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Returning 35 results for 'class whisper reward'.
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Backgrounds
Guildmasters’ Guide to Ravnica
positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
convinced that everyone I know is plotting against me.
3
I’ll brave any risk if the monetary reward is great enough.
4
I am convinced that I am far more important than anyone else is
Species
Fizban's Treasury of Dragons
and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging lightning storms, as well as the subtle whisper of swamp and
rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them
Monsters
Fizban's Treasury of Dragons
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the
Sword of Kas
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
. His successes earned him Vecna’s admiration and a reward: a sword with as dark a pedigree as the man who would wield it.
For a long time, Kas faithfully served the lich, but as Kas’s
Class instead. The adjusted bonuses remain in effect until the start of your next turn.
Spells. While the sword is on your person, you can use an action to cast one of the following spells (save DC 18
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
, Paladine, Kiri-Jolith, Dol Arrah, the Silver Flame, Bahamut, Athena, Re-Horakhty, and Heimdall.
How did you experience your call to serve as a paladin? Did you hear a whisper from an unseen god or angel
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, poisonous flower blossom, rusty foot trap In the jungles of Valachan, survivors must guard their hearts lest something monstrous eat them. For some, that risk is worth the reward of the unusual plants and
built. Every shivering leaf and every creature’s eyes hold an eerie awareness. The forests watch, and they whisper what they see to Chakuna. A mystery that ties the Darklord to her domain could shatter
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, poisonous flower blossom, rusty foot trap In the jungles of Valachan, survivors must guard their hearts lest something monstrous eat them. For some, that risk is worth the reward of the unusual plants and
built. Every shivering leaf and every creature’s eyes hold an eerie awareness. The forests watch, and they whisper what they see to Chakuna. A mystery that ties the Darklord to her domain could shatter
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
is released. The spirit leaves to pursue its own goals, and the diamond is left behind as a reward. The diamond is worth 5,000 gp. Gemstones An inventory of the room reveals the following gemstones
choice, such as a ghost, specter, or skeleton. When this creature is reduced to 0 hit points, its form dissipates, leaving no trace of itself behind. Named Spirits Characters hear each spirit whisper its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
is released. The spirit leaves to pursue its own goals, and the diamond is left behind as a reward. The diamond is worth 5,000 gp. Gemstones An inventory of the room reveals the following gemstones
choice, such as a ghost, specter, or skeleton. When this creature is reduced to 0 hit points, its form dissipates, leaving no trace of itself behind. Named Spirits Characters hear each spirit whisper its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
class is that no two fighters ply their craft in quite the same way; their weapons, armor, and tactics differ across a vast spectrum. On the other hand, regardless of the tools and methods one uses, at
true reward for most fighters comes from sending enemies to their doom. The sections below offer ways to add a little depth and a few personal touches to your fighter character. Sticks and stones
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creatures that offend them and delight in luring humanoids to an unexpected death. Eblis also like to collect treasure, which they sometimes use to reward those who serve them. They build crude huts and
nests out of grass and reeds, wherein they hide their treasure. Eblis
Large monstrosity, neutral evil
Armor Class 13
Hit Points 26 (4d10 + 4)
Speed 30 ft., fly 40 ft.
STR
11 (+0
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Giant Skeleton In the Tomb of Horrors, treasure sometimes presents itself for the taking. In one such location, the “reward” for an attempt to grab some valuables turns out to be the animated
, food, drink, or sleep. Giant Skeleton Huge undead, neutral evil
Armor Class 17 (natural armor)
Hit Points 115 (10d12 + 50)
Speed 30 ft.
STR
21 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
4
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Eldritch Lich From beyond the stars, a Great Old One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently
, the lich uses its telepathy to share those whispers with the minds around it. Eldritch Lich
Medium Undead, Typically Neutral Evil
Armor Class 17 (natural armor)
Hit Points 165 (22d8 + 66
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Eldritch Lich From beyond the stars, a Great Old One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently
, the lich uses its telepathy to share those whispers with the minds around it. Eldritch Lich
Medium Undead, Typically Neutral Evil
Armor Class 17 (natural armor)
Hit Points 165 (22d8 + 66
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creatures that offend them and delight in luring humanoids to an unexpected death. Eblis also like to collect treasure, which they sometimes use to reward those who serve them. They build crude huts and
nests out of grass and reeds, wherein they hide their treasure. Eblis
Large monstrosity, neutral evil
Armor Class 13
Hit Points 26 (4d10 + 4)
Speed 30 ft., fly 40 ft.
STR
11 (+0
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Giant Skeleton In the Tomb of Horrors, treasure sometimes presents itself for the taking. In one such location, the “reward” for an attempt to grab some valuables turns out to be the animated
, food, drink, or sleep. Giant Skeleton Huge undead, neutral evil
Armor Class 17 (natural armor)
Hit Points 115 (10d12 + 50)
Speed 30 ft.
STR
21 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
class is that no two fighters ply their craft in quite the same way; their weapons, armor, and tactics differ across a vast spectrum. On the other hand, regardless of the tools and methods one uses, at
true reward for most fighters comes from sending enemies to their doom. The sections below offer ways to add a little depth and a few personal touches to your fighter character. Sticks and stones
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that target. You can do so only once per round on your turn. The psychic damage increases when you reach certain levels in this class, increasing to 3d6 at 5th level, 5d6 at 10th level, and 8d6 at
action, you magically whisper a phrase that only one creature of your choice within 30 feet of you can hear. The target must make a Wisdom saving throw against your spell save DC. It automatically
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that target. You can do so only once per round on your turn. The psychic damage increases when you reach certain levels in this class, increasing to 3d6 at 5th level, 5d6 at 10th level, and 8d6 at
action, you magically whisper a phrase that only one creature of your choice within 30 feet of you can hear. The target must make a Wisdom saving throw against your spell save DC. It automatically
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
choke and kill whole groups of creatures. Mezzoloth
Medium fiend (yugoloth), neutral evil
Armor Class 18 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 40 ft.
STR
18 (+4)
DEX
11
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Doresain, the first of their kind, was an elf worshiper of Orcus. Turning against his own people, he feasted on humanoid flesh to honor the Demon Prince of Undeath. As a reward for his service, Orcus
then, elves have been immune to the ghouls’ paralytic touch. Ghoul
Medium undead, chaotic evil
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Doresain, the first of their kind, was an elf worshiper of Orcus. Turning against his own people, he feasted on humanoid flesh to honor the Demon Prince of Undeath. As a reward for his service, Orcus
then, elves have been immune to the ghouls’ paralytic touch. Ghoul
Medium undead, chaotic evil
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
choke and kill whole groups of creatures. Mezzoloth
Medium fiend (yugoloth), neutral evil
Armor Class 18 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 40 ft.
STR
18 (+4)
DEX
11
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
proficiency in two abilities: one tied to the character’s class and one tied to the character’s background. The Ability Proficiencies by Class table suggests a proficiency for each class, and you choose which
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
promises reward. Barbed devils are known for an alertness that makes them difficult to surprise, and they attend to their duties without boredom or distraction. They use their sharp claws as weapons or hurl
balls of flame at foes that try to flee them. Barbed Devil
Medium fiend (devil), lawful evil
Armor Class 15 (natural armor)
Hit Points 110 (13d8 + 52)
Speed 30 ft.
STR
16 (+3)
DEX
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
reward for doing so is extreme. Nycaloth
Large fiend (yugoloth), neutral evil
Armor Class 18 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 40 ft., fly 60 ft.
STR
20 (+5)
DEX
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
proficiency in two abilities: one tied to the character’s class and one tied to the character’s background. The Ability Proficiencies by Class table suggests a proficiency for each class, and you choose which
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
impure heart can tame a catoblepas and whisper of malevolent warlocks and wicked knights who ride them into battle. Catoblepas
Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, provided the creature and the hag are within 10 miles of each other. When the hag speaks through the token, the holder can hear the hag’s whisper but not any other sounds at the hag’s location. Similarly
, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft.
STR
21 (+5)
DEX
12 (+1)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
promises reward. Barbed devils are known for an alertness that makes them difficult to surprise, and they attend to their duties without boredom or distraction. They use their sharp claws as weapons or hurl
balls of flame at foes that try to flee them. Barbed Devil
Medium fiend (devil), lawful evil
Armor Class 15 (natural armor)
Hit Points 110 (13d8 + 52)
Speed 30 ft.
STR
16 (+3)
DEX
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
reward for doing so is extreme. Nycaloth
Large fiend (yugoloth), neutral evil
Armor Class 18 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 40 ft., fly 60 ft.
STR
20 (+5)
DEX