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Returning 35 results for 'class workings recording'.
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Classes
Player’s Handbook
;Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP
Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of
Class Features
Cantrips
Prepared Spells
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4
5
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+2
Spellcasting, Ritual Adept, Arcane Recovery
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Classes
Player’s Handbook
Sorcerer’s gift. So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is
your available spell slots.
Sorcerer Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Sorcery Points
Cantrips
Prepared
Backgrounds
Sword Coast Adventurer's Guide
In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
Monsters
Fizban's Treasury of Dragons
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
chaos of Limbo, or a glimpse into the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant
20th +6 20 Sorcerous Restoration 6 15 4 3 3 3 3 2 2 1 1 Class Features As a sorcerer, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Proficiency Bonus The table that appears in your class description shows your proficiency bonus, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers you’ll be
recording on your character sheet: Attack rolls using weapons you’re proficient with Attack rolls with spells you cast Ability checks using skills you’re proficient in Ability checks using tools
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Proficiency Bonus The table that appears in your class description shows your proficiency bonus, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers you’ll be
recording on your character sheet: Attack rolls using weapons you’re proficient with Attack rolls with spells you cast Ability checks using skills you’re proficient in Ability checks using tools
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn. Use Magic Device By 13th level, you have learned enough about the workings of magic that
you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn. Use Magic Device By 13th level, you have learned enough about the workings of magic that
you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn. Use Magic Device By 13th level, you have learned enough about the workings of magic that you
can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level, you have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Septon Modron Septons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily identified by their
seven flexible limbs. CoupleofKooks “You ever notice how certain modrons sort of look like some kind of wacky dice?”
–Morte
Septon Modron Large Construct, Typically Lawful Neutral
Armor Class
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
2. Choose a Class Every adventurer is a member of a class. Class broadly describes a character’s vocation, what special talents he or she possesses, and the tactics he or she is most likely to employ
choice of class. Many of these benefits are class features — capabilities (including spellcasting) that set your character apart from members of other classes. You also gain a number of proficiencies
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn. Use Magic Device By 13th level, you have learned enough about the workings of magic that you
can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level, you have
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
2. Choose a Class Every adventurer is a member of a class. Class broadly describes a character’s vocation, what special talents he or she possesses, and the tactics he or she is most likely to employ
choice of class. Many of these benefits are class features — capabilities (including spellcasting) that set your character apart from members of other classes. You also gain a number of proficiencies
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Septon Modron Septons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily identified by their
seven flexible limbs. CoupleofKooks “You ever notice how certain modrons sort of look like some kind of wacky dice?”
–Morte
Septon Modron Large Construct, Typically Lawful Neutral
Armor Class
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Playing a Temporary Character Playing a new character for a brief period can be fun and liberating, giving the player a chance to experiment with new class features in a low-stakes environment. For
. The character understands some of the Void’s workings and can assist in opening the way to the House of Cards. Making a new character takes time. Place an encounter with a Deck of Many Things at the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Playing a Temporary Character Playing a new character for a brief period can be fun and liberating, giving the player a chance to experiment with new class features in a low-stakes environment. For
. The character understands some of the Void’s workings and can assist in opening the way to the House of Cards. Making a new character takes time. Place an encounter with a Deck of Many Things at the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spellcasting or Pact Magic feature, the spells on the Quandrix Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these
student magically gazes into the intricate patterns of nature Building a Quandrix Character Any spellcasting class or subclass can work well for a Quandrix character. Both the scholarly focus of wizards
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spellcasting or Pact Magic feature, the spells on the Quandrix Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these
student magically gazes into the intricate patterns of nature Building a Quandrix Character Any spellcasting class or subclass can work well for a Quandrix character. Both the scholarly focus of wizards
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear
binds wounds. When you cast poison spray, you could fling foul chemicals or use a wand that spits venom. The effect of the spell is the same as for a spellcaster of any other class, but your method
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Spellcasting You have studied the workings of magic and how to channel it through objects. As a result, you have gained the ability to cast spells. To observers, you don’t appear to be casting spells
. When you cast poison spray, you could fling foul chemicals or use a wand that spits venom. The effect of the spell is the same as for a spellcaster of any other class, but your method of spellcasting
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Spellcasting You have studied the workings of magic and how to channel it through objects. As a result, you have gained the ability to cast spells. To observers, you don’t appear to be casting spells
. When you cast poison spray, you could fling foul chemicals or use a wand that spits venom. The effect of the spell is the same as for a spellcaster of any other class, but your method of spellcasting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear
binds wounds. When you cast poison spray, you could fling foul chemicals or use a wand that spits venom. The effect of the spell is the same as for a spellcaster of any other class, but your method
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spellcasting 1st-level artificer feature You’ve studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don’t appear to be casting spells in a
this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spellcasting 1st-level artificer feature You’ve studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don’t appear to be casting spells in a
this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Confrontation Singing the final stanza draws Shemshime into the room. The book trembles, and its mechanical inner workings squeal to a halt for a moment before whirring back to life. You hear clicks, and shadows
. Noteworthy in the scene is the replica of the enormous sculpture hanging from the ceiling above the stacks (see area F1 for a description of the sculpture). Shemshime Medium undead
Armor Class 13
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, the illithid perceives the workings of a highly intelligent mind. Most mind flayers who find a spellbook react with abhorrence or indifference, but for some, a spellbook is a gateway to a new way of
holder. A creature carrying the periapt can’t prevent communication from alhoons but can silence trapped souls. Alhoon
Medium Undead (Mind Flayer, Wizard), Typically Neutral Evil
Armor Class 15
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Confrontation Singing the final stanza draws Shemshime into the room. The book trembles, and its mechanical inner workings squeal to a halt for a moment before whirring back to life. You hear clicks, and shadows
. Noteworthy in the scene is the replica of the enormous sculpture hanging from the ceiling above the stacks (see area F1 for a description of the sculpture). Shemshime Medium undead
Armor Class 13
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, the illithid perceives the workings of a highly intelligent mind. Most mind flayers who find a spellbook react with abhorrence or indifference, but for some, a spellbook is a gateway to a new way of
holder. A creature carrying the periapt can’t prevent communication from alhoons but can silence trapped souls. Alhoon
Medium Undead (Mind Flayer, Wizard), Typically Neutral Evil
Armor Class 15
Magic Items
Infernal Machine Rebuild
, a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
remains a mystery. It is rumored that if one specific combination of controls is set, the Infernal Machine will enter a repair mode, allowing unfettered access to its inner workings—and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Meenlock
Small fey
Armor Class 15 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
6 (−2)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0
authority. Through the writings of the wizard who penned it, the illithid perceives the workings of a highly intelligent mind. Most mind flayers who find a spellbook react with abhorrence or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Meenlock
Small fey
Armor Class 15 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
6 (−2)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0
authority. Through the writings of the wizard who penned it, the illithid perceives the workings of a highly intelligent mind. Most mind flayers who find a spellbook react with abhorrence or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. Equipment Packs
The starting equipment you get from your class
their worth. Spellbook. Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. Spyglass. Objects viewed through a spyglass are magnified
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. Equipment Packs
The starting equipment you get from your class
their worth. Spellbook. Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. Spyglass. Objects viewed through a spyglass are magnified
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh-ins and disbursements. Treasure. Behind the counter sits a locked
Nezznar’s efforts at exploring the mine so far. There is also a sack of treasure amid the papers (see “Treasure” below). Nezznar the Spider Medium Humanoid (Elf, Wizard), Neutral Evil
Armor Class 11 (14