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                        Returning 35 results for 'class with rise'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Armor Class while holding the wand.
Spells. The wand has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the wand, you can cast one of the spells on the following table
                                                
                                            
                                                
                                                    ).
Call Undead. While holding the wand, you can take a Magic action to conjure 15 Skeleton;Skeletons and 15 Zombie;Zombies. These Undead magically rise up from the ground or otherwise form in
                                                
                                            
                                        
                                                     Species
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl.
Creating Your Character
If you create an owlin character, follow these
                                                
                                            
                                                
                                                     characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be
                                                
                                            
                                        
                                                    Wand of Orcus
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     while the wand is attuned to Orcus himself.
Protection. You gain a +3 bonus to Armor Class while holding the wand.
Spells. The wand has 7 charges. While holding it, you can use an action and expend 1
                                                
                                            
                                                
                                                     can divide 500 hit points among, each undead having average hit points. The undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of you and obey your commands
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     inhabited before Maglubiyetâs rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.
Creating Your Character
At 1st level, you choose whether your
                                                
                                            
                                                
                                                     scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
                                                
                                            
                                                
                                                    ; and the word is part of the name they give to any of its practitioners. A goblin with access to booyahg becomes a member of the lashers and can often rise to the role of boss.
âBooyahg&rdquo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Skeleton Skeletons arise when animated by dark magic. They heed the summons of spellcasters who call them from their stony tombs and ancient battlefields, or rise of their own accord in places
                                                
                                            
                                                
                                                     saturated with death and loss, awakened by stirrings of necromantic energy or the presence of corrupting evil. Skeleton
 Medium undead, lawful evil
 Armor Class 13 (armor scraps)
 Hit Points 13 (2d8 + 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Skeleton Assemblages of bones animated by dark magic, skeletons heed the summons of those who create them or rise of their own accord in places saturated with deathly magic. Skeleton
 Medium undead
                                                
                                            
                                                
                                                    , lawful evil
 Armor Class 13 (armor scraps)
 Hit Points 13 (2d8 + 4)
 Speed 30 ft.
   STR
  10 (+0)
 
  DEX
  14 (+2)
 
  CON
  15 (+2)
 
  INT
  6 (â2)
 
  WIS
  8 (â1)
 
  CHA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     it is considered a gift of their gods. Characters with the bard class who rise to prominence among these folk must align themselves with their clanâs priests and shamans or risk being outcast. Most
                                                
                                            
                                                
                                                     skalds are members of the College of Valor, as described in the Bard College class feature in the Playerâs Handbook.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     also a merciless assassin with blood on her hands. Unlike with many other races, female drow are typically taller and more robust than males. To rise to the top echelons of power, a female must first
                                                
                                            
                                                
                                                     females of their houses. Even the most intelligent, strong-willed, and devious male will never be more than a second-class citizen in any drow city or house. That situation will never change as long as Lolth reigns as their queen.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Chapter 1: Character Creation The skyscrapers of Sharn rise up before you, the spires glimmering with magical lights. Or wind rushes through your hair as the airship youâre riding races toward
                                                
                                            
                                                
                                                     serving a dragonmarked house. Artificer. You have the option of choosing the artificer as your characterâs class, becoming an unmatched magical inventor. Group Patron. Working with the other players
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     before disassembling into a gang of individual undead. Skeletal Juggernaut
 Large undead, lawful evil
 Armor Class 13 (armor scraps)
 Hit Points 142 (19d10 + 38)
 Speed 30 ft.
   STR
 16 (+3
                                                
                                            
                                                
                                                    
 Senses darkvision 60 ft., passive Perception 9
 Languages â
 Challenge 5 (1,800 XP)
 Disassemble. If the juggernaut is reduced to 0 hit points, twelve skeletons rise from its remains.
 Falling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates these vile creatures often takes time to run its course. Dead warriors might rise from a
                                                
                                            
                                                
                                                     battlefield, eviscerated and bloated after days in the sun. The muddy cadaver of a peasant could claw its way from the ground, riddled with maggots and worms. A zombie might wash ashore or rise from a marsh
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     encounter. When barrowghasts drain Humanoidsâ life energy, those Humanoids rise as zombies. Barrowghast Huge Undead, Typically Chaotic Evil
 Armor Class 12 (natural armor)
 Hit Points 138 (12d12
                                                
                                            
                                                
                                                    Barrowghast A hill giant who dies with an empty stomach, full of rage and regret, might become suffused with energy from the Negative Plane and rise as a barrowghast. Though it looks like little more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Minotaur Skeleton While most skeletons are the animated remains of dead humans and other humanoids, skeletal undead can be created from the bones of other creatures besides humanoids, giving rise to
                                                
                                            
                                                
                                                     a host of terrifying and unique forms. Minotaur Skeleton
 Large undead, lawful evil
 Armor Class 12 (natural armor)
 Hit Points 67 (9d10 + 18)
 Speed 40 ft.
   STR
 18(+4)
 
  DEX
 11(+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     skeletal guardians hold together for only a short time before disassembling into a gang of individual undead. Skeletal Juggernaut
 Large undead, lawful evil
 Armor Class 13 (armor scraps)
 Hit
                                                
                                            
                                                
                                                     0 hit points, twelve skeletons rise from its remains.
 Falling Apart. If the juggernaut does not have all of its hit points at the start of its turn, it loses 10 hit points.
 Actions
 Multiattack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Lorehold Campus The Lorehold campusâshown on map 1.2âis situated northwest of the central campus in a region of stark vertical relief. Rugged mesas and steep hills rise from a wide plain, and a great
                                                
                                            
                                                
                                                     Pillardrop to another, often directly passing the enormous stone faces of old statues. Every Lorehold class has a story of some careless student making a misstep on one of these bridges or in some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Living Spell Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that refuse to dissipate. These so-called living spells haunt the places
                                                
                                            
                                                
                                                     construct, unaligned
 Armor Class 10
 Hit Points 4 (1d8)
 Speed 30 ft.
   STR
 2(â4)
 
  DEX
 10(+0)
 
  CON
 11(+0)
 
  INT
 1(â5)
 
  WIS
 10(+0)
 
  CHA
 1(â5)
Skills Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Harrow Hawk When a beloved animal companion dies traumatically alongside its master, the beast might rise again as an Undead. Falcons, ravens, and other birds of prey that suffer this fate are known
                                                
                                            
                                                
                                                     Hawk Tiny Undead, Unaligned
 Armor Class 13
 Hit Points 25 (10d4)
 Speed 10 ft., fly 60 ft.
  STR
 5 (â3)
 DEX
 16 (+3)
 CON
 10 (+0)
 INT
 2 (â4)
 WIS
 14 (+2)
 CHA
 7 (â2)
 
 Skills
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    Needle Spawn A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest. Roving Corpses. Needle spawn are
                                                
                                            
                                                
                                                     vines wrap around the corpse to animate it, causing it to rise and lurch about like a zombie. Invasive Species. When a great battle is fought in a fey woodland, the plants of the wood sometimes take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Rakshasa Millions of years before the rise of the humanoid races, the rakshasas of Eberron ruled a civilization that spanned Khorvaire. Masters of combat, the rakshasas of Eberron wield their weapons
                                                
                                            
                                                
                                                     shield bearing the emblem of their demonic master. Zakya Rakshasa
 Medium fiend, lawful evil
 Armor Class 18 (scale mail, shield)
 Hit Points 59 (7d8 + 28)
 Speed 30 ft.
   STR
  18 (+4)
 
  DEX
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     rise as a cairnwight and continue the work. Once the artwork is completed, the cairnwight remains as its undying guardian. A cairnwight looks much like an emaciated stone giant. Its form is caked with
                                                
                                            
                                                
                                                     cairnwight, the giant petrifies the creature, places the resulting statue outside as a warning, then reseals its cavern vault. Cairnwight Huge Undead, Typically Neutral
 Armor Class 19 (natural armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Frostmourn When a frost giant is murdered in a dishonorable mannerâperhaps poisoned, stabbed in the back, or killed while sleepingâthe slain giant can rise as a frostmourn. Driven by its desire for
                                                
                                            
                                                
                                                     to avoid harm, re-forming at a distance to continue its assault.   Frostmourn Huge Undead, Typically Neutral Evil
 Armor Class 13 (natural armor)
 Hit Points 195 (17d12 + 85)
 Speed 40 ft.
  STR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Fury of Kostchtchie Frost giants who struggle to rise in their ordning, along with those who reject Annam and his children, sometimes turn to the worship of the demon lord Kostchtchie. In the myths
                                                
                                            
                                                
                                                     Evil
 Armor Class 16 (natural armor)
 Hit Points 216 (16d12 + 112)
 Speed 40 ft.
  STR
 26 (+8)
 DEX
 10 (+0)
 CON
 25 (+7)
 INT
 10 (+0)
 WIS
 12 (+1)
 CHA
 11 (+0)
 
 Saving Throws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     the bones of other creatures besides humanoids, giving rise to a host of terrifying and unique forms.
 Obedient Servants. Skeletons raised by spell are bound to the will of their creator. They follow
                                                
                                            
                                                
                                                     Class 13 (armor scraps)
 Hit Points 13 (2d8 + 4)
 Speed 30 ft.
   STR
  10 (+0)
 
  DEX
  14 (+2)
 
  CON
  15 (+2)
 
  INT
  6 (â2)
 
  WIS
  8 (â1)
 
  CHA
  5 (â3)
Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , they rarely rise to the bait. Canoloth
 Medium fiend (yugoloth), neutral evil
 Armor Class 16 (natural armor)
 Hit Points 120 (16d8 + 48)
 Speed 50 ft.
   STR
 18(+4)
 
  DEX
 10(+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , leaving his allies to fend for themselves. Zargash
 Medium Humanoid (Cleric, Human), Chaotic Evil
 Armor Class 13 (chain shirt)
 Hit Points 45 (7d8 + 14)
 Speed 30 ft.
   STR
  14 (+2)
 
  DEX
                                                
                                            
                                                
                                                    , hold person, silence, speak with dead
 Bonus Actions
 Animate Corpse (1/Day). Zargash targets the lifeless corpse of one Humanoid he can see within 30 feet of him and commands it to rise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     from claws and teeth. Alchemists have found beneficial uses for dragon blood, but ill-advised experiments have also given rise to dragonblood oozes. The congealed blood of a dragon given mobility and
                                                
                                            
                                                
                                                     manages only to spew forth part of its own body that it then reels back in. Dragonblood Ooze
 Large Ooze, Unaligned
 Armor Class 14 (natural armor)
 Hit Points 68 (8d10 + 24)
 Speed 20 ft., climb 20 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     commonly, a transgression against its tomb, treasures, lands, or former loved ones will cause a mummy to rise.
  âBefore opening a sarcophagus, light a torch.â
 â X the Mysticâs 7th rule of dungeon
                                                
                                            
                                                
                                                     outside in, until nothing but dust remains.
 Ending a Mummyâs Curse. Rare magic can undo or dispel the ritual that gave rise to a mummy, allowing it to truly die. More commonly, a mummy can be sent back to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     war and offered her rulership of Avernus. She accepted his offer, and he transformed her into an archdevil. Zarielâs rise in status came at the expense of Bel, her pit fiend predecessor. Zariel and
                                                
                                            
                                                
                                                     increase their value. As a result, Zarielâs servants are universally effective, disciplined, and dangerous. Zariel
 Large Fiend (Devil), Lawful Evil
 Armor Class 21 (natural armor)
 Hit Points 420
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     circle operates nearby, seeking the circleâs blessing before hunting or farming on the lands they protect.  The druid habit of gathering in clearings, wooded groves, or around sacred pools gave rise to
                                                
                                            
                                                
                                                     Circle class feature in the Playerâs Handbook, the Circle of the Moon is common for Circle of Swords druids, although some belong to the Circle of the Land (Forest). The Emerald Enclave Less a druid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Living Spells Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places
                                                
                                            
                                                
                                                    , attacking creatures that cross its path while remaining loyal to its caster.  Living Bigbyâs Hand
 Large construct, unaligned
 Armor Class 20 (natural armor)
 Hit Points 52 (5d10 + 25)
 Speed 0 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Wand of Orcus, which is described in the Dungeon Masterâs Guide. Orcus
 Huge Fiend (Demon), Chaotic Evil
 Armor Class 17 (natural armor), 20 with the Wand of Orcus
 Hit Points 405 (30d12 + 210
                                                
                                            
                                                
                                                     the Wand of Orcus, Orcus conjures Undead creatures whose combined average hit points donât exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Storm Giant   Storm Giant
 Huge giant, chaotic good
 Armor Class 16 (scale mail)
 Hit Points 230 (20d12 + 100)
 Speed 50 ft., swim 50 ft.
   STR
  29 (+9) 
 
  DEX
  14 (+2) 
 
  CON
  20
                                                
                                            
                                                
                                                     and the oceanâs depths for signs, symbols, and omens of Annamâs favor.
 Storm giants see the events of the world in a wide perspective. They can foretell the rise and fall of kings and empires, see the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     rise. The Lower City serves as the heart of the Guildâs operations. The locals here have enough money to make burglary and protection schemes worthwhile, and the Flaming Fist is spread too thin to
                                                
                                            
                                                
                                                     organization. While the occasional rabble-rouser has always impeded criminal business, the rise of organized crews and vigilantes is interfering with Guild operations. After a carefully coordinated attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
                                                
                                            
                                                
                                                     skeletons or nightmares.
 Headless Hunts Dullahans are known for seeking their lost heads, giving rise to regional legends of headless hunters and endless searches. The Dullahan Legends table suggests
                                                
                                            
                                        






