucky Chosen
Backgrounds
Guildmasters’ Guide to Ravnica
class feature
For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells
public argument with an Izzet chemister, and neither of us is allowed back into that restaurant.
7
I paid off my debt to the Orzhov Syndicate, but my good friend was not so lucky and remains
Monsters
Mythic Odysseys of Theros
. After encouraging them to engage in wild rituals, Hythonia began turning her followers to stone, weaving their forms to create a grisly throne made of their petrified bodies.
While the medusa&rsquo
worshipers dedicated to Pharika previously hoarded secrets and engaged in dark rituals.
Island of Potent Magic. Although Skathos’s location remains a mystery, stories tell of the island’s
Backgrounds
Guildmasters’ Guide to Ravnica
and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Urban Infrastructure
The popular
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
Monsters
Fizban's Treasury of Dragons
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game
equipment
provoking creature if they are within reach. The shield remains extended until the start of your next turn.
As a free interaction with an object on your turn, you can either extend or retract the shield. While the shield is extended, it occupies your hand and confers a +2 bonus to your Armor Class.
to your Armor Class equal to your Proficiency Bonus against that attack. If this changes the attack from a hit into a miss, you may make one melee attack with a weapon or an Unarmed Strike against the
equipment
provoking creature if they are within reach. The shield remains extended until the start of your next turn.
As a free interaction with an object on your turn, you can either extend or retract the shield. While the shield is extended, it occupies your hand and confers a +2 bonus to your Armor Class.
to your Armor Class equal to your Proficiency Bonus against that attack. If this changes the attack from a hit into a miss, you may make one melee attack with a weapon or an Unarmed Strike against the
Feats
The Book of Many Things
ordinary conversation and card handling.
Hidden Ace. When you finish a long rest, you can choose one spell from your class’s spell list and imbue that spell into a card. The chosen spell must have a
casting time of 1 action, and it must be a level for which you have spell slots. The card remains imbued with this spell for 8 hours. While the card is imbued with the spell, you can use a bonus action to flourish the card and cast the spell within. The card then immediately loses its magic.
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.
The special
a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames spring to
20th +6 Eldritch Master 4 15 4 5th 8 Class Features As a warlock, you gain the following class features.
classes
Basic Rules (2014)
Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dissipates. Once you use this feature, you can’t use it again until you finish a short or long rest. Illusory Reality By 14th level, you have learned the secret of weaving shadow magic into your
do this on your turn as a bonus action while the spell is ongoing. The object remains real for 1 minute. For example, you can create an illusion of a bridge over a chasm and then make it real long enough for your allies to cross. The object can’t deal damage or otherwise directly harm anyone.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dissipates. Once you use this feature, you can’t use it again until you finish a short or long rest. Illusory Reality By 14th level, you have learned the secret of weaving shadow magic into your
do this on your turn as a bonus action while the spell is ongoing. The object remains real for 1 minute. For example, you can create an illusion of a bridge over a chasm and then make it real long enough for your allies to cross. The object can’t deal damage or otherwise directly harm anyone.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Alignment
Armor Class 12
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
16 (+3
of itself. The seeker remains invisible until the start of its next turn or until immediately after the seeker makes an attack roll, whichever comes first.
Irda Veil Keeper Masters of their innate
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Alignment
Armor Class 12
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
16 (+3
of itself. The seeker remains invisible until the start of its next turn or until immediately after the seeker makes an attack roll, whichever comes first.
Irda Veil Keeper Masters of their innate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Awakened Shrub An awakened shrub is an ordinary shrub given sentience and mobility by the awaken spell or similar magic. Awakened Shrub
Small plant, unaligned
Armor Class 9
Hit Points 10 (3d6
Senses passive Perception 10
Languages one language known by its creator
Challenge 0 (10 XP)
False Appearance. While the shrub remains motionless, it is indistinguishable from a normal shrub.
Actions
Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Awakened Tree An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic. Awakened Tree
Huge plant, unaligned
Armor Class 13 (natural armor)
Hit
Resistances bludgeoning, piercing
Senses passive Perception 10
Languages one language known by its creator
Challenge 2 (450 XP)
False Appearance. While the tree remains motionless, it is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Awakened Tree An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic. Awakened Tree
Huge plant, unaligned
Armor Class 13 (natural armor)
Hit
Resistances bludgeoning, piercing
Senses passive Perception 10
Languages one language known by its creator
Challenge 2 (450 XP)
False Appearance. While the tree remains motionless, it is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Awakened Shrub An awakened shrub is an ordinary shrub given sentience and mobility by the awaken spell or similar magic. Awakened Shrub
Small plant, unaligned
Armor Class 9
Hit Points 10 (3d6
Senses passive Perception 10
Languages one language known by its creator
Challenge 0 (10 XP)
False Appearance. While the shrub remains motionless, it is indistinguishable from a normal shrub.
Actions
Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Sacred Statue Sacred Statue
Large construct, as the eidolon’s alignment
Armor Class 19 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 25 ft.
STR
19(+4)
DEX
8(−1)
CON
eidolon knew in life
False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.
Ghostly Inhabitant. The eidolon that enters the sacred statue remains
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
construct, as the eidolon’s alignment
Armor Class 19 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 25 ft.
STR
19(+4)
DEX
8(−1)
CON
19(+4)
INT
14(+2)
WIS
Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.
Ghostly Inhabitant. The eidolon that enters the sacred statue remains inside it until the statue drops to 0
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Sacred Statue Sacred Statue
Large construct, as the eidolon’s alignment
Armor Class 19 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 25 ft.
STR
19(+4)
DEX
8(−1)
CON
eidolon knew in life
False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.
Ghostly Inhabitant. The eidolon that enters the sacred statue remains
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
construct, as the eidolon’s alignment
Armor Class 19 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 25 ft.
STR
19(+4)
DEX
8(−1)
CON
19(+4)
INT
14(+2)
WIS
Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.
Ghostly Inhabitant. The eidolon that enters the sacred statue remains inside it until the statue drops to 0
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Statue of Talos Statue of Talos
Large elemental, chaotic evil
Armor Class 17 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 30 ft., fly 60 ft.
STR
19(+4)
DEX
11(+0)
CON
)
False Appearance. While the statue remains motionless, it is indistinguishable from an inanimate statue.
Actions
Multiattack. The statue makes five attacks: one with its headbutt and four with