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                        Returning 35 results for 'class while rituals'.
                    
                
                        
                            
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                                                    Ritual Caster (Sorcerer)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                     acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
                                                
                                            
                                        
                                                    Ritual Caster (Wizard)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                     acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
                                                
                                            
                                        
                                                    Ritual Caster (Bard)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                     acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
                                                
                                            
                                        
                                                    Ritual Caster (Druid)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                     acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
                                                
                                            
                                        
                                                    Ritual Caster
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                     acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
                                                
                                            
                                        
                                                    Ritual Caster (Cleric)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                     acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
                                                
                                            
                                        
                                                    Ritual Caster (Warlock)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                     acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
                                                
                                            
                                                
                                                     people who mix characteristics of humans and snakes.
Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     spells, and magewrights cast their non-cantrip spells as ritualsâeven spells that canât normally be cast in this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can
                                                
                                            
                                                
                                                     take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the form of dragonshards. Magewright
 Medium humanoid (any race), any alignment
 Armor Class 11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . Pterafolk have 20-foot wingspans and give birth to live young. Ancient rituals once bestowed upon pterafolk the ability to assume the forms of pteranodons and wingless lizardfolk, but those rituals
                                                
                                            
                                                
                                                     have long been forgotten. Pterafolk
 Large monstrosity, neutral evil
 Armor Class 12 (natural armor)
 Hit Points 26 (4d10 + 4)
 Speed 30 ft., fly 50 ft.
   STR
  15 (+2)
 
  DEX
  13 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Ritual Caster Prerequisite: Intelligence or Wisdom 13 or higher You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in
                                                
                                            
                                                
                                                    , warlock, or wizard. You must choose your spells from that classâs spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Rip Tide Priest Priests of the Rip Tide cult gather in secret cabals to perform dark rituals that glorify Olhydra, the elemental Princess of Evil Water, as the embodiment of waterâs destructiveness
                                                
                                            
                                                
                                                    . They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydraâs favor. Rip Tide Priest
 Medium humanoid (human), neutral evil
 Armor Class 13 (chain shirt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    Heralds of Dust Remnant Remnants are Dusters who sought undeath via rituals but failed. Liaisons and spies, these agents exist in a halfway point between life and death. Heralds of Dust Remnant Small
                                                
                                            
                                                
                                                     or Medium Humanoid, Any Alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 45 (7d8 + 14)
 Speed 30 ft.
  STR
 8 (â1)
 DEX
 14 (+2)
 CON
 15 (+2)
 INT
 17 (+3)
 WIS
 14 (+2)
 CHA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Gnoll Fang of Yeenoghu Gnolls celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them
                                                
                                            
                                                
                                                     startling increase in the gnoll population. Finding and killing the fang is the only way to keep that population in check. Gnoll Fang of Yeenoghu
 Medium fiend (gnoll), chaotic evil
 Armor Class 14 (hide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     rituals in The Final Enemy. Sahuagin High Priestess
 Medium humanoid (sahuagin), lawful evil
 Armor Class 14 (natural armor)
 Hit Points 71 (11d8 + 22)
 Speed 30 ft., swim 40 ft.
   STR
  14 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     larva stat block.
 Hades is crawling with larvae. Night hags, liches, and rakshasas harvest them for use in vile rituals. Other fiends like to feed on them.
 
   Larva Medium fiend, neutral evil
                                                
                                            
                                                
                                                    
 Armor Class 9
 Hit Points 9 (2d8)
 Speed 20 ft.
   STR 
  9 (-1) 
 
  DEX 
  9 (-1) 
 
  CON 
  10 (+0) 
 
  INT 
  6 (-2) 
 
  WIS 
  10 (+0) 
 
  CHA 
  2 (-4)
Senses passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Casting a Spell When a character casts any spell, the same basic rules are followed, regardless of the characterâs class or the spellâs effects. Each spell description in Chapter 11 begins with a
                                                
                                            
                                                
                                                    , the spell description tells you exactly when you can do so.
 Longer Casting Times Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     spells based on tribal affiliation (see the âUthgardt Shaman Tribal Spellsâ sidebar). By communing with their ancestorsâ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost
                                                
                                            
                                                
                                                     Shaman
 Medium Humanoid (Human), Any Alignment
 Armor Class 13 (hide armor)
 Hit Points 38 (7d8 + 7)
 Speed 30 ft.
   STR
  14 (+2)
 
  DEX
  12 (+1)
 
  CON
  13 (+1)
 
  INT
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Lolth first subjected elf prisoners to horrible rituals that transformed them into creatures with both elven and spider traits, which their creators dubbed chitines. The intention was to create servile
                                                
                                            
                                                
                                                     warriors dedicated first to the cult and then, only by association with it, to Lolth. The goddess found this arrangement unacceptable. As punishment, the Spider Queen twisted her worshipersâ rituals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     class of magewrights, professional spellcasters who master a small handful of rituals or cantrips. The magical services available in Khorvaire are discussed in more detail in chapter 2, along with the
                                                
                                            
                                                
                                                    . Magic as a Tool. In Eberron, arcane magic is a form of science. The spells and rituals of wizards and artificers have been developed and honed over centuries, and those principles have been incorporated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     roteâare level 0. The rules for each spellcasting class say when its members gain access to spells of certain levels. Spell Slots Spellcasting is taxing, so a spellcaster can cast only a limited
                                                
                                            
                                                
                                                     number of level 1+ spells before resting. Spell slots are the main way a spellcasterâs magical potential is represented. Each spellcasting class gives its members a limited number of spell slots of certain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     roteâare level 0. The rules for each spellcasting class say when its members gain access to spells of certain levels. Spell Slots Spellcasting is taxing, so a spellcaster can cast only a limited
                                                
                                            
                                                
                                                     number of level 1+ spells before resting. Spell slots are the main way a spellcasterâs magical potential is represented. Each spellcasting class gives its members a limited number of spell slots of certain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     refers to your level in this class. Agonizing Blast Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. Armor of Shadows You
                                                
                                            
                                                
                                                     the Tome feature You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any classâs spell list (the two neednât be from the same list
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , return home to free their village from an evil hobgoblin warlord. The rakshasa master of a nearby monastery performs rituals to raise troubled ghosts from their rest. A campaign that draws on elements of
                                                
                                            
                                                
                                                     actions in the game donât change the nuts and bolts of the rules, but they make all the difference in the feel of a campaign. Similarly, a class doesnât need new rules to reflect a cultural influence; a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , sea elves, and other aquatic folk attempt to contain it. Nihilistic cults have also been known to perform arduous rituals to summon a leviathan to a world, with the aim of using the creature to destroy
                                                
                                            
                                                
                                                     coastal communities. Those cultists often consider it a blessing to drown themselves in the elementalâs waters. Leviathan
 Gargantuan Elemental, Typically Neutral
 Armor Class 17
 Hit Points 328
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     goddess by doing so. 
 Chitine
 Small monstrosity, chaotic evil
 Armor Class 14 (hide armor)
 Hit Points 18 (4d6 + 4)
 Speed 30 ft., climb 30 ft.
   STR
 10(+0)
 
  DEX
 14(+2)
 
  CON
 12(+1
                                                
                                            
                                                
                                                    , reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
 Unnatural Origin. Long ago, the drow first subjected elf prisoners to horrible rituals that transformed the captives into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     enslave or use in their rituals. The automatons proved so effective and so fearsome that they now perform many different missions. Though retrievers were created to operate only in the Abyss, they are
                                                
                                            
                                                
                                                     to others, since Lolthâs cultists donât want to take the chance that their creations will be turned against them. Retriever
 Large Construct, Typically Lawful Evil
 Armor Class 19 (natural armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Monstrosity, Typically Chaotic Evil
 Armor Class 14 (studded leather)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
  12 (+1) 
  DEX
  14 (+2) 
  CON
  12 (+1) 
  INT
  8 (â1) 
  WIS
                                                
                                            
                                                
                                                    
 Medium Monstrosity, Typically Chaotic Evil
 Armor Class 13 (leather armor)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
  14 (+2) 
  DEX
  14 (+2) 
  CON
  12 (+1) 
  INT
  8 (â1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     respect authority or hierarchy, and they are notoriously difficult to enslave, let alone control. Cults of the Horned King. Minotaurs are the dark descendants of humanoids transformed by the rituals of
                                                
                                            
                                                
                                                     children in the world. Minotaur
 Large monstrosity, chaotic evil
 Armor Class 14 (natural armor)
 Hit Points 76 (9d10 + 27)
 Speed 40 ft.
   STR
  18 (+4)
 
  DEX
  11 (+0)
 
  CON
  16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dark magic so that they can go on killing. Wizards and warlocks of a dark bent use crawling claws as extra hands in their labors. Magical Origins. Through dark necromantic rituals, the life force of a
                                                
                                            
                                                
                                                     frequent public executions to gain possession of suitable hands, or make bargains with assassins and torturers.   Crawling Claw
 Tiny undead, neutral evil
 Armor Class 12
 Hit Points 2 (1d4)
 Speed 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     rituals. The automatons proved so effective and so fearsome that they now perform many different missions. Demon-Infused. Although each retriever is a metal-and-magic construct, it houses the imprisoned
                                                
                                            
                                                
                                                     non-drow, since the dark elves donât want to take the chance that the construct will be turned against them. Retriever
 Large construct, lawful evil
 Armor Class 19 (natural armor)
 Hit Points 210
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , kept obedient by the rituals of their creation. Dracohydra
 Huge Monstrosity, Typically Chaotic Evil
 Armor Class 17 (natural armor)
 Hit Points 218 (19d12 + 95)
 Speed 30 ft., swim 30 ft., fly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     pyramid?â he thought. In his anger, Nafik turned to unholy grimoires, seeking forbidden rituals he hoped could teach him the secrets of everlasting life. When the lands of Bakar dried up, the faithful
                                                
                                            
                                                
                                                     Undead, Lawful Evil
 Armor Class 13 (natural armor)
 Hit Points 82 (11d8 + 33)
 Speed 20 ft.
  STR
 18 (+4)
 DEX
 10 (+0)
 CON
 16 (+3)
 INT
 10 (+0)
 WIS
 16 (+3)
 CHA
 14 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     prepare intricate, debauched rituals.â 91â00 âAnyone who doesnât do exactly what I say deserves no happiness.â  Grazâzt
 Large fiend (demon, shapechanger), chaotic evil
 Armor Class 20 (natural armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Brain in a Jar Through rituals combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being is encased in a glass jar filled with preserving fluids and the liquefied goop
                                                
                                            
                                                
                                                     design of their own diabolical creation. While disembodied, a brain in a jar weighs roughly 125 pounds. Brain in a Jar
 Small Undead
 Armor Class 11 (natural armor)
 Hit Points 55 (10d6 + 20
                                                
                                            
                                        






