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Returning 35 results for 'class wizened reward'.
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Backgrounds
Guildmasters’ Guide to Ravnica
positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
convinced that everyone I know is plotting against me.
3
I’ll brave any risk if the monetary reward is great enough.
4
I am convinced that I am far more important than anyone else is
Sword of Kas
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
. His successes earned him Vecna’s admiration and a reward: a sword with as dark a pedigree as the man who would wield it.
For a long time, Kas faithfully served the lich, but as Kas’s
Class instead. The adjusted bonuses remain in effect until the start of your next turn.
Spells. While the sword is on your person, you can use an action to cast one of the following spells (save DC 18
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic. Shifting his gaze between a battered tome and the odd alignment of the
20th +6 Eldritch Master 4 15 4 5th 8 Class Features As a warlock, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
class is that no two fighters ply their craft in quite the same way; their weapons, armor, and tactics differ across a vast spectrum. On the other hand, regardless of the tools and methods one uses, at
true reward for most fighters comes from sending enemies to their doom. The sections below offer ways to add a little depth and a few personal touches to your fighter character. Sticks and stones
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creatures that offend them and delight in luring humanoids to an unexpected death. Eblis also like to collect treasure, which they sometimes use to reward those who serve them. They build crude huts and
nests out of grass and reeds, wherein they hide their treasure. Eblis
Large monstrosity, neutral evil
Armor Class 13
Hit Points 26 (4d10 + 4)
Speed 30 ft., fly 40 ft.
STR
11 (+0
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Giant Skeleton In the Tomb of Horrors, treasure sometimes presents itself for the taking. In one such location, the “reward” for an attempt to grab some valuables turns out to be the animated
, food, drink, or sleep. Giant Skeleton Huge undead, neutral evil
Armor Class 17 (natural armor)
Hit Points 115 (10d12 + 50)
Speed 30 ft.
STR
21 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
4
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creatures that offend them and delight in luring humanoids to an unexpected death. Eblis also like to collect treasure, which they sometimes use to reward those who serve them. They build crude huts and
nests out of grass and reeds, wherein they hide their treasure. Eblis
Large monstrosity, neutral evil
Armor Class 13
Hit Points 26 (4d10 + 4)
Speed 30 ft., fly 40 ft.
STR
11 (+0
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Giant Skeleton In the Tomb of Horrors, treasure sometimes presents itself for the taking. In one such location, the “reward” for an attempt to grab some valuables turns out to be the animated
, food, drink, or sleep. Giant Skeleton Huge undead, neutral evil
Armor Class 17 (natural armor)
Hit Points 115 (10d12 + 50)
Speed 30 ft.
STR
21 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
class is that no two fighters ply their craft in quite the same way; their weapons, armor, and tactics differ across a vast spectrum. On the other hand, regardless of the tools and methods one uses, at
true reward for most fighters comes from sending enemies to their doom. The sections below offer ways to add a little depth and a few personal touches to your fighter character. Sticks and stones
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
ground. At first, new redcaps look like tiny bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that resembles a wizened and
necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one of these caps, a creature that looks like a wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar
least once every three days, the redcap vanishes as if it had never been. A redcap’s desire to slay is rooted in its will to survive. Redcap
Small Fey, Chaotic Evil
Armor Class 13 (natural armor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. At first, new redcaps look like tiny bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that looks like a wizened and undersized
Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (−1
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar material, heavy iron boots, and a heavy bladed weapon
redcap demands to be paid in victims. A patron who tries to stifle a redcap’s natural and necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Chaotic Evil
Armor Class
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar material, heavy iron boots, and a heavy bladed weapon
redcap demands to be paid in victims. A patron who tries to stifle a redcap’s natural and necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Chaotic Evil
Armor Class
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one of these caps, a creature that looks like a wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar
least once every three days, the redcap vanishes as if it had never been. A redcap’s desire to slay is rooted in its will to survive. Redcap
Small Fey, Chaotic Evil
Armor Class 13 (natural armor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. At first, new redcaps look like tiny bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that looks like a wizened and undersized
Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (−1
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
ground. At first, new redcaps look like tiny bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that resembles a wizened and
necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
choke and kill whole groups of creatures. Mezzoloth
Medium fiend (yugoloth), neutral evil
Armor Class 18 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 40 ft.
STR
18 (+4)
DEX
11
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Doresain, the first of their kind, was an elf worshiper of Orcus. Turning against his own people, he feasted on humanoid flesh to honor the Demon Prince of Undeath. As a reward for his service, Orcus
then, elves have been immune to the ghouls’ paralytic touch. Ghoul
Medium undead, chaotic evil
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Doresain, the first of their kind, was an elf worshiper of Orcus. Turning against his own people, he feasted on humanoid flesh to honor the Demon Prince of Undeath. As a reward for his service, Orcus
then, elves have been immune to the ghouls’ paralytic touch. Ghoul
Medium undead, chaotic evil
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
choke and kill whole groups of creatures. Mezzoloth
Medium fiend (yugoloth), neutral evil
Armor Class 18 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 40 ft.
STR
18 (+4)
DEX
11
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
proficiency in two abilities: one tied to the character’s class and one tied to the character’s background. The Ability Proficiencies by Class table suggests a proficiency for each class, and you choose which
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
promises reward. Barbed devils are known for an alertness that makes them difficult to surprise, and they attend to their duties without boredom or distraction. They use their sharp claws as weapons or hurl
balls of flame at foes that try to flee them. Barbed Devil
Medium fiend (devil), lawful evil
Armor Class 15 (natural armor)
Hit Points 110 (13d8 + 52)
Speed 30 ft.
STR
16 (+3)
DEX
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
reward for doing so is extreme. Nycaloth
Large fiend (yugoloth), neutral evil
Armor Class 18 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 40 ft., fly 60 ft.
STR
20 (+5)
DEX
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
proficiency in two abilities: one tied to the character’s class and one tied to the character’s background. The Ability Proficiencies by Class table suggests a proficiency for each class, and you choose which
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
promises reward. Barbed devils are known for an alertness that makes them difficult to surprise, and they attend to their duties without boredom or distraction. They use their sharp claws as weapons or hurl
balls of flame at foes that try to flee them. Barbed Devil
Medium fiend (devil), lawful evil
Armor Class 15 (natural armor)
Hit Points 110 (13d8 + 52)
Speed 30 ft.
STR
16 (+3)
DEX
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
reward for doing so is extreme. Nycaloth
Large fiend (yugoloth), neutral evil
Armor Class 18 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 40 ft., fly 60 ft.
STR
20 (+5)
DEX
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
aspect. But Bahamut is also fond of traveling the Material Plane in disguise, so his aspect might appear as a wizened old sage, a young monk, or a songbird. In any form, Bahamut’s aspect is often
Good
Armor Class 23 (natural armor)
Hit Points 585 (30d20 + 270)
Speed 60 ft., burrow 60 ft., fly 120 ft., swim 60 ft.
STR
30 (+10)
DEX
18 (+4)
CON
29 (+9)
INT
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
aspect. But Bahamut is also fond of traveling the Material Plane in disguise, so his aspect might appear as a wizened old sage, a young monk, or a songbird. In any form, Bahamut’s aspect is often
Good
Armor Class 23 (natural armor)
Hit Points 585 (30d20 + 270)
Speed 60 ft., burrow 60 ft., fly 120 ft., swim 60 ft.
STR
30 (+10)
DEX
18 (+4)
CON
29 (+9)
INT
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
by a hero’s desperate prayer, a cleric’s use of the Divine Intervention class feature, or a god’s decision to intervene in mortal affairs for good or ill, an answer can manifest in a variety of ways
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
by a hero’s desperate prayer, a cleric’s use of the Divine Intervention class feature, or a god’s decision to intervene in mortal affairs for good or ill, an answer can manifest in a variety of ways
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Confronting Garra When the characters peer into the foremost cabin of the first-class car, read or paraphrase the following: An eight-foot-tall muscular woman with a tusked, protruding jaw lounges on
they’d do such a thing, and if she’s satisfied with the answer, obliges. Garra pays new recruits 100 gp each, promises there is more reward to come, and says the characters’ first task is to help her
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
treasure seekers to these ruins, but the reward for their boldness is death. Whatever riches that the explorers bring with them adds to the hoard guarded by the chuuls. Chuuls can sense magic at a distance
their compulsions to the service of the aboleths’ sinister purposes. Chuul
Large aberration, chaotic evil
Armor Class 16 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 30 ft., swim 30 ft
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Confronting Garra When the characters peer into the foremost cabin of the first-class car, read or paraphrase the following: An eight-foot-tall muscular woman with a tusked, protruding jaw lounges on
they’d do such a thing, and if she’s satisfied with the answer, obliges. Garra pays new recruits 100 gp each, promises there is more reward to come, and says the characters’ first task is to help her