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                        Returning 35 results for 'class worse religion'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    : History, Religion
Languages: Two of your choice
Equipment: A bottle of black ink, an ink pen, a hammer, a hooded lantern, a tinderbox, a tome of history, a school uniform, and a pouch containing 15 gp
                                                
                                            
                                                
                                                     Lorehold Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
                                                
                                            
                                                
                                                     positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
                                                
                                            
                                                
                                                     the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Class Features As a monk, you gain the following class features. Hit Points Hit Dice: 1d8 per monk level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5
                                                
                                            
                                                
                                                    : Strength, Dexterity Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth Equipment You start with the following equipment, in addition to the equipment granted by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Appendix A: Conditions Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions
                                                
                                            
                                                
                                                     effects don't get worse. A creature either has a condition or doesn't. The following definitions specify what happens to a creature while it is subjected to a condition.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Class Features As a paladin, you gain the following class features. Hit Points Hit Dice: 1d10 per paladin level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels
                                                
                                            
                                                
                                                    : Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Class Features As a sorcerer, you gain the following class features. Hit Points Hit Dice: 1d6 per sorcerer level Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels
                                                
                                            
                                                
                                                    , Charisma Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion Equipment You start with the following equipment, in addition to the equipment granted by your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Class Features As a warlock, you gain the following class features. Hit Points Hit Dice: 1d8 per warlock level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8
                                                
                                            
                                                
                                                     Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Appendix A: Conditions Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions
                                                
                                            
                                                
                                                     effects don't get worse. A creature either has a condition or doesn't. The following definitions specify what happens to a creature while it is subjected to a condition.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Class Features As a cleric, you gain the following class features. Hit Points Hit Dice: 1d8 per cleric level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8
                                                
                                            
                                                
                                                     two from History, Insight, Medicine, Persuasion, and Religion Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a mace or (b) a warhammer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Class Features As a druid, you gain the following class features. Hit Points Hit Dice: 1d8 per druid level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or
                                                
                                            
                                                
                                                    , Nature, Perception, Religion, and Survival Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a wooden shield or (b) any simple weapon (a) a scimitar or (b) any simple melee weapon Leather armor, an explorer’s pack, and a druidic focus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Class Features As a wizard, you gain the following class features. Hit Points Hit Dice: 1d6 per wizard level Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6
                                                
                                            
                                                
                                                     Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Cultist Cultist
 Medium humanoid (any race), any non-good alignment
 Armor Class 12 (leather armor)
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 12(+1)
 
  CON
 10(+0
                                                
                                            
                                                
                                                    )
 
  INT
 10(+0)
 
  WIS
 11(+0)
 
  CHA
 10(+0)
Skills Deception +2, Religion +2
 Senses passive Perception 10
 Languages any one language (usually Common)
 Challenge 1/8 (25 XP)
 Dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     alignment
 Armor Class 12 (leather armor)
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR
  11 (+0)
 
  DEX
  12 (+1)
 
  CON
  10 (+0)
 
  INT
  10 (+0)
 
  WIS
  11 (+0)
 
  CHA
  10
                                                
                                            
                                                
                                                     (+0)
Skills Deception +2, Religion +2
 Senses passive Perception 10
 Languages any one (usually Common)
 Challenge 1/8 (25 XP)
 Devotion. The cultist has advantage on saving throws against being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Acolyte Acolyte
 Medium Humanoid (Any Race), Any Alignment
 Armor Class 10
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR 
  10 (+0) 
 
  DEX 
  10 (+0) 
 
  CON 
  10 (+0) 
 
  INT 
  10
                                                
                                            
                                                
                                                     (+0) 
 
  WIS 
  14 (+2) 
 
  CHA 
  11 (+0)
Skills Medicine +4, Religion +2
 Senses passive Perception 12
 Languages any one language (usually Common)
 Challenge 1/4 (50 XP) Proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     Dragon’s Rest). Varnoth
 Medium Humanoid (Human), Neutral Good
 Armor Class 11
 Hit Points 39 (6d8 + 12)
 Speed 30 ft.
   STR
  16 (+3) 
 
  DEX
  13 (+1) 
 
  CON
  14 (+2) 
 
  INT
  10 (+0
                                                
                                            
                                                
                                                    ) 
 
  WIS
  11 (+0) 
 
  CHA
  10 (+0)
Skills Athletics +5, History +2, Perception +2, Religion +2
 Senses passive Perception 12
 Languages Common
 Challenge 2 Proficiency Bonus +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Frulam Mondath Frulam Mondath
 Medium humanoid (human), lawful evil
  
 Armor Class 16 (chain mail)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
  
   STR
 14 (+2)
 
  DEX
 10 (+0)
 
  CON
                                                
                                            
                                                
                                                    
 13 (+1)
 
  INT
 11 (+0)
 
  WIS
 18 (+4)
 
  CHA
 15 (+2)
Saving Throws Wis +6, Cha +4
 Skills Deception +4, History +2, Religion +2
 Senses passive Perception 14
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Frulam Mondath Frulam Mondath
 Medium humanoid (human), lawful evil
  
 Armor Class 16 (chain mail)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
  
   STR
 14 (+2)
 
  DEX
 10 (+0)
 
  CON
                                                
                                            
                                                
                                                    
 13 (+1)
 
  INT
 11 (+0)
 
  WIS
 18 (+4)
 
  CHA
 15 (+2)
Saving Throws Wis +6, Cha +4
 Skills Deception +4, History +2, Religion +2
 Senses passive Perception 14
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Guardian of Gorm Guardians are the fearless rank and file of their faction. Guardian of Gorm Medium Humanoid, Typically Lawful Good
 Armor Class 16 (chain mail)
 Hit Points 9 (2d8)
 Speed 30 ft
                                                
                                            
                                                
                                                    .
  STR
 15 (+2)
 DEX
 10 (+0)
 CON
 10 (+0)
 INT
 10 (+0)
 WIS
 13 (+1)
 CHA
 12 (+1)
 
 Skills Athletics +4, Insight +3, Religion +2
 Senses passive Perception 11
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , Typically Chaotic Good
 Armor Class 12 (leather armor)
 Hit Points 11 (2d8 + 2)
 Speed 30 ft.
  STR
 15 (+2)
 DEX
 12 (+1)
 CON
 13 (+1)
 INT
 10 (+0)
 WIS
 10 (+0)
 CHA
 10 (+0
                                                
                                            
                                                
                                                    )
 
 Skills Acrobatics +3, Religion +2
 Senses passive Perception 10
 Languages Common
 Challenge 1/8 (25 XP) Proficiency Bonus +2
 Actions
 Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Medium humanoid (any race), any alignment
 Armor Class 10
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR
  10 (+0)
 
  DEX
  10 (+0)
 
  CON
  10 (+0)
 
  INT
  10 (+0)
 
  WIS
  14 (+2
                                                
                                            
                                                
                                                    )
 
  CHA
  11 (+0)
Skills Medicine +4, Religion +2
 Senses passive Perception 12
 Languages any one language (usually Common)
 Challenge 1/4 (50 XP)
 Spellcasting. The acolyte is a 1st-level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     beliefs. Cultist
 Medium humanoid (any race), any non-good alignment
 Armor Class 12 (leather armor)
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR
  11 (+0)
 
  DEX
  12 (+1)
 
  CON
  10 (+0
                                                
                                            
                                                
                                                    )
 
  INT
  10 (+0)
 
  WIS
  11 (+0)
 
  CHA
  10 (+0)
Skills Deception +2, Religion +2
 Senses passive Perception 10
 Languages any one language (usually Common)
 Challenge 1/8 (25 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Frulam Mondath Frulam Mondath
 Medium humanoid (human), lawful evil
 Armor Class 16 (chain mail)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
   STR
  14 (+2) 
 
  DEX
  10 (+0) 
 
  CON
  13
                                                
                                            
                                                
                                                     (+1) 
 
  INT
  11 (+0) 
 
  WIS
  18 (+4) 
 
  CHA
  15 (+2)
Saving Throws Wis +6, Cha +4
 Skills Deception +4, History +2, Religion +2
 Senses passive Perception 14
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Spellcaster Spellcaster (Healer)
 11th-level Medium humanoid
  
 Armor Class 13 (studded leather)
 Hit Points 54 (12d8)
 Speed 30 ft.
  
   STR
 10 (+0)
 
  DEX
 12 (+1)
 
  CON
 10 (+0
                                                
                                            
                                                
                                                    )
 
  INT
 15 (+2)
 
  WIS
 18 (+4)
 
  CHA
 13 (+1)
Saving Throws Wis +8
 Skills Arcana +6, Investigation +6, Religion +6
 Senses passive Perception 14
 Languages Common, plus one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    Spellcaster Spellcaster (Healer)
 9th-level Medium humanoid
  
 Armor Class 13 (studded leather)
 Hit Points 45 (10d8)
 Speed 30 ft.
  
   STR
 10 (+0)
 
  DEX
 12 (+1)
 
  CON
 10 (+0
                                                
                                            
                                                
                                                    )
 
  INT
 15 (+2)
 
  WIS
 18 (+3)
 
  CHA
 13 (+1)
Saving Throws Wis +8
 Skills Arcana +6, Investigation +6, Religion +6
 Senses passive Perception 14
 Languages Common, plus one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    Spellcaster Spellcaster (Healer)
 7th-level Medium humanoid
  
 Armor Class 13 (studded leather)
 Hit Points 36 (8d8)
 Speed 30 ft.
  
   STR
 10 (+0)
 
  DEX
 12 (+1)
 
  CON
 10 (+0
                                                
                                            
                                                
                                                    )
 
  INT
 15 (+2)
 
  WIS
 16 (+3)
 
  CHA
 13 (+1)
Saving Throws Wis +6
 Skills Arcana +5, Investigation +5, Religion +5
 Senses passive Perception 13
 Languages Common, plus one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     don’t do is account for all the circumstances that shaped your character during the years between your birth and the start of your career as a member of a class. What did your character accomplish or
                                                
                                            
                                                
                                                     were the greatest influences on you during your formative years, for better or worse? To answer these questions and more, you can use the tables and the advice in this section to compose a well-developed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     embraced by such a thing, the victim experiences a flood of fear and panic as its mind buckles under the fury of this assault. The harder the victims’ allies fight for release, the worse the experience
                                                
                                            
                                                
                                                     becomes. The Lost
 Medium monstrosity, neutral evil
 Armor Class 15 (natural armor)
 Hit Points 78 (12d8 + 24)
 Speed 30 ft.
   STR
 17(+3)
 
  DEX
 12(+1)
 
  CON
 15(+2)
 
  INT
 6(−2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    —law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
                                                
                                            
                                                
                                                     events. Its studies include various subdivisions of history (military history, social history, cultural history), archaeology, anthropology, psychology, sociology, religion, and economics. It overlaps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , Typically Lawful Good
 Armor Class 19 (splint armor, shield)
 Hit Points 33 (6d8 + 6)
 Speed 30 ft.
  STR
 17 (+3)
 DEX
 10 (+0)
 CON
 12 (+1)
 INT
 12 (+1)
 WIS
 15 (+2)
 CHA
 16 (+3
                                                
                                            
                                                
                                                    )
 
 Saving Throws Str +5, Wis +4
 Skills Athletics +5, Insight +4, Religion +3
 Senses passive Perception 12
 Languages Common
 Challenge 2 (450 XP) Proficiency Bonus +2
 Brave. The champion has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Spellcaster Spellcaster
 1st-level Medium humanoid
 Armor Class 12 (leather)
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR
  10 (+0)
 
  DEX
  12 (+1)
 
  CON
  10 (+0)
 
  INT
  15 (+2
                                                
                                            
                                                
                                                    )
 
  WIS
  14 (+2)
 
  CHA
  13 (+1)
Saving Throws Wis +4
 Skills Arcana +4, Investigation +4, Religion +4
 Senses passive Perception 12
 Languages Common, plus one of your choice
 Magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Captain Othelstan Captain Othelstan
 Medium humanoid (human), lawful evil
 Armor Class 19 (splint, shield)
 Hit Points 93 (11d10 + 33)
 Speed 30 ft.
  
   STR
 19 (+4)
 
  DEX
 10 (+0
                                                
                                            
                                                
                                                    )
 
  CON
 16 (+3)
 
  INT
 13 (+1)
 
  WIS
 14 (+2)
 
  CHA
 12 (+1)
Saving Throws Str +7, Con +6
 Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
 Senses passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Cult Fanatic Cult Fanatic
 Medium humanoid (any race), any non-good alignment
 Armor Class 13 (leather armor)
 Hit Points 33 (6d8 + 6)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 14(+2)
 
  CON
                                                
                                            
                                                
                                                    
 12(+1)
 
  INT
 10(+0)
 
  WIS
 13(+1)
 
  CHA
 14(+2)
Skills Deception +4, Persuasion +4, Religion +2
 Senses passive Perception 11
 Languages any one language (usually Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Blessed
 Medium Humanoid, Any Alignment
 Armor Class 14 (scale mail)
 Hit Points 75 (10d8 + 30)
 Speed 30 ft.
   STR
  12 (+1) 
 
  DEX
  10 (+0) 
 
  CON
  16 (+3) 
 
  INT
  14 (+2
                                                
                                            
                                                
                                                    ) 
 
  WIS
  17 (+3) 
 
  CHA
  10 (+0)
Saving Throws Con +6, Wis +6
 Skills Medicine +6, Religion +5
 Condition Immunities frightened
 Senses passive Perception 13
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the form of dragonshards. Magewright
 Medium humanoid (any race), any alignment
 Armor Class 11
                                                
                                            
                                                
                                                    ) 7 Medium Minor illusion. Ritual only: speak with dead. Deception (+3), Religion (+4) 8 Oracle Guidance. Ritual only: augury, divination (1 hour). History (+4), Religion (+4)
                                                
                                            
                                        






