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                        Returning 35 results for 'class wild rely'.
                    
                
                        
                            
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                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Copper has advantage on saving throws against poison.Multiattack. The scout makes two
                                                
                                            
                                                
                                                     melee attacks or two ranged attacks.
 Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Keen Hearing and Sight. The merfolk scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Amphibious. The merfolk can breathe air and water.Multiattack. The merfolk scout
                                                
                                            
                                                
                                                     + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage.Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.
                                                
                                            
                                        
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.
Reduced Threat. This creature has -2 penalty on all ability checks and saving
                                                
                                            
                                                
                                                     monstrous cross between giant owl and bear, an owlbear's reputation for ferocity and aggression makes it one of the most feared predators of the wild.
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Fey Ancestry. The scout has advantage on saving throws against being charmed, and magic
                                                
                                            
                                                
                                                     can't put them to sleep.
Mask of the Wild. The scout can attempt to hide even when they are in an area only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     people of the wild, as revealed by their tribal names—the Elk, the Tiger, the Wolf, the Bear. They are the tribes of Icewind Dale, proud and strong, bound to ancient traditions that have kept them alive
                                                
                                            
                                                
                                                     the others have all disbanded over the past century, with many of their former members settling in Ten-Towns and abandoning their traditional ways.
The Reghed tribes rely on a nomadic lifestyle to
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     name. They are people of the wild, as revealed by their tribal names—the Elk, the Tiger, the Wolf, the Bear. They are the tribes of Icewind Dale, proud and strong, bound to ancient traditions that have
                                                
                                            
                                                
                                                     Reghed tribes, but the others have all disbanded over the past century, with many of their former members settling in Ten-Towns and abandoning their traditional ways.
The Reghed tribes rely on a nomadic
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Sensitivity. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The dragon can use its Frightful Presence. It then
                                                
                                            
                                                
                                                     replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     has leathery wings and a flying speed of 40 feet.11–15: Keen Hearing and Smell. The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell.16–17: Spider
                                                
                                            
                                                
                                                     wild or while standing guard outside their lairs. Until it is seen, a camouflaged mongrelfolk has advantage on Stealth checks made to hide.
Horrific Offspring. It’s possible to restore a
                                                
                                            
                                        
                                                    Scout
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee
                                                
                                            
                                                
                                                    . Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.
                                                
                                            
                                        
                                                    Owlbear
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.Multiattack. The owlbear makes two attacks: one with its beak and one with its claws.
Beak
                                                
                                            
                                                
                                                     + 5);{"diceNotation":"2d8+5","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.A monstrous cross between giant owl and bear, an owlbear’s reputation for ferocity and aggression makes it one of the most feared predators of the wild.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    The entire world of Ravnica is a sprawling metropolis, but you are a native of the wild areas that still exist — the abandoned districts, the rubblebelts, the overgrown parks, and the crumbling
                                                
                                            
                                                
                                                     food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     perform them with panache and make them look easy. The wild applause, the screams of the crowds, the mayhem and terror spreading into the streets — this is what you live for.
You’re also
                                                
                                            
                                                
                                                     the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
                                                
                                            
                                                
                                                     Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    Keen Smell. The assassin bug has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. The assassin bug makes two bite attacks.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
                                                
                                            
                                                
                                                     infested areas, guards patrol with burning brands and flaming swords, ready to set suspect dwellings ablaze. Fire is an effective destroyer of assassin bug maggots, and wild creatures observed running
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     impossible to duplicate. To interact with other folk, thri-kreen rely on a form of telepathy.
Creating Your Character
When you create your D&D character, you decide whether your character is a
                                                
                                            
                                                
                                                     regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
                                                
                                            
                                                
                                                     goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Scout Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance. Scout
                                                
                                            
                                                
                                                    
 Medium humanoid (any race), any alignment
 Armor Class 13 (leather armor)
 Hit Points 16 (3d8 + 3)
 Speed 30 ft.
   STR
  11 (+0)
 
  DEX
  14 (+2)
 
  CON
  12 (+1)
 
  INT
  11 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Owlbear The owlbear’s reputation for ferocity, stubbornness, and sheer ill temper makes it one of the most feared predators of the wild. There is little, if anything, that a hungry owlbear fears
                                                
                                            
                                                
                                                    . Owlbear
 Large monstrosity, unaligned
 Armor Class 13 (natural armor)
 Hit Points 59 (7d10 + 21)
 Speed 40 ft.
   STR
  20 (+5)
 
  DEX
  12 (+1)
 
  CON
  17 (+3)
 
  INT
  3 (−4
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna.
Firbolgs can live up to 500 years.
Creating Your
                                                
                                            
                                                
                                                     this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
                                                
                                            
                                                
                                                     rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
                                                
                                            
                                        
                                                    Bugbear
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , and the bugbears use your head to magically command all whom you once knew.
Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack
                                                
                                            
                                                
                                                     wild, and the cast-off members of a gang might eventually catch on with a different group.
Left to their own devices, bugbears have little more impact on the world than wolf packs. They subsist by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Owlbear The owlbear’s reputation for ferocity, aggression, stubbornness, and sheer ill temper makes it one of the most feared predators of the wild. There is little, if anything, that a hungry
                                                
                                            
                                                
                                                    
 Large monstrosity, unaligned
 Armor Class 13 (natural armor)
 Hit Points 59 (7d10 + 21)
 Speed 40 ft.
   STR
 20(+5)
 
  DEX
 12(+1)
 
  CON
 17(+3)
 
  INT
 3(−4)
 
  WIS
 12(+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     gain them from Sorcerer to trigger? From the multiclassing rules: “Each spell you prepare is associated with one of your classes.” This rule means only the spells prepared as part of your Sorcerer class features trigger Wild Magic Surge.
                                                
                                            
                                                
                                                    A Wizard multiclasses into a Sorcerer with the Wild Magic Sorcery subclass. Do spells cast from their spellbook trigger Wild Magic Surge if they are on the Sorcerer spell list, or do they have to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                    Multiclassing Are ability score improvements class-level dependent, rather than total level? Ability score improvements are based on your level in a particular class, not your total character level
                                                
                                            
                                                
                                                     class offers various starting proficiencies that you get if it is your first class. If the class isn’t your first, you get only the starting proficiencies listed for that class in the Multiclassing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Unearthed Arcana
                                                    
                                                
                                            
                                                     playtest document presents a new class, the Psion, along with its four subclasses and new spells to support this class. It also contains several Wild Talent feats to add psionic abilities to all types of D&D characters. These playtest rules are compatible with, and make use of, the Player's Handbook.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     class’s story since the class first appeared in Eldritch Wizardry (1976) and the original Player’s Handbook (1978). The idea is that druids prefer to be protected by animal skins, wood, and other
                                                
                                            
                                                
                                                     of a material other than metal, the druid might wear it. If you feel strongly about your druid breaking the taboo and donning metal, talk to your DM. Each class has story elements mixed with its game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Hawk Hawk
 Tiny beast, unaligned
 Armor Class 13
 Hit Points 1 (1d4 − 1)
 Speed 10 ft., fly 60 ft.
   STR
  5 (−3)
 
  DEX
  16 (+3)
 
  CON
  8 (−1)
 
  INT
  2 (−4)
 
  WIS
  14
                                                
                                            
                                                
                                                     (+2)
 
  CHA
  6 (−2)
Skills Perception +4
 Senses passive Perception 14
 Languages —
 Challenge 0 (10 XP)
 Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.
 Actions
 Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Rat Rat
 Tiny beast, unaligned
 Armor Class 10
 Hit Points 1 (1d4 − 1)
 Speed 20 ft.
   STR
  2 (−4)
 
  DEX
  11 (+0)
 
  CON
  9 (−1)
 
  INT
  2 (−4)
 
  WIS
  10 (+0)
 
  CHA
                                                
                                            
                                                
                                                    
  4 (−3)
Senses darkvision 30 ft., passive Perception 10
 Languages —
 Challenge 0 (10 XP)
 Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
 Actions
 Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Rat Rat
 Tiny beast, unaligned
 Armor Class 10
 Hit Points 1 (1d4 – 1)
 Speed 20 ft.
   STR
  2 (–4) 
 
  DEX
  11 (+0) 
 
  CON
  9 (–1) 
 
  INT
  2 (–4) 
 
  WIS
  10 (+0
                                                
                                            
                                                
                                                    ) 
 
  CHA
  4 (–3)
Senses Darkvision 30 ft., passive Perception 10
 Languages —
 Challenge 0 (10 XP)
 Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
 Actions
 Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Sorcerous Origin Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description. Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Badger Badger
 Tiny beast, unaligned
 Armor Class 10
 Hit Points 3 (1d4 + 1)
 Speed 20 ft., burrow 5 ft.
   STR
  4 (−3)
 
  DEX
  11 (+0)
 
  CON
  12 (+1)
 
  INT
  2 (−4)
 
  WIS
                                                
                                            
                                                
                                                    
  12 (+1)
 
  CHA
  5 (−3)
Senses darkvision 30 ft., passive Perception 11
 Languages —
 Challenge 0 (10 XP)
 Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Weasel Weasel
 Tiny beast, unaligned
 Armor Class 13
 Hit Points 1 (1d4 − 1)
 Speed 30 ft.
   STR
  3 (−4)
 
  DEX
  16 (+3)
 
  CON
  8 (−1)
 
  INT
  2 (−4)
 
  WIS
  12 (+1
                                                
                                            
                                                
                                                     that rely on hearing or smell.
 Actions
 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Satyrs of the Skola Vale The satyrs of the Skola Vale are wild and free. They have taboos, but not laws, influence fluctuates constantly, and all are free to make merry in any way they please, so
                                                
                                            
                                                
                                                     arrange satyr-style celebrations wherever they go, spreading their people’s carefree philosophies, praising Nylea, sharing news, and creating friends the Skola Vale can rely on when necessary. Nylea’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Cat Cat
 Tiny beast, unaligned
 Armor Class 12
 Hit Points 2 (1d4)
 Speed 40 ft., climb 30 ft.
   STR
  3 (−4)
 
  DEX
  15 (+2)
 
  CON
  10 (+0)
 
  INT
  3 (−4)
 
  WIS
  12 (+1
                                                
                                            
                                                
                                                    )
 
  CHA
  7 (−2)
Skills Perception +3, Stealth +4
 Senses passive Perception 13
 Languages —
 Challenge 0 (10 XP)
 Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Cat Cat
 Tiny beast, unaligned
 Armor Class 12
 Hit Points 2 (1d4)
 Speed 40 ft., climb 30 ft.
   STR
 3(−4)
 
  DEX
 15(+2)
 
  CON
 10(+0)
 
  INT
 3(−4)
 
  WIS
 12(+1)
 
  CHA
                                                
                                            
                                                
                                                    
 7(−2)
Skills Perception +3, Stealth +4
 Senses passive Perception 13
 Languages —
 Challenge 0 (10 XP)
 Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
 Actions
 Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
                                                
                                            
                                        





