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Returning 20 results for 'class wizened reciting'.
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your
Warlock
Legacy
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Classes
Basic Rules (2014)
life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic. Shifting his gaze between a battered tome and the odd alignment of the
20th +6 Eldritch Master 4 15 4 5th 8 Class Features As a warlock, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Creek, Bright Cliffs, and Snoring Mountain. Tabaxi Hunter Medium humanoid (tabaxi), chaotic good
Armor Class 14 (leather armor)
Hit Points 40 (9d8)
Speed 30 ft., climb 20 ft.
STR
10 (+0
.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Tabaxi Minstrel Medium humanoid (tabaxi), chaotic good
Armor Class 12
Hit Points
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Creek, Bright Cliffs, and Snoring Mountain. Tabaxi Hunter Medium humanoid (tabaxi), chaotic good
Armor Class 14 (leather armor)
Hit Points 40 (9d8)
Speed 30 ft., climb 20 ft.
STR
10 (+0
.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Tabaxi Minstrel Medium humanoid (tabaxi), chaotic good
Armor Class 12
Hit Points
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one of these caps, a creature that looks like a wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar
least once every three days, the redcap vanishes as if it had never been. A redcap’s desire to slay is rooted in its will to survive. Redcap
Small Fey, Chaotic Evil
Armor Class 13 (natural armor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. At first, new redcaps look like tiny bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that looks like a wizened and undersized
Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (−1
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
ground. At first, new redcaps look like tiny bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that resembles a wizened and
necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar material, heavy iron boots, and a heavy bladed weapon
redcap demands to be paid in victims. A patron who tries to stifle a redcap’s natural and necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Chaotic Evil
Armor Class
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar material, heavy iron boots, and a heavy bladed weapon
redcap demands to be paid in victims. A patron who tries to stifle a redcap’s natural and necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Chaotic Evil
Armor Class
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
ground. At first, new redcaps look like tiny bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that resembles a wizened and
necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one of these caps, a creature that looks like a wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar
least once every three days, the redcap vanishes as if it had never been. A redcap’s desire to slay is rooted in its will to survive. Redcap
Small Fey, Chaotic Evil
Armor Class 13 (natural armor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. At first, new redcaps look like tiny bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that looks like a wizened and undersized
Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (−1
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
attacks. The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level. Enthralling Performance Starting
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
attacks. The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level. Enthralling Performance Starting
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
aspect. But Bahamut is also fond of traveling the Material Plane in disguise, so his aspect might appear as a wizened old sage, a young monk, or a songbird. In any form, Bahamut’s aspect is often
Good
Armor Class 23 (natural armor)
Hit Points 585 (30d20 + 270)
Speed 60 ft., burrow 60 ft., fly 120 ft., swim 60 ft.
STR
30 (+10)
DEX
18 (+4)
CON
29 (+9)
INT
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
aspect. But Bahamut is also fond of traveling the Material Plane in disguise, so his aspect might appear as a wizened old sage, a young monk, or a songbird. In any form, Bahamut’s aspect is often
Good
Armor Class 23 (natural armor)
Hit Points 585 (30d20 + 270)
Speed 60 ft., burrow 60 ft., fly 120 ft., swim 60 ft.
STR
30 (+10)
DEX
18 (+4)
CON
29 (+9)
INT
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
unicorn horn while reciting a poem called “The Witch Queen’s Cauldron.” Only Zybilna and the hags of the Hourglass Coven know the words to this poem, but a legend lore spell or similar magic can also
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
unicorn horn while reciting a poem called “The Witch Queen’s Cauldron.” Only Zybilna and the hags of the Hourglass Coven know the words to this poem, but a legend lore spell or similar magic can also
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
against the south wall features a wooden bowl of fruit. A wooden bench is against the north wall, and in the center of the room a wooden chair faces the bench.
Three lizardfolk in robes are reciting a
Class is 13 (natural armor). He has a swimming speed of 30 feet, and he can hold his breath for 15 minutes. He has a Wisdom score of 18 (+4). His skills are Deception +7, Insight +6, Persuasion +7
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
against the south wall features a wooden bowl of fruit. A wooden bench is against the north wall, and in the center of the room a wooden chair faces the bench.
Three lizardfolk in robes are reciting a
Class is 13 (natural armor). He has a swimming speed of 30 feet, and he can hold his breath for 15 minutes. He has a Wisdom score of 18 (+4). His skills are Deception +7, Insight +6, Persuasion +7






